I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
Game Review on Sep 23rd, 2013 - 1 person doesn't
This was a good game. I thought I would be tired of it after a little while because of too many zombies but I soon found that it had a very rich set of characters with complex stories which grabbed my attention.
The graphics were not all that impressive but I won't mark down on that.
The final episode I would give a 10, the others a 9.
Mod Review on Sep 19th, 2013
It's a unique experience. The puzzles are good. The maps are well designed. It is extremely short though and the player is expected to assume a lot of the story.
Game Review on Jul 28th, 2013
At first I was disappointed. Windows Live integration was mandatory and it was a pain to set up (and involved lost game progress too).
Plus at first I didn't see too much new. There were a lot of splicers, and I mean A LOT. New weapons and some new scenery and graphics and that stuff, but Rapture was mostly the same as it ever was.
However, as I reached the later half of the game, I started to find some very nice things in this game. I was surprised with some very creative new characters and plot twists. It was fun and immersive. I enjoyed the ending. That's what earned my respect.
Mod Review on Jul 10th, 2013
Humorous, fun to play, extremely well designed, perfect balance of difficulty, great story, etc. This took me back to my good memories from first playing Portal 2. I don't know what else to say because the mod sums it up so well. Amazing job.
Mod Review on Jun 27th, 2013
This mod is a joyful celebration of Source mapping and everything that I love about it and its community. It is funny, random, full of action, and even has some unique surprises in it. It took me some places that I had never seen mapped before with HL2 assets, plus it made references to Leon's old mods which invoked nostalgia. His mapping is crazy. Sure, the puzzles may be easy, there are a couple bugs (that could be avoided) and the path that the player takes is kind of unusual and sometimes hard to figure out while other times really obvious, but I didn't care about that.
At the end they said that months of work had to be removed with the new version. Really? Because this alone was outstanding. I had a tremendous fun with this and wish I could have similar experiences more often. Great job, Leon. Keep being awesome.
Mod Review on Jun 20th, 2013
Ok, this mod wasn't perfect. I suppose the dialogue was ok, the puzzles were ok, and the mapping was ok. Some parts like the wide open rooms still remind me of my own mapping lol. Other parts were a lot better.
But it was good enough to keep me immersed enough and have fun.
What's with all the crates lying around anyway, even in random places in the mines?
Alyx didn't come to the final map so I don't really know what happens after I kill the advisor. I'm sure it's good though.
But despite all of the problems, some of them probably related to steampipe and not your fault, who doesn't like to smash through zombies with a car? That earned my respect.
You get an 8 from me.
Mod Review on Jun 18th, 2013
This mod was okay. It's about my level of mapping skills now, maybe even a little better. The puzzles were interesting but sometimes hard to figure out. Other areas looked a little devoid of detail. Anyway, I didn't feel like there was too much of a story. Do Alyx and Dog at the end relate to your next mod?
Mod Review on Jun 11th, 2013
Just to let you know, this review does not consider difficulty. I saw how people remarked on how hard this was and I'm not all that good at fighting, despite this being the 75th Source mod I have finished (if my rough count is correct). I just switched on God mode and I still had a good time. Sorry but that's how I roll.
The mapping in this mod was excellent, even if the limitless hoards of enemies seemed a little unrealistic. It was Half-Life 2 style but with a unique twist that I really liked. I felt at home in it. It was also dark the whole way and looked very realistic like it was supposed to be at night. It's hard to explain how exactly. I'm sure the textures and shadows had something to do with it.
Also that classical music in the last map was a nice touch.
Assuming someone could survive your mod, it is a really enjoyable experience.
Game Review on Jun 10th, 2013
I never managed to finish this game. Some of the puzzles were really hard, the monster was not all too scary, and the game lagged a lot all in this one small map.
But the map was well designed and the story was kind of interesting. I had some fun with it for a while.