I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
Mod Review on Aug 23rd, 2012 - 1 person agrees
I'll start by saying that my rating is not based on any religious prejudice. The music was nice, the design although simple, was interesting (for a little while at least). I sadly had an extremely hard time understanding any of it. I wish the player would be told ahead of time that they would need bible and math knowledge. Also, I think some more work and time could have been put into it so it wouldn't just be a bunch of white hallways with decals.
Game Review on Aug 23rd, 2012
This game was long, dark, elegant, and deeply disturbing. There were several times I was genuinely startled. The monsters were frightening. Truly a great horror game.
The use of more secondary characters aided the story. The puzzles were complex but not extremely difficult, leading the player around large areas in a non-linear way. It was fascinating but sometimes it bombarded the player with too many details. I ended up with probably over a hundred pages of notes.
The dialogue was amazing, but I won't spoil anything about it. There were several places where the player is taken out of reality to solve puzzles somewhere else, again I won't say where. This was very fun.
I can't say the Amnesia is better than this. They are on par for being some of the best horror games I've played.
Mod Review on Aug 22nd, 2012
This was an extremely creative and fun mod. Its mapping was excellent and in many ways unique from other mods. It was somewhat challenging and the battles were well paced with lots of amazing puzzles in between, ones that I have rarely seen in mods before. The only downside I can think of is that there is a lack of story.
Mod Review on Aug 20th, 2012
Nice custom story! For some reason I don't play them very often because becuase I don't find them as fun as like Source mods. But this one looked different so I decided to continue with it.
Anyway, it was very creepy, in a good amnesia-ish way.
Very short and kind of not explained well even though the writing was good and accurate for the time period.
on Aug 20th, 2012
This review may contain spoilers
This was a great game. A lot of it can relate to Amnesia: The Dark Descent inlcuding the dark, oppresive atmosphere, always leading the player downward. And it was impressive that I still got somewhat frightened at times when I didn't expect it, even though most of the game wasn't all that dark.
There were, however, several flaws. Getting used to the game mechanics took quite a bit of work, especially with the melee weapons. Also some things were overused such as the endless labryinth-like halls and the terribly annoying dogs. Seriously, why did there have to be so many killer dogs?
But by the end, the game was more rewarding than I thought. I am excited to start with the next one.
Thanks Frictional Games!
Mod Review on Aug 14th, 2012 - 1 person agrees 1 person doesn't
This mod was very enjoyable. I sometimes like non-total conversions that still use a whole lot of custom content. The textures were well made, same with the models, although some of the models were a little low-res and grainy like the player's hands. I also liked the humor, but some things like the sounds of the humans dying were a little bit ridiculous. The puzzles were creative at most points, there were only a few bugs, and I didn’t get lost in too many places. Also I really like the surreal bits as usual.
Mod Review on Aug 12th, 2012
At first I was pretty skeptical about this. I never really thought zombies were all that fun, and I am usually somewhat sensitive about good having graphics in the mods I play, especially if the game is long or tedious. However, this was just amazing. The graphics were excellent even with the limits of the engine. Everything in the mod, the voices, the tape players, the graphics, the lighting, the characters, the tons of custom models, they were all top notch quality. "They Hunger" took me through a huge world with a complete and interesting story. It was an extremely long adventure with dozens of maps, providing lots of unique areas in this world to find and hunt many kinds of zombies. The map design was very non-linear, which was kind of a good thing. But some of the areas that I ran back and forth through were so large that I got lost pretty easily. But that didn't stop me at all from enjoying it. This is one of those great mods that exceeded most of my expectations right away, and it would be cool to see a Source remake.
Mod Review on Aug 7th, 2012
This was a great mod. The beginning took off as the player began breaking into a very nice Combine facility. The atmosphere was perfect. The hallways were complex labyrinths. They were very Combine-ish and I got lost easily as I usually do. The ending was fantastic and almost took me by surprise because I didn’t know I was already on the robot. Overall it was very impressive for its size and age.
Mod Review on Jul 30th, 2012 - 1 person agrees
Wow. When I first heard it was just three maps I didn't think much of it, but this was extremely professional. I still don't know why it was only released map by map instead of chapters with smaller chunks that would be easier to play without lag.
Anyway, the design was beautiful; it was nothing short Valve quality. In fact, I was almost starting to question your sanity of why you did that so well when it could be sped past to fast, so I had to slow down and enjoy the atmosphere every few steps.
It was very varried, well paced, and creative too, including the puzzles.
Overall an excellent mod.
Mod Review on Jul 25th, 2012 - 1 person agrees
Much better and longer than the original one. Each monster took me by complete surprise and the story got better as I played further through. There were some parts that were very hard, such as the annoying final battle. Also, some puzzles took me a while to figure out.
Anyway, I'm looking forward to playing Grey.