I am the lead developer of the Half-Life 1 mod Deflections. Working for over 10 years with the G╬┐ldSrc engine, I have started back in 2005 creating a mod that will not feature something new or spectacular, in terms of coding, texturing or modeling. It will only include an interesting, complex storyline and good mapping. Due to the love we have for our mods, me, along with 23-Down, Neclipse and m82Sniper created the developing group InDeFi and work together now on the mod each one of us created-Deflections, Firestorm and The Infected. Make sure to visit our group's page and don't hesitate to sent a PM to me or to InDeFi directly. We are happy to help whoever is in need of anything regarding Half Life 1 and the GoldSrc engine. I am also a writer, a voice actor, a beta/alpha tester and a translator, eager to help whoever needs help. Cheers!

Comment History  (0 - 30 of 1,328)
Thanoshld
Thanoshld @ Processing Delays

So very glad to see a new update from you mate! Good to have you back from your break ;) .

Absolutely fantastic work. I love the lighting (high brightness/white lamps) and the yellowish lamps below the walls, the overall architecture (so much detail on that ceiling!) and texture placement. Simply superb.

Keep it up! Can't wait to see more ;)

Reply Good karma+6 votes
Thanoshld
Thanoshld @ Renault Towncar Remastered

An improvement indeed! Cudos to "Neutral" for this. The only thing I prefer better in the old model is the texture used for the gold parts. The new texture seems to be too yellowish. But, you state that the textures are going to be reworked, so cool beans.

Glad to see an update :) .

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Just a little announcement

Good to have you back mate! Glad you are not giving up on this mod. If you need any help with the story (or anything else) don't hesitate to PM me! Can't wait to see a new update from you ;) .

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Tommy_Thor

Welcome to ModDB mate ;)

Reply Good karma+2 votes
Thanoshld
Thanoshld @ BFV Arsenal

Right click on the game's .exe and set it to launch in compatibility mode "Windows 98/Windows ME" . That should do it ;) .

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Mod Appreciation Week 2017

Glad to see ModDB continuing the #modlove2017 weeks! Such a nice way to help both the community and the mod developers ;) . This time around, I have shared the word about the "BFV Arsenal" mod, which makes Battlefield: Vietnam as it was supposed to be on release. New content like new weapons, vehicles, maps and factions make this a whole lot of a more interesting Vietnam experience.

Plus.google.com

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Hazard Course (WIP)

Ah, I see. Nicely done ;) .

Reply Good karma+1 vote
Thanoshld
Thanoshld @ Hazard Course (WIP)

This blue colored lighting and textures fit perfectly for the Hazard Course! Awesome work on recreating that area as you saw fit, that design (and that catwalk!) is simply superb.

May I ask why'd you choose the maroon colored HEV suit for Gina? Was that her suit's beta color before gray/yellow?

Reply Good karma+4 votes
Thanoshld
Thanoshld @ Half-Rats: Parasomnia

"Delayed? A mod developer never releases his mod too soon, or too late. He releases it precisely when he means to."

-Gabelf the Late

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Poll results conclusion

I am on the same boat as Marek33, I never created a fb account. I don't see a need to do so, since Viber, Messenger, (you can have a msgr account without a fb one) and Discord cover all my needs. I see ModDB as my fb :P . But I can understand that, professionally, fb is a vital tool and it is up to each and every individual of how they use it. Though, as you both say, no one really realizes that, and they stay trapped in a superficial life of exposure and "likes" .

As for MTM, is the "creative week" over? It sure was an interesting one ;) .

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Poll results conclusion

Everything you write is absolutely true. Aaaand, you gotta enjoy the little things. That's another truth ;) . Also, if I judge by your current work, it won't be late until you'll be working on something big!

Cheers and I wish you the very best with life and whatever else you may be doing right now ;) .

*Damn that reply system, ugh.

