I am the lead developer of the Half-Life 1 mod Deflections. Working for over 10 years with the G╬┐ldSrc engine, I have started back in 2005 creating a mod that will not feature something new or spectacular, in terms of coding, texturing or modeling. It will only include an interesting, complex storyline and good mapping. Due to the love we have for our mods, me, along with 23-Down, Neclipse and m82Sniper created the developing group InDeFi and work together now on the mod each one of us created-Deflections, Firestorm and The Infected. Make sure to visit our group's page and don't hesitate to sent a PM to me or to InDeFi directly. We are happy to help whoever is in need of anything regarding Half Life 1 and the GoldSrc engine. I am also a writer, a voice actor, a beta/alpha tester and a translator, eager to help whoever needs help. Cheers!

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Thanoshld
Thanoshld @ Mod Appreciation Week 2015

Shared it on Google+ . Glad to see another Mod Appreciation Week so soon! Good luck to everyone ;) .

Plus.google.com

Good karma+1 vote
Thanoshld
Thanoshld @ Half-Life: Update MOD

That works as a temporary measure, thx :D . And I see you'll stick with the Xash3D engine. Glad to see that! I just hope Valve will not bug you again.

Good karma+1 vote
Thanoshld
Thanoshld @ Half-Life: Update MOD

Glad to hear! And nice to see another update from you ;) .

Good karma+3 votes
Thanoshld
Thanoshld @ Half-Life: Update MOD

This is one of the coolest custom mod profiles. But, you should really add a ModDB homepage button. It is really frustrating trying to get back to ModDB to browse stuff while being on HL:UM's profile :P.

Can't wait to see how your mod will turn out now that you've changed engines :D . Good luck!

Good karma+3 votes
Thanoshld
Thanoshld @ Half-Rats: Parasomnia Demo

Reality demo.

Good karma+3 votes
Thanoshld
Thanoshld @ Half-Rats: A Fever Dream

Oh my! Didn't recall that Mr. Trask is the one that opens it! *Leaves to replay HR:AFD* .

Good karma+1 vote
Thanoshld
Thanoshld @ Half-Rats: A Fever Dream

Mr. Trask must be with you in order for Barnaby to open the door ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Fun with Weapons, Booze and Drugs

We have OsirisGodoftheDead to thank for that :D .

Good karma+2 votes
Thanoshld
Thanoshld @ HUD in the Hood

Well, it's a demonstration of the HUD, so, the dark background is really helping showing it off.

Good karma+2 votes
Thanoshld
Thanoshld @ Office Complex Two Wip

Thx for the pic :) . I see you've already added crates, pipes and fences up the stairs already, great work!

I really can't wait to see more. Your work is truly exceptional :) .

Good karma+2 votes
Thanoshld
Thanoshld @ Panel

Can't wait to see these areas fully textured :) .

Good karma+1 vote
Thanoshld
Thanoshld @ Experiment

I downscale textures too, especially in dark areas so I can produce a nice atmosphere. Great to see you're using this technique too! Don't overdo it though. GoldSrc hates tiny (and huge) textures :P .

Good karma+1 vote
Thanoshld
Thanoshld @ Office Complex - Freezer

I believe this is the first pic posted featuring HEV hands :D . Astonishing work as always and lovely atmosphere.

Your updates always make me smile. Keep the awesome work going!

Good karma+3 votes
Thanoshld
Thanoshld @ WIP Office Complex Two

The broken ceiling is exceptionally made, good work ;) . The debris is also very well-made. As for the bricks @Cpt. Steel, they seem to be held together by the door's metal frame (awesome work on the bricks btw).

I do like the brick texture. And I like how curvy your maps are. Some suggestions would be to add some bodies and blood, a body with a flashlight (as 23-down already said), some signs and different light sources, like red alarms. Since this is still a WIP, I am eagerly waiting for the final design :) .

