I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").

Comment History  (0 - 30 of 225)
Theevina
Theevina Dec 24 2013, 12:31am says:

Mod is not dead. I just like to take long breaks.

I've made a Portal 2 map that I'm planning on publishing to the workshop soon and unfortunately it makes this mod look pretty low quality. So I want to work on it even less now. But I definitely will get it finished one day.

+1 vote     mod: Below the Ice
Theevina
Theevina Dec 12 2013, 11:11pm says:

So it's not about Alyx and it's not on the Source Engine. So basically it's not the same mod and the mod is dead. Thanks for letting us know at least. So many others wait like a year before announcing death.

+12 votes     article: Major Announcement
Theevina
Theevina Dec 10 2013, 7:02pm replied:

Eh, still needs more endings.

+2 votes     media: The Stanley Parable Trailer
Theevina
Theevina Nov 16 2013, 9:20pm says:

So if memory is running out on many people's computers causing it to crash then will mine run this with 2GB of RAM? It can run most games but I hope this won't be a problem.

+2 votes     article: The Forgotten Ones Version 2.2.0 is out!
Theevina
Theevina Nov 13 2013, 6:43pm says:

Thanks for the update and for all the hard work you do. There haven't been many good Portal 2 mods created but I believe this will turn out very well.

+3 votes     article: What we've been up to.
Theevina
Theevina Nov 1 2013, 2:35pm replied:

It actually does. It's pretty amazing.

+1 vote     article: Goodbye Episode 2!
Theevina
Theevina Oct 24 2013, 10:46pm replied:

If I remember correctly, buildings practically explode when they are hit in this mod. So I think there will be plenty of breaking apart.

+1 vote     media: The beginning
Theevina
Theevina Oct 21 2013, 3:15pm replied:

Unless Stanley finds the narrator audio control and disables it.

The he'll be haunted by angry captions instead. ;)

+1 vote     article: The Stanley Parable Available Now on Steam
Theevina
Theevina Oct 20 2013, 9:47pm replied:

I eventually got used to it. Most of the site's users don't have English as their native language.

+5 votes     game: The Stanley Parable
Theevina
Theevina Oct 20 2013, 9:45pm says:

This should be marked as released. I want to vote and add my official review without having to put it on the mod page.

+1 vote     game: The Stanley Parable
Theevina
Theevina Oct 20 2013, 9:41pm replied:

Alright, but it still doesn't matter. It needs more endings.

+1 vote     article: The Stanley Parable Available Now on Steam
Theevina
Theevina Oct 20 2013, 10:01am replied:

After getting the Orange Box for $5 during a sale and playing almost a hundred mods with hundreds of hours combined gameplay, I became stingy when it comes to spending $12. In 2 hours I got just about every ending, and many of them were copies from the free mod, and much of the gameplay is walking through the same hallways over and over again. So yes, I can't help but feel slightly disappointed. More is better.

+9 votes     article: The Stanley Parable Available Now on Steam
Theevina
Theevina Oct 19 2013, 7:33pm replied:

Yeah I did do that. And I'll send you a list of the endings I got to show you.

+1 vote     mod: The Stanley Parable
Theevina
Theevina Oct 19 2013, 6:34pm says:

I wish it had 20% more endings...

Anyway, I was thinking, maybe we modders should create more endings. I would love to have the story continue, I want deeper levels of weird. This is a Source game. This site is ModDB. Mods are what we do best. You did include a fgd so I just might take a peek inside.

+12 votes     article: The Stanley Parable Available Now on Steam
Theevina
Theevina Oct 18 2013, 3:42pm says:

Source SDK is broken but I still use the one at "C:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\hammer.exe"

And gameinfo.txt has to be updated too. I figured you already know that, but I'm only trying to help.

+1 vote     media: Hammer is Broken...
Theevina
Theevina Oct 18 2013, 2:51pm says:

I purchased and played the new Stanley Parable yesterday.

