I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").

Comment History  (30 - 60 of 245)
Theevina Jul 22 2014, 9:54am replied:

- Doors have doorframes
- There's more maps
- The memory sticks have a purpose
- More puzzles to existing maps
- Everything is more detailed than before, though it could be better I suppose. That's my weak point.
- lots more stuff...

+1 vote   article: Rebooting Again
Theevina Dec 10 2013, 7:02pm replied:

Eh, still needs more endings.

+2 votes   media: The Stanley Parable Trailer
Theevina Nov 16 2013, 9:20pm says:

So if memory is running out on many people's computers causing it to crash then will mine run this with 2GB of RAM? It can run most games but I hope this won't be a problem.

+2 votes   article: The Forgotten Ones Version 2.2.0 is out!
Theevina Nov 13 2013, 6:43pm says:

Thanks for the update and for all the hard work you do. There haven't been many good Portal 2 mods created but I believe this will turn out very well.

+3 votes   article: What we've been up to.
Theevina Nov 1 2013, 2:35pm replied:

It actually does. It's pretty amazing.

+1 vote   article: Goodbye Episode 2!
Theevina Oct 24 2013, 10:46pm replied:

If I remember correctly, buildings practically explode when they are hit in this mod. So I think there will be plenty of breaking apart.

+1 vote   media: The beginning
Theevina Oct 21 2013, 3:15pm replied:

Unless Stanley finds the narrator audio control and disables it.

The he'll be haunted by angry captions instead. ;)

+1 vote   article: The Stanley Parable Available Now on Steam
Theevina Oct 20 2013, 9:41pm replied:

Alright, but it still doesn't matter. It needs more endings.

+1 vote   article: The Stanley Parable Available Now on Steam
Theevina Oct 20 2013, 10:01am replied:

After getting the Orange Box for $5 during a sale and playing almost a hundred mods with hundreds of hours combined gameplay, I became stingy when it comes to spending $12. In 2 hours I got just about every ending, and many of them were copies from the free mod, and much of the gameplay is walking through the same hallways over and over again. So yes, I can't help but feel slightly disappointed. More is better.

+9 votes   article: The Stanley Parable Available Now on Steam
Theevina Oct 19 2013, 6:34pm says:

I wish it had 20% more endings...

Anyway, I was thinking, maybe we modders should create more endings. I would love to have the story continue, I want deeper levels of weird. This is a Source game. This site is ModDB. Mods are what we do best. You did include a fgd so I just might take a peek inside.

+12 votes   article: The Stanley Parable Available Now on Steam
Theevina Oct 18 2013, 3:42pm says:

Source SDK is broken but I still use the one at "C:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\hammer.exe"

And gameinfo.txt has to be updated too. I figured you already know that, but I'm only trying to help.

+1 vote   media: Hammer is Broken...
Theevina Sep 29 2013, 11:52am replied:

I know.

I am the world's greatest optimizer.

+4 votes   download: Below The Ice (beta)
Theevina Sep 20 2013, 8:17pm replied:

Exactly. Right now I'm only making custom textures for things that no HL2 texture will work for. I want to limit the workload so I won't be tempted to quit.

+1 vote   media: Laboratory
Theevina Sep 5 2013, 11:32am replied:

I think sand is normally smooth when water runs over it (like that shine of water on top of it), but the edge looks out of place. Maybe that's what you mean.

But I live nowhere near the ocean and have only seen it a couple times so I'm probably no expert.

+1 vote   media: Chpt1_2b
Theevina Jul 23 2013, 8:54pm says:

Looks amazing. I like the reflection off that black texture.

+1 vote   media: Training Center
Theevina Jul 2 2013, 11:29am replied:

Thanks. I'm just switching over work to one of my other abandoned projects for now. Rest is probably what I need the most.

And I do have my mod backed up in many placed. A bad computer crashed years back and I learned to keep my data safe since then.

+1 vote   article: Okay, here's the deal
Theevina Jun 28 2013, 2:38pm replied:

Not missing. It's meant to be white. Gman's portal.

+2 votes   media: He's not pleased with my mapping speed.
Theevina Jun 28 2013, 11:15am replied:

I just feel unintelligent and sluggish, but it's probably normal. Thanks.

I really love your mods by the way.

+1 vote   article: Rebooting
Theevina Jun 14 2013, 12:40pm replied:

One of the main themes of the mod is feeling like this place is abandoned. So naturally some places look kind of unused or empty. But I agree about the lights which I'll keep adjusting.

+1 vote   media: Garage
Theevina Jun 11 2013, 6:55pm says:


+5 votes   media: Schienzel's Living Room
Theevina May 12 2013, 12:38pm says:

"almost completely indestructible"

Until it instantly vaporizes at the touch of an emancipation field...

