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Awesome news! I look forward to the second chapter and i'll keep an eye on your new project.
Woo KZMod was announced for a December 21st release. Glad that you guys talked about it.
I'm a little late on this, but in 4.2 that room is slightly easier I believe.
Still Ep1 Colossal, an OrangeBox port is on the table, it does require tons of work though.
The problem is the guy that does the photoshop stuff probably does not do other stuff that influences the mod (like models, level design or coding)
How about a module for it? ;)
I wish that the monster's info included his heath :(
Sounds like a fun project, me and my friend would be down.
Yeah Having things like autojump ect based on the difficulty would be pretty cool :) I also think you should show the other 3 maps in the start game dialog box. Either way keep up the good work I cant wait for some new maps!
Is there any way to disable the "Press both strafe keys at the same time to jump" feature? as a veteran to this type of thing its very annoying.
Oh and to anyone missing a normal jump/duck button open console and put in "bind space +jump" or "bind ctrl +duck" replace space/ctrl with the key of your choice.
@kikaimaster No you need to install 4.0 and then patch up to 4.1
We sadly all work separately, I wish that would change and we could be all open though.
Woo Kreedz Climbing!