I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
Mod Review on Sep 23rd, 2013
Estranged is an enjoyable mod. Good music, textures, voice acting, puzzles, level design. Overall a very fun mod to play. Its storyline is kind of generic (zombies who aren't too scary), but I'm glad you didn't overuse them as enemies. It's nice to focus on things other than shooting. The length is short but I know it's just the first part. My only serious complaint would be lag, especially in areas with many physics props (or at least I think that's what is causing the problem). Some things like a dozen books stacked up in a random place just aren't necessary. Sometimes it's fun to throw things around, but maybe not quite that number. If I had to choose what was the best thing in this mod, I would probably say you did an excellent job with using dynamic shadows. Things like fans and that hula doll looked great with them.
Game Review on Sep 23rd, 2013 - 1 person doesn't
This was a good game. I thought I would be tired of it after a little while because of too many zombies but I soon found that it had a very rich set of characters with complex stories which grabbed my attention.
The graphics were not all that impressive but I won't mark down on that.
The final episode I would give a 10, the others a 9.
Game Review on Jul 28th, 2013
At first I was disappointed. Windows Live integration was mandatory and it was a pain to set up (and involved lost game progress too).
Plus at first I didn't see too much new. There were a lot of splicers, and I mean A LOT. New weapons and some new scenery and graphics and that stuff, but Rapture was mostly the same as it ever was.
However, as I reached the later half of the game, I started to find some very nice things in this game. I was surprised with some very creative new characters and plot twists. It was fun and immersive. I enjoyed the ending. That's what earned my respect.
Mod Review on Jun 11th, 2013
Just to let you know, this review does not consider difficulty. I saw how people remarked on how hard this was and I'm not all that good at fighting, despite this being the 75th Source mod I have finished (if my rough count is correct). I just switched on God mode and I still had a good time. Sorry but that's how I roll.
The mapping in this mod was excellent, even if the limitless hoards of enemies seemed a little unrealistic. It was Half-Life 2 style but with a unique twist that I really liked. I felt at home in it. It was also dark the whole way and looked very realistic like it was supposed to be at night. It's hard to explain how exactly. I'm sure the textures and shadows had something to do with it.
Also that classical music in the last map was a nice touch.
Assuming someone could survive your mod, it is a really enjoyable experience.
Mod Review on May 1st, 2013
I was harsh on this mod the first time because I don't think I understood it. Then with the Steam release I tried it again with much better results.
This game is the very definition of action, laid out over several humongous citadel-like maps with amazing complexity and detail. Every step proves to be a challenge in combat and puzzle solving, but nevertheless extremely fun and immersive.
The story is actually pretty interesting and I paid close attention to it, hiding from the enemy sometimes just to read the text.
The work is amazing, especially considering there's practically no custom textures/models/sounds to awe the player and distract them from the original Half-Life 2 atmosphere.
Overall, MINERVA is a very good gaming experience.
Mod Review on Jan 4th, 2013
It is exactly what it says it is. It's a remake of the Uplink demo using Source (Black Mesa). It's short and sweet and not very much was really different from the original.
Game Review on Nov 5th, 2012
It's good, but I still like the old characters better. Also even though the first L4D had only a few special infected and few weapons, I liked the simplicity because then it gave me more time to focus on the fun of the fight.
Though it is admirable that the campaigns from the old game were added and that the system is easy enough to make new campaigns compatible for both games.
Mod Review on Oct 28th, 2012
The ending was sort of annoying with all the lighting effects and there was not much special leading up to it. It was not well explained. (Yes I know it's from 2001 but how that fit in with the story I don't know how.)
Mod Review on Sep 1st, 2012
This is a good mappack. It was very hard as promised but fun along the way. I admit there were some parts where I cheated or looked at spoilers (something I never do unless I have to), but I still managed to figure out a lot more than I thought I could. The dialogue was well written and reminded me of stuff GLaDOS would say.
Mod Review on Aug 28th, 2012
- Unique and very highly detailed style, although the dirty/rusty isn't my favorite look. I think the quality of the textures and the mapping is the biggest plus of this mod.
- The text and background during level transitions was epic like the ones made by Frictional Games.
- Somewhat suspenseful. I felt like I was being watched or about to be attacked at any moment.
- The music wasn't always appropriate. It was not nearly as dark as the terror-inducing soundtrack found in Cry of Fear.
- Although everyone has a different difinition of "scary", this mod was not all that scary. It didn't connect with me emotionally enough to make the things truly frighten me. The jump scares work but that's all.
- Stig didn't fit Grey's part all that well imho.
- The voice of Grey wasn't unneeded most of the time he spoke. Sometimes like when a monster flies by and scares the player, he doesn't need to calmly say "What the f was that?" It's best if he's silent and the player can just assume what he's thinking or saying.
- Hard difficulty; It doesn't have to be hard, it just needs to make the player think that it could be hard. Amnesia did this well.
- Not a true total conversion. Many models are clearly just reskinned and many of the sounds are original HL2 assets which constantly remind me of it.
- Interacting with stuff was strange using the use key. Also that hand animation didn't seem to belong.
- Objectives were not obvious; this was the most frustrating thing in the mod. Sure, some things to look for are small, but I still found it too hard. The memos and hints were rarely all that useful.
- Short length, or shorter than the player is made to believe. The ending in normal mode is unexpected and unsatisfying.
This is an ok mod, but not without some serious flaws. There are so many horror mods out there that they all eventually start mirroring each other. Was this all worth what it was hyped up to be? I'm not sure, but it was still enjoyable.