I am the lead developer of the Half-Life 1 mod Deflections. Working for over 10 years with the G╬┐ldSrc engine, I have started back in 2005 creating a mod that will not feature something new or spectacular, in terms of coding, texturing or modeling. It will only include an interesting, complex storyline and good mapping. Due to the love we have for our mods, me, along with 23-Down, Neclipse and m82Sniper created the developing group InDeFi and work together now on the mod each one of us created-Deflections, Firestorm and The Infected. Make sure to visit our group's page and don't hesitate to sent a PM to me or to InDeFi directly. We are happy to help whoever is in need of anything regarding Half Life 1 and the GoldSrc engine. I am also a writer, a voice actor, a beta/alpha tester and a translator, eager to help whoever needs help. Cheers!

Comment History  (0 - 30 of 1,151)
Thanoshld
Thanoshld @ Half-Life

The RTSL website is also, sadly, in the process of being shut down. Good thing that ModDB saved at least GameFront (make sure to upload there any files you may have, their database is missing a lot!) .

Good karma+1 vote
Thanoshld
Thanoshld @ Military Duty release V1.0 final

Deflections hasn't been released yet. This news post is about Military Duty, a solo, side project of InDeFi member, 23-down. I do plan to have a rather big update before the end of the year about Deflections though, so stay tuned ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Mafia Titanic Mod - 10 Years

Interesting to see how this mod started, only to become one of the best and most ambitious projects on ModDB right now. I am a huge Titanic enthusiast and this is something I am more than eager to see finished. As I said before, this is not only a game project, but a piece of history: A detailed, 3D recreation of the ship, that could (and should) be used in museums and history classes.

Thank you deeply for all your time that you have invested in this project. As SPY-maps said, only a small amount of people realise how much time it takes to make something like this. And I really appreciate you working on giving the world this piece of art.

Keep going and I hope we'll visit the decks of Titanic soon enough ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Edith Summers, Head Scientist of CenCom High Security Research Labs.

Wow, didn't even know Valve had planned on adding a female scientist, with such a huge (betrayal) role as well! Glad you've added her and the model looks fantastic (kinda like Elizabeth from Bioschock) ;) . Glad to see you are digging into the original storyline as well. Research, steady development and dedication at its finest.

Keep up the EPIC work! Can't wait to see the new "cool ****" ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Military Duty

After downloading, you extract the files here:
[ C:\Program Files (x86)\Steam (or wherever you have Steam installed)]\steamapps\common\Half-Life.

Good karma+1 vote
Thanoshld
Thanoshld @ Rebuilding FileFront

Time to upload some files then! That's a useful feature you have implement in order for the community to add missing files, very easy to use. Preserving the site's history, as Ori`verda said, may be a bit difficult. I prefer the new FileFront to be a user-friendly, easy to navigate and active site, under a steady, responsible management, and don't see it fail once again. So keep up the good work and I really can't see how the site will look in the end ;).

Good karma+1 vote
Thanoshld
Thanoshld @ Half Life - Deflections

Well, 23-down, the creator of Military Duty, thought that having it available for downloading through all InDeFi mods, would confuse people. So, he removed the files and now someone can download it only through Military Duty's page.

Here's also the direct link Moddb.com .

Hope you'll enjoy it :) .

Good karma+1 vote
Thanoshld
Thanoshld @ We have acquired GameFront

Good to hear that you guys didn't let Gamefront die! Let's hope that, under your guidance and with the help of the community, that the site will reach its former glory once again ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ New Additions

I really like how this map evolved, great work mate ;) . Keep up the awesome work.

Good karma+1 vote
Thanoshld
Thanoshld @ Outsight Area

This looks like an awesome fight scene! And with your scripting skills, I am sure we can expect a lot more of these in Firestorm ;) .

Same suggestions here, add some lights and street lamps. Also, the building on the right seems a little repetitive, you could add some vents or pipes which would run through the facade. And maybe add some sand bags barricades, alongside with military vehicles and equipment in the sand. Other than that, I think it's a very good-looking map ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Outsight Area

I am so glad to finally see an original Firestorm update 23! Congrats! Good to hear Kaeps133 gave you his map, but I didn't know that he abandoned his GoldSrc projects...

