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The_Integral
The_Integral Dec 24 2009, 10:38am replied:

What exactly do you mean by that?

You have me very curious about this.

+1 vote     article: Forgotten Hope 2: Rallying the Troops
The_Integral
The_Integral Dec 23 2009, 2:03pm replied:

It's finished, so while no more work is being done on it it isn't dead.

+2 votes     mod: D.O.W. Kingdom
The_Integral
The_Integral Dec 21 2009, 4:26pm replied:

It's a common problem with shaders that is typically caused by improperly shutting down the game. You should just have to delete BF2's shader cache to correct it.

For specifics of how to fix it it's problem number 2 on this page:
Fhpubforum.warumdarum.de

+1 vote     mod: Forgotten Hope 2
The_Integral
The_Integral Sep 12 2009, 4:37pm replied:

You can't fire well standing up, but guns are insanely inaccurate for about 1 second after going prone, so dolphin diving is quite rare-I think I've only gotten killed once by a dolphin diver since 2.2 came out.

There are also tripod versions of the gun which can be fired standing up, but require the gun to be set up which takes a few seconds.

+1 vote     media: Previewing 3d ironsights
The_Integral
The_Integral Sep 12 2009, 2:06pm replied:

The physics are just a BF2 engine problem; the devs can't do anything about it. Suppression also used to be a lot more powerful, but it was really obnoxious as 90% of the time you were getting suppressed by guns that weren't even firing at you.

Also, what's unpolished about the infantry combat? In my opinion its the best part of the game,you just need to know what you're doing and have an experienced SL.

+1 vote     mod: Forgotten Hope 2
The_Integral
The_Integral Sep 10 2009, 12:37pm replied:

Are you playing single player or multiplayer?

I've heard the singleplayer is still a bit buggy on some maps but the multiplayer is very stable in my experience.

+1 vote     mod: Forgotten Hope 2
The_Integral
The_Integral Sep 6 2009, 12:59am replied:

A lot of the maps have single player included(I believe 4 of the 7 normandy maps have it). The game is built for multiplayer though so I highly suggest you try that instead.

+1 vote     mod: Forgotten Hope 2
The_Integral
The_Integral Aug 22 2009, 1:40pm replied:

Except that BF1943 won't have an SDK, and the engine isn't made for 64 players even if it did.

+1 vote     article: Total War
The_Integral
The_Integral Aug 19 2009, 7:31pm replied:

They actually have to make 3 new armies basically. Not much equipment used in North Africa was still in use by the time of the invasion of Normandy, so while a lot of the smaller vehicles can just be reskinned the tanks and infantry are for the most part completely new models.

+2 votes     mod: Forgotten Hope 2
The_Integral
The_Integral Aug 19 2009, 7:14pm says:

Visually its spectacular, but I have to admit I'm a little nervous about this being balanced to fit the original factions. The range on the KV-2 is absurdly long even if it takes a long time to reload, and the Katyusha's barrage seems a little bit over the top.

I just have to hope unit caps and cost will work out to keep things balanced.

+1 vote     media: Eastern Front Maps
The_Integral
The_Integral Apr 17 2009, 6:41pm says:

Is there any way to change the blue decaling on the emplaced AT gun to red? The blue currently clashes a bit with all the other flags and such.

+2 votes     media: (Old) Red Army
The_Integral
The_Integral Apr 17 2009, 6:34pm says:

Heh, those look almost exactly like the ones in Dawn of War.
I suppose it is the same setting though so it makes sense.

+1 vote     media: gothic lamp posts
The_Integral
The_Integral Mar 2 2009, 8:47pm replied:

There was an original torrent that was released before the formal release date for 2.15 so servers could prepare and people could start downloading it, and then the password was publicly released a few days later.

Also, the password is :
>>important-=-read-=-the-ReAdMe<<

+1 vote     mod: Forgotten Hope 2
The_Integral
The_Integral Mar 2 2009, 7:16pm replied:

Dystopia was listed as an honorable mention - that is that it got enough votes to place in the top ten but was ineligible for an award because it had won one in a previous year.

