I work for mods, and the reason why I live is so I can draw or complete my Tekanako saga!
0 comments by Tekanako on Nov 18th, 2009 digg this super bookmark
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Tekanako-Cylin war
pre release Storyline
By Alexander House,
Tekanako© 13th August 11:49 AM 2009
After the civil war
ended a Democratic government was introduced to the Cylin faction. But the
winning of the war did nothing to help with any of the problems that still
existed, the factions still would not re-join. The Cylin Peoples Democratic
Republic lasted for 20 peaceful years, after the 20 years another military coo
occurred. A Cylin emperor of royal blood was put in this new throne. However,
this new government played it carefully with the other factions and so the
Cylin did not suddenly cause any major wars.
. More planets have been colonized (Territories
are larger).
. Their has still been a continuous war against
the Raiders, however it isn’t as bad as the Civil war.
. The Raiders have now tripled in size; there
are now 6 more tribes:
Yama
Vicor
Sajili
Mat Masaak
Dumar
Some 20 years after the
coo an Alien artefact was found during a recourse dig, 2 others were found in
the area. Analysis indicated that these were LJC (Long Jump Cores) and that
they had abilities far reaching their own. This sparked a large archaeological
dig all over Cylin territory; these digs were classified as TOP SECRET. The
only other things they found were the Planetkiller laser which had devesting
effects on planets and the ship that was firing it (Cylin did not have the
technology to cool down the power supply or the main gun).
These cores allowed them
to travel in hyperspace even further across the galaxy in minutes; they came
across an alien race of humanoids called the Confederation of Covnir who were
will to trade arms and supplies, due to the fact that they were at war with the
Sarsin Empire. An alliance was formed which involved the Covnir military in any
wars declared by Cylin, however, this just meant anybody who tried to attack
the convoy lines. The Cylin finally had weapons to surprise Tekanako.
25th March 2249
At the Conference of
Interspatial Human Affairs, the TUP president created an arms treaty that cut
down everybody’s military arms and ships by 30%, both the Harino and Cylin
representatives did not like the idea. However Tekanako ships had the Great
Wall to hide any military forces in. the Cylin could just apply 30% of there
military to the convoys and the Gate
project, right under the noses of the other 3 governments.
The Cylin couldn’t just
rely on the convoys buy them selves; they needed some network that would safely
get them to a destination in Covnir space and back.
The Cylin came up with
the mega gate network. These megalithic structures would take years to build, 4
were already online. Raiders were aloud to use these gates as long as they
raided Tekanako, Harino and any other unknown ships.
(Harino campaign
mission)
On 23rd
August 2251 a Harino fleet brought a few ships with hyperspace inhibitors, by
shear luck they then found that they had blocked the path of a Raider Carrier
fleet. The Raiders then discovered what was going on and they scrambled all
their Fighters, Corvettes and Frigates to crush the Harino fleet. However, the
Raider fleet was trapped, the Harino were able to deploy their fleet and attack
the belly of the Carrier group. They then boarded the carriers and destroyed
their cover. The Harino marines found a few pieces of a megalithic structure
inside a few of the carrier; they appeared to be of Cylin design, smooth and
round but very advanced. Then they were surprised to find that the Raiders were
transporting these parts to them, the Harino learnt about one of the secret
gates. Harino’s ambassador informed the Cylin Emperor and he was able to black
mail him into transporting 3 billion RU’s to the Harino system.
In January 2253, 5
months before the war, Tekanako noticed that about 70% of the Cylin forces had
disappeared. A hacker was able to find records of these ships, what ships?
Apparently the Cylin government had erased all proof that these ships had ever
existed. Tekanako forces were deployed at the south border but nothing
happened, not one attack.
It was secretly arranged
on 28th April 2253, that the Harino would get involved if there was
ever another war in-between TUP and the CISN, that meant striking the western
Cylin border straight away.
On the 15th
June 2253 the Cylin mobilized its forces and they hit Tekanako systems north of
the defence line. A Cylin fleet hyperspaced to the Station Naam surrounding
Earth and they were able to destroy all the planetary defence stations.
