This member has provided no bio about themself...
What exactly do you mean by that?
You have me very curious about this.
It's finished, so while no more work is being done on it it isn't dead.
It's a common problem with shaders that is typically caused by improperly shutting down the game. You should just have to delete BF2's shader cache to correct it.
For specifics of how to fix it it's problem number 2 on this page:
You can't fire well standing up, but guns are insanely inaccurate for about 1 second after going prone, so dolphin diving is quite rare-I think I've only gotten killed once by a dolphin diver since 2.2 came out.
There are also tripod versions of the gun which can be fired standing up, but require the gun to be set up which takes a few seconds.
The physics are just a BF2 engine problem; the devs can't do anything about it. Suppression also used to be a lot more powerful, but it was really obnoxious as 90% of the time you were getting suppressed by guns that weren't even firing at you.
Also, what's unpolished about the infantry combat? In my opinion its the best part of the game,you just need to know what you're doing and have an experienced SL.
Are you playing single player or multiplayer?
I've heard the singleplayer is still a bit buggy on some maps but the multiplayer is very stable in my experience.
A lot of the maps have single player included(I believe 4 of the 7 normandy maps have it). The game is built for multiplayer though so I highly suggest you try that instead.
Except that BF1943 won't have an SDK, and the engine isn't made for 64 players even if it did.
They actually have to make 3 new armies basically. Not much equipment used in North Africa was still in use by the time of the invasion of Normandy, so while a lot of the smaller vehicles can just be reskinned the tanks and infantry are for the most part completely new models.
Visually its spectacular, but I have to admit I'm a little nervous about this being balanced to fit the original factions. The range on the KV-2 is absurdly long even if it takes a long time to reload, and the Katyusha's barrage seems a little bit over the top.
I just have to hope unit caps and cost will work out to keep things balanced.
Is there any way to change the blue decaling on the emplaced AT gun to red? The blue currently clashes a bit with all the other flags and such.
Heh, those look almost exactly like the ones in Dawn of War.
I suppose it is the same setting though so it makes sense.
There was an original torrent that was released before the formal release date for 2.15 so servers could prepare and people could start downloading it, and then the password was publicly released a few days later.
Also, the password is :
Dystopia was listed as an honorable mention - that is that it got enough votes to place in the top ten but was ineligible for an award because it had won one in a previous year.
Seems like ISU-122 would be set up like the Jagdpanther is in OF, since it was too rare and too powerful to be a regular unit. A more widely produced tank hunter like the SU-76 would make more sense.
"And in the east, even with the object editor, it would be impossible to animate new tanks, said the panzer generals"
That just made my day.
Usually there's at least one 64player server going every night.
This looks incredible. The Crysis engine looks really perfect for the tribes type of gameplay, though I don't know about how well my computer could handle those huge(and beautiful) maps in the trailer.
Early war WWII is not done nearly enough. Nice to see some good old french tanks in the mix for once.
These should cover the basics-
Unfortunatly there is not any team left to join; I just monitor this page occasionally to answer any questions people have about the hosted files. The forums for the mapping community I am currently in can be found here, though, if you are looking to join a guild:
We don't do a lot of DoW mapping, but there are a few others besides me and its all quite laid back.
just google DC Mod tools or browse around filefront for a bit (they should be under utilities and be by Relic Entertainment, and I think they go up to version 1.2, but I'm not positive.)
The mod tools (including the mission editor)can be found here at filefront.
Depending on your build of DoW you may need more updates, such as the DC mod tools. I always look forward to having more active members of DoW's mapping community, and have fun.
I sorta assumed you did, but I just wanted to make sure. And yeah, we've been around for over a month and haven't finished a single map... we are pretty lazy.
After you download it extract the files from it using WinZip or WinRAR. There's a readme included that willl direct you where to put the specific files.
BIO's computer died, or it at least did enough so that he could no longer run DoW. I thought about continuing this, but since I would have been about the only active member left I just gave up on it. If BIO comes back and wants to start it up again I'll help, but until then it's dead. Oh, and Nid, I'm Nerdsturm at the E-Studios guild thing.
Will you allow mappers to use your custom decals and objects, assuming they give you credit for your creations?
One person did this?! Thats a lot of work to create 31 maps and 200 objects, and I like the idea of adding new enviromental objects since the editior could use some new ones. I especially like the new barbed wire because the two razor wire options in the vanilla game both look really strange. I'm looking forward to this.
No, there is already a map editor for DoW
No, unfortunately I don't think anyone on our team uses SCAR and we generally focus on skirmish maps anyways.