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Comment History
theft Feb 11 2009, 8:13pm says:

if it comes out, i hope it will be better than was...lame compared to the first one.

+1 vote   game: Deus Ex: Human Revolution
theft Jan 29 2009, 4:51pm says:

twerror drones? XD

+1 vote   media: Our Numbers are Legion
theft Jan 26 2009, 11:27am says:

and plzzz put regular GIs instead of this gay riot thugs...with deploy function.

+1 vote   feature: Allies
theft Jan 26 2009, 11:22am says:

why this reminds me so much on "who is the it the butler? XD"

anyways, eyes need some repositioning on everyoneexcept malcom, archer and t`pol...
aaaand malcom look too young...he needs like 7 years more on his face hehe.

+1 vote   media: The crew
theft Feb 1 2008, 9:18am says:

Amazing workso far. Keep it up with Klingons, Romulans and Borg.

+1 vote   mod: Trek Wars - Federation at War
theft Jan 11 2008, 7:41am says:

Lol...There are no "locked" classes in Morrowind.

+1 vote   download: All Classes unlocked
theft Dec 3 2007, 9:11am says:

Yay! I cant wait for the beta! You guys got my vote for MOTY.

+2 votes   mod: Star Trek: Enterprise - M.A.C.O.
theft Dec 2 2007, 9:08am says:

Star Trek Temporal War ftw! (im not working on that mod to say that, lol)

+1 vote   news: Mod of the Year 2007 LAUNCHED!
theft Nov 25 2007, 3:01pm says:

Dam ppl! This is one of the best mods i ever saw!
I cant wait to lay my hands on this!

+2 votes   mod: Thrawn's Revenge: Imperial Civil War
theft Nov 20 2007, 7:36am says:

I have a couple of ideas.
1. You can interact with the crew and go anywhere on the ship between missions like in Elite Force. Casual actions like Trip tampering around the warp core (custom animation), Reed testing phasers and offers a target practice, Hoshi translating Klingon language (few fun translations), T'Pol eating alone in the mess hall, Archer walking Porthos and many other. Maby even your own duty shift as a MACO maby or a crewmember in engineering?
2. Ship is attacked by Suliban. You need to deactivate the bombs that are scattered around the ship. For example in Engineering, where Trip helps you around the warp core to override conduits to reach one of the charges. In torpedo bay, ejecting a charge in last seconds trough a torpedo tube, with the help of Reed etc etc.

+2 votes   mod: Star Trek: Enterprise - M.A.C.O.
theft Nov 12 2007, 2:26pm says:

Real life is a real enemy of every gamer. Why do we tolerate it? Lets fight against RL! Hihihihi.
But anyways, keep up with the good work!

+3 votes   mod: Star Trek: Enterprise - M.A.C.O.
theft Nov 12 2007, 2:22pm says:

AGH!!! My virgin eyes! XD
The template is terrible. Like its designed for blind ppl. Too big for my taste.

+2 votes   poll: v4 is here. Your opinion is:
theft Nov 3 2007, 7:26am says:

I allready hava job on a TV station so i realy dont need one in gaming industry. :)

+1 vote   poll: Are you looking for a job in the games industry?
theft Oct 29 2007, 2:45am says:

*shoo to woodworm*
Its not a nerd mod. Its a QUALITY mod. *shoo*

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
theft Oct 1 2007, 7:23am says:

I love how decon chamber is done. Are those blue panels on the walls iluminable like in the series or just static deco?

Lol, i remember one of the first episodes when Trip and T`Pol were in there...Maby a side-quest is in order there? "Sterilize" T`Pols back because of a possible infection? XD

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
theft Sep 1 2007, 6:29am says:

I think its a good idea to implement sum kind of mission with that J-Tyfe Freighter eject.
Maby sumting involving Sulibans and u need to corner em into one of the pods and eject em into space in it. No casualty but effective.
Or sumtin like in ST: Elite Force 2 on Atraxian station with that monster and escape pod.

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
theft Jul 28 2007, 7:59pm says:

I cant beleve my eyes how much details you guys have implemented to launch bay...Its EXACLY as in the show!
It is good to know that u will be more dedicated to SP part of the mod because we saw almost too many MP mods latley with weak SP support.
50000000 thumbs up for this mod! :)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
theft Jun 10 2007, 5:55am says:

Tnx a bunch man...Im realy glad to hear that. Keep on with the updates! :)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
theft Jun 5 2007, 8:19am says:

Sorry for a double post but i forgot to ask if there is any chance to get my hands on a printable box cover so when the mod comes out on its final release, i can wrap it up and put it on my shelf like a regular retail game?

That woud look so sweet! :)

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
theft Jun 5 2007, 8:14am says:

Then you never watched Star Trek before...

+1 vote   media: TPol
theft Jun 5 2007, 8:09am says:

The Bridge looks like it was imported directly from the show! Great work guys! Keep it up!

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
theft May 2 2007, 2:26pm says:

Im realy impessed by this mod and i hope that will keep going foward every day untill rhe release day.
Keep on the good work and inform us offen about your progress.

+1 vote   mod: Star Trek: Enterprise - M.A.C.O.
theft May 25 2006, 6:38pm says:

OMG! I first thinked that you placed this mod by mistake in UT2003 section...It looks soo Sage-d!!! :D
I hope that youl finish it asap but let it scream QUALITY!!! all ower it.. :D

+2 votes   mod: USkaarj
theft Apr 1 2006, 6:53pm says:

Pretty ambitious...
I hope that it will be good as you say so in that description...Might drag me out of WoW...:D

+1 vote   game: CONFLICT: Omega
theft Apr 1 2006, 6:43pm says:

Lol...Nice one guys!
WoW+CS...Splendid idea!:)
Happy April fools everybody! :D

+1 vote   mod: Sands Of War
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Bosnia and Herzegovina Bosnia and Herzegovina
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