However, a sizeable force was able to escape Earths orbit and retreat to the
nebula of The Great Wall. The mission was to find the LJC technology so they
can defeat Cylin.
The Great Wall is a
nebula that stretches across a 4th of the Galaxy; it is known to
contain many mysteries including ancient technology, mysterious attacks and
allot harvestable RU’s. When the Tekanako fleet arrived they meet up with the
31st dust cloud division, they scanned the thick dust cloud until an
ancient core was found (300 metres wide by 500 metres tall). This led them to
an abandoned core a few light years away. However they were suddenly attacked
by an intercepting raider fleet and the Cylin were given their co-ordinates.
Suddenly a small Cylin fleet came out of hyperspace and it tried to assist the
raiders. The advanced mothership of the fleet was able to install the core and
the fleet was able to hyperspace 30,000 light years from the nebula.
The gate of Ra is an
ancient gate or device that was created to show the way towards various ships,
as long as there is light coming from the galactic core. The gate of Ra
requires 3 Zero Point Cores to power up its solar collection units as well as
several other important systems. Once it was fully powered it could give the
position of a certain chassis and the fleet in its hyperspace field would be transported
to the area of this ship. There was information on the core on where it came
from; it had apparently come from a megalith which is located somewhere in the Long
Bar, hidden from any body who would pass by. The fleet hyperspaced in front of
the megalith and the last core was installed. The Gate then powered up and the
fleet was taken to a dreadnaught in the galactic core.
In an ancient megalith billions of light years
away from the Milky Way a light started to flash. Suddenly the power started to flow through
the conduits and after thousands of years the station was alive. In its large scaled docking bay there were many
frigate sized ships along with an array of aircraft. As power was automatically restored to the
docking bays the ships were re activated, an ancient empire once again breathed. At the same time a light in the ancient dreadnaught
started to flash and suddenly the ships in the megalithic station went into
hyperspace. It was no problem for these
ships to traverse the great distance in-between galaxies and they arrived at
their destination in a matter of minutes.
The fleet arrived to find
the super dreadnaught but they were suddenly attacked by AI ‘Hunter’ frigates. The frigates produced drones and AI corvettes
and they headed towards the mothership.
Marine frigates were able to capture the dreadnaught but the ‘Hunter’
frigates then started to board the dreadnaught with terrible AI Androids, they
were able to rip through part of the marines on board so the fleet came to the
decision of destroying the ‘Hunter’ frigates, The AI fleet was destroyed. The dreadnaught was resurrected and new
dreadnaught technology was available to the fleet.
“We have found the Dreadnaught, powering up systems... hang
on... are those multiple hyperspace points, we do not recognise the jump signature,
prepare for contact”
Tekanako fleet command
“Ships are out of hyperspace, orders are to make contact, do
not stand down if fired upon!”
Tekanako fleet command
“We have them with in our sights command; they appear to be
of unknown origin... AKA, I mean we have ET’s, there seems to be 6
Battlecruiser classed ships, should we hail they. Wait... they are approaching
and fast, we are receiving fire, we need back up, open fire... Engines are
down. Sir we are losing control of power flow rates... shhhhhhh”
Captain and crew
“Respond captain Zelenka, pick up...”
“We have lost contact with one of our control groups,
presume the worst, fleet is now on red alert”
Tekanako fleet command
“This is commander Jughash of the Covnir Confederation, you
have the dreadnaught, we want it, we suggest that you had it over and no body
will be hurt... if you don’t... well now, I just won’t tell you.
Covnir commander
The Covnir had been
searching in this region of space for quite some time, looking with wide eyes
for the dreadnaught, however space is so vast and they were unsuccessful. Then
the Tekanako fleet showed up and they were able to hone in on their signal,
they were able to retrieve the co-ordinates and hyperspace.
Once the Covnir came out
of hyperspace a part of the Tekanako fleet cruised over to investigate, the
Covnir fleet then approached them like a tsunami and the Tekanako ships were
paralysed by a very advance EMP technology.
