I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
It is short, some of the puzzles are very easy, and there isn't a story, but it's still an enjoyable experience. The brush work and sound design are fantastic.
Graphically it was well designed. Music, puzzles, and everything else was a bit annoying. Extremely short. I know it was meant to be episodic so that's to be expected.
Maps reused from HL2, terrible computer generated voices, and extreme lag in the train station. Sorry, but I found it pretty boring.
It's hellish, and not in the sarcastic or funny way. It's garbage. This is a complete conversion of textures and sounds into an annoying headache. I could see how some kids might like it, but not me.
Short and mildly amusing. It didn't really crack me up.
Very simple, generic level design. No story. But a fun zombie slaughterhouse.
Not a bad generic half-life 2 mod, though a short one. The map design was simple and the fights were easy, but it was fun to play. Also, nice voice acting.
Adds a lot of cool features to HL2. Amazing work.
A definite improvement on HL2. I'm surprised I didn't find it sooner.
My only complaint is that the elites super fast speed is annoying.
I love Leon's mods. This is no exception. That's not to say that they are perfect. Nobody should play this with the expectation that it will be just like HL2, because it isn't.
There are many things about this mod that are different from HL2, which players like me find disconcerting.
The NPCs and weapons have new skins. Doors are made using textures that haven't been used before for doors than can open; they don't have handles either, which is confusing.
The voice acting was ok, but nothing spectacular. And the music tracks became repetitive near the end of the mod. The level transitions were not quite seamless.
In terms of difficulty, the puzzles weren’t easy. Often they involved standing in a certain spot for enemies to spawn, or finding hidden hatches, or looking for hidden unlit buttons.
Also, what's with the strange comics? They were interesting, sometimes disturbing, but not really related to the game.
Perhaps the biggest problem is that there are few marks of progress in the storyline. There's a huge gap from the beginning to the time where Kleiner is found. If players are expecting the next step in the story, without reaching it, that's when it gets annoying, even if the map is well designed.
Some changes I liked. Personally I like the more cinematic pace with the cutscenes. Understandably not everyone feels the same. Some of the cutscenes were short and unneeded where others seemed a bit too long.
I liked the credits. They were well made.
So while I cannot honestly give this a 10 it is a truly unique experience, and one that I thoroughly enjoyed.
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