I am the lead developer of the Half-Life 1 mod Deflections. Working for over 10 years with the G╬┐ldSrc engine, I have started back in 2005 creating a mod that will not feature something new or spectacular, in terms of coding, texturing or modeling. It will only include an interesting, complex storyline and good mapping. Due to the love we have for our mods, me, along with 23-Down, Neclipse and m82Sniper created the developing group InDeFi and work together now on the mod each one of us created-Deflections, Firestorm and The Infected. Make sure to visit our group's page and don't hesitate to sent a PM to me or to InDeFi directly. We are happy to help whoever is in need of anything regarding Half Life 1 and the GoldSrc engine. I am also a writer, a voice actor, a beta/alpha tester and a translator, eager to help whoever needs help. Cheers!

Comment History  (0 - 30 of 1,143)
Thanoshld
Thanoshld @ New area

The area looks very well done so far, but I must agree with 23-down about the stripes, they are just too much. Maybe remove the yellow ones completely and only keep the lower one on the left part (the brush that is coming down from the ceiling), as a warning for passing forklifts, for example. The only way I see these strips making any sense is if you'll eventually add a crane up there, as 23-down already said. Other than that, I also can't wait to see the final version of this, seems like an interesting area ;) .

I am glad to see an update here, it's been a while!

Good karma+2 votes
Thanoshld
Thanoshld @ InDeFi

Military Duty, the solo project of InDeFi member 23-down, just got an update. Make sure to browse the "files" tab of the group, or visit Military Duty's page directly, in order to download the updated installer :) .

Good karma+1 vote
Thanoshld
Thanoshld @ Half Life - Deflections

Military Duty, created by 23-down, a member of InDeFi, just got an update! Make sure to check it out in Deflection's files tab ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Military Duty Version 1.0.1 Final

I am so glad you found time and finally released the long promised patch of Military Duty ;) . Beta-testing was a blast, but I am going to re-download it, so I can play through it once again. And the added WON compatibility will help a lot of people, good thing you've added it.

Congrats 23-down! Military Duty will always be one of the best GoldSrc mods around here ;) .

Good karma+5 votes
Thanoshld
Thanoshld @ Time to spare

Wow, this area sure is breath-taking! Congrats mates, superb work once again! The lighting is simply beautiful, almost real-life like (especially the lit area of the corridor on the left).

This is "The Core", redefining GoldSrc ;) . Can't wait for the release...

Good karma+2 votes
Thanoshld
Thanoshld @ We've Got Hostiles - Helipad & Landing field (WIP)

Epic. Just epic! One of the finest areas I've seen for a Half-Life mod, congrats! The lighting, textures and overall color contrast are simply superb. My only suggestion would be to remake the cliffs a bit. I hate cliff making myself, so I've used these tutorials:

-https://www.youtube.com/watch?v=EoiVP2xx2Ds by ToTac and
-http://www.moddb.com/mods/the-infected/tutorials/half-life-cliffs-tutorial by Neclipse.

This mod has such a unique feel... Keep it up my good man :) .

Good karma+2 votes
Thanoshld
Thanoshld @ Heal Zombies

Not bad! I really like the glowing icons. Good work mate ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Unforeseen Consequences - Akira Elevator

I agree with TheRenegadist, the contrasting colors as simply great. Once again, awesomely done. Every picture is better than the last one, and I always think the latest one can't get any better. I don't know how you do that :P .

I actually really like light-emitting textures in general, they create a lovely atmosphere, but you do a far superior work with point lights. So, I guess, sticking to point lights is a wise thing to do for you ;) .

Good karma+3 votes
Thanoshld
Thanoshld @ Dead Shift

The tram ride is an iconic scene in Half-Life, and it's used in most mods as a reference to the original one. Not to mention that it's a good way to introduce the player to the environment. Also, most of the facility's personnel used the Transit System to get to work. @Corbul, I understand your point, but it's a bit difficult to make a mod that has your character start somewhere in the middle of the facilities. The only instance I can think of that this would work is if your character works near the Employers' Apartments of Black Mesa, and he goes to his work by foot. Or you make a cutscene, which hovers through the facilities and stops at the point where the player currently works, but we all know that HL cutscenes don't look so good ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Leaving the Offices for the surface

I love how you pay attention to the smallest of detail. Once again, lovely mapping and lighting mate, keep up the awesomeness ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Updated HECU inbound Cafeteria

The lighting is much, much better! Exactly how I expected it to be mid-day, good work.The subtle light rays are also a nice touch, while the shadows on the floor and tables make the whole scene much more realistic ;) . Glad to see you've added more destruction and an awesome fight scene here!

Good karma+2 votes
Thanoshld
Thanoshld @ Residue Processing - Entry Sector

The atmosphere is thousands of times better than the original. And the glowing green goo helps a lot with that. Great selection of textures and I really like the air duct above the tank, great work! I hope you can make this chapter a little more interesting, because, as you stated, it's rather frustrating and dull in its original form.

Keep it up!

Good karma+2 votes
Thanoshld
Thanoshld @ HECU INBOUND

Man, every picture of maps you upload is pure perfection. What else can I say that I haven't already said. Awesome, real-life like mapping, with a lovely architecture and nice little details.

My only suggestions would be to add a little more havoc in there (more blood, bullet holes in the walls) and have the overall area be more lit, since there's a huge dome above it, and it's clearly noon.

Though it is perfectly fine as it is right now ;) .