+1 vote     article: 2008 Mod of the Year Winners
The_Integral
The_Integral Feb 27 2009, 4:44pm replied:

Seems like ISU-122 would be set up like the Jagdpanther is in OF, since it was too rare and too powerful to be a regular unit. A more widely produced tank hunter like the SU-76 would make more sense.

+2 votes     mod: Company of Heroes: Eastern Front
The_Integral
The_Integral Jan 31 2009, 11:37am says:

"And in the east, even with the object editor, it would be impossible to animate new tanks, said the panzer generals"

That just made my day.

+2 votes     mod: Company of Heroes: Eastern Front
The_Integral
The_Integral Jan 20 2009, 8:06pm replied:

Usually there's at least one 64player server going every night.

+1 vote     mod: Forgotten Hope 2
The_Integral
The_Integral Nov 23 2008, 3:41pm says:

This looks incredible. The Crysis engine looks really perfect for the tribes type of gameplay, though I don't know about how well my computer could handle those huge(and beautiful) maps in the trailer.

+3 votes     mod: Rise
The_Integral
The_Integral Oct 24 2008, 11:49am says:

Early war WWII is not done nearly enough. Nice to see some good old french tanks in the mix for once.

+1 vote     mod: BK-Studio
The_Integral
The_Integral Jun 8 2008, 11:44pm replied:

These should cover the basics-
Forums.relicnews.com

+1 vote     mod: Map Makers Mod
The_Integral
The_Integral Mar 22 2008, 10:44pm replied:

Unfortunatly there is not any team left to join; I just monitor this page occasionally to answer any questions people have about the hosted files. The forums for the mapping community I am currently in can be found here, though, if you are looking to join a guild:
Z15.invisionfree.com
We don't do a lot of DoW mapping, but there are a few others besides me and its all quite laid back.

+2 votes     mod: Map Makers Mod
The_Integral
The_Integral Jan 21 2008, 1:39pm says:

just google DC Mod tools or browse around filefront for a bit (they should be under utilities and be by Relic Entertainment, and I think they go up to version 1.2, but I'm not positive.)

+2 votes     mod: Map Makers Mod
The_Integral
The_Integral Jan 19 2008, 1:35pm replied:

The mod tools (including the mission editor)can be found here at filefront.
Dawnofwar.filefront.com
Depending on your build of DoW you may need more updates, such as the DC mod tools. I always look forward to having more active members of DoW's mapping community, and have fun.

+2 votes     mod: Map Makers Mod
The_Integral
The_Integral Jul 15 2007, 7:07pm says:

I sorta assumed you did, but I just wanted to make sure. And yeah, we've been around for over a month and haven't finished a single map... we are pretty lazy.

+2 votes     mod: Map Makers Mod
The_Integral
The_Integral Jun 19 2007, 11:02pm says:

After you download it extract the files from it using WinZip or WinRAR. There's a readme included that willl direct you where to put the specific files.

+1 vote     mod: Map Makers Mod
The_Integral
The_Integral Jul 9 2007, 10:01am says:

BIO's computer died, or it at least did enough so that he could no longer run DoW. I thought about continuing this, but since I would have been about the only active member left I just gave up on it. If BIO comes back and wants to start it up again I'll help, but until then it's dead. Oh, and Nid, I'm Nerdsturm at the E-Studios guild thing.

+1 vote     mod: Map Makers Mod
The_Integral
The_Integral Jul 9 2007, 9:55am says:

Will you allow mappers to use your custom decals and objects, assuming they give you credit for your creations?

+1 vote     mod: D.O.W. Kingdom
The_Integral
The_Integral Apr 29 2007, 7:00pm says:

One person did this?! Thats a lot of work to create 31 maps and 200 objects, and I like the idea of adding new enviromental objects since the editior could use some new ones. I especially like the new barbed wire because the two razor wire options in the vanilla game both look really strange. I'm looking forward to this.

+1 vote     mod: D.O.W. Kingdom
The_Integral
The_Integral Mar 23 2007, 4:31pm says:

No, there is already a map editor for DoW

+1 vote     mod: Map Makers Mod
The_Integral
The_Integral Jan 21 2007, 8:58am says:

No, unfortunately I don't think anyone on our team uses SCAR and we generally focus on skirmish maps anyways.

+1 vote     mod: Map Makers Mod
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