I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").

Comment History  (30 - 60 of 245)
Theevina Oct 20 2013, 9:41pm replied:

Alright, but it still doesn't matter. It needs more endings.

+1 vote   news: The Stanley Parable Available Now on Steam
Theevina Oct 20 2013, 10:01am replied:

After getting the Orange Box for $5 during a sale and playing almost a hundred mods with hundreds of hours combined gameplay, I became stingy when it comes to spending $12. In 2 hours I got just about every ending, and many of them were copies from the free mod, and much of the gameplay is walking through the same hallways over and over again. So yes, I can't help but feel slightly disappointed. More is better.

+9 votes   news: The Stanley Parable Available Now on Steam
Theevina Oct 19 2013, 7:33pm replied:

Yeah I did do that. And I'll send you a list of the endings I got to show you.

+1 vote   mod: The Stanley Parable
Theevina Oct 19 2013, 6:34pm says:

I wish it had 20% more endings...

Anyway, I was thinking, maybe we modders should create more endings. I would love to have the story continue, I want deeper levels of weird. This is a Source game. This site is ModDB. Mods are what we do best. You did include a fgd so I just might take a peek inside.

+12 votes   news: The Stanley Parable Available Now on Steam
Theevina Oct 18 2013, 3:42pm says:

Source SDK is broken but I still use the one at "C:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\hammer.exe"

And gameinfo.txt has to be updated too. I figured you already know that, but I'm only trying to help.

+1 vote   media: Hammer is Broken...
Theevina Oct 18 2013, 2:51pm says:

I purchased and played the new Stanley Parable yesterday.

I think I got most of the endings. There were only a few more apart from the original that I found, even after spending all day on it. It's very interesting, but $12 seems like a lot to ask for what the game offers. I had higher expectations. Maybe it's because I was desensitized to some dialogue after remembering it from the original Stanley Parable. I wish I could find more endings because I feel like I'm missing so much. It looks like there's a lot there, a lot everywhere, when most of the time there's nothing important there. So many buttons and props that have nothing to do with the story but are there to troll you. I did that input puzzle until I reached the buttons room and I still don't know what that's all about. And I wish there was at least some filtering on the shadows so they wouldn't have such jagged edges. But overall, this is a pretty cool game.

+6 votes   mod: The Stanley Parable
Theevina Oct 13 2013, 1:27pm says:

Play the demo. It's extremely interesting on its own and not part of the real game.

+2 votes   news: The Stanley Parable Demo and Release Date!
Theevina Oct 9 2013, 2:41pm replied:

Nope. It just happened. :/

I didn't even create that logo.

+2 votes   member: Theevina
Theevina Oct 7 2013, 1:19pm replied:

They have to be both pressed within 2 seconds of each other.

+1 vote   news: Public Beta Released!
Theevina Oct 3 2013, 4:06pm replied:

Behind the shelf in the level 3 junk closet.

+3 votes   mod: Below the Ice
Theevina Sep 30 2013, 12:16pm replied:

No, you just need Episode 2.

For the final release I might release a SDK 2013 version for those who don't have Ep2. It's essentially the same except it needs DLLs.

+2 votes   mod: Below the Ice
Theevina Sep 30 2013, 12:14pm replied:

No, I released a demo, and then a private beta to a few people. I never did this, though.

+3 votes   mod: Below the Ice
Theevina Sep 29 2013, 12:18pm replied:

Speed hack
go to cfg/autoexec.cfg. Open it and add this line

hl2_walkspeed 175

That's the highest I think would be realistic. If you want faster you might as well give yourself a HEV suit which would make no sense at all.

+1 vote   mod: Below the Ice
Theevina Sep 29 2013, 12:04pm replied:


I know detail is one of my weak points, which is way this is WIP. Despite playing nearly a hundred Source mods I've had a hard time with learning mapping.

I do, however, have a few detailed things planned but I really wanted to do a beta so I could get some more advice on the existing areas and puzzles. I was thinking about doing something regarding the walking speed too.

+1 vote   mod: Below the Ice
Theevina Sep 29 2013, 11:52am replied:

I know.

I am the world's greatest optimizer.

+4 votes   download: Below The Ice (beta)
Theevina Sep 20 2013, 8:17pm replied:

Exactly. Right now I'm only making custom textures for things that no HL2 texture will work for. I want to limit the workload so I won't be tempted to quit.

+1 vote   media: Laboratory
Theevina Sep 13 2013, 7:55pm replied:

I would pay for it, and I can't say that for much.

