I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
Mod Review on Feb 28th, 2014
It was fun and well designed. The details and atmosphere were good, but in some places a bunch of boxes, bottles, and other crap were placed unnecessarily. This lags my PC when there's too many of them. Also, I felt it was kind of easy, but that may be because I normally examine every nook and cranny before doing anything.
Game Review on Dec 16th, 2013
I think I got most of the endings. There were only a few more apart from the original that I found, even after spending all day on it looking for more. It's very interesting for an hour or two, but the $12 I paid (and full price $15?) seems like a lot to ask for what the game offers. I had higher expectations. Maybe it's because I was desensitized to some dialogue after remembering it from the mod. I wish I could find more endings because I feel like I'm missing so much. It looks like there's a lot there, a lot everywhere, when most of the time there's nothing important there. So many buttons and props that have nothing to do with the story but are there to troll you. I did that input puzzle until I reached the buttons room and I still don't know what that's all about. And I wish there was at least some filtering on the shadows so they wouldn't have such jagged edges. But overall this is a decent game. Just don't expect it to behave like a regular game.
(I think my favorite part is when the narrator took me to "someone else's game". That part really surprised me.)
Game Review on Nov 3rd, 2013
Thomas Was Alone is a very interesting game. It's about performing simple puzzles with quadrilateral blocks. No, that's not the interesting part. The blocks have personalities and feelings and backstories. Through the narration of this fascinating story a rather simple generic game is brought to life in ways that surprised me. The music was excellent as well and definitely helped the atmosphere. My only complaints would be how some puzzles were overly simple while others, especially in the last chapter, were a bit tedious. In fact, the last chapter shouldn't even be in this game. The ending would make a lot more sense without it. But this game was still an enjoyable experience.
Mod Review on Sep 19th, 2013
It's a unique experience. The puzzles are good. The maps are well designed. It is extremely short though and the player is expected to assume a lot of the story.
Mod Review on Jun 20th, 2013
Ok, this mod wasn't perfect. I suppose the dialogue was ok, the puzzles were ok, and the mapping was ok. Some parts like the wide open rooms still remind me of my own mapping lol. Other parts were a lot better.
But it was good enough to keep me immersed enough and have fun.
What's with all the crates lying around anyway, even in random places in the mines?
Alyx didn't come to the final map so I don't really know what happens after I kill the advisor. I'm sure it's good though.
But despite all of the problems, some of them probably related to steampipe and not your fault, who doesn't like to smash through zombies with a car? That earned my respect.
You get an 8 from me.
Mod Review on Jun 8th, 2013
I remember how fun to play this was. Beautiful mapping and lots of great humor were included.
Mod Review on Jun 6th, 2013
This mod would certainly have been incredible if it was finished. For the tiny size of the prologue the quality was outstanding.
Mod Review on May 31st, 2013
This mod was okay. The mapping was decent, in terms of scaling, textures, and details at least. It had some good action although some parts felt unbalanced. There was no explanation of anything. There was little direction of where to go next because the lighting always focused on insignificant parts and left important details in the dark. There was no default key to equip the gravity gun. The vents were way overused. Or maybe I'm just desensitized to HL2 mods now...
Mod Review on Sep 11th, 2012
Stupid but hilarious.
Game Review on Aug 29th, 2012
Keys, keys, and more keys.
This game has no monsters, no horror, and a very linear puzzle-based gameplay. It's very unlike the others. Its main purpose is to finish up the story of the series and it does that fairly well, although it may still be up to your interpretation. The new things include a bunch of dialogue and some new places and puzzles to try.