I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
Short but really fun.
The design was excellent (for most of the maps), especially the outdoor areas. The choreography was brilliant. The voice acting was superb, especially with Alyx at the end. Well done.
However, there was one big problem that made me cringe: The lighting in indoor places had no apparent source. A few light models would have made sense but instead there are just glowing spots on the wall. Another small gripe was the flat shapes inside the combine facility. After studying Citadel design I learned it's more complicated than I originally thought. Square empty halls don't make any sense.
Fix that in the next patch and you'll be just about perfect.
Brief but beautiful. This is exactly the kind of mod I love.
That's all. Now I just need to make the review 150 characters long for ModDB's stupid new rule.
Estranged is an enjoyable mod. Good music, textures, voice acting, puzzles, level design. Overall a very fun mod to play. Its storyline is kind of generic (zombies who aren't too scary), but I'm glad you didn't overuse them as enemies. It's nice to focus on things other than shooting. The length is short but I know it's just the first part. My only serious complaint would be lag, especially in areas with many physics props (or at least I think that's what is causing the problem). Some things like a dozen books stacked up in a random place just aren't necessary. Sometimes it's fun to throw things around, but maybe not quite that number. If I had to choose what was the best thing in this mod, I would probably say you did an excellent job with using dynamic shadows. Things like fans and that hula doll looked great with them.
This was a good game. I thought I would be tired of it after a little while because of too many zombies but I soon found that it had a very rich set of characters with complex stories which grabbed my attention.
The graphics were not all that impressive but I won't mark down on that.
The final episode I would give a 10, the others a 9.
At first I was disappointed. Windows Live integration was mandatory and it was a pain to set up (and involved lost game progress too).
Plus at first I didn't see too much new. There were a lot of splicers, and I mean A LOT. New weapons and some new scenery and graphics and that stuff, but Rapture was mostly the same as it ever was.
However, as I reached the later half of the game, I started to find some very nice things in this game. I was surprised with some very creative new characters and plot twists. It was fun and immersive. I enjoyed the ending. That's what earned my respect.
Just to let you know, this review does not consider difficulty. I saw how people remarked on how hard this was and I'm not all that good at fighting, despite this being the 75th Source mod I have finished (if my rough count is correct). I just switched on God mode and I still had a good time. Sorry but that's how I roll.
The mapping in this mod was excellent, even if the limitless hoards of enemies seemed a little unrealistic. It was Half-Life 2 style but with a unique twist that I really liked. I felt at home in it. It was also dark the whole way and looked very realistic like it was supposed to be at night. It's hard to explain how exactly. I'm sure the textures and shadows had something to do with it.
Also that classical music in the last map was a nice touch.
Assuming someone could survive your mod, it is a really enjoyable experience.
I was harsh on this mod the first time because I don't think I understood it. Then with the Steam release I tried it again with much better results.
This game is the very definition of action, laid out over several humongous citadel-like maps with amazing complexity and detail. Every step proves to be a challenge in combat and puzzle solving, but nevertheless extremely fun and immersive.
The story is actually pretty interesting and I paid close attention to it, hiding from the enemy sometimes just to read the text.
The work is amazing, especially considering there's practically no custom textures/models/sounds to awe the player and distract them from the original Half-Life 2 atmosphere.
Overall, MINERVA is a very good gaming experience.
It is exactly what it says it is. It's a remake of the Uplink demo using Source (Black Mesa). It's short and sweet and not very much was really different from the original.
It's good, but I still like the old characters better. Also even though the first L4D had only a few special infected and few weapons, I liked the simplicity because then it gave me more time to focus on the fun of the fight.
Though it is admirable that the campaigns from the old game were added and that the system is easy enough to make new campaigns compatible for both games.
The ending was sort of annoying with all the lighting effects and there was not much special leading up to it. It was not well explained. (Yes I know it's from 2001 but how that fit in with the story I don't know how.)
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