It's not important, but, from top to bottom, it says:
Dragonlord Multirocket Bunker
Dragonlord Multi-barrel system
UAN New V5
Uh... don't use bullet models? Just particle are fine for pretty much everything. Oh, and BTW, this is a Shell, not a bullet. There's a difference :p
No promises, but you might be getting your hope fulfilled at some point...
Yes they are.
That's partially the scale in the poster, and partially true. I believe the Atlas is the smallest of the epic units, and the Behemoth is the largest in terms of actual size (although the MASS takes up more of the screen, for a couple reasons).
No, they're our "Epic Units" while they're like superweapons, they're actually units.
They're thick barrels, as are often seen on vehicles. The reason that barrels on infantry weapons are only a little thicker than the round they fire is weight: on a vehicle that's not a concern, so thicker barrels can be used for greater consistency under increased heat (the gattling design decreases heat, it doesn't eliminate it).
They can fish, we're just not allowed to answer :p
Y'all are gonna see what it is soon enough... that's a fun unit, actually. The AC has a lot of those, that you guys are gonna be seeing fairly soon.
Why does everyone make the M14 a sniper rifle? D:
That's a recent US military thing, with the gunships. Apache Longbow, then the (now scrapped) Comanche, we assumed it would keep up later. Older military helicopters had designations from birds (Little Bird, Blackhawk) or other animals (cobra). Really, the only constant naming pattern with US aircraft today is the A/B/C/F pattern for tactical aircraft, which we did follow with the Thunderbolt. A is attack, (primarily CAS)(such as the AC-130 or A-10) aircraft, B is bombers (B1 Lancer, B2, etc), C is Cargo, and F is fighter. So yeah...
*Some* of the US territories/NOFA's are part. Which ones will be explained later.
Well, Canada is part of North America ;).
Well, in answer to your rhetorical question, I'm not "sick of the old ones", y'know, primarily because they're mostly better than anything you'll ever make.
It is a generals power, I'm afraid. But don't worry, the AC has some real airpower as well- you'll like that when you see it ;). And this one will be quite a bit of fun, buildable or not.
It's coming, I promise. How soon? I can't say, I'm afraid.
Yup. Perhaps it wouldn't be excellent, but modelling isn't my field. And I don't understand how that says anything in response to what I said.
Actually, there were 12 AI's in VZH. USA had vUSA, USAF, US SupWep, and US Laser, ChiCom had vChi, Chi Armor, Chi Nuke, Chi Inf. GLA had vGLA, GLA Stealth, GLA Tox, and GLA Demo. But it's basically the same concept. SAGE only supports a limited number of factions, and we're near the max. Oh, and no, we're not going to- the subfactions have some really cool stuff coming.
Unfortunately, the AI won't work like that, seeing as its not actually six factions. Its Vanilla WEA, UAN, and AC, plus two subfactions for each (9 Factions). If you left the original factions, USA, China, and GLA, plus three subgenerals each (twelve factions) you get 21, and the game simply can't handle that, afaik, I'm afraid.
Volen, you can criticize us all you want, but the fact that you're a good for nothing arsehole who spends far too much time sucking up to ROTR and quite clearly has very little of a real life won't be changed by you're complaining.
Yes. That was supposed to be fixed *cough*. I was a little... stressed in the writing, and I apologize. That should be sorted out quickly :p.
Due to the increased rate of fire, more ammunition was needed for extended strafing runs. This prompted the shift to 25mm shells with a new explosive primer inside a DU casing, which are ultimately more dangerous, but in a smaller round, so more can be stored aboard the plane. This also minimizes the danger of shells "cooking off" if the plane catches fire, due to the new, more stable, explosive.
Currently, we're planning on including all three factions in the first release, along with *possibly* a few new maps, and *possibly* a little demo of the campaign to come. Really, the factions are the only semi-guaranteed thing, at the moment.
The AI is being worked on :p. It'll definitely offer a rather nasty surprise if you try to fight it the way you would a ZH AI.
Way better trained and equipped? What? That's bollocks, mate.
I'm still writing the campaign, and large parts of it are being restructured as of recently, so its definitely not a first release feature. But its coming, I promise. Also, Mike, mind putting up the new story?
While the enthusiasm is appreciated, it would only take you about two seconds to scroll down and realize the question had just been answered- when its done.
In case anyone missed it, this mod is on hold indefinitely, pending some serious work being finished on European Conflict, which is also developed by Hangar 13 Productions.
The air cushion, traditionally the weakest part of a hovercraft, is uparmored with metal plates in the Sea Dragon, hence the rivets.
Thats not exactly how SCRAMJETS work. They move off of airflow, but fuel is still being burned. It's just burned differently- in the open air, not in a traditional combustion engine.
Also, on military power- no country has "all the best technology". But lets look at something seriously- the mods fiction has Europe federalizing. This will never happen in real life for a variety of reasons. And the US has, at this time, the most powerful military. The 'a2 Abrams is an equal match for any other MBT in the world, no matter what exagerated numbers have been released for the record. And while the SU-37 may be an equal for the raptor, the US has far more raptors, and better trained pilots, than Russia has '37s. It just can't be compared fairly.