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Where exactly did you donate this money?
While we appreciate the sentiment behind this, and are glad that we were able to create something someone else would be willing to pay for, our stance has always been to neither solicit nor accept donations. The reason for this is that Blue Planet is quite literally built using many, many community contributions that were made available for free; giving each person who in some way contributed to making BP what it is their fair share of any money received is not only impossible, but also a source of difficulties that we'd rather not have.
We feel that if you really really want to give away money for this, then it should go toward the Hard Light Productions hosting fund. This is the best avenue for such things in our opinion, as it not only helps us by keeping the FreeSpace community alive, but also every other person who wishes to make FreeSpace-based games.
Huh. Where did you find that model? Because I was unable to find the exact parts I used to kitbash it back together....
Hi there. I am The E. As you may know, I am one of the developers of Blue Planet.
First off, let me congratulate you on your work here. Porting models and weapons over from one engine to another, and making a new mod that is that pretty is quite an accomplishment.
That being said though, there are a few things I personally am missing. While we (the BP team) are quite open with the stuff we've released, and have no objection to anyone using assets created for and by us, we do insist on being credited for our work. After all, we do stand on the shoulders of giants, and BP would not have been possible without the hard work of several individuals making improvements to the FreeSpace Engine, the FreeSpace models, and the ways in which FS campaigns and missions can be done. We are in their debt, and just as we credit the work we based ours on, we believe it is only fair if we are being credited for our work in return.
This is pretty good work.
The most recent downloads should be bugfree.
It is very much not dead. We're just waiting for the SCP to release the next version of the FreeSpace Open engine to release an update. No voice acting, unfortunately, but updated and optimized models and a few mission tweaks.
Meanwhile, we are making good progress with the rest of the missions, and while we cannot give out estimates for the time it takes to finish them all, they will definitely be finished in a finite amount of time.
He has. Please remember that tastes may differ; there's nothing wrong with liking AoA over WiH or vice versa.
This is FXAA v1. But there's going to be an update to use FXAA v3.
It's going on. We're making some progress on both fronts, but it's way too soon to give any kind of realistic estimate on both.
However, one thing that will happen in the near future is a big update for the released War In Heaven, bringing new, optimized models (The ones we've been showing off in the images section), as well as some bugfixes for rare edge cases.
Unfortunately, true motion blur is somewhat impossible in the engine for the moment.
It is a mod for FreeSpace 2, you still need FS2 (as well as FSOpen and the MediaVPs) installed in order to play it.
No, Battuta, I am sorry to inform you that that is definitely from within FS2.
Stock Solaris vs stock Raynor in a broadside battle = Clear Solaris victory.
Note, it's just the first batch of missions that goes into testing. Basically, the third act of WiH (The first two acts being in WiH R1) is almost done, and we want to get that out to our testers as soon as we can. There are two more acts after that that need to be done.
When it's done. Sorry.
Your video card is unable to use the high-res maps we put in the bp-adv vps. Go to the blueplanet folder, and delete te file named "bp-adv-visuals.vp". That should fix the issue.
Yes. While only one standalone game has been released so far (The Babylon Project mentioned above), there are other total conversions being worked on, like Diaspora.
We'll release it when we're satisfied with it. Obviously we can't give any estimate on how long it's going to take, but rest assured that it will not take long.
Please please please get someone to proofread your mod before you release it.
Don't forget to send us our cut of the profits.
What's wrong with a bit of hot man-on-man action? Can't you handle the awesomeness?
It's not the background. It's the massive number of severely unoptimized models on screen at the same time. We're working on getting those models redone to be more playable; in the meantime, I would suggest lowering the resolution and/or the in-game detail settings.
The ENGINE is called FS2_Open. The engine != the game.
What you mistook for things we stole are hardcoded limitations and features of the engine. We couldn't have done it differently, even if we tried.
Actually, No. Imperieuse is the correct spelling, as she was named for this ship: En.wikipedia.org
Stripping, both male and female, is encouraged.
When It's Done.
As we have stated numerous times in the past, our models are free to use, provided the actual creators are credited.
(Actually, there is only one model that was not available to the public before, the Solaris Destroyer. Most of the other stuff was publically available before)
When it's done.