The rest of the fleet
had no idea what had happened to them until the Covnir transition. The 6 Covnir Battlecruisers were suddenly seen
charging towards both the fleet and the dreadnaught. The fighter/corvette
bearing ships were able to launch all craft before the Covnir ships attacked.
The fleet tacticians also came up with a strategy to fling several defence field
frigates in front of the Battlecruisers so they could attract Covnir fire. Before the Covnir
Harino deployed its
forces on 16th June 2253 and it struck the South-western border of
CISN. The Harino forces were able to set a defence that would give them time to
wait for Tekanako aid.
Once the Dreadnaught
mission was complete the Tekanako fleet hyperspaced into Harino territory, the
Harino saw that the Tekanako fleet looked more advanced than it used to be, the
Tekanako fleet shared the Dreadnaught technology with Harino. The Harino then
came out with the truth; they gave them co-ordinates to a Mega gate in the middle
of the Cylin Empire, the mission is to board the gate and relieve Earth of the
Cylin siege.
The fleet hyperspaced to
the given co-ordinates to find them selves in a huge dust cloud, the gate was
right in the middle of a the clear area. On the gate had been build a whole
heap of Shipyard, docking and defensive facilities that were going to make it
harder to board. There was a regular defensive fleet that was guarding the
gate. The fleet swooped around and the defence facilities were knocked out.
Then all of a sudden a transmission was sent from a few of the Cylin ships;
“you are looking in the wrong place, take the gate and get to these
co-ordinates”. Half of the Cylin fleet hyperspaced out and the rest were
destroyed, the gate was finally taken.
“It appears that the Cylin have built at least 6 of these
gates... they appear to be in several different parts of the galaxy. We have
discovered that the co-ordinates given are the location of another gate....
They are installing a
sniper weapon on this gate, they are going to use this to target ships, later
on they are going to render Earth lifeless, and the mission is to take out this
gate by any means. The gate is heavily defended and we can not do this without
Harino co-operation”
They came out of
hyperspace in another nebula.
A list of the garrison:
3 Super Fortresses’
1 gate
The Imperial Mothership
(Imperial Guard Fleet)
7 Battlecruisers
(Imperial Guard Fleet)
4 Battleships (Imperial
Guard Fleet)
5 Carriers
2 destroyers
2 Sweeper destroyers
2 missile destroyers
2 type A Cruisers
2 type B Cruisers
2 Ion Beam Frigates
2 Flak Frigates
2 Missile Frigates
2 Sniper Frigates
5 Interceptor squadrons
5 Bomber squadrons
5 Intruder squadrons
5 Advanced Interceptor
squadrons
The Fleet attacked one
of the Super Fortresses’ and the Imperial Fleet reared up to meet them.
“You do not have a chance of winning this battle; surrender now and you
might actually live” the Cylin
Emperor
The Cylin fleet charged
them straight on, the Allied fleet countered this by flanking them on both
sides, the Emperor and what ever remanets of his fleet fled to the capital. The
Allied fleet approached the gate, it fired upon them but they were able to
disarm it and board it.
“We are finished...”
“You have failed to keep this a secret; this alliance is
supposed to work upon secrecy and the convoys... now your rivals have found
your gate network and they have learned about our existence, we will have to
take matters into our own hands. We cannot afford to lose the war against Sarsin;
it will be a blood stain upon our own pride!”
Covnir leader
“The Cylin production efforts will be ramped up 50 percent
more than the normal production rate, I ashore you that both the Tekanako and
Harino government will be crushed under my fist!”
The Cylin Emperor
On the 3rd
August 2253 the Covnir demonstrated its power to the Tekanako fleet. The
outpost planet of Kanvaal was attacked by a Covnir fleet, the garrison picked
up unknown hyperspace signatures. The garrison was shredded to piece in 10
minutes while it took a few hours to turn the planet into a complete dust bowl.
The Tekanako government
took even more efforts to stop this from happening again, they had a look
through the gates archives and they discovered that there was an alliance
in-between CISN and the mysterious Covnir Confederation.
