I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
Mod Review on Feb 28th, 2014
It was fun and well designed. The details and atmosphere were good, but in some places a bunch of boxes, bottles, and other crap were placed unnecessarily. This lags my PC when there's too many of them. Also, I felt it was kind of easy, but that may be because I normally examine every nook and cranny before doing anything.
Game Review on Dec 16th, 2013
I think I got most of the endings. There were only a few more apart from the original that I found, even after spending all day on it looking for more. It's very interesting for an hour or two, but the $12 I paid (and full price $15?) seems like a lot to ask for what the game offers. I had higher expectations. Maybe it's because I was desensitized to some dialogue after remembering it from the mod. I wish I could find more endings because I feel like I'm missing so much. It looks like there's a lot there, a lot everywhere, when most of the time there's nothing important there. So many buttons and props that have nothing to do with the story but are there to troll you. I did that input puzzle until I reached the buttons room and I still don't know what that's all about. And I wish there was at least some filtering on the shadows so they wouldn't have such jagged edges. But overall this is a decent game. Just don't expect it to behave like a regular game.
(I think my favorite part is when the narrator took me to "someone else's game". That part really surprised me.)
Game Review on Nov 3rd, 2013
Thomas Was Alone is a very interesting game. It's about performing simple puzzles with quadrilateral blocks. No, that's not the interesting part. The blocks have personalities and feelings and backstories. Through the narration of this fascinating story a rather simple generic game is brought to life in ways that surprised me. The music was excellent as well and definitely helped the atmosphere. My only complaints would be how some puzzles were overly simple while others, especially in the last chapter, were a bit tedious. In fact, the last chapter shouldn't even be in this game. The ending would make a lot more sense without it. But this game was still an enjoyable experience.
Mod Review on Oct 29th, 2013
Well that was kind of interesting. The story was very well written even though it was vague, probably intentionally.
On the other hand the design was dreadful. Walls were not aligned, walking was far too slow, everything was inexcusably blocky (and that's coming from someone who does blocky mapping himself). Textures were generic and provided a delightful view of wall after blank wall. Hardly any music or sounds were used. The monsters were scary only for a moment and then became annoying and easy to avoid becuase their simple behavior could be easily predicted. The new features added to this mod were not enough to need binaries, let alone all the source code for them. That's thousands of unused files. Why is this a GB in size? It's maybe 15 minutes long at most. Overall it gave an unprofessional impression and it needs quite a bit of work to feel realistic at all.
But I can't expect perfection from everyone. Not every mod is a flawless masterpiece because anyone is allowed to make them. I was like this once, and I'm still learning. So I'll let you know it's a nice effort. I hope you learned something from making it.
Mod Review on Sep 23rd, 2013
Estranged is an enjoyable mod. Good music, textures, voice acting, puzzles, level design. Overall a very fun mod to play. Its storyline is kind of generic (zombies who aren't too scary), but I'm glad you didn't overuse them as enemies. It's nice to focus on things other than shooting. The length is short but I know it's just the first part. My only serious complaint would be lag, especially in areas with many physics props (or at least I think that's what is causing the problem). Some things like a dozen books stacked up in a random place just aren't necessary. Sometimes it's fun to throw things around, but maybe not quite that number. If I had to choose what was the best thing in this mod, I would probably say you did an excellent job with using dynamic shadows. Things like fans and that hula doll looked great with them.
Game Review on Sep 23rd, 2013 - 1 person doesn't
This was a good game. I thought I would be tired of it after a little while because of too many zombies but I soon found that it had a very rich set of characters with complex stories which grabbed my attention.
The graphics were not all that impressive but I won't mark down on that.
The final episode I would give a 10, the others a 9.
Mod Review on Sep 19th, 2013
It's a unique experience. The puzzles are good. The maps are well designed. It is extremely short though and the player is expected to assume a lot of the story.
Game Review on Jul 28th, 2013
At first I was disappointed. Windows Live integration was mandatory and it was a pain to set up (and involved lost game progress too).
Plus at first I didn't see too much new. There were a lot of splicers, and I mean A LOT. New weapons and some new scenery and graphics and that stuff, but Rapture was mostly the same as it ever was.
However, as I reached the later half of the game, I started to find some very nice things in this game. I was surprised with some very creative new characters and plot twists. It was fun and immersive. I enjoyed the ending. That's what earned my respect.
Mod Review on Jul 10th, 2013
Humorous, fun to play, extremely well designed, perfect balance of difficulty, great story, etc. This took me back to my good memories from first playing Portal 2. I don't know what else to say because the mod sums it up so well. Amazing job.
Mod Review on Jun 27th, 2013
This mod is a joyful celebration of Source mapping and everything that I love about it and its community. It is funny, random, full of action, and even has some unique surprises in it. It took me some places that I had never seen mapped before with HL2 assets, plus it made references to Leon's old mods which invoked nostalgia. His mapping is crazy. Sure, the puzzles may be easy, there are a couple bugs (that could be avoided) and the path that the player takes is kind of unusual and sometimes hard to figure out while other times really obvious, but I didn't care about that.
At the end they said that months of work had to be removed with the new version. Really? Because this alone was outstanding. I had a tremendous fun with this and wish I could have similar experiences more often. Great job, Leon. Keep being awesome.