I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
What isn't there to love about this mod? The maps, the characters, the voice acting, the textures, the music, the story, the puzzles? It's nearly perfect. I had so much fun playing this mod.
Ok, so maybe I had trouble getting that barrel through the vent which was for a puzzle later, or maybe I did something wrong. I'm not sure that was very clear, but it's not too important.
This game surprised me. It turned out much better than I thought it would be from first looks. It was just bursting with color and originality around every corner. The art and story were outstanding. The weapons and hacking systems were elaborate and a bit unnecessary for the simple combat of a single player RPG; however, even if I didn't use 95% of it, it was fun to collect those powers. On the character of Andrew Ryan, he was interesting. On the second play through I think I understood him better.
Now for the negative points: I didn't feel comfortable with the controls and movement in the Unreal Engine but that's not very important and it didn't affect my enjoyment. I found it difficult to find places in those maze-like halls. When listening to recorded messages they would often be interrupted by another character or shut out by other loud noises. I probably didn't hear the whole story which made some points confusing. The splicers got really old really fast, especially annoying after the place where Jack discovers who Atlas really is. Hoards of them came screaming out of nowhere and surrounded me while I fire at random past the smoke and flames they were throwing at me. I only died a few times in total but it *felt* really hard. Overall the combat was not so good but just okay. (Maybe some of that is also part of my difficulty with navigation.) The little sister guiding you to the end said "Don't be a slowpoke, Mr. Bubbles" about every ten seconds even though I was way ahead of her while she lagged behind going a snail's pace unknowingly surrounded by psychos trying to kill her. This provided some unwanted tension right before the final battle. The "good" ending that I got felt a little too abrupt.
Overall this is a great game that excelled in many areas, although with some flaws. All that matters is that it was immersive and fun, in fact, the best fun I had in a while, and that earns it a 10.
I tried it but couldn't finish it. I got lost and frustrated too many times. It was kind of an interesting story but I didn't get into it very deeply.
It's good, but I still like the old characters better. Also even though the first L4D had only a few special infected and few weapons, I liked the simplicity because then it gave me more time to focus on the fun of the fight.
Though it is admirable that the campaigns from the old game were added and that the system is easy enough to make new campaigns compatible for both games.
The ending was sort of annoying with all the lighting effects and there was not much special leading up to it. It was not well explained. (Yes I know it's from 2001 but how that fit in with the story I don't know how.)
For once I can see Half-Life as a true masterpiece. Now Black Mesa is actually a research facility worthy of rivalry with Aperture.
To be honest, there are very few flaws, and the flaws were insignificant in the whole picture. I loved everything so much that I decided to instead note what I liked even more than than normal.
- The grainy filter overlay when the player gets near radiation. That was very creative.
- The subtle changes from the original gameplay that streamlined the experience where parts lagged.
- Lots of bonus dialogue and easter eggs, such as the toilet paper scene. That's interesting and makes the world even more like-like.
I am looking forward to Xen.
Stupid but hilarious.
This was absolutely stunning. The voice acting, choreography, mapping, textures, and everything else was Valve quality. The story and cutscenes were pretty good as well. So far this is the best mod I have played based on the design of the real episode 2. You get my full approval.
The only things I am not entirely satisfied with are the length (which was kind of short but still very high quality), and that ship that was impossible to shoot down without cheating, for me at least.
Not bad. This is obviously an art mod. And all the textures and models are new, but nothing else. Weapons, GUI, and sounds are essentially the same. There really is no story or anything like that but it's kind of interesting to look at for a while. Very large mod package and laggy because all of it is crammed into 3 large and detailed maps.
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