I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
In summary, although the visuals are good, the gameplay leaves something to be desired.
(It is also buggy as heck but since some of those are due to the mod being old I can't blame them on the creator too much.)
The battles were very difficult even on "easy" mode. I HATE it when enemies spawn infinitely because you're expected to run somewhere rather than fight them all. It took me a while to figure out what was happening. Then I couldn't find where I was supposed to go and the map lagged from having too many soldiers/bodies. I was forced to go to skip to the next map which made the story even more confusing.
John was useless and annoying. He refused to follow the player when he should have. The dialogue scenes were insanely long and slow moving. The maps were too maze-like and I was always lost.
Since cheating was necessary I felt mostly bored while playing this.
Great job! This stunning piece of work certainly deserves to be part of the Portal/Half-Life canon.
Everything from the voice acting (Sydtangen was excellent as always), the music, the mapping, the puzzles, and the unique story are top notch.
I can see that every detail was painstakingly designed to fit in with the Portal 2 style while adding its own set of new characters and places.
Sure, the puzzles are very hard, and on a couple occasions the solution made me feel stupid instead of smart like it usually does, but that doesn't change the fact that this is a spectacular mod.
Once again, thank you for your hard work. I will definitely play this again.
It's a beautiful mod with excellent map design, music, and atmosphere. However, it disappoints in a few ways. There were no real monsters to fight or run from, the puzzles were repetitive (key and door), and the finale was anticlimactic.
The design was good and the gameplay was fun for the most part.
But it did suffer from some of the common problems: wearisome waves of enemies and repeated generic props like boxes which I was constantly hacking through.
Also I got lost a few times and had to noclip to get through once I gave up going around in circles. There's not a very obvious sense of direction, especially near the end with all those doors and tunnels.
Good job, though.
Short but really fun.
The design was excellent (for most of the maps), especially the outdoor areas. The choreography was brilliant. The voice acting was superb, especially with Alyx at the end. Well done.
However, there was one big problem that made me cringe: The lighting in indoor places had no apparent source. A few light models would have made sense but instead there are just glowing spots on the wall. Another small gripe was the flat shapes inside the combine facility. After studying Citadel design I learned it's more complicated than I originally thought. Square empty halls don't make any sense.
Fix that in the next patch and you'll be just about perfect.
Brief but beautiful. This is exactly the kind of mod I love.
That's all. Now I just need to make the review 150 characters long for ModDB's stupid new rule.
This mod was pretty good.
The visuals were decent, but after some time I noticed that there were lots of similar areas, similar scares, similar sounds, and similar puzzles. It became kind of boring. There were lots of empty rooms. Then it ended abruptly.
Though I do like Oliver's ability to drive without touching the steering wheel...
It was fun and well designed. The details and atmosphere were good, but in some places a bunch of boxes, bottles, and other crap were placed unnecessarily. This lags my PC when there's too many of them. Also, I felt it was kind of easy, but that may be because I normally examine every nook and cranny before doing anything.
I think I got most of the endings. There were only a few more apart from the original that I found, even after spending all day on it looking for more. It's very interesting for an hour or two, but the $12 I paid (and full price $15?) seems like a lot to ask for what the game offers. I had higher expectations. Maybe it's because I was desensitized to some dialogue after remembering it from the mod. I wish I could find more endings because I feel like I'm missing so much. It looks like there's a lot there, a lot everywhere, when most of the time there's nothing important there. So many buttons and props that have nothing to do with the story but are there to troll you. I did that input puzzle until I reached the buttons room and I still don't know what that's all about. And I wish there was at least some filtering on the shadows so they wouldn't have such jagged edges. But overall this is a decent game. Just don't expect it to behave like a regular game.
(I think my favorite part is when the narrator took me to "someone else's game". That part really surprised me.)
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