They found that there
were 3 other gates in Covnir space and the Dreadnaught fleet was assembled to
go through the gates and ambush the Covnir forces.
0 comments by Tekanako on Nov 18th, 2009 digg this super bookmark
Hi guys, although my nose feels like the 2nd rock from the sun I have a few ideas to share with you.
One
Tanks
So
far I have been working on Tank classes and so I have been researching
on Wikipedia and I have also been looking guys such as Flyingdebris [link] and other ideas in ImagineFX.
So far there are these classes of tanks:
Skirmisher tanks
Missile tanks
Pulsar tanks
Anti fighter/ corvette tanks
Ion tanks
transport tanks
utility tanks
you also have 3 Armour values - Light, medium and heavy
And so far I am working on the concept for the Skirmisher tank.
Its armaments are:
Pin missiles x2
30 inch long barrel
Automated Gatling gun
60 cm diameter missiles x2
MG50
The
name 'Skirmisher' says it all, skirmishers are supposed to be very fast
and this beasty is also easily maneuvered unlike several WW2 German
tanks. It's Accuracy is extremely good but it also depends on the
weather and the environment.
Its assisting systems are:
Comms array x2
Targeting cameras x2
AI system
Two
As
for Tekanako Cylin war, I have been working on the concept for the
'ancient" (no name yet) dreadnought. It is based upon the Ancients in
Stargate. It has a power cannon and 6 powerful plasma turrets. I am
also working on some speed paint studies for this ship. So far I also
have some other ships being thought up, I will have information on
these ships up in the next journal.
0 comments by Tekanako on Aug 28th, 2009 digg this super bookmark
Hi guys, you know when I mentioned the Covnir several times in my storyline... well I think you were left in a mystery about them, even I found them to be mysterious... and I'm the one that came up with them. Well now, here is a bit of the introduction for you guys, especially for Zerosignal (Dean), Violentcat (Eddie) and Eleanor (if you have read it). ohhh... there will be more!
Covnir Introduction
Alexander House, copyrighted under Tekanako©™ 26/08/2009
Early space travel
In the 3rd century AD or 1st CLDT (Covnir Long Distance Travel) the Covnir were able to finally able to launch a fleet of ships dedicated to fortifying rights to the surrounding systems and its resources. They relied upon their military ships to fortify Union laws upon these systems and they were able to successfully colonize and found a stable trade route from the Homeworld and to the other systems.
Their ships were installed with simple hyperspace drives and Kinetic turret technology to travel at short distances and to be prepared for anything.
Syono-Covnir war
40 years later (40 CLDT), the Covnir had set up successful colonies and a powerful navy which was yet to be challenged. In 189 CLDT they were finally challenged and invaded by a race as powerful as they were, called the Syono’kov. They relied upon the same type of hyperspace system but they used a deadly new weapon the Covnir had never seen before, called the Ion cannon.
The Covnir were able to rely upon there Kinetic weapons until it was necessary to take a Syono’kov Battlecruiser and research this new technology. The Covnir were able to ramp up production much faster than the Syono’kov, and they were able to beat back the invasion at a stable rate.
Syono’Kovnikz under siege
By the year 193 CLDT the Syono’kov had been beaten back to there homeworld. Syono’Kovnikz was tightly packed with the last of there ships, the rest that remained were under Covnir control.
Covnir fleets hyperspaced into the system and they forced back the Syono’kov fleets back to there homeworld. There were many Syono’kov fleets over the homeworld and many more waiting to launch from the city docks. The Covnir finally reached the homeworld and they opened fire upon the defending fleets.
Many more Covnir vessels arrived a month later to help with the bombardment of many strategic points on Syono’Kovnikz. Quite a few cities were leveled and the drop ships finally landed to fight Syono’kov troops. Syono’kov peoples and troops had retreated into the subterranean installations, and whatever was left of the cities to fight back the Covnir ground forces. On the 19th May 195 CLDT, after bloody fighting (Stalingrad level but 1000 time larger), the Syono’kov finally surrendered and they were forced to become citizen of the Covnir Confederation.
