Hello. I'm a member of Contra Project Team and I'm mainly a mapmaker.
In the next version.
Read all instructions and watch the video on the Contra 009 Beta page in the Downloads section. You may need to install manually.
As I mentioned a few posts below, Campaign is coming. Be patient, it is being worked on.
No, they won't be selectable. However, there will be one neutral Dozer on each boss challenge map which you can take and use boss technology.
Beautifully detailed textures! The faction logo is a nice touch.
It is not possible to add Bosses only in Skirmish and disable them in Multiplayer. These Bosses were made specifically for Challenge and are not balanced with the "normal" generals. So, enabling selection will be unfair for Multiplayer games. There is a YouTube video instructing how you can enable Bosses in Skirmish. You can do that. Watch in HD. Youtube.com
Probably won't be done. I will need a lot of time in my hands to remake existing challenges. Ideas are good, but I don't have time. New challenge maps are on the way for all three bosses, plus a big Campaign...
Guys, please, do me a favor and take a minute to read the instructions above and browse through the comment pages. There is a solution for everything. I'm not a 24/7 technical support guy to answer each of you personally for years. Slow down with comments and PMs asking the same questions which have been answered just a click away. It's always better to search if your question has been already answered before asking it. You will save yours and my time. Don't be so lazy. Thanks.
Yes, however, you will have to install the Fixed Launchers from Bibber. Bibber.eu
Yes, we know. It's something we want to keep.
I can't resolve that problem since it's on your side. You must make sure ShockWave and RotR are detached from Zero Hour when you run Contra and the other way around.
Yes. If you check the release date on 009 Beta and the picture of the Cyber defenses, you'll see that the Cyber defenses were shown later.
You may need a patch fix. Google it.
You were watching Persun's videos on YouTube. He is a Contra tester who has the latest files.
We are not working on 007, but on 009.
Generals was not meant to have controllable navy. Ships have a glitchy movement and AI does not recognise ground and navy units. This means things such as AI trying to attack units out of reach and units stacking around water areas which slows the game performance down.
It is not possible to make explosions trigger a water splash effect if exploded on water in Generals.
That bug is known to us and will be fixed in the next release.
Contra 009 Beta is a standalone version. You do not need 008 to play it. I suggest doing the manual installation.
1. Put all files from Contra009Beta into your Zero Hour folder.
2. Rename !Contra009Beta.ctr to !Contra009Beta.big.
3. Rename !Contra009BetaEN.ctr to !Contra009BetaEN.big OR rename !Contra009BetaRU.ctr to !Contra009BetaRU.big if you want Russian language.
4. Rename !Contra009BetaVOrig.ctr to !Contra009BetaVOrig.big OR rename !Contra009BetaVLoc.ctr to !Contra009BetaVLoc.big if you want English unit voices.
5. Rename !Contra009BetaMNew.ctr to !Contra009BetaMNew.big OR rename !Contra009BetaMStandard.ctr to !Contra009BetaMStandard.big if you want vanilla soundtracks.
6. Rename Scripts folder to Scripts1 (which is located inside Data folder).
7. Start the game from generals.exe (NOT Contra Launcher.exe)!
Get max rank and you will be able to build them.
We will come with a fix in the next release.
Thank you, sgor!
Contra maps are exclusive to Contra. You can only find them in the mod's files. There's nothing we can do to stop random crashes.
That fix is already applied to all Contra versions since 008.
Try Challenge on Hard.
Yes, it was mentioned in the description of all recent versions. "Contra will auto-detach itself from Zero Hour on exit, so that you can launch original Zero Hour or any other mod." It is also logical since the newest versions come with a launcher. Except if you run the mod manually.
He only builds one super weapon. I'm afraid a second super weapon will make it way too hard as there is already a noticeable difference between each difficulty. I'll see about that. But probably, the second one will be more out in the open and built later.
As for voice lines, I chose Kwai's voices. There was not much I could choose from.
Flame Turrets and Fuel Tubes already exist around the map. I didn't make a city because it would not really fit in the environment. There are a few structures here and there, but that's it. BTW, I answered your comment on the USA Boss video.
Two Steps From Hell - SkyWorld
No. The music is just for the video. :)