I've been a modder for a long time. I'm currently working on a game with its own engine to make the game I've always envisioned. I'm a scientist during the day, but I like modding/developing as a hobby. Infectious diseases, game engines, I say bring it on.
Check out a quick peek at this weeks work, including new procedural plot-lines and cinematic sequences. Additionally, new core character and building...
procedural plotlines and cinematics, other upgrades
Emerge is an experimental open-world concept developed over the last two weeks. Many ideas sound good on paper; rather than commit to a single gameplay...
experimental game concept
Battle it out old school with cannon and muskets on July 4th! Also, a look towards the future direction of Hold The Line.
july 4th update and future of the game
A pre-alpha version has been released and is multi-player ready! Take a look at some screens of the D-Day beach landing and also a quick reference on...
pre-alpha release - multiplayer ready
Greenlight is dead, but Valve has Greenlit the project anyway. The new D-Day map features a seamless air and land assault with multiple phases.
greenlit and d-day gameplay
Charge into to a dynamic battlefield at the command of a squad in this multiplayer third-person shooter.
a very different kind of battlefield
The Sandbox Multiplayer Alpha Demonstration has been released and features two maps within the Pytheas universe! Come give it a try!
multiplayer alpha demonstration released!
A short video has been posted to detail the most basic method of vehicle/structure construction in the DyVox Sandbox engine / Pytheas! This construction...
the basics of construction
The engine has been completely rewritten over the last nine months! Pytheas now runs as part of the Sandbox suite. I have a quick video to showcase the...
dyvox studios presents - the dyvox sandbox
The first Pytheas alpha release is here, and it's free! This release focuses on combat and construction of the shuttle and fighter class ships. It features...
pytheas alpha v1.0 release
Walk around your ship when it is moving and in any orientation. The camera controller has been reintegrated to give a more natural feel. No more rigid...
relative character orientation and camera control
Full dynamic collisions, unique space combat and planet-side resource gathering are detailed in three videos! The first alpha is quickly approaching and...
concept videos and alpha eta
Here it is, the first pre-alpha game-play video! The alpha features are coming together and mod-ability is a big focus.
first pre-alpha video
I'll post a forum-friendly version of each news post in the forum.
forums, updates and dev log
For today's update I'll reveal more detail about the physics library, the combat system and how they work together. Info about the shields and weapons...
physics, shields and weapons oh my!
I'm going to slowly start explaining the game in further detail through a series of frequent updates. I also plan on expanding the site to add forums...
highlighting features, site design
Pytheas is a galactic exploration, vehicle based, construction game. It has been in development since December 2010 in my free time after work. I want...
project announcement
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