Sir Ten, Lord of the Earth, joined Dec 22, 2009

"Everything I did in my life that was worthwhile I caught Hell for." "I try to take one day at a time, but sometimes several days attack me at once." "Courage is the most important of all virtues, because without it we can't practice any other virtue with consistency." "You don't get to choose how you're going to die. Or when. You can only decide how you're going to live." "Why did God make man before he made woman? Because he didn't want any advice on how to do it." (Heh heh xD). Avatar/Pic thingy made by Arcones. A few quotes, credit where credit is due, and... Well, nothing about me. Meh, never liked bios anyway. I'm too modest to list the great and awesome things I've done in life... xD.

Comment History  (150 - 180 of 6,223)
Ten10dix May 7 2013, 4:41pm replied:

I don't see how that changes anything.

Those were "Assassins" 4,000 years prior to now. Assassins in the current day are just that, Assassins. They work solo, and kill discreetly or using surprise attacks, not open combat.

But whether Sith Assassins did or did not use staff weapons or whether they still do (which they don't) has no impact on the current matter.

+1 vote   media: Lok
Ten10dix May 7 2013, 4:07pm replied:

Darth Sidious was arguably the most powerful Sith to have ever existed, and had a lifetime or two (can't remember) to learn and study everything the Sith has to offer.

Those weren't really what could be called Sith Assassins. Those were more like small Sith parties out to encounter and kill. Assassins work alone and kill silently and indirectly, most of the time. At best with a dagger or well placed sniper shot. Very rarely would they engage in open combat, as they aren't as well trained in it than others.

Both Vader and Maul were what could be considered Marauders, mainly focused on close combat, from what I've read and seen. I may be wrong for Maul, but Vader was a Marauder and thus was more proficient in close combat.

I'm sorry, but Dual saber and Saber staffs are pretty advanced lightsaber techniques. It would take some time learning to use a Staff, as you could easily harm yourself with one. Same with Dual sabers. I do have to remind you that while Marauders get more Lightsaber choice and physical+command attributes, Inquisitors have access to devastating Force Powers and advanced defense against the Force.

+1 vote   media: Lok
Ten10dix May 7 2013, 2:31pm says:

Politics requires either Command Ability II, Lightsaber Technique III or Force Manipulation III.

Saber Staff i unlocked by getting the Advanced Lightsaber Technique I, which is unlocked by getting to Lightsaber Technique IV.

Saber Staffs would mainly be used by Marauders or combat-based Inquisitors. A typical Inquisitor would only use a single bladed lightsaber, due to the fact he trains and relies more on his cunning and Force aptitude rather than lightsaber skill.

As an Inquisitor you don't have access to Advanced Lightsaber technique. This may seem limiting, but a Sith has the main advantage when it comes to personal power. They literally are the best character to be if you want to be nigh unbeatable, as their powers are very destructive.

To counter this I made it so an Inquisitor loses out in Lightsaber and a Marauder loses out on Force powers. Sorry, but this is the only way to ensure we cannot excel in everything. An Inquisitor with perfect Force Ability and Lightsaber technique paired with high Command Ability would become a true powerhouse capable of destroying pretty much anything. Well, in theory xD.

BTW: We can do some training events if you want, Tihr and Lok and even Furere can duel together as part of their training, and compete in various Sith related stuff and whatnot. Would be fun xD.

+1 vote   media: Lok
Ten10dix May 7 2013, 11:47am replied:

FPS' are not my kinda game, but I do like Battlefront 1 and 2.

Crysis was also pretty good. The first and second really look amazing, though that may be just me xD. Republic Commando was another FPS I adore, but mainly because it has a rather good Star Warsy background to it.

Otherwise I'm all for strategy games. Total War series always will stand out xD.

+1 vote   group: Star Wars - Roleplay Group
Ten10dix May 7 2013, 11:30am says:

I don't really care for companies and such xD.

I'll wait before developing an opinion, which I believe is the wiser course to adopt. What is it the British say? "Never look a gift horse in the mouth?".


+1 vote   group: Star Wars - Roleplay Group
Ten10dix May 5 2013, 9:07am says:

Aye! Walk tha plank, me mateys! Savvy?

Sorry, couldn't help it xD.

+8 votes   media: True
Ten10dix May 5 2013, 9:06am says:


Sith Order

+1 vote   media: New Beginnings
Ten10dix May 4 2013, 9:46pm replied:

Indeed, that would be the most logical opinion to have of God. To say that God is good is rather foolish and wishful thinking.

This article kinda misses the whole point. Whatever the Bible says, God is not good. Simple as that.

One example, also apparently covered here, is slavery. You say God doesn't support slavery? The simple fact that slavery exists is proof enough to prove the contrary. If God didn't want Slavery to exist, it wouldn't exist.

And if you say that it came from Humanity, then again, I must say you are mistaken. God created Humans. He knew what they were capable of. He knew Slavery would be a result of Humanity, yet he let did nothing to prevent it nor nothing to change human nature (The Bible didn't stop slavery).

If you say this is because we have free will, well, that just reinforces my point that God is not good. He allows humans to have the free will to take the free will of other humans? Seems far from good, to me.

Just your local Atheist looking around xD.

