Member of C&C Generals: Zero Hour Contra mod team.

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ThePredatorBG
ThePredatorBG @ Contra

To fix crash when minimizing game, use a 4:3 resolution. To set custom resolution, edit Options.ini. To get widescreen zoom fix, download GenTool.

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ThePredatorBG
ThePredatorBG @ Contra

Welcome back, Ant! That bug is already fixed. Feel free to join our Discord: Discord.gg. Community is most active there.

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ThePredatorBG
ThePredatorBG @ Contra 009 Beta 2 Release

Acid pools deal damage to the pump, but when you purchase the Neutralizers upgrade, acid is harmless.

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ThePredatorBG
ThePredatorBG @ Contra 009 BETA 2

Remove Laser AI from Skirmish games and do not build the Squid Drone, and you will be fine.

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ThePredatorBG
ThePredatorBG @ Contra 009 BETA 2

Is everything else okay with the mod?

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ThePredatorBG
ThePredatorBG @ Contra 009 BETA 2

Do a clean reinstall of Zero Hour.

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ThePredatorBG
ThePredatorBG @ Contra

Try google searching about the error.

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ThePredatorBG
ThePredatorBG @ Contra

Try to reinstall ZH.

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ThePredatorBG
ThePredatorBG @ Contra 009 BETA 2

Also fixed.

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ThePredatorBG
ThePredatorBG @ Contra 009 BETA 2

Fixed in final.

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ThePredatorBG
ThePredatorBG @ Contra

When it's done.

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ThePredatorBG
ThePredatorBG @ Contra

When it's done.

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ThePredatorBG
ThePredatorBG @ Contra

Google search returns many results: Google.bg

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ThePredatorBG
ThePredatorBG @ Contra

You need C&C Generals plus the Zero Hour expansion pack (patched to v1.04).

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ThePredatorBG
ThePredatorBG @ Contra

If you are experiencing crashes in Contra, it is normal. There are some issues with 009 Beta 2, which will be addressed in our next release. Sometimes Zero Hour will crash for no obvious reason too.

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ThePredatorBG
ThePredatorBG @ Contra

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ThePredatorBG
ThePredatorBG @ Contra

Challenge mission against Juhziz will be made less difficult in the next version.
Persun did a walkthrough on Insane difficulty (if you want to see how he did it): Youtube.com

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ThePredatorBG
ThePredatorBG @ Contra

Some generals already have units for this purpose - Death Hand (nuke general), King of Fire (flame general) and Elbrus Launcher (stealth general). We have no plans for cruise missile launchers in the future.

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ThePredatorBG
ThePredatorBG @ Contra 009 BETA

Install the mod manually. Instructions are in the download description below the download button on this page.

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ThePredatorBG
ThePredatorBG @ Contra

Your entire post is about defenses. Defenses in Contra do not play such a big role as they did in Zero Hour. They are overall weak except those of Super Weapons general. The purpose is to make players camp less and encourage active play. Because of this, the local player in Skirmish and Challenge gets weak defenses to hold off the AI, which really challenges the player (big plus for challenge seekers). Each general has a variety of units which have strong pros and strong cons. Knowing each unit's pros and cons and using them properly pays off and makes up for the lack of good defenses. That's how Contra is meant to be played. You will find that most defenses are just useless. It is true, because in some situations it is better not to build defenses and just use your units to defend your base from invaders, which is the case when playing as a general with fast units. The more you play and the more you want to learn about this mod, the better you will get and understand why this is weak and that is strong. You need to be aware that Contra was developed with online games in mind and many of its fans like it for what it is.

- Air Force AI's early attacks will be delayed.
- Nuclear general will not get defenses in the future for balance and concept reasons.
- Cyber defenses stats may change.
- Stealth defenses with initial camouflage were overpowered in early game.
- Auto-attack will be returned to artillery units.

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ThePredatorBG
ThePredatorBG @ Contra

You imagine just one situation, but you need to imagine yourself playing against Emperors with armor addons as any other general. Consider different scenarios. Also, I've seen many suggestions based on games against AI, but AI does not behave like human players, does not use human tactics. Instead, AI spams units and cheats. This means that certain balance decisions seem pointless when used by and against AI. Also, AI gets experience faster and makes multiple build orders at a time (hence you will often face fully built bases with no chance to harass early game). If you base your suggestions on real games online against players who are familiar with the mod, then that balance suggestion will be really considered. We have a semi-active community right now on Discord, with plans to promote and make online game arrangement more convenient with the 009 Final release, as well as hold official tournaments.

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ThePredatorBG
ThePredatorBG @ Contra

Try the fix I sent you in PM.

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ThePredatorBG
ThePredatorBG @ Contra

50% resistance is not enough?

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ThePredatorBG
ThePredatorBG @ Contra

Check your PM if you haven't.

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ThePredatorBG
ThePredatorBG @ Contra

Try Windows XP SP3 compatibility. I'll investigate this problem and hopefully fix it for the next release.

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ThePredatorBG
ThePredatorBG @ Contra

Steps:
1. Go here: Discord.gg
2. Go to the support channel.
3. Click on the pinned messages.
4. Do the steps for the Airforce-Laser fix.

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ThePredatorBG
ThePredatorBG @ Contra

We make sure Contra is more balanced with each new release. You can change required experience for promotion if you edit the mod's files.

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ThePredatorBG
ThePredatorBG @ Contra

009 Final will have many performance fixes. Low FPS caused by new graphics will be fixed as much as possible.
However, performance drops caused by bad unit pathfinding in Generals is not in our control. The only solution for this one is joining the online community and not playing against Skirmish AI.

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ThePredatorBG
ThePredatorBG @ Contra

Solution 16): Contra.cncguild.net

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