I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
Mod Review on May 1st, 2013
I was harsh on this mod the first time because I don't think I understood it. Then with the Steam release I tried it again with much better results.
This game is the very definition of action, laid out over several humongous citadel-like maps with amazing complexity and detail. Every step proves to be a challenge in combat and puzzle solving, but nevertheless extremely fun and immersive.
The story is actually pretty interesting and I paid close attention to it, hiding from the enemy sometimes just to read the text.
The work is amazing, especially considering there's practically no custom textures/models/sounds to awe the player and distract them from the original Half-Life 2 atmosphere.
Overall, MINERVA is a very good gaming experience.
Mod Review on Apr 23rd, 2013
This mod took me a while to finish, mostly because I quit a few times due to lag and crashes on the huge maps. My PC doesn't like maps that big even though they are becoming more common in recent mods. Also, I was a little frustrated at first by the lack of direction (even though I sucked it up and did it anyway). Once I figured out its gameplay style it went easier.
This mod is classic. I loved the detail put into this complete conversion, the sound effects, the models, the textures, etc. Yes, some of it reminds me of Penumbra but that's not a bad thing at all. Also I liked how it was creepy, but not at all in a makes-you-jump way, but like a slow build up of strange events as the player learns the story. In the end I was confused and amazed. That's how I feel at the end of a lot of horror games/mods which is good.
And to think that this was mostly done by a single person... wow!
Mod Review on Jan 13th, 2013
Design was good, the puzzles were okay I guess, but there was no in-game explaination of anything. The default controls were terrible. I didn't like the new music much, and it was short. I still had no idea what was going on. But it's just a demo so whatever. :/
Mod Review on Jan 4th, 2013
It is exactly what it says it is. It's a remake of the Uplink demo using Source (Black Mesa). It's short and sweet and not very much was really different from the original.
Mod Review on Dec 1st, 2012 - 1 person doesn't
Music, puzzles, design, voices, story, they are all great.
Ok, some of the puzzles may be a little easy, but that's not what is most important to me. This mod is very enjoyable and I was left at the end of episode 2 badly wanting to know what happened next.
Mod Review on Dec 1st, 2012 - 1 person doesn't
Another mod I tried a while ago and was never able to finish. Map design was absolutely superb while voice acting sucked.
Mod Review on Nov 28th, 2012
What isn't there to love about this mod? The maps, the characters, the voice acting, the textures, the music, the story, the puzzles? It's nearly perfect. I had so much fun playing this mod.
Ok, so maybe I had trouble getting that barrel through the vent which was for a puzzle later, or maybe I did something wrong. I'm not sure that was very clear, but it's not too important.
Game Review on Nov 28th, 2012 - 1 person agrees
This game surprised me. It turned out much better than I thought it would be from first looks. It was just bursting with color and originality around every corner. The art and story were outstanding. The weapons and hacking systems were elaborate and a bit unnecessary for the simple combat of a single player RPG; however, even if I didn't use 95% of it, it was fun to collect those powers. On the character of Andrew Ryan, he was interesting. On the second play through I think I understood him better.
Now for the negative points: I didn't feel comfortable with the controls and movement in the Unreal Engine but that's not very important and it didn't affect my enjoyment. I found it difficult to find places in those maze-like halls. When listening to recorded messages they would often be interrupted by another character or shut out by other loud noises. I probably didn't hear the whole story which made some points confusing. The splicers got really old really fast, especially annoying after the place where Jack discovers who Atlas really is. Hoards of them came screaming out of nowhere and surrounded me while I fire at random past the smoke and flames they were throwing at me. I only died a few times in total but it *felt* really hard. Overall the combat was not so good but just okay. (Maybe some of that is also part of my difficulty with navigation.) The little sister guiding you to the end said "Don't be a slowpoke, Mr. Bubbles" about every ten seconds even though I was way ahead of her while she lagged behind going a snail's pace unknowingly surrounded by psychos trying to kill her. This provided some unwanted tension right before the final battle. The "good" ending that I got felt a little too abrupt.
Overall this is a great game that excelled in many areas, although with some flaws. All that matters is that it was immersive and fun, in fact, the best fun I had in a while, and that earns it a 10.
Mod Review on Nov 26th, 2012
I tried it but couldn't finish it. I got lost and frustrated too many times. It was kind of an interesting story but I didn't get into it very deeply.
Game Review on Nov 5th, 2012
It's good, but I still like the old characters better. Also even though the first L4D had only a few special infected and few weapons, I liked the simplicity because then it gave me more time to focus on the fun of the fight.
Though it is admirable that the campaigns from the old game were added and that the system is easy enough to make new campaigns compatible for both games.