Good karma+2 votes
Thanoshld
Thanoshld @ Office Complex Two Wip

Solid work indeed. Add some crates and/or some Health/HEV charges in that left corner, some damage/blood and you are good to go :) .

Good karma+2 votes
Thanoshld
Thanoshld @ WIP Office Complex Two

I just love the lighting in your maps! And the architecture is simply superb, so real-life like! Congrats! I will agree with 23-down on this, but, I assume this is still WIP :) .

Good karma+2 votes
Thanoshld
Thanoshld @ Level 2

Seems really good! And you definitely did something with the sounds, the weapons sounds much more badass :D . Can't wait to see more!

Good karma+2 votes
Thanoshld
Thanoshld @ Widgets everywhere... and v5!

Finally! Can't wait to finally see the notorious v.5 (or, at least, its very early stages :) ) . And great work with the widget system.

Good karma+5 votes
Thanoshld
Thanoshld @ Aftermath

There are many mods developed on the Xash3D Engine and not one of them was prosecuted by Valve. But, I believe what they meant to say was that you can't develop a mod with Half-Life and its expansions as standalone. Even if you don't sell it. Because, ultimately, no one will buy Half-Life anymore. They'll just download your mod instead. Its like porting Half-Life 2, for example, in another (free) engine, make a couple of minor adjustments, and put it out there. It would be the end of retail games if companies let this procedure pass through. And as far as I remember, Xash3D gives you the ability to develop a standalone mod (thus, a game).

I don't know if Valve will dedicate time and money on prosecuting a mod for such an old game, but, it's better to be safe than sorry and I fully understand your decision to cancel development on the Xash3D Engine. I would have done the same.

I wish you the very best of luck with HL-Update mod. Even as a simple subtitles mod, it still remains and interesting and helpful mod ;) . Cheers!

Good karma+4 votes
Thanoshld
Thanoshld @ Some More WIP

I am using Vluzacn's latest compilers, but, sometimes I feel like the default compilers (at least the .rad) are better that the tweaked ones ...

Nonetheless, keep up the awesome work ;) .

Good karma+2 votes
Thanoshld
Thanoshld @ Some More WIP

Lovely done! I don't really like the vertical column though (the one left of the door). Maybe add another one on the other side of the door or remove it completely? Other than that, it looks ready :D .

Good karma+2 votes
Thanoshld
Thanoshld @ Some More WIP

I really love transportation system levels and you, sir, did a great job :D . The lighting and architecture is truly superb.

Good karma+2 votes
Thanoshld
Thanoshld @ Some More WIP

Very well done! You sure know how to use textures correctly :) . And the lighting is awesome, which compilers do you use?

Good karma+2 votes
Thanoshld
Thanoshld @ Revamped Area

I like the change of lighting. It really reminds me of Doom 3 and Dead Space levels, good work!

Good karma+2 votes
Thanoshld
Thanoshld @ Best Graphics Awards!!!

Congrats mates! You surely deserved it ;) . Keep up the awesome work!

Good karma+2 votes
Thanoshld
Thanoshld @ Men of science!

Really awesome work mate, congrats! I love the fact that there are going to be more than a couple of scientist variants.

Good karma+1 vote
Thanoshld
Thanoshld @ Half-Rats: A Fever Dream

Ah, thanks for the info, much appreciated ;) . And HR, you could add it in the download description box or somewhere in the mod's profile summary.

Good karma+1 vote
Thanoshld
Thanoshld @ Half-Rats: A Fever Dream

Care to share how you did it? So other can benefit as well ;) .

Good karma+1 vote
Thanoshld
Thanoshld @ Dead Shift 2 2016

This area is really real-life like, great work! I like the overall architecture and lighting. If you replace the ceiling texture with a darker one, you are good to go ;) .

Keep the updates coming!

Good karma+1 vote
Thanoshld
Thanoshld @ Dead Shift 2 2016

This offices/library area has a very interesting level design and eerie mood, thanks to the lighting. Keep going mate! Dead Shift looks cooler than ever ;) .

Good karma+1 vote
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