Keep going mate! With your pace, I assume it won't be long till you finish Dead Shift ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Polishing up maps youve seen already aswell as some new stuff

Glad to see a news update from you :) . I've shared my thoughts of your maps under their respective pics, but, to sum them up, I strongly believe that your mapping style is simply gorgeous and one of the best I've seen for GoldSrc. I really, really can't wait to play Dead Shift. And I would be more than happy to help you out with beta testing ;) .

Keeping going mate and I wish you the very best of luck with Dead Shift.

Cheers!

Good karma+2 votes
Thanoshld
Thanoshld @ "The system is flawless... except where it isn't..."

Once again, beautiful work, I love the blue-ish ambient lighting.

@Hardflex, don't forget that these facilities are a Cold War remnant. They have modernized some parts, but it's only natural that some others have been left without any renovation or addition of new safety measures and equipment. We can see this difference between the old and renovated areas quite clearly in the original HL. Not to mention that this particular area might be off limits for non-authorized personnel. But I do agree that placing the pump in a higher area would look better.

Keep going mates :D .

Good karma+1 vote
Thanoshld
Thanoshld @ Communications Center - Helipad storage warehouse

That's an epic pic mate, good job! The collapsed ceiling is very well made, even if it's your first attempt in doing one, solid work ;) . My only suggestion would be to maybe switch off the lights in here and let only natural light (light_environment) to lit this place. It will look a lot more dramatic.

Keep it up :) !

Good karma+6 votes
Thanoshld
Thanoshld @ "I'm afraid it won't be a case of just flipping a switch..."

Lovely area (and atmosphere) as well. Kinda reminds me of levels from Resident Evil 2, good work ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ "I'm afraid it won't be a case of just flipping a switch..."

Glad to see another update from you guys :D . As always, superb work. I, uhm, ADORE the lighting, and I like how real-life like your levels always look. My only suggestions would be things that have already been stated, like the big size of the PCs and the horizontal beam of the tables.

Keep up the awesome work ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Anomalous Materials - Lower reception area

Lovely work, I like every little detail in this area (walls, ceiling, floor, lighting). I don't know how much of these three new pics you uploaded is done by GaussGunner and how much by you, but, either way, they look great and really fit with the rest of the mod's maps.

Keep up the awesome work mate!

Good karma+2 votes
Thanoshld
Thanoshld @ Anomalous Materials - Lobby

I like this new, 'industrial' looking reception area. I agree with capomaster and TheRenegadist though, the boxes don't really fit here, and some benches would look cool. Also, I believe it would look better if you chose a different floor texture. The boxes and this floor would make sense though, if you make this area seem as it is under renovation (boxes, some piles of new tiles, painting equipment etc.).

Nice to hear Gaussgunner lend you some of his maps ;) .

Good karma+4 votes
Thanoshld
Thanoshld @ Anomalous Materials - Test Labs (Entrance Sector)

Lovely! I really like the green rays of light coming from the door, nice touch. My only suggestion would be to make the side metal beams texture (the one that's used between the walls and the ceiling) a bit wider, so they align with the ceiling's texture. Also, you could align the floor tiles a bit better, but I know that's not always easy, especially when you have an L shaped corridor :) .

I can't wait to explore all these new areas you've added ;) .

Good karma+4 votes
Thanoshld
Thanoshld @ Storage Facility Chapter WIP

Astonishing! Your maps are really flawless! The architecture, the lighting, the atmosphere... Everything is real-life like, and that is what makes your maps so great. Keep going man and I am looking forward to play this gem. Hopefully, soon enough ;) .

Cheers!

Good karma+4 votes
Thanoshld
Thanoshld @ Unforeseen Consequences - Primary Canal

Couldn't agree more with 95Navigator's comment. And the blue ambient light is just fantastic.

Good karma+6 votes
Thanoshld
Thanoshld @ dead shift WIP update

Very good! The door and the general area of the platform is really well made, congrats! I hope your computer will be fixed soon.

Good karma+2 votes
Thanoshld
Thanoshld @ The Dead Shift Tram

Good work on the tram, the textures are perfectly aligned :) . I like the two doors idea implementation. I believe what BlueShit199 means is that he would like to see one door on the front-right side of the tram, and the other one on the rear-left one (not against each other, like now) . I like it as it is though.

Good karma+3 votes
Thanoshld
Thanoshld @ Power Up - HECU Rally Point

You really made this area a thousand times better and a lot more interesting than the original one. Also, the red lights really add a lot to the atmosphere, great work!

Good karma+4 votes
Thanoshld
Thanoshld @ Power Up - Generator Maintenance Level

Really good! The lighting is simply awesome :) .

Good karma+4 votes
Thanoshld
Thanoshld @ Quick update

4 rooms every week sounds plausible, good luck! The storage area looks very well done as always. Sad that you didn't use the new lighting technique, it really shows off in such areas (dark-ish, non-combat styled maps). I am sure we can expect it in the rest of the mod though ;) . Glad to see you've improved your scripted sequences skills as well. And Berserk is actually on my "to watch" list. Good to hear you found it good :) .

Good luck with Omega Protocol and I hope to see another update from you soon enough. Cheers!

Good karma+2 votes
Thanoshld
Thanoshld @ "Quick Update" images

Again, well done! I really like how you added a frame around the door and in the walls' corners, that's something I never really do myself and it looks very good, congrats!

Good karma+2 votes
Thanoshld
Thanoshld @ "Quick Update" images

Lovely storage area, though I am not sure if I like the yellow warning site running above all walls. It makes sense above the hallway (watch your head/equipment), so I would keep it there as it is :) .

Glad to see another update from you ;) .

Good karma+2 votes
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