I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").

Comment History  (60 - 90 of 245)
Theevina
Theevina Jul 2 2013, 11:31am replied:

Missing textures often show up as a reflective light shade of gray. It's weird.

+1 vote   media: He's not pleased with my mapping speed.
Theevina
Theevina Jul 2 2013, 11:29am replied:

Thanks. I'm just switching over work to one of my other abandoned projects for now. Rest is probably what I need the most.

And I do have my mod backed up in many placed. A bad computer crashed years back and I learned to keep my data safe since then.

+1 vote   news: Okay, here's the deal
Theevina
Theevina Jul 1 2013, 5:20pm replied:

Part of the problem is that I have trouble getting what's in my mind translated to brushes on a map.

The other part is that this airplane moves, vibrates, has sounds, and does several things on the inside. I can't get those to work too well. Every time I fix something it breaks another thing. And then when I fix that thing, the first thing breaks. So naturally I don't have much time for detailing in my maps.

+1 vote   media: Airplane
Theevina
Theevina Jun 28 2013, 2:38pm replied:

Not missing. It's meant to be white. Gman's portal.

+2 votes   media: He's not pleased with my mapping speed.
Theevina
Theevina Jun 28 2013, 11:15am replied:

I just feel unintelligent and sluggish, but it's probably normal. Thanks.

I really love your mods by the way.

+1 vote   news: Rebooting
Theevina
Theevina Jun 27 2013, 12:28am says:

Ok, I finished it now. It took me only about... 5 hours?

This is by far the most underrated mod I have played to date. (And I've played a lot.)

Tremendous fun. Great job.

+2 votes   mod: Final Project
Theevina
Theevina Jun 25 2013, 5:57pm replied:

Never mind I just took out the reference to ep2 ID in the gameinfo.txt

+1 vote   mod: Final Project
Theevina
Theevina Jun 24 2013, 11:50pm says:

I just downloaded it today and didn't know that it had dlls. Unfortunately I have the SteamPipe update. Is there anyway to get this to work with that? Deleting the dlls won't allow it to work, will it?

+1 vote   mod: Final Project
Theevina
Theevina Jun 23 2013, 11:54pm says:

I am losing my mind with this whole Steampipe/SDK issue. All that stuff I wanted to do is just going to have to wait, and wait, and wait. Valve time really does suck. :(

+2 votes   mod: Below the Ice
Theevina
Theevina Jun 17 2013, 7:42pm says:

So... the mod is dead.

Did they do that or did the site admins do that?

+2 votes   mod: Aperture Beginnings
Theevina
Theevina Jun 17 2013, 1:05pm says:

Attention all beta testers! I found out how to get the mod to work with the steampipe update!

1. Replace gameinfo.txt with this one Pastebin.com provided to me by d10sfan.
2. Delete maps/background01.bsp. This map is broken and will cause crash on launching the game.
3. Do not die. Saves (including autosaves) do not appear to work for me.
4. You will be disconnected at the level change between belowice.bsp and belowice_final.bsp. When this happens, please enter the mod again and in the console type "map belowice_final". That should just about do it.

I can't fix these bugs until Valve repairs the SDK. They are not my fault. Thank you.

+1 vote   mod: Below the Ice
Theevina
Theevina Jun 16 2013, 3:09pm says:

As redundant as it sounds I feel like I have to say this again:

THE MOD WILL NOT WORK WITHOUT EPISODE 2 INSTALLED

Thank you.

+1 vote   mod: Below the Ice
Theevina
Theevina Jun 15 2013, 9:06pm says:

The beta testers have been sent the mod. The full release shouldn't be too far away, unless they dig up some bigger issues.

+1 vote   mod: Below the Ice
Theevina
Theevina Jun 15 2013, 5:55pm replied:

Except the people who made Research and Development are smarter and more talented at mapping than I am.

But thank you for tracking.

+1 vote   mod: Below the Ice
Theevina
Theevina Jun 14 2013, 12:40pm replied:

One of the main themes of the mod is feeling like this place is abandoned. So naturally some places look kind of unused or empty. But I agree about the lights which I'll keep adjusting.

