I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
Thomas Was Alone is a very interesting game. It's about performing simple puzzles with quadrilateral blocks. No, that's not the interesting part. The blocks have personalities and feelings and backstories. Through the narration of this fascinating story a rather simple generic game is brought to life in ways that surprised me. The music was excellent as well and definitely helped the atmosphere. My only complaints would be how some puzzles were overly simple while others, especially in the last chapter, were a bit tedious. In fact, the last chapter shouldn't even be in this game. The ending would make a lot more sense without it. But this game was still an enjoyable experience.
Well that was kind of interesting. The story was very well written even though it was vague, probably intentionally.
On the other hand the design was dreadful. Walls were not aligned, walking was far too slow, everything was inexcusably blocky (and that's coming from someone who does blocky mapping himself). Textures were generic and provided a delightful view of wall after blank wall. Hardly any music or sounds were used. The monsters were scary only for a moment and then became annoying and easy to avoid becuase their simple behavior could be easily predicted. The new features added to this mod were not enough to need binaries, let alone all the source code for them. That's thousands of unused files. Why is this a GB in size? It's maybe 15 minutes long at most. Overall it gave an unprofessional impression and it needs quite a bit of work to feel realistic at all.
But I can't expect perfection from everyone. Not every mod is a flawless masterpiece because anyone is allowed to make them. I was like this once, and I'm still learning. So I'll let you know it's a nice effort. I hope you learned something from making it.
Estranged is an enjoyable mod. Good music, textures, voice acting, puzzles, level design. Overall a very fun mod to play. Its storyline is kind of generic (zombies who aren't too scary), but I'm glad you didn't overuse them as enemies. It's nice to focus on things other than shooting. The length is short but I know it's just the first part. My only serious complaint would be lag, especially in areas with many physics props (or at least I think that's what is causing the problem). Some things like a dozen books stacked up in a random place just aren't necessary. Sometimes it's fun to throw things around, but maybe not quite that number. If I had to choose what was the best thing in this mod, I would probably say you did an excellent job with using dynamic shadows. Things like fans and that hula doll looked great with them.
This was a good game. I thought I would be tired of it after a little while because of too many zombies but I soon found that it had a very rich set of characters with complex stories which grabbed my attention.
The graphics were not all that impressive but I won't mark down on that.
The final episode I would give a 10, the others a 9.
It's a unique experience. The puzzles are good. The maps are well designed. It is extremely short though and the player is expected to assume a lot of the story.
At first I was disappointed. Windows Live integration was mandatory and it was a pain to set up (and involved lost game progress too).
Plus at first I didn't see too much new. There were a lot of splicers, and I mean A LOT. New weapons and some new scenery and graphics and that stuff, but Rapture was mostly the same as it ever was.
However, as I reached the later half of the game, I started to find some very nice things in this game. I was surprised with some very creative new characters and plot twists. It was fun and immersive. I enjoyed the ending. That's what earned my respect.
Humorous, fun to play, extremely well designed, perfect balance of difficulty, great story, etc. This took me back to my good memories from first playing Portal 2. I don't know what else to say because the mod sums it up so well. Amazing job.
This mod is a joyful celebration of Source mapping and everything that I love about it and its community. It is funny, random, full of action, and even has some unique surprises in it. It took me some places that I had never seen mapped before with HL2 assets, plus it made references to Leon's old mods which invoked nostalgia. His mapping is crazy. Sure, the puzzles may be easy, there are a couple bugs (that could be avoided) and the path that the player takes is kind of unusual and sometimes hard to figure out while other times really obvious, but I didn't care about that.
At the end they said that months of work had to be removed with the new version. Really? Because this alone was outstanding. I had a tremendous fun with this and wish I could have similar experiences more often. Great job, Leon. Keep being awesome.
Ok, this mod wasn't perfect. I suppose the dialogue was ok, the puzzles were ok, and the mapping was ok. Some parts like the wide open rooms still remind me of my own mapping lol. Other parts were a lot better.
But it was good enough to keep me immersed enough and have fun.
What's with all the crates lying around anyway, even in random places in the mines?
Alyx didn't come to the final map so I don't really know what happens after I kill the advisor. I'm sure it's good though.
But despite all of the problems, some of them probably related to steampipe and not your fault, who doesn't like to smash through zombies with a car? That earned my respect.
You get an 8 from me.
This mod was okay. It's about my level of mapping skills now, maybe even a little better. The puzzles were interesting but sometimes hard to figure out. Other areas looked a little devoid of detail. Anyway, I didn't feel like there was too much of a story. Do Alyx and Dog at the end relate to your next mod?
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