Reply Good karma+4 votes
Thanoshld
Thanoshld @ Poll results conclusion

Sorry I left the psychological factor out, I read the newsletter yesterday and only answered today. Your case sounds eerie similar to mine, and I am still trying to recover from anxiety (build up by pressure to find a steady work and working on multiple projects + finishing my Master) and panic attacks, which I don't wish anyone to feel of how they are. Health is above all, and sadly, most realize that only after they have been through a minor or major health issue. So do whatever you don't feel obligated or HAVE to do, stay back, relax and do things on your own time and will. And don't worry about us! We'll be around to see the results ;) .

Reply Good karma+4 votes
Thanoshld
Thanoshld @ Poll results conclusion

Though I would like to see a standalone Titanic game made by you, it is true that this is more easily said than done. You can build up the skills needed to do this, while you work on the mod. A side-note: I, personally, wouldn't feel disappointed if you dropped the mod. I would simply continue to track the indie project, since it will be its continuation. I am sure more would feel the same. We would be disappointed if you dropped the project altogether! Which, from all we've seen and read, will hardly ever happen :) .

I wish you the best of luck with MTM and I am more than eager to see either a tech demo on UE4 by you, are a "let's play!" walkthrough by someone else.

Cheers!

Reply Good karma+4 votes
Thanoshld
Thanoshld @ Para Got Greenlit!

We thank you all for your love and support! We'll make sure we deliver a mod that equals everyone's expectations ;) .

Reply Good karma+4 votes
Thanoshld
Thanoshld @ Mafia Titanic Mod - Pool water test

Mobsters' highest fear after taxes: water.

Hitman: Codename 47 was released 2 years prior to Mafia, and I recall that it had quite some nice water effects. Maybe you could reverse-engineer that game (or any other game of that era) to see how they did it? Also, a coder could really help you on that matter.

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Mafia Titanic Mod - Pool water test

The water looks very good actually! Also, nice work on the general pool area.

I know Mafia had a sea/river area, but how did that work? Was it just a flat, blue textured surface? I can't quite remember.

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Poll Request: Standalone Titanic Game?

I understand your concerns, and they are fully justified. In order for you to stand out you must firstly invest a lot in advertising (something that is not so easy) and secondly, make something truly unique. You said about action/survival games being overdone, but is there really an action game out there that takes place on-board the Titanic? And even so, that doesn't mean you won't do better. To be honest, I believe having it as a Mafia mod will be make this project unique, but will largely go under the radar. That's why I voted "Yes". But, as others said, it won't be easy to make a game from scratch. Level design is not the only thing that's needed here.

As for H&G, or any other Titanic game out there, don't let their popularity affect you. They are doing their thing, you are doing yours. They have their fans, you have yours. You are both making something beautiful, but it's up to us to compare and choose. And as you can see, 439 people have already made that choice ;) . This number can only grow, and that depends on the quality of your work and the choices you will make for the future of MTM. And the quality already speaks for itself.

*Edit: Wait, I also just noticed that you are developing "Amnesia: Titanic's Descent" as well. What are your plans about that one?

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Poll Request: Standalone Titanic Game?

I did not even know about H&G until you mentioned it. As a matter of facts, I never knew any other game involving the Titanic, except yours. Seems you have some competition to deal with.

That said, releasing MTM as a Mafia mod will certainly make this project unique. We haven't seen many mods for glorious Mafia 1, and this one certainly stands out. But, I believe that making a mod AND a game, will be too much of a workload. Not to mention that you'd may find to have a lack of motivation to do that, after you successfully released the mod, after so many years (and not gaining any monetary benefits from it). So, you'd definitely have to chose one of the two, in my opinion.

If you decide to take the UE4 path (engine which I suggest over Unity as well), you'll have another choice to make: what kind of game it will be. First person? Third person? Action oriented? An adventure/puzzle game? (It can even be the original game you have thought, of course, minus the Mafia named characters/story). After you've decided that, you can think of a storyline. You can even consider alternative timelines, like, for example, the ship never sunk or it was infested by a plague, from which you are tasked to escape. Also, one more drastic change could be for you to modify Titanic into Britannic, and give the players a WWI adventure, about a ship and a story no gaming company has ever given us so far.

