I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
This is a good mappack. It was very hard as promised but fun along the way. I admit there were some parts where I cheated or looked at spoilers (something I never do unless I have to), but I still managed to figure out a lot more than I thought I could. The dialogue was well written and reminded me of stuff GLaDOS would say.
Keys, keys, and more keys.
This game has no monsters, no horror, and a very linear puzzle-based gameplay. It's very unlike the others. Its main purpose is to finish up the story of the series and it does that fairly well, although it may still be up to your interpretation. The new things include a bunch of dialogue and some new places and puzzles to try.
- Unique and very highly detailed style, although the dirty/rusty isn't my favorite look. I think the quality of the textures and the mapping is the biggest plus of this mod.
- The text and background during level transitions was epic like the ones made by Frictional Games.
- Somewhat suspenseful. I felt like I was being watched or about to be attacked at any moment.
- The music wasn't always appropriate. It was not nearly as dark as the terror-inducing soundtrack found in Cry of Fear.
- Although everyone has a different difinition of "scary", this mod was not all that scary. It didn't connect with me emotionally enough to make the things truly frighten me. The jump scares work but that's all.
- Stig didn't fit Grey's part all that well imho.
- The voice of Grey wasn't unneeded most of the time he spoke. Sometimes like when a monster flies by and scares the player, he doesn't need to calmly say "What the f was that?" It's best if he's silent and the player can just assume what he's thinking or saying.
- Hard difficulty; It doesn't have to be hard, it just needs to make the player think that it could be hard. Amnesia did this well.
- Not a true total conversion. Many models are clearly just reskinned and many of the sounds are original HL2 assets which constantly remind me of it.
- Interacting with stuff was strange using the use key. Also that hand animation didn't seem to belong.
- Objectives were not obvious; this was the most frustrating thing in the mod. Sure, some things to look for are small, but I still found it too hard. The memos and hints were rarely all that useful.
- Short length, or shorter than the player is made to believe. The ending in normal mode is unexpected and unsatisfying.
This is an ok mod, but not without some serious flaws. There are so many horror mods out there that they all eventually start mirroring each other. Was this all worth what it was hyped up to be? I'm not sure, but it was still enjoyable.
I'll start by saying that my rating is not based on any religious prejudice. The music was nice, the design although simple, was interesting (for a little while at least). I sadly had an extremely hard time understanding any of it. I wish the player would be told ahead of time that they would need bible and math knowledge. Also, I think some more work and time could have been put into it so it wouldn't just be a bunch of white hallways with decals.
This game was long, dark, elegant, and deeply disturbing. There were several times I was genuinely startled. The monsters were frightening. Truly a great horror game.
The use of more secondary characters aided the story. The puzzles were complex but not extremely difficult, leading the player around large areas in a non-linear way. It was fascinating but sometimes it bombarded the player with too many details. I ended up with probably over a hundred pages of notes.
The dialogue was amazing, but I won't spoil anything about it. There were several places where the player is taken out of reality to solve puzzles somewhere else, again I won't say where. This was very fun.
I can't say the Amnesia is better than this. They are on par for being some of the best horror games I've played.
This was an extremely creative and fun mod. Its mapping was excellent and in many ways unique from other mods. It was somewhat challenging and the battles were well paced with lots of amazing puzzles in between, ones that I have rarely seen in mods before. The only downside I can think of is that there is a lack of story.
Nice custom story! For some reason I don't play them very often because becuase I don't find them as fun as like Source mods. But this one looked different so I decided to continue with it.
Anyway, it was very creepy, in a good amnesia-ish way.
Very short and kind of not explained well even though the writing was good and accurate for the time period.
This was a great game. A lot of it can relate to Amnesia: The Dark Descent inlcuding the dark, oppresive atmosphere, always leading the player downward. And it was impressive that I still got somewhat frightened at times when I didn't expect it, even though most of the game wasn't all that dark.
There were, however, several flaws. Getting used to the game mechanics took quite a bit of work, especially with the melee weapons. Also some things were overused such as the endless labryinth-like halls and the terribly annoying dogs. Seriously, why did there have to be so many killer dogs?
But by the end, the game was more rewarding than I thought. I am excited to start with the next one.
Thanks Frictional Games!
This mod was very enjoyable. I sometimes like non-total conversions that still use a whole lot of custom content. The textures were well made, same with the models, although some of the models were a little low-res and grainy like the player's hands. I also liked the humor, but some things like the sounds of the humans dying were a little bit ridiculous. The puzzles were creative at most points, there were only a few bugs, and I didn’t get lost in too many places. Also I really like the surreal bits as usual.
At first I was pretty skeptical about this. I never really thought zombies were all that fun, and I am usually somewhat sensitive about good having graphics in the mods I play, especially if the game is long or tedious. However, this was just amazing. The graphics were excellent even with the limits of the engine. Everything in the mod, the voices, the tape players, the graphics, the lighting, the characters, the tons of custom models, they were all top notch quality. "They Hunger" took me through a huge world with a complete and interesting story. It was an extremely long adventure with dozens of maps, providing lots of unique areas in this world to find and hunt many kinds of zombies. The map design was very non-linear, which was kind of a good thing. But some of the areas that I ran back and forth through were so large that I got lost pretty easily. But that didn't stop me at all from enjoying it. This is one of those great mods that exceeded most of my expectations right away, and it would be cool to see a Source remake.
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