I'm a freshman student at the Art Institutes and I'm enrolled in the game art and design program. I specialize in science-fiction artwork, more specifically, vehicles (mostly spacecraft right now) at the moment. I plan to eventually create and release a space opera mmog set in a universe of my own creation. I'll be posting art related to that project to my personal gallery every once in a while.

Report RSS My Adventures in Game Design: Introduction

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Hello all. Before I bore you all with a dry, humorless rant taking place over several episodic blogs, I thought I'd introduce myself a little.

My name is Cameron d, and I'm a freshman year student at the Art Institutes Online. I'm enrolled in AIO's Game Art and Design course.

I specialize in making art assets (models, textures, etc.), and have about 2 years or so of experience doing do. I've contributed to a few games:

Infinity: The Quest for Earth
Miner Wars: 2081
Pioneer Space Sim
Vendetta Online

with varying degrees of success. My current specialization concerning art assets is sci-fi vehicles and spacecraft. I can both model and texture.

My goal for the future is to create and release an epic sandbox MMOG set within a sci-fi universe of my own creation.


Why am I writing this blog? This blog serves two purposes. I'll use it document my attempts to design a game and I thought it might be mildly amusing/informative/whatever for whoever reads it. That said, let's begin.

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