As for the price tag, like Marek33 stated, it lays solely up to you and it depends of how much you think your work is fairly priced against how much you believe you must price it, in order for (many) players to buy it, thus boosting its popularity. My opinion is no less than 15/20$ and no more than 40$.

Whatever you'll choose, we'll be here to support you, as ubilada has already said. We deeply appreciate the work and love you have put into this, for all of us to enjoy, and for the fact that you are kind and communicative with your community, thus helping us being a part of the developing progress, with hearing our thoughts and opinions.

Keep up the truly beautiful and spectacular work.

Reply Good karma+5 votes
Thanoshld
Thanoshld @ Optimization Occlusion Test

Same story with Hammer and GoldSRC, with which I work for the past 10 years or so. No proper error log, crashes to desktop and corrupt files. I have to make a backup every time I change a tiny little thing, just like you. Can be really time consuming (and utterly annoying).

It would be nice if you ever ported this thing to UE4 or Unity. But for now, let's enjoy playing MTM first ;) .

Reply Good karma+6 votes
Thanoshld
Thanoshld @ Optimization Occlusion Test

I too play Mafia from time to time, truly one of the best open world games that have ever been released. And I have the OST burned on a disc for me to hear while driving :P .

I see. I only ask because the work you do in your 3D modeling program is simply spectacular, and it would be nice for it to shine in a newer engine, without dealing with 2002 limitations. Nonetheless, I believe that there couldn't be a better game chosen for this mod as a base, than Mafia.

Reply Good karma+6 votes
Thanoshld
Thanoshld @ Optimization Occlusion Test

Good idea and nicely implemented! I always wondered why you chose to mod Mafia though. Is it because it was around the same era as Titanic?

Reply Good karma+7 votes
Thanoshld
Thanoshld @ Does anyone have a light?

-Ah, Tony, here you are fratello . We must take control of this ship. For Don Cardinelli. We will strike this very night.
-Uhm, sir, I don't know what you are talking about. I am just here to change the light bulb.
-You speak in code Tony. You are truly an honor to the familia.
-But...
-We will meet here again, tonight.

Don't worry about progress or showing pics. You've showed us much this week and we are more to happy to see you are still working passionately on this. Keep it up! And we'll be around to check out your next update ;).

Reply Good karma+5 votes
Thanoshld
Thanoshld @ More work in progress

Worker: Are you sure this design is right sir?
Designer: *hic* Of course they are mate *hic*.

Reply Good karma+5 votes
Thanoshld
Thanoshld @ Day four progression update

True. Not to mention that these steam-liners were mainly build to transport these folks across the seas, rather than the rich ones. As such, the company offered more than the basics.

Keep it up mate!

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Day four progression update

So the quick render is the culprit! Good to know ;) .

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Day four progression update

That red floor fits so well with the white walls. People knew how to make the simplest of things beautiful back in the days.

I believe your mod will get me (us) to know the ship better than any documentary ever did.

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Day four progression update

You know you are on the third class, when the ship's outer hull isn't even straight anymore :P . Some constructive criticism this time: the bulb doesn't seem lit, yet the lamp is emitting light.

Reply Good karma+3 votes
Thanoshld
Thanoshld @ Day four progression update

You sure make some quick progress! And I was not aware of that little "toilet" detail, interesting to know! Also, I must agree with Marek33 on that :P .

Reply Good karma+4 votes
Thanoshld
Thanoshld @ Work in progress, Day 4

I believe this is the best course of action ;) .

Reply Good karma+2 votes
Thanoshld
Thanoshld @ Half-Life & Valve Fans Group

Thx for sharing! Good work mate.

Reply Good karma+1 vote
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