+5 votes   media: Block Cubes
Theevina Apr 16 2013, 3:49pm says:

That sounds great. It fits with the Portal 2 theme.

+2 votes   media: Theme WIP
Theevina Mar 31 2013, 10:57pm says:

I'm glad you're making progress.

(But I'm really confused about this copyright deal which seems to not make sense to me.)

+13 votes   article: Happy April! :)
Theevina Nov 28 2012, 10:19pm replied:

This guy uploads tons of mods from other sources. I'm guessing there will be a download approved soon or a link provided.

+2 votes   mod: Cyber Scape
Theevina Nov 25 2012, 5:10pm says:

Nice empty open space.

+2 votes   media: Media update 2
Theevina Nov 6 2012, 1:18pm says:

I've always wondered how realistic movements were animated. Thanks for the video.

+4 votes   media: Cry of Fear Making of - Episode 3
Theevina Oct 22 2012, 12:09am replied:

It's from Toontown Online. Somehow I got tied up in that game and then wrote the longest ever fanfiction about it.

+3 votes   member: Theevina
Theevina Oct 18 2012, 3:55pm says:

Looks very interesting. But I personally want to see all the vivid colors the first time.

+5 votes   media: Eraserhead
Theevina Sep 5 2012, 10:16pm replied:

Still I think the fee could be lowered or removed for games that promise to be free. Those are usually lower priority to Steam and the quality isn't always high. So if that area is spammed with troll games then it wouldn't be so much of a problem as if it happened to the commercial games area.

+2 votes   article: Green Kaput
Theevina Sep 1 2012, 4:43pm says:

I upvoted. Saw it yesterday actually.

+6 votes   media: Vote for us on Steam Greenlight
Theevina Aug 31 2012, 6:18pm says:

Dang, that's beautiful.

+4 votes   mod: Verloren - De Ontwakening
Theevina Aug 30 2012, 10:59pm says:

Thank you so much for this mod. Take all of the rest time you need. Other developers take years to complete their mods anyway.

+4 votes   article: Story Begins
Theevina Aug 22 2012, 11:40pm says:

Really sorry about being confused. Does that mean Other-Life will never be finished?

+2 votes   article: New Trip to Hatch 18
Theevina Aug 21 2012, 3:04pm says:

This mapping is beautiful.

+10 votes   media: New Stuff
Theevina Aug 17 2012, 1:08pm replied:

Some of that blurriness probably comes from the added effects which can be disabled.

+3 votes   media: Extra pollution
Theevina Aug 17 2012, 1:21am replied:

Ok I got it and released the last version of my campaign which should also be released in the next patch (1.5):

The Hole: Cry-of-fear.com

0 votes   article: Cry of Fear - SDK v1.2 Released
Theevina Aug 16 2012, 10:01pm says:

So is it awaiting verification or something?

+1 vote   article: Cry of Fear - SDK v1.2 Released
Theevina Aug 14 2012, 11:15pm says:

Registered on the forum and looking forward to playing the mod.

+2 votes   article: Grey Pre-Release News #4
Theevina Aug 13 2012, 1:13pm replied:

Unless it was something like a conveyer belt.

+1 vote   media: Коридоры вокзала
Theevina Aug 6 2012, 11:47pm says:

Started playing it and I must say the design is pure excellence. I'll review and add more when I'm finished.

+3 votes   mod: Deja Vudu
Theevina Aug 2 2012, 10:53pm says:

My custom campaign The Hole has been released for a while now, but only download it and play it if you are not very anxious for the final debugged version (with commentary and a third ending) which will come with 1.5. Cry-of-fear.com

+7 votes   article: Cry of Fear - 1.4 is released!
Theevina Jul 30 2012, 2:03pm says:

I made a map and beta tested the whole thing and I must say this:

You guys will LOVE this.

+9 votes   media: Cry of Fear - Memories Cinematic Trailer
Theevina Jul 28 2012, 12:15pm says:

Is this a real billboard?

+1 vote   media: AASC POSTER
Theevina Jul 26 2012, 11:27pm replied:

Ok, this is what I have to say. In some ways you're right. There is way too much drama going on at that place. I don't "worship" Andreas but think he's an ok guy who made a nice mod, a mod that both you and I liked, otherwise you wouldn't still be talking about it so much. He's not perfect, or even near perfect, just like anyone else. Depression is a treatable disease. I am well aware of it and trying my best to work on it. In the meantime, I enjoy hanging out with people who at least have a little understanding of what I'm dealing with. It is a misunderstood disease, not rare, but still misunderstood. I'm not at all saying that it's an excuse to go around telling everyone you are smarter than they are, but we do make mistakes, and I'm learning more to accept people without regard to what they are. Just like you, I could assume you were a jerk and kicked off Team Psykskallar just for not caring, but I don't know why. I don't know why you made this post. I don't know why you are saying you're not angry but still were able to put up with Andreas for so long whom you hated so much from the very beginning. I can't judge you. It would be easier to say that you made this post because you want to annoy and anger Andreas rather than trying to save us poor "nerds" from our stupid hobby, but even so, I can never know for sure.

