I am the lead developer of the Half-Life 1 mod Deflections. Working for over 10 years with the G╬┐ldSrc engine, I have started back in 2005 creating a mod that will not feature something new or spectacular, in terms of coding, texturing or modeling. It will only include an interesting, complex storyline and good mapping. Due to the love we have for our mods, me, along with 23-Down, Neclipse and m82Sniper created the developing group InDeFi and work together now on the mod each one of us created-Deflections, Firestorm and The Infected. Make sure to visit our group's page and don't hesitate to sent a PM to me or to InDeFi directly. We are happy to help whoever is in need of anything regarding Half Life 1 and the GoldSrc engine. I am also a writer, a voice actor, a beta/alpha tester and a translator, eager to help whoever needs help. Cheers!

Comment History  (0 - 30 of 1,349)
Thanoshld
Thanoshld @ (Half-Life Mod) Half-Rats Out for Halloween!

The seductive pig, along with the "Yor don" picture still crack us up everytime they are posted in our Discord dev channel :) .

Reply Good karma+1 vote
Thanoshld
Thanoshld @ (Half-Life Mod) Half-Rats Out for Halloween!

Not my fault mates. I was casted for Cast Away 2: The Return of Wilson. It was not you but me who lived only with coconut juice for the past two months. And that ball just couldn't stop talking.

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Unforeseen Consequences - Sector B Lockout

Creepy... I love that fan/light thingy on the ceiling. Perfect shot to work as a desktop background image ;) .

For it to be even more atmospheric, maybe tone down all lights except the red ones a bit so they illuminate the whole scene, adding to the eerie feeling of this cold BM corridor. Also, not every area needs to be filled with destruction/blood/dead bodies. I am OK with areas being somehow intact, makes the player feel a bit safer there and rest from all the action. Not to mention it's good to see the containment system work for once :P .

Keep it up!

Reply Good karma+5 votes
Thanoshld
Thanoshld @ Hazardous machinery

SUPERB mapping and architecture! So much detail cramped into such a small place :) And perfectly chosen textures. Also I believe it's the first mod I see with actuall sandbags (and not just a textured brush).

The only thing I don't really like is the "emergency lock" texture, it looks too clean. Maybe make it somehow like the ground white/red stripes, or maybe if you make it smaller, it will look better.

Glad to see an update from ya ;) . Keep it up and I can't wait to play this beauty!

Reply Good karma+12 votes
Thanoshld
Thanoshld @ Lambda Port: Silo Entrance

Where's a test rocket engine when you need one? :P

Well done mate, keep it up!

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Lambda Port: Sewage

You can't get more classic than this corridor ;) . Well done, I really like the texture choices and wall design.

Maybe add some blood or oil decals on that clean floor?

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Lambda Port: Start Lab (Pre-Disaster)

Nicely done! Textures perfectly aligned, ceiling well done, lighting superb. Maybe that wall console is a bit too low though? Other than that great work!

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Sector A Basement (OLD)

I really like this area. As 23-down said, maybe add some signs (or a wall decal) and some sun rays coming down from that ceiling opening. The only thing I don't really like is that grunt up on these crates. Like, what is he doing up there? Ambush? :P

Lovely work mate.

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Sector A Teleport Labs (OLD)

Very good job! The ceiling is indeed well done. Try to add some signs on these empty walls (right), electric consoles or even some pipes coming from the ceiling and running through the floor.

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Xen floating rocks (OLD)

Ugh.. I always hated making Xen maps :P . Your work is pretty good though, congrats! As 23-down said, you could add a couple of dead HEV suited guys with some supplies somewhere. And try to align the columns' texture a bit better. I know it's hard to do it in a cylindrical brush, but it is possible.

Keep it up!

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Secret Lambda entrance (OLD)

Nice fight scene indeed! I don't see a texture misaligment next to the sign (there are two rock formations extenting the main body that maybe makes it look so) but I agree with the rest, especially about the flat tops. The tutorials linked are the ones I learned from too.

Some other suggestions would be to rise the road (or gravel) a couple of units so it doesn't look so flat, add a sign as to what's beyond the door and not only a symbol (like Lamda Complex) and add some lights, especially above the door. Also, there's a road leading up to an elevator door? Correct me if I am wrong, but if it is so, is it a car elevator? If not, make sure to add a parking area in front of that door. Try to make everything being functional and logic, like in real life ;) .

One of few classic HL mods still around. Keep up the good work mate!

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Anomalous Materials - Offices (Update 2)

No comments? Heresy!

Mapping and ligthing creativity has skyrocketed once again. Not to mention that juicy floor design.

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Land Squid (WIP)

Thought your butt was safe? Consider it again with Mr. Friendly's bullsquid variation!

Awesomely done and I dig the new RF logo (though I would prefer it to be more greenish, like the original we are used to).

Anticipation's killing me!