I think I got most of the endings. There were only a few more apart from the original that I found, even after spending all day on it. It's very interesting, but $12 seems like a lot to ask for what the game offers. I had higher expectations. Maybe it's because I was desensitized to some dialogue after remembering it from the original Stanley Parable. I wish I could find more endings because I feel like I'm missing so much. It looks like there's a lot there, a lot everywhere, when most of the time there's nothing important there. So many buttons and props that have nothing to do with the story but are there to troll you. I did that input puzzle until I reached the buttons room and I still don't know what that's all about. And I wish there was at least some filtering on the shadows so they wouldn't have such jagged edges. But overall, this is a pretty cool game.

+6 votes     mod: The Stanley Parable
Theevina
Theevina Oct 13 2013, 1:27pm says:

Play the demo. It's extremely interesting on its own and not part of the real game.

+2 votes     article: The Stanley Parable Demo and Release Date!
Theevina
Theevina Oct 9 2013, 2:41pm replied:

Nope. It just happened. :/

I didn't even create that logo.

+1 vote     member: Theevina
Theevina
Theevina Oct 7 2013, 1:19pm replied:

They have to be both pressed within 2 seconds of each other.

+1 vote     article: Public Beta Released!
Theevina
Theevina Oct 3 2013, 4:06pm replied:

Behind the shelf in the level 3 junk closet.

+1 vote     mod: Below the Ice
Theevina
Theevina Sep 30 2013, 12:16pm replied:

No, you just need Episode 2.

For the final release I might release a SDK 2013 version for those who don't have Ep2. It's essentially the same except it needs DLLs.

+1 vote     mod: Below the Ice
Theevina
Theevina Sep 30 2013, 12:14pm replied:

No, I released a demo, and then a private beta to a few people. I never did this, though.

+1 vote     mod: Below the Ice
Theevina
Theevina Sep 29 2013, 12:18pm replied:

Speed hack
go to cfg/autoexec.cfg. Open it and add this line

hl2_walkspeed 175

That's the highest I think would be realistic. If you want faster you might as well give yourself a HEV suit which would make no sense at all.

+1 vote     mod: Below the Ice
Theevina
Theevina Sep 29 2013, 12:04pm replied:

Thanks.

I know detail is one of my weak points, which is way this is WIP. Despite playing nearly a hundred Source mods I've had a hard time with learning mapping.

I do, however, have a few detailed things planned but I really wanted to do a beta so I could get some more advice on the existing areas and puzzles. I was thinking about doing something regarding the walking speed too.

+1 vote     mod: Below the Ice
Theevina
Theevina Sep 29 2013, 11:52am replied:

I know.

I am the world's greatest optimizer.

+3 votes     download: Below The Ice (beta)
Theevina
Theevina Sep 20 2013, 8:17pm replied:

Exactly. Right now I'm only making custom textures for things that no HL2 texture will work for. I want to limit the workload so I won't be tempted to quit.

+1 vote     media: Laboratory
Theevina
Theevina Sep 13 2013, 7:55pm replied:

I would pay for it, and I can't say that for much.

If it's free it would still be useful to go standalone to let people without source games be able to play it. And it would be excellent to give them 100% credit for everything in there. There isn't too much to convert. Just some textures and sounds. People can help out if Valve charges a license fee.

+3 votes     article: Underhell begins now
Theevina
Theevina Sep 12 2013, 12:32pm replied:

Thanks for the advice. I didn't plan too much more, only some things to enhance the original experience. I don't plan on making more maps unless I decide to remake this mod after its release in the future.

+1 vote     article: Back again!
Theevina
Theevina Sep 11 2013, 5:28pm says:

Glad to say I am finally working on this again.

+1 vote     mod: Below the Ice
Theevina
Theevina Sep 8 2013, 8:17pm replied:

It is a file containing entities for using in Hammer. This page talks about making custom maps. I would like to have one to make maps, or if I'm not good enough, then it would be educational and help people who are better.

+2 votes     article: Underhell Entity List
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