+5 votes   article: I see you posting, you hating.
Theevina Jul 16 2012, 10:58pm says:

I can't wait for this to be finished. I hope the guys who voted 1/10 on this will play this next real version and change their minds.

+9 votes   media: Smoke Runner
Theevina Jun 20 2012, 11:27pm says:

Looks great. This mod is going to be really fun.

+5 votes   media: Underground Gel testing
Theevina Jun 12 2012, 10:27pm says:

Which one is the updated one? I didn't play the first one so I couldn't tell.

0 votes   media: Comparison
Theevina Jun 7 2012, 11:49pm says:

Glad to finally see this finished.

+4 votes   download: The Trap 1.51 (English version)
Theevina Apr 14 2012, 11:55pm says:

Hmm, it is just a little hard to read, and it would be worse for people using smaller monitors or running windowed mode on lesser resolution.

Since I'm waiting for V2 and haven't played the first version, I wouldn't know of any suggestions that would be appropriate for the theme.

+5 votes   media: Fonts Updated
Theevina Apr 6 2012, 3:40pm says:

Lovely work on this level. Not noobishly obvious or difficult.

+3 votes   media: Portal 2: Afterword Level demonstration #2
Theevina Mar 24 2012, 1:36pm says:

Everything looks great.

+1 vote   media: Afterword level demonstration
Theevina Mar 8 2012, 9:53pm replied:

No because this is for Portal, not Hl2, and more importantly, Episode 3 will probably be much higher in quality.

+1 vote   article: Demo Delayed
Theevina Jan 30 2012, 11:20pm says:

What do you mean by "teammembers would be great"? Do you need help? If so, I might be able to do something. I'm a novice mapper. I'm in a bad mood right now and my health isn't too good, but it would be nice to do something for a cool-looking mod.

Heck, I can beta test if nothing else. I think I would be good at that.

+1 vote   article: What's happened to the mod?
Theevina Oct 19 2013, 7:33pm replied:

Yeah I did do that. And I'll send you a list of the endings I got to show you.

+1 vote   mod: The Stanley Parable
Theevina Oct 18 2013, 2:51pm says:

I purchased and played the new Stanley Parable yesterday.

I think I got most of the endings. There were only a few more apart from the original that I found, even after spending all day on it. It's very interesting, but $12 seems like a lot to ask for what the game offers. I had higher expectations. Maybe it's because I was desensitized to some dialogue after remembering it from the original Stanley Parable. I wish I could find more endings because I feel like I'm missing so much. It looks like there's a lot there, a lot everywhere, when most of the time there's nothing important there. So many buttons and props that have nothing to do with the story but are there to troll you. I did that input puzzle until I reached the buttons room and I still don't know what that's all about. And I wish there was at least some filtering on the shadows so they wouldn't have such jagged edges. But overall, this is a pretty cool game.

+6 votes   mod: The Stanley Parable
Theevina Oct 13 2013, 1:27pm says:

Play the demo. It's extremely interesting on its own and not part of the real game.

+2 votes   article: The Stanley Parable Demo and Release Date!
Theevina Oct 9 2013, 2:41pm replied:

Nope. It just happened. :/

I didn't even create that logo.

+2 votes   member: Theevina
Theevina Oct 7 2013, 1:19pm replied:

They have to be both pressed within 2 seconds of each other.

+1 vote   article: Public Beta Released!
Theevina Oct 3 2013, 4:06pm replied:

Behind the shelf in the level 3 junk closet.

+3 votes   mod: Below the Ice
Theevina Sep 30 2013, 12:16pm replied:

No, you just need Episode 2.

For the final release I might release a SDK 2013 version for those who don't have Ep2. It's essentially the same except it needs DLLs.

+2 votes   mod: Below the Ice
Theevina Sep 30 2013, 12:14pm replied:

No, I released a demo, and then a private beta to a few people. I never did this, though.

+3 votes   mod: Below the Ice
Theevina Sep 29 2013, 12:18pm replied:

Speed hack
go to cfg/autoexec.cfg. Open it and add this line

hl2_walkspeed 175

That's the highest I think would be realistic. If you want faster you might as well give yourself a HEV suit which would make no sense at all.