Reply Good karma+4 votes
Thanoshld
Thanoshld @ Return To Castle Wolfenstein: Cooperative Gameplay

Clonest Even the simplest of programs/files have a readme or tutorial file because, even if some steps are obvious to the most of us, they are not for everyone. Your six and a half lines comment is exactly what should be added in a file or the summary, nothing more, nothing less. And thx btw ;) .

Reply Good karma+1 vote
Thanoshld
Thanoshld @ finalised cafeteria south shot

Can't express how much I love this area :) . Maybe make the red doors' glass details a little more transparent, so it doesn't stand out it the darkness (like the windows above the double door).

Reply Good karma+2 votes
Thanoshld
Thanoshld @ hammer_textureweirdness

Hmm strange indeed. Maybe you have two textures with the same name and Hammer can't decide which one to use? Cliff textures have always been an issue for me too. And it seems to happen so randomly.

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Surface noon WIP

Wow! Perfectly done mate! One of the most detailed and real-to-life mapping I've seen, congrats! The buildings up the cliff and the power station are really making this area look out. This map also reminds me of a map I made for 23-down's mod, Firestorm, a long, long time ago :P .

Also, about the cliffs texture problems, it happens to me too. No idea what causes it or how to fix it. Maybe 23-down's solutions will work. Bad compiles (aka with errors) are sometimes the culprit.

Keep it up!

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Unforeseen Consequences - Storage Bays

I think I need to learn better english. Can't always write "awesome" and "brilliant" in every pic :P .

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Office Complex - Maintenance & Storage Area

That's also another reason why I love RF so much: you flesh out the game's story so much better than Valve did, and make the whole thing much more interesting. Also, I love the idea of hidden notes/audiologs, which of course will only give the player a little more depth as to what is happening, rather than hints of what to do.

As for the map, originality has once again sky-rocketed. And I think I am in love with your ceilings :P .

Keep it up!

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Blast Doors

I like how you cleverly combine all these textures, good work! And again: the lighting is good ;) .

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Blast Doors

Really like this area! And, as the other before me said, the lighting is very good. The bluish light almost feels like that gap there is a ceiling opening, and the light is moon/star light. Well done. Only suggestion: maybe make the signs a bit smaller and add the green arrow for the green sign and the reddish arrow for the red sign ("SIGN21"). But, honestly, it is ok as it is.

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Progress report

Good to hear you've finished a large chunk of maps! I also like the HUD a lot, reminds a bit of Heart of Evil or a game set around that era in general for some reason. I vote "keep it".

I totally understand your slow progress and lack of inspiration, it affects us all, for larger or shorter periods. Don't worry about it. And your mapping has improved dramatically since you'd uploaded these first pictures on ModDB all that time ago. I can say with certainty that your current mapping is top notch, so no worries there :) . As for the new video, I personally preffer pics over vids or even better, time invested in mapping rather in video editing ;) .

Keep it up mate! Can't wait to see some more ;) .

Reply Good karma+4 votes
Thanoshld
Thanoshld @ Processing Delays

So very glad to see a new update from you mate! Good to have you back from your break ;) .

Absolutely fantastic work. I love the lighting (high brightness/white lamps) and the yellowish lamps below the walls, the overall architecture (so much detail on that ceiling!) and texture placement. Simply superb.

Keep it up! Can't wait to see more ;)

Reply Good karma+7 votes
Thanoshld
Thanoshld @ Renault Towncar Remastered

An improvement indeed! Cudos to "Neutral" for this. The only thing I prefer better in the old model is the texture used for the gold parts. The new texture seems to be too yellowish. But, you state that the textures are going to be reworked, so cool beans.

Glad to see an update :) .

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Just a little announcement

Good to have you back mate! Glad you are not giving up on this mod. If you need any help with the story (or anything else) don't hesitate to PM me! Can't wait to see a new update from you ;) .

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Tommy_Thor

Welcome to ModDB mate ;)

Reply Good karma+2 votes
Thanoshld
Thanoshld @ BFV Arsenal

Right click on the game's .exe and set it to launch in compatibility mode "Windows 98/Windows ME" . That should do it ;) .

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Mod Appreciation Week 2017

Glad to see ModDB continuing the #modlove2017 weeks! Such a nice way to help both the community and the mod developers ;) . This time around, I have shared the word about the "BFV Arsenal" mod, which makes Battlefield: Vietnam as it was supposed to be on release. New content like new weapons, vehicles, maps and factions make this a whole lot of a more interesting Vietnam experience.

Plus.google.com

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Hazard Course (WIP)

Ah, I see. Nicely done ;) .

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Hazard Course (WIP)

This blue colored lighting and textures fit perfectly for the Hazard Course! Awesome work on recreating that area as you saw fit, that design (and that catwalk!) is simply superb.

May I ask why'd you choose the maroon colored HEV suit for Gina? Was that her suit's beta color before gray/yellow?

Reply Good karma+4 votes
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