I really love this outdoor, desert facilities area, very well done. And I like how you've converted it from a snowy to a desert map. Love the electricity polls and the cliffs' texture.

The only suggestions I could think of are:
-Add some lights.
-Some signs before the bridge and beside the two buildings' doors would look nice.
-And maybe some military vehicles parked on the sand.

I really can't wait to see more pics of Firestorm, I really missed this mod :) . And congrats once again for the release (and update) of Military Duty ;) . Keep going!

Good karma+2 votes
Thanoshld
Thanoshld @ New area

The area looks very well done so far, but I must agree with 23-down about the stripes, they are just too much. Maybe remove the yellow ones completely and only keep the lower one on the left part (the brush that is coming down from the ceiling), as a warning for passing forklifts, for example. The only way I see these strips making any sense is if you'll eventually add a crane up there, as 23-down already said. Other than that, I also can't wait to see the final version of this, seems like an interesting area ;) .

I am glad to see an update here, it's been a while!

Good karma+2 votes
Thanoshld
Thanoshld @ InDeFi

Military Duty, the solo project of InDeFi member 23-down, just got an update. Make sure to browse the "files" tab of the group, or visit Military Duty's page directly, in order to download the updated installer :) .

Good karma+1 vote
Thanoshld
Thanoshld @ Military Duty Version 1.0.1 Final

I am so glad you found time and finally released the long promised patch of Military Duty ;) . Beta-testing was a blast, but I am going to re-download it, so I can play through it once again. And the added WON compatibility will help a lot of people, good thing you've added it.

Congrats 23-down! Military Duty will always be one of the best GoldSrc mods around here ;) .

Good karma+5 votes
Thanoshld
Thanoshld @ Time to spare

Wow, this area sure is breath-taking! Congrats mates, superb work once again! The lighting is simply beautiful, almost real-life like (especially the lit area of the corridor on the left).

This is "The Core", redefining GoldSrc ;) . Can't wait for the release...

Good karma+2 votes
Thanoshld
Thanoshld @ We've Got Hostiles - Helipad & Landing field (WIP)

Epic. Just epic! One of the finest areas I've seen for a Half-Life mod, congrats! The lighting, textures and overall color contrast are simply superb. My only suggestion would be to remake the cliffs a bit. I hate cliff making myself, so I've used these tutorials:

-https://www.youtube.com/watch?v=EoiVP2xx2Ds by ToTac and
-http://www.moddb.com/mods/the-infected/tutorials/half-life-cliffs-tutorial by Neclipse.

This mod has such a unique feel... Keep it up my good man :) .

Good karma+2 votes
Thanoshld
Thanoshld @ Heal Zombies

Not bad! I really like the glowing icons. Good work mate ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Unforeseen Consequences - Akira Elevator

I agree with TheRenegadist, the contrasting colors as simply great. Once again, awesomely done. Every picture is better than the last one, and I always think the latest one can't get any better. I don't know how you do that :P .

I actually really like light-emitting textures in general, they create a lovely atmosphere, but you do a far superior work with point lights. So, I guess, sticking to point lights is a wise thing to do for you ;) .

Good karma+3 votes
Thanoshld
Thanoshld @ Dead Shift

The tram ride is an iconic scene in Half-Life, and it's used in most mods as a reference to the original one. Not to mention that it's a good way to introduce the player to the environment. Also, most of the facility's personnel used the Transit System to get to work. @Corbul, I understand your point, but it's a bit difficult to make a mod that has your character start somewhere in the middle of the facilities. The only instance I can think of that this would work is if your character works near the Employers' Apartments of Black Mesa, and he goes to his work by foot. Or you make a cutscene, which hovers through the facilities and stops at the point where the player currently works, but we all know that HL cutscenes don't look so good ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Leaving the Offices for the surface

I love how you pay attention to the smallest of detail. Once again, lovely mapping and lighting mate, keep up the awesomeness ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Updated HECU inbound Cafeteria

The lighting is much, much better! Exactly how I expected it to be mid-day, good work.The subtle light rays are also a nice touch, while the shadows on the floor and tables make the whole scene much more realistic ;) . Glad to see you've added more destruction and an awesome fight scene here!