If it's free it would still be useful to go standalone to let people without source games be able to play it. And it would be excellent to give them 100% credit for everything in there. There isn't too much to convert. Just some textures and sounds. People can help out if Valve charges a license fee.

+3 votes   news: Underhell begins now
Theevina Sep 12 2013, 12:32pm replied:

Thanks for the advice. I didn't plan too much more, only some things to enhance the original experience. I don't plan on making more maps unless I decide to remake this mod after its release in the future.

+1 vote   news: Back again!
Theevina Sep 11 2013, 5:28pm says:

Glad to say I am finally working on this again.

+1 vote   mod: Below the Ice
Theevina Sep 8 2013, 8:17pm replied:

It is a file containing entities for using in Hammer. This page talks about making custom maps. I would like to have one to make maps, or if I'm not good enough, then it would be educational and help people who are better.

+3 votes   tutorial: Underhell Entity List
Theevina Sep 8 2013, 7:04pm says:

Where can a FGD be obtained?

+8 votes   tutorial: Underhell Entity List
Theevina Sep 7 2013, 10:57am says:

This is one of the few mods that deserve to go standalone, at least in my opinion. It would require changing the borrowed HL2 sound/textures and maybe paying a licence fee for the Source engine (which I'm sure a Kickstarter could help. People love this enough to help fund it if needed.) But it would be worth it.

+3 votes   mod: Underhell
Theevina Sep 5 2013, 12:06pm says:

I finally finished. Because I like to explore and get lost Episode 1 was probably 12-15 hours for me. You twisted my mind with confusion, amazement, and excitement in ways that game companies could only dream of. This experience will be hard to beat by anyone.

I'll just say this: I would give you 11/10 if I could.

+6 votes   mod: Underhell
Theevina Sep 5 2013, 11:32am replied:

I think sand is normally smooth when water runs over it (like that shine of water on top of it), but the edge looks out of place. Maybe that's what you mean.

But I live nowhere near the ocean and have only seen it a couple times so I'm probably no expert.

+1 vote   media: Chpt1_2b
Theevina Sep 4 2013, 3:19pm says:

I love Bryan, the old guy, and Turty.

I haven't finished episode 1 yet, but it is good. The storyline is amazing.

However, I think the quests to kill infinite zombies while the other guys just sit around is a bit annoying. It's been a few hours of that it's starting to affect my ability to immerse myself. If it weren't for all the cool stuff and funny dialogue I probably wouldn't have the strength to keep going.

+1 vote   mod: Underhell
Theevina Aug 16 2013, 1:37pm says:

You have an excellent mod here. It is designed very well, but since you asked for suggestions I'll provide a list of issues/annoyances I found. They are not really major complaints. I know this is a demo and you might be trying to fix some of them already.

- In the room with the valves and facing the junk cabinet I can press the use key and get the "This door has no handle" message, probably from a door on the other side of the wall.
- I find it odd how the baby crying, piano, water rushing, etc. sounds keep cutting off abruptly as you move away. It would be more realistic if they faded with distance.
- Crawling is unusually slow.
- Sprinting and menu GUI should be replaced to not look like HL2. The mod's style is so wonderful and unique that I think those things should fit in with it.
- There are a lot of key and door type puzzles. I assume in the real mod with monsters and stuff there will be more variety. Still, the puzzles are interesting.
- Since this uses Source SDK Base 2013 you should put the mod's files in VPKs for optimization/speed reasons.

Also I have not played the original Silent Hill games so I don't know if some gameplay elements were made to be like those games.

I still haven't finished the demo completely though. I am stuck at the part where I have to get those two saucers and I only got the one from the crying room.

+7 votes   mod: Silent Hill: Alchemilla
Theevina Aug 2 2013, 11:13pm says:

223 watchers seems a little low for a mod that looks so nice like this, especially after being on the site for 2 years.

+1 vote   media: 2 Years of Cloned Cube
Theevina Jul 31 2013, 11:12pm replied:

It says it requires Source SDK Base 2013 so it is probably yes.

+1 vote   news: Alchemilla demo is out!
Theevina Jul 25 2013, 8:18pm replied:

The PTI to Hammer method speeds things up for me but it's not ideal for many kinds of maps. Considering the design of the original Portal maps they are replicating, it would make no sense to touch PTI.

+1 vote   mod: Alive & Kicking
Theevina Jul 23 2013, 8:54pm says:

Looks amazing. I like the reflection off that black texture.

+1 vote   media: Training Center
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