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I am The Evina. I do a little bit of everything from making maps for Cry of Fear and Source games to writing fiction novels to programming and web design and many other things. I like to review Source mods. A perfect 10 is reserved for mods that blow my mind. This is a list of mods I have contributed to: G String (voice acting [announcer]), Aperture Beginnings (voice acting [announcer]), Cry of Fear (creator of the custom campaign "The Hole").
So... the mod is dead.
Did they do that or did the site admins do that?
Attention all beta testers! I found out how to get the mod to work with the steampipe update!
1. Replace gameinfo.txt with this one Pastebin.com provided to me by d10sfan.
2. Delete maps/background01.bsp. This map is broken and will cause crash on launching the game.
3. Do not die. Saves (including autosaves) do not appear to work for me.
4. You will be disconnected at the level change between belowice.bsp and belowice_final.bsp. When this happens, please enter the mod again and in the console type "map belowice_final". That should just about do it.
I can't fix these bugs until Valve repairs the SDK. They are not my fault. Thank you.
As redundant as it sounds I feel like I have to say this again:
THE MOD WILL NOT WORK WITHOUT EPISODE 2 INSTALLED
Thank you.
The beta testers have been sent the mod. The full release shouldn't be too far away, unless they dig up some bigger issues.
Except the people who made Research and Development are smarter and more talented at mapping than I am.
But thank you for tracking.
One of the main themes of the mod is feeling like this place is abandoned. So naturally some places look kind of unused or empty. But I agree about the lights which I'll keep adjusting.
The beta should be ready by this weekend. After that, I don't think it should be too long before the full release. (Unless there is a big problem with something.)
Breathtaking.
My excitement over this mod has not decreased. I have complete faith in you.
Maybe we should convince a site admin to clear the reviews out from the first version? I didn't even play it yet to know that it doesn't deserve any "1" ratings. If the new version is so different then it would make sense.
I can't help but express my concern about this. I'm torn. On one hand I loved Amnesia, its atmosphere, and story, and everything about it. Incredible. And on the other hand I am not very fond of The Chinese Room's mods. They are using the word "experimental" again and I don't know if that's a good thing or not.
Ok, I thought so, but I probably read your comment incorrectly the first time.
There isn't any dll. I can't debug the SDK correctly.
That means that it should use the Episode 2 dll. If the game works, why would a mod not work with it? I don't know much about Linux, though, and support for it on Steam is kind of still new.
This mod won't need voice actors. What I need most is translators. Later in the mod there is a lot of text.
The truth is I have no idea when the mod will be finished. I am working really fast but I won't release the full finished product until I'm sure it's the quality I want. I'll probably only give an exact date of release only a day or two before.
You're right. I really rushed this page when I made it. I'll make it nicer now.
I know it probably looks kind of... empty. I wish I could show a lot more but I'm afraid of spoiling the story.
"almost completely indestructible"
Until it instantly vaporizes at the touch of an emancipation field...
Thank you. Lag has always a problem for me it seems. :/
I loved Limbo, and this looks fun, but if it is essentially the same type of experience except with a stick figure as the character then I would probably only buy it as free.
Please forgive me if this sounds rude, because it's not intended to be that way at all.
Your work looks incredible, you really nail down the atmosphere and details perfectly. But I'm just curious, how are you doing with optimization? Don't take this in a bad way, but I cut off maybe 8 megabytes of that street map you worked on for me. Sure it was just you assisting me and you probably didn't want to spend that time and energy into that. I really did appreciate that help, really. But my computer is not the latest and greatest, and if a single collab map of yours had to be split into multiple maps which were still each bigger than the average CoF map, then I wonder how I will be able to play this one. Maybe it's because I'm OCD but I'm pretty good at doing tedious things like that. If you need any help with removing unneeded faces or grouping func_walls I'll be here. And I promise I wouldn't sacrifice any detail at all. I hope it would allow you to spend more time on what you do best.
nope
Creative? This trailer was the most spectacular thing I've seen all week. Please shut up.
Just to be certain I finished it, there's only one ending, correct?
That was amazing. Really, it was incredible. There are maybe only a couple other Portal mods that blew my mind like that.
In particular, the co-op part was super fun. It gave me that comforting "you are not alone" feeling and was acted out pretty realistically.
Near the end when I was looking out the vent, I saw something attacking people. I wonder what that is.
I just hope that when it does come that the quality will be excellent like the original.
Thank you. Also, I realized that the word "campaign", although I suggested it, is used more often in simulator games, and I'm not sure if a better word should be used for extra Cry of Fear stories.
- Will the old custom campaigns still work?
- Will they still be included in the game or will they have to be installed separately as mods?
- Will there be a new SDK?
I'm not active on the forums anymore, so I'm sorry if the answers are supposed to be obvious.
I'm considering doing a big update on The Hole to fix some stupid stuff and make it worthy of the new epicness of the game.
There are plenty of mods much larger.
That sounds great. It fits with the Portal 2 theme.
I'm glad you're making progress.
(But I'm really confused about this copyright deal which seems to not make sense to me.)
I am so excited for this mod and have contributed voice acting and moral support, but sadly I'll have to sit out on this. I just don't have the time to do very detailed testing right now.