Good karma+2 votes
Thanoshld
Thanoshld @ Residue Processing - Entry Sector

The atmosphere is thousands of times better than the original. And the glowing green goo helps a lot with that. Great selection of textures and I really like the air duct above the tank, great work! I hope you can make this chapter a little more interesting, because, as you stated, it's rather frustrating and dull in its original form.

Keep it up!

Good karma+2 votes
Thanoshld
Thanoshld @ HECU INBOUND

Man, every picture of maps you upload is pure perfection. What else can I say that I haven't already said. Awesome, real-life like mapping, with a lovely architecture and nice little details.

My only suggestions would be to add a little more havoc in there (more blood, bullet holes in the walls) and have the overall area be more lit, since there's a huge dome above it, and it's clearly noon.

Though it is perfectly fine as it is right now ;) .

Keep going mate! With your pace, I assume it won't be long till you finish Dead Shift ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Polishing up maps youve seen already aswell as some new stuff

Glad to see a news update from you :) . I've shared my thoughts of your maps under their respective pics, but, to sum them up, I strongly believe that your mapping style is simply gorgeous and one of the best I've seen for GoldSrc. I really, really can't wait to play Dead Shift. And I would be more than happy to help you out with beta testing ;) .

Keeping going mate and I wish you the very best of luck with Dead Shift.

Cheers!

Good karma+2 votes
Thanoshld
Thanoshld @ "The system is flawless... except where it isn't..."

Once again, beautiful work, I love the blue-ish ambient lighting.

@Hardflex, don't forget that these facilities are a Cold War remnant. They have modernized some parts, but it's only natural that some others have been left without any renovation or addition of new safety measures and equipment. We can see this difference between the old and renovated areas quite clearly in the original HL. Not to mention that this particular area might be off limits for non-authorized personnel. But I do agree that placing the pump in a higher area would look better.

Keep going mates :D .

Good karma+1 vote
Thanoshld
Thanoshld @ Communications Center - Helipad storage warehouse

That's an epic pic mate, good job! The collapsed ceiling is very well made, even if it's your first attempt in doing one, solid work ;) . My only suggestion would be to maybe switch off the lights in here and let only natural light (light_environment) to lit this place. It will look a lot more dramatic.

Keep it up :) !

Good karma+6 votes
Thanoshld
Thanoshld @ "I'm afraid it won't be a case of just flipping a switch..."

Lovely area (and atmosphere) as well. Kinda reminds me of levels from Resident Evil 2, good work ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ "I'm afraid it won't be a case of just flipping a switch..."

Glad to see another update from you guys :D . As always, superb work. I, uhm, ADORE the lighting, and I like how real-life like your levels always look. My only suggestions would be things that have already been stated, like the big size of the PCs and the horizontal beam of the tables.

Keep up the awesome work ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Anomalous Materials - Lower reception area

Lovely work, I like every little detail in this area (walls, ceiling, floor, lighting). I don't know how much of these three new pics you uploaded is done by GaussGunner and how much by you, but, either way, they look great and really fit with the rest of the mod's maps.

Keep up the awesome work mate!

Good karma+2 votes
Thanoshld
Thanoshld @ Anomalous Materials - Lobby

I like this new, 'industrial' looking reception area. I agree with capomaster and TheRenegadist though, the boxes don't really fit here, and some benches would look cool. Also, I believe it would look better if you chose a different floor texture. The boxes and this floor would make sense though, if you make this area seem as it is under renovation (boxes, some piles of new tiles, painting equipment etc.).

Nice to hear Gaussgunner lend you some of his maps ;) .

Good karma+4 votes
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