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Comment History  (180 - 210 of 220)
The_Integral
The_Integral @ Forgotten Hope 2

I can't officially speak for the mod team, but they'll do what they can. I don't think there are plans for what front comes after the western front is finished, but they'll hopefully get to other fronts eventually(don't expect it for a long time though-they were working on Normandy from before the initial release of the mod 3 years ago).

Good karma+1 vote
The_Integral
The_Integral @ Rise

It definitely deserves a vote. I just wish they'd be a little more active on the PR side of things so more people noticed this mod.

Good karma+2 votes
The_Integral
The_Integral @ Company of Heroes: Eastern Front

The rules specifically say that the mod must "have released a version of their mod to the public in 2009" to be categorized as released, so it'll be competing in the proper group.

Good karma+1 vote
The_Integral
The_Integral @ When it comes to mods, would you prefer new content or new maps?

It really depends on the game, but I chose maps. While I love total conversions, I rarely play mods that simply add a handful of new units or weapons to the existing content for very long, as these mods tend to be unbalanced. However, maps are usually easier to balance and can add variety to a game without causing gameplay issues.

Good karma0 votes
The_Integral
The_Integral @ Forgotten Hope 2

Unfortunately, there doesn't seem to be a large player base in Australia's time zone but if you can play when it's the evening in Europe there should be plenty of players.

Good karma+1 vote
The_Integral
The_Integral @ Forgotten Hope 2: Rallying the Troops

What exactly do you mean by that?

You have me very curious about this.

Good karma+1 vote
The_Integral
The_Integral @ D.O.W. Kingdom

It's finished, so while no more work is being done on it it isn't dead.

Good karma+2 votes
The_Integral
The_Integral @ Forgotten Hope 2

It's a common problem with shaders that is typically caused by improperly shutting down the game. You should just have to delete BF2's shader cache to correct it.

For specifics of how to fix it it's problem number 2 on this page:
Fhpubforum.warumdarum.de

Good karma+1 vote
The_Integral
The_Integral @ Previewing 3d ironsights

You can't fire well standing up, but guns are insanely inaccurate for about 1 second after going prone, so dolphin diving is quite rare-I think I've only gotten killed once by a dolphin diver since 2.2 came out.

There are also tripod versions of the gun which can be fired standing up, but require the gun to be set up which takes a few seconds.

Good karma+1 vote
The_Integral
The_Integral @ Forgotten Hope 2

The physics are just a BF2 engine problem; the devs can't do anything about it. Suppression also used to be a lot more powerful, but it was really obnoxious as 90% of the time you were getting suppressed by guns that weren't even firing at you.

Also, what's unpolished about the infantry combat? In my opinion its the best part of the game,you just need to know what you're doing and have an experienced SL.

Good karma+1 vote
The_Integral
The_Integral @ Forgotten Hope 2

Are you playing single player or multiplayer?

I've heard the singleplayer is still a bit buggy on some maps but the multiplayer is very stable in my experience.

Good karma+1 vote
The_Integral
The_Integral @ Forgotten Hope 2

A lot of the maps have single player included(I believe 4 of the 7 normandy maps have it). The game is built for multiplayer though so I highly suggest you try that instead.

Good karma+1 vote
The_Integral
The_Integral @ Total War

Except that BF1943 won't have an SDK, and the engine isn't made for 64 players even if it did.

Good karma+1 vote
The_Integral
The_Integral @ Forgotten Hope 2

They actually have to make 3 new armies basically. Not much equipment used in North Africa was still in use by the time of the invasion of Normandy, so while a lot of the smaller vehicles can just be reskinned the tanks and infantry are for the most part completely new models.

Good karma+2 votes
The_Integral
The_Integral @ Eastern Front Maps

Visually its spectacular, but I have to admit I'm a little nervous about this being balanced to fit the original factions. The range on the KV-2 is absurdly long even if it takes a long time to reload, and the Katyusha's barrage seems a little bit over the top.

I just have to hope unit caps and cost will work out to keep things balanced.

Good karma+1 vote
The_Integral
The_Integral @ (Old) Red Army

Is there any way to change the blue decaling on the emplaced AT gun to red? The blue currently clashes a bit with all the other flags and such.

Good karma+2 votes
The_Integral
The_Integral @ gothic lamp posts

Heh, those look almost exactly like the ones in Dawn of War.
I suppose it is the same setting though so it makes sense.

Good karma+1 vote
The_Integral
The_Integral @ Forgotten Hope 2

There was an original torrent that was released before the formal release date for 2.15 so servers could prepare and people could start downloading it, and then the password was publicly released a few days later.

Also, the password is :
>>important-=-read-=-the-ReAdMe<<

Good karma+1 vote
The_Integral
The_Integral @ 2008 Mod of the Year Winners

Dystopia was listed as an honorable mention - that is that it got enough votes to place in the top ten but was ineligible for an award because it had won one in a previous year.

Good karma+1 vote
The_Integral
The_Integral @ Company of Heroes: Eastern Front

Seems like ISU-122 would be set up like the Jagdpanther is in OF, since it was too rare and too powerful to be a regular unit. A more widely produced tank hunter like the SU-76 would make more sense.

Good karma+2 votes
The_Integral
The_Integral @ Company of Heroes: Eastern Front

"And in the east, even with the object editor, it would be impossible to animate new tanks, said the panzer generals"

That just made my day.

Good karma+2 votes
The_Integral
The_Integral @ Forgotten Hope 2

Usually there's at least one 64player server going every night.

Good karma+1 vote
The_Integral
The_Integral @ Rise

This looks incredible. The Crysis engine looks really perfect for the tribes type of gameplay, though I don't know about how well my computer could handle those huge(and beautiful) maps in the trailer.

Good karma+3 votes
The_Integral
The_Integral @ BK-Studio

Early war WWII is not done nearly enough. Nice to see some good old french tanks in the mix for once.

Good karma+1 vote
The_Integral
The_Integral @ Map Makers Mod

These should cover the basics-
Forums.relicnews.com

Good karma+1 vote
The_Integral
The_Integral @ Map Makers Mod

Unfortunatly there is not any team left to join; I just monitor this page occasionally to answer any questions people have about the hosted files. The forums for the mapping community I am currently in can be found here, though, if you are looking to join a guild:
Z15.invisionfree.com
We don't do a lot of DoW mapping, but there are a few others besides me and its all quite laid back.

Good karma+2 votes
The_Integral
The_Integral @ Map Makers Mod

just google DC Mod tools or browse around filefront for a bit (they should be under utilities and be by Relic Entertainment, and I think they go up to version 1.2, but I'm not positive.)

Good karma+2 votes
The_Integral
The_Integral @ Map Makers Mod

The mod tools (including the mission editor)can be found here at filefront.
Dawnofwar.filefront.com
Depending on your build of DoW you may need more updates, such as the DC mod tools. I always look forward to having more active members of DoW's mapping community, and have fun.

Good karma+2 votes
The_Integral
The_Integral @ Map Makers Mod

I sorta assumed you did, but I just wanted to make sure. And yeah, we've been around for over a month and haven't finished a single map... we are pretty lazy.

Good karma+2 votes
The_Integral
The_Integral @ Map Makers Mod

After you download it extract the files from it using WinZip or WinRAR. There's a readme included that willl direct you where to put the specific files.

Good karma+1 vote
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