I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
It's a beautiful mod with excellent map design, music, and atmosphere. However, it disappoints in a few ways. There were no real monsters to fight or run from, the puzzles were repetitive (key and door), and the finale was anticlimactic.
The design was good and the gameplay was fun for the most part.
But it did suffer from some of the common problems: wearisome waves of enemies and repeated generic props like boxes which I was constantly hacking through.
Also I got lost a few times and had to noclip to get through once I gave up going around in circles. There's not a very obvious sense of direction, especially near the end with all those doors and tunnels.
Good job, though.
Short but really fun.
The design was excellent (for most of the maps), especially the outdoor areas. The choreography was brilliant. The voice acting was superb, especially with Alyx at the end. Well done.
However, there was one big problem that made me cringe: The lighting in indoor places had no apparent source. A few light models would have made sense but instead there are just glowing spots on the wall. Another small gripe was the flat shapes inside the combine facility. After studying Citadel design I learned it's more complicated than I originally thought. Square empty halls don't make any sense.
Fix that in the next patch and you'll be just about perfect.
Brief but beautiful. This is exactly the kind of mod I love.
That's all. Now I just need to make the review 150 characters long for ModDB's stupid new rule.
This mod was pretty good.
The visuals were decent, but after some time I noticed that there were lots of similar areas, similar scares, similar sounds, and similar puzzles. It became kind of boring. There were lots of empty rooms. Then it ended abruptly.
Though I do like Oliver's ability to drive without touching the steering wheel...
It was fun and well designed. The details and atmosphere were good, but in some places a bunch of boxes, bottles, and other crap were placed unnecessarily. This lags my PC when there's too many of them. Also, I felt it was kind of easy, but that may be because I normally examine every nook and cranny before doing anything.
I think I got most of the endings. There were only a few more apart from the original that I found, even after spending all day on it looking for more. It's very interesting for an hour or two, but the $12 I paid (and full price $15?) seems like a lot to ask for what the game offers. I had higher expectations. Maybe it's because I was desensitized to some dialogue after remembering it from the mod. I wish I could find more endings because I feel like I'm missing so much. It looks like there's a lot there, a lot everywhere, when most of the time there's nothing important there. So many buttons and props that have nothing to do with the story but are there to troll you. I did that input puzzle until I reached the buttons room and I still don't know what that's all about. And I wish there was at least some filtering on the shadows so they wouldn't have such jagged edges. But overall this is a decent game. Just don't expect it to behave like a regular game.
(I think my favorite part is when the narrator took me to "someone else's game". That part really surprised me.)
Thomas Was Alone is a very interesting game. It's about performing simple puzzles with quadrilateral blocks. No, that's not the interesting part. The blocks have personalities and feelings and backstories. Through the narration of this fascinating story a rather simple generic game is brought to life in ways that surprised me. The music was excellent as well and definitely helped the atmosphere. My only complaints would be how some puzzles were overly simple while others, especially in the last chapter, were a bit tedious. In fact, the last chapter shouldn't even be in this game. The ending would make a lot more sense without it. But this game was still an enjoyable experience.
Well that was kind of interesting. The story was very well written even though it was vague, probably intentionally.
On the other hand the design was dreadful. Walls were not aligned, walking was far too slow, everything was inexcusably blocky (and that's coming from someone who does blocky mapping himself). Textures were generic and provided a delightful view of wall after blank wall. Hardly any music or sounds were used. The monsters were scary only for a moment and then became annoying and easy to avoid becuase their simple behavior could be easily predicted. The new features added to this mod were not enough to need binaries, let alone all the source code for them. That's thousands of unused files. Why is this a GB in size? It's maybe 15 minutes long at most. Overall it gave an unprofessional impression and it needs quite a bit of work to feel realistic at all.
But I can't expect perfection from everyone. Not every mod is a flawless masterpiece because anyone is allowed to make them. I was like this once, and I'm still learning. So I'll let you know it's a nice effort. I hope you learned something from making it.
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