+1 vote   media: Garage
Theevina
Theevina Jun 11 2013, 7:15pm says:

The beta should be ready by this weekend. After that, I don't think it should be too long before the full release. (Unless there is a big problem with something.)

+1 vote   mod: Below the Ice
Theevina
Theevina Jun 11 2013, 6:55pm says:

Breathtaking.

+5 votes   media: Schienzel's Living Room
Theevina
Theevina Jun 9 2013, 12:36am says:

My excitement over this mod has not decreased. I have complete faith in you.

Maybe we should convince a site admin to clear the reviews out from the first version? I didn't even play it yet to know that it doesn't deserve any "1" ratings. If the new version is so different then it would make sense.

+1 vote   mod: G String
Theevina
Theevina Jun 8 2013, 10:35pm says:

I can't help but express my concern about this. I'm torn. On one hand I loved Amnesia, its atmosphere, and story, and everything about it. Incredible. And on the other hand I am not very fond of The Chinese Room's mods. They are using the word "experimental" again and I don't know if that's a good thing or not.

+2 votes   game: Amnesia: A Machine For Pigs
Theevina
Theevina May 30 2013, 4:39pm replied:

Ok, I thought so, but I probably read your comment incorrectly the first time.

+3 votes   mod: Below the Ice
Theevina
Theevina May 30 2013, 12:21pm replied:

There isn't any dll. I can't debug the SDK correctly.

That means that it should use the Episode 2 dll. If the game works, why would a mod not work with it? I don't know much about Linux, though, and support for it on Steam is kind of still new.

+3 votes   mod: Below the Ice
Theevina
Theevina May 24 2013, 12:12pm replied:

This mod won't need voice actors. What I need most is translators. Later in the mod there is a lot of text.

The truth is I have no idea when the mod will be finished. I am working really fast but I won't release the full finished product until I'm sure it's the quality I want. I'll probably only give an exact date of release only a day or two before.

+2 votes   mod: Below the Ice
Theevina
Theevina May 22 2013, 3:34pm replied:

You're right. I really rushed this page when I made it. I'll make it nicer now.

+2 votes   mod: Below the Ice
Theevina
Theevina May 18 2013, 3:18pm says:

I know it probably looks kind of... empty. I wish I could show a lot more but I'm afraid of spoiling the story.

+4 votes   mod: Below the Ice
Theevina
Theevina May 12 2013, 12:38pm says:

"almost completely indestructible"

Until it instantly vaporizes at the touch of an emancipation field...

+5 votes   media: Block Cubes
Theevina
Theevina May 9 2013, 4:52pm replied:

Thank you. Lag has always a problem for me it seems. :/

+1 vote   mod: Simon's Book: The Chronicles
Theevina
Theevina May 9 2013, 11:58am says:

I loved Limbo, and this looks fun, but if it is essentially the same type of experience except with a stick figure as the character then I would probably only buy it as free.

+4 votes   game: Noire
Theevina
Theevina May 8 2013, 4:55pm says:

Please forgive me if this sounds rude, because it's not intended to be that way at all.

Your work looks incredible, you really nail down the atmosphere and details perfectly. But I'm just curious, how are you doing with optimization? Don't take this in a bad way, but I cut off maybe 8 megabytes of that street map you worked on for me. Sure it was just you assisting me and you probably didn't want to spend that time and energy into that. I really did appreciate that help, really. But my computer is not the latest and greatest, and if a single collab map of yours had to be split into multiple maps which were still each bigger than the average CoF map, then I wonder how I will be able to play this one. Maybe it's because I'm OCD but I'm pretty good at doing tedious things like that. If you need any help with removing unneeded faces or grouping func_walls I'll be here. And I promise I wouldn't sacrifice any detail at all. I hope it would allow you to spend more time on what you do best.

+2 votes   mod: Simon's Book: The Chronicles
Theevina
Theevina May 5 2013, 7:22pm replied:

nope

+2 votes   mod: Afraid of Monsters DC
Theevina
Theevina May 4 2013, 10:54pm replied:

Creative? This trailer was the most spectacular thing I've seen all week. Please shut up.

+7 votes   media: Inquietude - Gameplay Teaser #2
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