Member of C&C Generals: Zero Hour Contra mod team.
Attacks are fine. You need a few tanks to stop the first waves. As China, a bunker early on helps a lot. Challenge against Ironhand was broken (he almost never attacked).
You can watch Persun's videos on YouTube Youtube.com and observe games, download replays or play with others on our Discord Discord.gg
Good suggestion. Rebel camouflage will be moved to rank 3.
Atlas has no MIRV effect right now. You can see it in action in our latest video.
By using a time machine.
Already reported and fixed.
It won't be a problem as long as you use the Contra launcher. If you run into problems, all the info you need is in the description here: Moddb.com (click on "Read more")
Campaign is being worked on. You can play Challenge until then.
You need basic .ini file structure knowledge to edit unit stats.
Nuke general has strong and fast units. However, they are at a disadvantage if left as static defenses. They are not bunkers and are meant to be controlled well by the Nuke player to overrun the enemy. Nuke has great units for ambushing and moving all around their own base to defend from invaders. He is not a preferable general by beginners.
We will keep Nuke general's concept and play style the same.
It's an error in 009 Beta 2. Download this fix: Moddb.com
Sounds like you have a custom command bar installed. You have to remove it.
What you suggest is not possible to implement.
It's one of the new music tracks made by Charlie Lockwood. You can find them here: Soundcloud.com
Cyber defenses will not be made to shoot over things like artillery defenses because they will do it over buildings as well. But goal gates will be fixed.
1) It is already fixed. You can download this patch: Moddb.com
2) Release date is unknown.
It's fixed. Wait for the Final version.
It's one of the many issues already fixed. The comment you had to read is literally right above yours. :)
Air Force gameplay does not require more helicopters. All units in Contra fulfill a specific role. We have as less redundant units as possible. It's not about high unit count.
I wonder why you realize this just now. You need to realize that we can't please everyone. One person will agree with you, another person will hate you for bashing his favourite Atmo Lens. Atmospheric Lens represents Flame general much better than the Nuclear Missile and it's enough for it to stay. Do not expect all generals to go with stereotype stuff (yes, it should have been a napalm strike to represent the word "flame" better, duh, we should've thought of that). People like Contra for its uniqueness.
We have plans to replace Particle Cannon for Cyber. We're two developers and we have to manage our work priorities. Things like super weapon and super unit concepts are set in stone. Nobody will go back to spend more time on something finished. I'll take your comment as a personal thought. BTW, if you play Contra regularly, come join Discord: Discord.gg
I don't use Generals with Origin, haven't experimented, but it's probably not possible to make multiple copies using Origin. But I think you can install your mods in empty folders and drop the mod you want to play to your ZH folder, then move them back and repeat with another mod when you want to switch.
To minimize chances of crashing in 009 Beta 2 you have to avoid building Squid Drones and avoid playing with Laser AI in your game.
Not possible. You are supposed to assign shortcuts to your planes using CTRL+Number on currently selected unit.
Register, download Tunngle, find the Contra 009 room and join it. Use Discord to call for games: Discord.gg
They won't use some of the devastating powers and the Nuclear Storm.
GLA tanks are less expensive for a reason. Their advantage is speed and ambush. Of course, they have weaker armor and continuous fire is not as efficient as a surprise Scorpion Rocket/Scorpion II strike. You should not spam tanks as GLA, but use proper micro management and change your tactics. Instead use Mortar/Rocket Buggies to counter enemy groups of tanks. They are faster and have longer range than Chinese tanks. You just need to use hit'n'run properly, but beware of enemy aircraft (always have a squad of Quad Cannons ready to counter attack). Build lots of defenses and tunnels, use Jarmen Kell to harass. Sending your tanks against China face to face after rank 1 is always a bad idea because China has superior tanks, but as I said, GLA has other ways of dealing with stronger units.
You mentioned Hazael and Efreet. Hazael indeed has a lower fire rate (it was insane in 007), though it has better armor. Stealth has Ratel II in Beta 2 which is so powerful it is broken. We have plans to balance it out. Efreet is not weaker in any way compared to 007, it just requires you to control its detonation unlike 007 where you could order it to move to the enemy base and leave it (there was no way for the enemy to stop it back then).
We use Tunngle to play online.
GLA has some weak spots and we're already buffing GLA where it's needed (for reference: new Demo Scorpion, Ratel and Ratel II, as well as Mortar Buggies with faster projectile speed, Defense Sites for all generals). I hope we can have a good discussion. Before we start, please keep in mind that Skirmish AI has unlimited resources and does not use human tactics such as hit-n-run and smart management. Those are crucial for the GLA. You can't compare GLA tanks and Chinese tanks only in terms of armor and firepower and conclude China is better. Spamming units face to face is what China excels at. Units in Contra are very diverse, as well as faction play style. There are some balance issues, but you are generalizing an entire faction. I don't see any good arguments. Stealth has no good tanks at rank 3, but he has good ambush units and skills as a counter. Tell me how you play as the GLA against China. We play online matches every day. If you are a good player, please show some constructive criticism instead. Let us not be rude.
I recommend joining our Discord channel if you want to discuss the mod with other people, give feedback or play games: Discord.gg