+1 vote   news: God is Good
Ten10dix May 4 2013, 10:52am replied:

Ten skills points.

A "I" skill costs 1 point, a "II" skills costs two and so on so forth.

+2 votes   group: Star Wars - Roleplay Group
Ten10dix May 4 2013, 9:40am says:

Everyone got their stuff sorted?

I'm ready to begin... xD.

+3 votes   group: Star Wars - Roleplay Group
Ten10dix May 4 2013, 8:35am replied:

Sounds good to me.

Since you're neutral, I doubt the companion limit should really effect you.

+1 vote   blog: Nym and Company
Ten10dix May 4 2013, 6:16am says:

Imah foxed.

Whatever that means...

+1 vote   member: Ten10dix
Ten10dix May 4 2013, 5:54am says:

I, in turn, dislike Fido. xD.

Not only do you seem to have an expert ensemble of crew members but also a heavy battle droid (understatement) as well? Either downgrade Fido or introduce an actual weakness (being slow isn't a weakness when you can turn your body 360 degrees xD).

Otherwise they all seem alright. A bit too good in combat, most of them, considering that isn't their primary job. Lose the battle meditation, or at least downgrade it.

That's all that really troubles me. Look forward to killing them... *evil laugh* xD.

+2 votes   blog: Nym and Company
Ten10dix May 3 2013, 6:18pm says:

Your new identity as Fapman...

Disturbs me.


+3 votes   member: Ori`verda
Ten10dix May 3 2013, 5:24pm replied:

I do that anyway using XML xD.

+1 vote   media: fourth letter
Ten10dix May 3 2013, 4:44pm says:

Ultimate troll.


+23 votes   media: pranks
Ten10dix May 3 2013, 4:43pm says:

Forever alone...

+14 votes   media: april fools
Ten10dix May 3 2013, 3:42pm says:

God works in mysterious ways... xD.

+4 votes   media: Love
Ten10dix May 3 2013, 2:44pm replied:


+1 vote   media: Commissar Jeran Longstar
Ten10dix May 3 2013, 12:54pm says:


Has a strong Force Roster
Can defend himself against a single melee combatant effectively thanks to his knowledge of Form II
Has basic Command and Infiltration knowledge


He may have trouble against a dedicated swordsmen or group of melee combatants
Due to trust issues, doesn't make friends easily
Enemies in the Sith Order may make problems for him later


Fanatical Loyalty to the Sith, may lead him to do foolish deeds.

+1 vote   media: Darth Tihr
Ten10dix May 3 2013, 12:10pm says:

Commissars are bad a**.

This could be a very interesting rank, really. Hmm, Cadet-->Commissar-->Lord Commissar-->SUPEROMGWTH Commissar? xD.

Meh, maybe just stop at Lord Commissar. Plus the Sith would like you too, they love enforcers and fanatical nutters xD.

Yep, I approve of this. You could even lead a tank group into battle and wave your sword at the enemy! :P. That'd be awesome.

What do you plan to do with the char? Become a political figure? Commander? Little bit of both? I still need to do the Imperial skill system, really, but some general ideas would be nice.

Also: Note that Adenn originally stated "It was every Mandalorians duty", not that every Mandalorian wore beskar. Thus, costly or not, he is right proven by the quote wout provided ("Traditionally"=Duty to most Mandos).

+1 vote   media: Commissar Jeran Longstar
Ten10dix May 3 2013, 12:04pm replied:

Would be slower, but I'm fine with that.

In that case I agree, ten skill points to start with.

+1 vote   media: So, final vote on Character skill system?
Ten10dix May 3 2013, 6:32am says:

This comment has been posted in a private group.

Ten10dix May 3 2013, 6:28am says:

This comment has been posted in a private group.

Ten10dix May 3 2013, 6:16am replied:

That isn't mentioned anywhere... Do you mean the actual skill costs 4 (in other words you've got III and need 4 to get to IV) or do you mean it takes 4 in all to get from 0 to IV?

+1 vote   media: So, final vote on Character skill system?
Ten10dix May 2 2013, 8:52pm replied:

At least he doesn't have breasts as an avatar...


+2 votes   member: FallenĀ Angel
Ten10dix May 2 2013, 5:59pm replied:

Moddb's is annoying like that sometimes.

I can't count the times I've had to spam my own page just to level up...

+2 votes   member: Ori`verda
Ten10dix May 2 2013, 5:39pm replied:

Five would be best.

10 you can already start a master Force User xD.

I'd say start with 5, then get either one or two after each event. One skill point decided by the community and one by the GMs. Sounds fair?

A simple yes or no would suffice, just list each person in the event to write the name of the others with a "yes" or "no" next to it. If a player has 75% yeses then he gets the point.

Also a maximum of 3, maybe 4 players to get a point like that (events with only two players can only be given a skill point by the GMs). This is to prevent abuse xD.

+1 vote   media: So, final vote on Character skill system?
Ten10dix May 2 2013, 5:23pm says:

This comment has been posted in a private group.

Ten10dix May 2 2013, 5:17pm says:


I believe my earlier musings may be wrong.

Unless it actually is opiate... xD.

+13 votes   media: fourth letter
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