+1 vote   mod: Below the Ice
Theevina Sep 29 2013, 12:04pm replied:


I know detail is one of my weak points, which is way this is WIP. Despite playing nearly a hundred Source mods I've had a hard time with learning mapping.

I do, however, have a few detailed things planned but I really wanted to do a beta so I could get some more advice on the existing areas and puzzles. I was thinking about doing something regarding the walking speed too.

+1 vote   mod: Below the Ice
Theevina Sep 13 2013, 7:55pm replied:

I would pay for it, and I can't say that for much.

If it's free it would still be useful to go standalone to let people without source games be able to play it. And it would be excellent to give them 100% credit for everything in there. There isn't too much to convert. Just some textures and sounds. People can help out if Valve charges a license fee.

+3 votes   article: Underhell begins now
Theevina Sep 12 2013, 12:32pm replied:

Thanks for the advice. I didn't plan too much more, only some things to enhance the original experience. I don't plan on making more maps unless I decide to remake this mod after its release in the future.

+1 vote   article: Back again!
Theevina Sep 11 2013, 5:28pm says:

Glad to say I am finally working on this again.

+1 vote   mod: Below the Ice
Theevina Sep 8 2013, 8:17pm replied:

It is a file containing entities for using in Hammer. This page talks about making custom maps. I would like to have one to make maps, or if I'm not good enough, then it would be educational and help people who are better.

+3 votes   article: Underhell Entity List
Theevina Sep 8 2013, 7:04pm says:

Where can a FGD be obtained?

+8 votes   article: Underhell Entity List
Theevina Sep 7 2013, 10:57am says:

This is one of the few mods that deserve to go standalone, at least in my opinion. It would require changing the borrowed HL2 sound/textures and maybe paying a licence fee for the Source engine (which I'm sure a Kickstarter could help. People love this enough to help fund it if needed.) But it would be worth it.

+3 votes   mod: Underhell
Theevina Sep 5 2013, 12:06pm says:

I finally finished. Because I like to explore and get lost Episode 1 was probably 12-15 hours for me. You twisted my mind with confusion, amazement, and excitement in ways that game companies could only dream of. This experience will be hard to beat by anyone.

I'll just say this: I would give you 11/10 if I could.

+6 votes   mod: Underhell
Theevina Sep 4 2013, 3:19pm says:

I love Bryan, the old guy, and Turty.

I haven't finished episode 1 yet, but it is good. The storyline is amazing.

However, I think the quests to kill infinite zombies while the other guys just sit around is a bit annoying. It's been a few hours of that it's starting to affect my ability to immerse myself. If it weren't for all the cool stuff and funny dialogue I probably wouldn't have the strength to keep going.

+1 vote   mod: Underhell
Theevina Aug 16 2013, 1:37pm says:

You have an excellent mod here. It is designed very well, but since you asked for suggestions I'll provide a list of issues/annoyances I found. They are not really major complaints. I know this is a demo and you might be trying to fix some of them already.

- In the room with the valves and facing the junk cabinet I can press the use key and get the "This door has no handle" message, probably from a door on the other side of the wall.
- I find it odd how the baby crying, piano, water rushing, etc. sounds keep cutting off abruptly as you move away. It would be more realistic if they faded with distance.
- Crawling is unusually slow.
- Sprinting and menu GUI should be replaced to not look like HL2. The mod's style is so wonderful and unique that I think those things should fit in with it.
- There are a lot of key and door type puzzles. I assume in the real mod with monsters and stuff there will be more variety. Still, the puzzles are interesting.
- Since this uses Source SDK Base 2013 you should put the mod's files in VPKs for optimization/speed reasons.

Also I have not played the original Silent Hill games so I don't know if some gameplay elements were made to be like those games.

I still haven't finished the demo completely though. I am stuck at the part where I have to get those two saucers and I only got the one from the crying room.

+7 votes   mod: Silent Hill: Alchemilla
Theevina Aug 2 2013, 11:13pm says:

223 watchers seems a little low for a mod that looks so nice like this, especially after being on the site for 2 years.

+1 vote   media: 2 Years of Cloned Cube
Theevina Jul 31 2013, 11:12pm replied:

It says it requires Source SDK Base 2013 so it is probably yes.

+1 vote   article: Alchemilla demo is out!
Theevina Jul 25 2013, 8:18pm replied:

The PTI to Hammer method speeds things up for me but it's not ideal for many kinds of maps. Considering the design of the original Portal maps they are replicating, it would make no sense to touch PTI.

+1 vote   mod: Alive & Kicking
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