I am the lead developer of the Half-Life 1 mod Deflections. Working for over 10 years with the G╬┐ldSrc engine, I have started back in 2005 creating a mod that will not feature something new or spectacular, in terms of coding, texturing or modeling. It will only include an interesting, complex storyline and good mapping. Due to the love we have for our mods, me, along with 23-Down, Neclipse and m82Sniper created the developing group InDeFi and work together now on the mod each one of us created-Deflections, Firestorm and The Infected. Make sure to visit our group's page and don't hesitate to sent a PM to me or to InDeFi directly. We are happy to help whoever is in need of anything regarding Half Life 1 and the GoldSrc engine. I am also a writer, a voice actor, a beta/alpha tester and a translator, eager to help whoever needs help. Cheers!

Comment History  (0 - 30 of 1,130)
Thanoshld
Thanoshld @ Polishing up maps youve seen already aswell as some new stuff

Glad to see a news update from you :) . I've shared my thoughts of your maps under their respective pics, but, to sum them up, I strongly believe that your mapping style is simply gorgeous and one of the best I've seen for GoldSrc. I really, really can't wait to play Dead Shift. And I would be more than happy to help you out with beta testing ;) .

Keeping going mate and I wish you the very best of luck with Dead Shift.

Cheers!

Good karma+2 votes
Thanoshld
Thanoshld @ "The system is flawless... except where it isn't..."

Once again, beautiful work, I love the blue-ish ambient lighting.

@Hardflex, don't forget that these facilities are a Cold War remnant. They have modernized some parts, but it's only natural that some others have been left without any renovation or addition of new safety measures and equipment. We can see this difference between the old and renovated areas quite clearly in the original HL. Not to mention that this particular area might be off limits for non-authorized personnel. But I do agree that placing the pump in a higher area would look better.

Keep going mates :D .

Good karma+1 vote
Thanoshld
Thanoshld @ Communications Center - Helipad storage warehouse

That's an epic pic mate, good job! The collapsed ceiling is very well made, even if it's your first attempt in doing one, solid work ;) . My only suggestion would be to maybe switch off the lights in here and let only natural light (light_environment) to lit this place. It will look a lot more dramatic.

Keep it up :) !

Good karma+5 votes
Thanoshld
Thanoshld @ "I'm afraid it won't be a case of just flipping a switch..."

Lovely area (and atmosphere) as well. Kinda reminds me of levels from Resident Evil 2, good work ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ "I'm afraid it won't be a case of just flipping a switch..."

Glad to see another update from you guys :D . As always, superb work. I, uhm, ADORE the lighting, and I like how real-life like your levels always look. My only suggestions would be things that have already been stated, like the big size of the PCs and the horizontal beam of the tables.

Keep up the awesome work ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Anomalous Materials - Lower reception area

Lovely work, I like every little detail in this area (walls, ceiling, floor, lighting). I don't know how much of these three new pics you uploaded is done by GaussGunner and how much by you, but, either way, they look great and really fit with the rest of the mod's maps.

Keep up the awesome work mate!

Good karma+2 votes
Thanoshld
Thanoshld @ Anomalous Materials - Lobby

I like this new, 'industrial' looking reception area. I agree with capomaster and TheRenegadist though, the boxes don't really fit here, and some benches would look cool. Also, I believe it would look better if you chose a different floor texture. The boxes and this floor would make sense though, if you make this area seem as it is under renovation (boxes, some piles of new tiles, painting equipment etc.).

Nice to hear Gaussgunner lend you some of his maps ;) .

Good karma+4 votes
Thanoshld
Thanoshld @ Anomalous Materials - Test Labs (Entrance Sector)

Lovely! I really like the green rays of light coming from the door, nice touch. My only suggestion would be to make the side metal beams texture (the one that's used between the walls and the ceiling) a bit wider, so they align with the ceiling's texture. Also, you could align the floor tiles a bit better, but I know that's not always easy, especially when you have an L shaped corridor :) .

I can't wait to explore all these new areas you've added ;) .

Good karma+4 votes
Thanoshld
Thanoshld @ Storage Facility Chapter WIP

Astonishing! Your maps are really flawless! The architecture, the lighting, the atmosphere... Everything is real-life like, and that is what makes your maps so great. Keep going man and I am looking forward to play this gem. Hopefully, soon enough ;) .

Cheers!

Good karma+4 votes
Thanoshld
Thanoshld @ Unforeseen Consequences - Primary Canal

Couldn't agree more with 95Navigator's comment. And the blue ambient light is just fantastic.

Good karma+6 votes
Thanoshld
Thanoshld @ dead shift WIP update

Very good! The door and the general area of the platform is really well made, congrats! I hope your computer will be fixed soon.

