I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
This was an enjoyable, high-quality mod. However, there are some points that prevent me from giving a 10 rating.
- Until the end, most of the story involved backtracking through the previous games, which kind of made it tedious since it consists of long, repetitive corridors and endless similar-looking rooms.
- Most of the puzzles were difficult, involving elements that are hard to find, with very few clues on what to do or how to do it. I had to rely on a walk-through for most of it.
- The ending itself kind of felt anticlimactic and ambiguous.
- The collectors item seems to have no purpose and has nothing to do with the story in any way.
A brief, fun mod. Excellent Valve-level quality.
I enjoyed this map pack but want to point out some bugs I noticed in Chapter 5:
If the white spheres are crucial to solving puzzles there needs to be some consistency with fizzling and regenerating. Some emancipation fields destroy them and others don't. According to Valve standards a puzzle should never be made unsolvable without the player knowing it. A destroyed or lost sphere must be regenerated when destroyed. Also, it took me a long time to figure out how to use them in the first puzzle. I didn't they needed to be put in those machines.
And in the final test the chamber kept self-destructing because the core kept falling into the lava. I had to use "ent_fire core_red disablemotion" until I was ready to use the funnel. I suggest disabling motion for the core until a funnel or some force pulls on it, or place it in some kind of invisible bowl so it can't roll.
Also, the music was interesting, but there were no credits so I don't know who made it. If you plan on turning this into a completed mod it would be nice if the chapters were linked together with a story and credits.
But like I said, I did enjoy this mod. :)
I enjoyed it overall. The design was very good and the humor was fine.
My only criticisms:
- Setting up the mod is difficult.
- Some of the chambers, especially the last two, are overly complicated and way too large. There's a lot of empty, open space.
This was a simple shooting mod but with lots of fun, new locations, and a few surprises too.
Dark Interval offers a convincingly grim alternate HL2 world (the beta story).
- Have a couple different Breen speeches play, not just the one about instinct over and over again.
- You need to find a new voice for the vortiguants. Sorry.
- The outside areas are beautiful (in a dystopian way) but some inside areas, particularly tunnels, look too geometric, simple, and clean.
- Put some kind of particle effect inside the telepod? Now it's hard to tell what's causing the player to teleport.
Although i's not perfect, I have great faith in the future of this mod.
All joking aside, this mod actually wasn't that good. The maps were poorly designed, there was tremendous lag, way too many monsters, no story, and no hints about what to do. Rated 5/10 for possible comedic value.
This mod is of the highest quality. Its graphics and gameplay are unmatched on the Source engine. However, it is very brief, and the last map crashes often on old computers (like mine).
It is short, some of the puzzles are very easy, and there isn't a story, but it's still an enjoyable experience. The brush work and sound design are fantastic.
Graphically it was well designed. Music, puzzles, and everything else was a bit annoying. Extremely short. I know it was meant to be episodic so that's to be expected.
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