Please have a browse through my website 'TheLozzasMods' for Grand Theft Auto San Andreas and Fallout New Vegas mods.
Remember you have to deliver about 10-15 artifacts first.
Its the default model and texture mate...
I can run misery on maximum settings on a crappy pc. I think he tested it with HBAO. That puts frames down from 60 to 25. And it doesn't even look different!
SMRTER: Will there be a BETA mod coming soon? It feels like I've been waiting for this for years and I'm almost loosing interest. If you need any help with skin meshing or something just ask. Please...
This mod has everything I've ever wanted. But I don't use it because of the bloody guns. Whats with that? Seriously, blood on every gun is kinda... boring.
How do I change FOV to 70?
So yeah, can someone just tell me how to redo FOV? I get the zoom out glitch aswell on default.
Runs great on full graphics, I don't even have a high-end pc :P. Great mod. I actually love the HUD Helmets. Makes it looks very immersive. Although the thing thats making the game unplayable is how my player looses energy even when walking. It means I have to stop to catch my breathe every 5 seconds. Is this a bug or a realism feature? Even I could carry 12 kilos and still run for minutes...
Damn.. It took them a day to verify my files... Looks like it could be released tomorrow.
Finally, I just read how the new bullet damage works. Now we can get used to a 'half realistic' game. So sick of getting shot 20 times and still sprinting. BTW- I'm not joking about how good your preview/titles are. You could seriously get **** loads of money for that. Those images are actually ones of the best I've seen. Especially for a work 'aloner'.
Hey, 3 days :), Do you make these preview shots and titles your self? There quite impressive. I'd say you could get money for doing these for people like me.
Also, will you add an optional pack? I don't like the idea of dynamic helmet huds and headbobbing :P. Sure its realistic, but it makes me dizzy.
Hey mate, are you going to change the upgrade trees on weapons and armours?
Are these still going to be playable like smrter 41?
Perfect just perfect. That Berkut Night Ops uniform without gas mask looks great. So does the clear sky armour. Finally bandits with gas masks. And stalker suits with military helmets. Well done. If you need any custom model addons (hats/gas masks/etc) just ask. I do this stuff myself :)
Remember that bloodsucker village from Clear Sky? Love that place with the mercs
No no no... the icon for the gas mask. I opened up the collage of icons and coloured that in. And yeah, I mod CoP myself and I knew it was a lot of hard work. The only thing that could be great was to replace the normal gas mask with the gp5 world model. Then you would only need to edit 1 mesh. That would make STALKER more... STALKER. A lot of fans make pictures of them wearing the gp-5 to look 'stalker-ish'.
What I was also thing, since your working on dynamic/edgey sounds. Maybe you could make dogs bark in the distance when you shoot a loud sniper or something.
Also, is it possible to make the gas mask 3rd person model appear on any outfit? That would take ages of work, I just wanna know if its possible. Stalker lacked the gp-5 gas mask, the most common real world mask.
My favourite thing about the last mod, was the armours, I love how you added most npc armour wearable. Like the night ops uniform and merc exoskeleton. Also, will you add world models (3rd person models) to the gp-5 gas mask? And please re-colour the icon to white, not orange. I had to re-colour it myself last time.
Sounds bloody great. Only thing I didn't like the sound of was
Head bobbing (put me off from Soc)
No dead body indicators, how do we find our dead friends?
Some food should restore health, not all of it. Maybe just meat.
Other than that, this and smrter sound great!
Imma upload some ingame shots
I'm very impressed that you have kept this project up for ages now. Great work. What are you working on currently?