Good karma+2 votes
Thanoshld
Thanoshld @ The Dead Shift Tram

Good work on the tram, the textures are perfectly aligned :) . I like the two doors idea implementation. I believe what BlueShit199 means is that he would like to see one door on the front-right side of the tram, and the other one on the rear-left one (not against each other, like now) . I like it as it is though.

Good karma+3 votes
Thanoshld
Thanoshld @ Power Up - HECU Rally Point

You really made this area a thousand times better and a lot more interesting than the original one. Also, the red lights really add a lot to the atmosphere, great work!

Good karma+4 votes
Thanoshld
Thanoshld @ Power Up - Generator Maintenance Level

Really good! The lighting is simply awesome :) .

Good karma+4 votes
Thanoshld
Thanoshld @ Quick update

4 rooms every week sounds plausible, good luck! The storage area looks very well done as always. Sad that you didn't use the new lighting technique, it really shows off in such areas (dark-ish, non-combat styled maps). I am sure we can expect it in the rest of the mod though ;) . Glad to see you've improved your scripted sequences skills as well. And Berserk is actually on my "to watch" list. Good to hear you found it good :) .

Good luck with Omega Protocol and I hope to see another update from you soon enough. Cheers!

Good karma+2 votes
Thanoshld
Thanoshld @ "Quick Update" images

Again, well done! I really like how you added a frame around the door and in the walls' corners, that's something I never really do myself and it looks very good, congrats!

Good karma+2 votes
Thanoshld
Thanoshld @ "Quick Update" images

Lovely storage area, though I am not sure if I like the yellow warning site running above all walls. It makes sense above the hallway (watch your head/equipment), so I would keep it there as it is :) .

Glad to see another update from you ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ The Security Complex - Storage Sector (Lower Wing)

Very good textures selection! And the lighting is simply superb. Nothing to change. Nothing to add. It's perfect as it is.

Keep going!

Good karma+3 votes
Thanoshld
Thanoshld @ The Security Complex - Reception Sector (Upper wing)

I just love your new blood decals :D . Lovely textures and nice mapping.

This is my most anticipated mod right now. Not GoldSrc mod. Mod. In general.

Keep up the awesome and original work my good man ;) .

Good karma+6 votes
Thanoshld
Thanoshld @ Mod Appreciation Week 2016

I believe you've just captured the essence and purpose of ModDB in just one, beautifully said, paragraph. I couldn't agree more. Keep up the awesome work (both ModDB staff and members) !

Good karma+3 votes
Thanoshld
Thanoshld @ Mod Appreciation Week 2016

I've also (wrongly) posted this in the previous Mod Appreciation Week post (2015), so I re-post it here:

Plus.google.com

The very best of luck to everyone and many thanks to ModDB for bringing us all together, so we can meet each other, make friends and create beautiful projects ;) .

Good karma+3 votes
Thanoshld
Thanoshld @ New Video Released!

Beautiful video and stunning details. Keep up the fantastic work you've been doing so far ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Mafia Titanic Mod

I've been following this mod for quite a while now, and the work you are putting into this is simply phenomenal. This project is a piece to piece recreation of the Titanic, up to the last detail, a project that could be easily used for academic purposes.

Until this point, you have surpassed all of my expectations with MTM. I wish you the very best of luck and I simply can't wait for this to be finished. Cheers!

Good karma+2 votes
Thanoshld
Thanoshld @ Intro Tram Ride WIP

Really breathtaking! Lovely lit and awesome architecture, congrats!

Good karma+3 votes
Thanoshld
Thanoshld @ Intro Tram Ride WIP

Though it's a bit dark, you can see that is a well-made map. Glad to see another update from ya ;) .

Good karma+3 votes
Thanoshld
Thanoshld @ Mod Appreciation Week 2015

Shared it on Google+ . Glad to see another Mod Appreciation Week so soon! Good luck to everyone ;) .

Plus.google.com

Good karma+1 vote
Thanoshld
Thanoshld @ Half-Life: Update MOD

That works as a temporary measure, thx :D . And I see you'll stick with the Xash3D engine. Glad to see that! I just hope Valve will not bug you again.

Good karma+1 vote
Thanoshld
Thanoshld @ Half-Life: Update MOD

Glad to hear! And nice to see another update from you ;) .

Good karma+3 votes
Thanoshld
Thanoshld @ Half-Life: Update MOD

This is one of the coolest custom mod profiles. But, you should really add a ModDB homepage button. It is really frustrating trying to get back to ModDB to browse stuff while being on HL:UM's profile :P.

Can't wait to see how your mod will turn out now that you've changed engines :D . Good luck!

Good karma+3 votes
Thanoshld
Thanoshld @ Half-Rats: Parasomnia Demo

Reality demo.

Good karma+4 votes
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