Member of C&C Generals: Zero Hour Contra mod team.
Just play against the easiest difficulty for default rates. Adding more options is not possible.
The English description is the same. The Plasma Bolt mode, however, might be removed and the main weapon changed.
Did you patch to ZH v1.04?
Yes, that's one of the advantages they get. Experience is very valuable in Contra. It's a thing the players need to worry about as much as money and power.
Find "Object AmericaVehicleSquidDrone" in AmericaVehicle.ini and delete the Argon Lasers upgrade part.
Why should it be effective vs. infantry?
That doesn't make any sense.
Hotfixes were never our thing. Though the final releases of Contra may come with patches from now on. We didn't go for any hotfixes for this beta (errors were found a month and a half after the release). We hope to have the next version in half a year maximum. We have some GLA revision plans along with all fixes and new models.
Errors were found in AI teams. Next version will come with a fix for it.
I appreciate your interest in that topic, but I doubt the game crashes because of the mobile supply stashes. We (I mean all Contra players I've met online) have played many games and not a single time stashes were a suspect. I've analyzed AI behavior for long enough and can say that most crashes are caused by playing against AI. In my personal view, AI is stressing the game more than human matches which leads to a failure somewhere, somehow, since chances for crash against AI are much higher. There's nothing that seems wrong in stashes' coding. You could be having a misconception.
Laser AI in 009 Beta 2 has been confirmed to cause a crash. The error has been already found and fixed. It was actually AI trying to build a Squid Drone which has the removed Argon Lasers upgrade in its code. Even if a player builds it, game will crash. Just wanted to let you know about it. Keep an eye on the generals you face against. Maybe the time you had a stash built, there was a Laser AI in that game.
Not all generals are the same. Generals with less anti-air unit choices have better AA stats.
What you said about crashing and fps drops, that it's only experienced with this mod, isn't true. The AI pathfinding in Generals is badly programmed hence why your game starts to slow down. Crashes are not a rare sight even in the original game. Any crashes caused by a problem in the map scripts or the mod code, however, can and will be fixed.
Super Weapon's power is balanced according to many online tests. What you experienced was a sign of a Beta version - AI does not recognize the new power plants. Final version will have AI working as intended.
That's how it always was in Generals.
AI always sells captured buildings. From what I know, this behavior is hard-coded.
It will probably depend on difficulty choice.
You will fight against Leonidas in Challenge vs. USA Boss.
Because of balance.
The Advanced AI mod was made by three people + community help in a matter of years. There's no way I can make anything close to that mod. I'm the only one responsible for Contra's Challenge and Campaign mode, so it would be best if I stick to them and complete them. If you want to fight smart opponents, find some players online. We have a Discord channel, you can try your luck there.
We arrange games here: Discordapp.com
It is a bug.
We didn't add FPS limit. Max FPS depends on game speed in Skirmish.
Let's keep this conversation in English. Cyber Beetle Mines were removed from the mod because they blocked light vehicles and infantry from moving through them. There was no fix for it except changing the way of deployment (behaving like GLA AT Mines, which is silly for Cyber). Which ability did you mean by landing soldiers?
Remix Escalation was based on Contra. Creator and Pendaelose were working together for many years sharing different things. Very interesting and diverse mod pushing SAGE's capabilities to its limits. But sadly Remix seems to be dead. I wish Pendaelose was still there to finish the mod and give it a great final shape.
Hi. Glad to see old fans still around.
- Nuke in Contra has a special game style and it will remain the same. Having weak defenses and strong firepower, as well as fast units. Nuclear Storm is a risky decision, but it can be beneficial in team games, and it was proven.
- Some maps such as Twilight Flame and Death Valley have serious performance issues because of high terrain and high amount of players. They were removed in some of the previous versions but got brought back recently because some players requested them (they are comp stomp maniacs, we need to please them too...).
- Assault and Stealth AI problems are well known and they were caused by the changed defense structures for these generals. Will be fixed in the next release.
- GLA powers will be revised in the next version.
You mean Alexander's rangers since she is the one with female rangers. Thanks for the reminder, it's now fixed.
Weird. No idea.
You could use a download manager if that's the case. It's better than torrents since they run out of seeders quickly. Most people will just use the ModDB mirrors and won't bother with torrents, especially seeding for months...
To make a building capturable, you must add the CAPTURABLE KindOf.
I don't think it's limited. Try another mirror: Moddb.com
There can be many reasons. Try a different browser. Or Google search about your problem.
Yes. Being made.