Rise of Greater Covnir
By 280 CLDT the Covnir had become an advanced civilization, they came across many new species of intelligent life. All of these races were either pre-hyperspace or weaker space civilizations, they got invaded by the Covnir or were forced into alliances that turned them into puppet states. Advancement and industry was what became of the Covnir confederation.
By 390 CLDT the Covnir was in possession of over 700 systems, after the large boom in population, they tried to expand even more. They immediately ran into the monolithic Sarsin Empire and the monolithic Gwazanii Empire.
After a few decades passed, the Covnir navy became ambitious, when it started to lead a series of skirmishes against small Sarsin garrisons and undefended shipyards. Most of these skirmishes came to nothing. The Sarsin were always going to have a larger production capability compared to the Covnir confederation.
Covnir-Sarsin war
By 410 CLDT the Covnir confederation’s navy and army had been leading a large number of skirmishes against unsuspecting Sarsin systems. On October 1st 411 CLDT the Covnir lead an official ambush against a Sarsin fleet. The Covnir fleet sustained heavy loses but the Sarsin fleet was defeated. The Covnir confederation launched all of its fleets and ramped up production to the extremes. In 3 months all of the Sarsin systems on the Covnir border had been taken and there was a faint hope of victory. But the Sarsin had been able to easily produce many more fleets and they were able to beat back the Covnir fleets. The Covnir fleets tried to hit every weak point in the Sarsin position but there was no effect.
On 1st May 412 CLDT, the Sarsin finally got tired of waiting they hyperspaced across the Covnir border and in seconds there were Sarsin fleets right over the Covnir homeworld blaring out “you have lost, surrender now or we will fire upon your homeworld”. The Covnir confederate council considered the demand, the Covnir had never once been defeated but it was forced to sign the Treaty of the Outer Sarsin systems. They were not allowed to display their fleets on the Sarsin border, nor could they attack any Sarsin resources or property.
The centuries of Covnir prosperity
It was resolved by the Covnir Confederate Council that they could not breach the Sarsin outer regions. Instead they would have to build up their civilization and create more military alliances.
In the year 425 CLDT a trade alliance was created in-between the Gwazanii Empire and the Covnir confederation, they were able to solidify there position as an important civilization in the North-eastern half of the Milky Way.
In the year 426 CLDT the Covnir came across a race of nomadic raiders up in the far reaches of the galaxy, these raiders were offered an alliance that included free passage into Covnir space. These raiders accepted the offer and in 426 CLDT they started to bring in loot from the many unwary of ships that passed near their space.
By the 5th century CLDT the Covnir were finally being forced to move people of their heavily populated planets and on to the many super stations that orbited the worlds. Due to the huge boom in population there was an ever stronger military and production. But they were forced to trade even further with surrounding civilizations and people were starting to worry that the food stocks may be exhausted so by the 6th century CLDT megalithic biosphere stations were built in orbit around the many planets in the Covnir confederation and by the end of the 6th CLDT these biospheres were producing a billion tons of food each day.
0 comments by Tekanako on Jul 20th, 2009 digg this super bookmark
Hi all
recently I have been considering what to do with Tekanako and after
half a year of reading history books, looking at AFF, and designing a
few of the ships I have come up with a revamped pore-release storyline
for the human civil war period. however, there are still some bits that
need to be fixed.
Tekanako Civil war preparatory release Storyline
By Alexander House, this is copyrighted under the name Tekanako©™, this has been copyrighted ever since 9/9/05 (9th august 2005)
Precursors to long range space travel
In the year 2064 construction on NTSA’s advanced shipyard was started.
By the year 2094 a large fleet of colony ships had been constructed and
it was kept in storage until Short Jump Hyperspace cores were invented
in 2103. The closest habitable planets to Earth were colonized and by
2150 there were 500 star systems under the control of TUP (Tekanako
United Planets).
Other factors
. In the 2050’s Earth was united under the Tekanako treaty that ended
world conflict and combined the human race into one nation.
. Not much of Earth’s recourses were used in the production of the
colony ships, recourse harvesting groups were sent out to collect
recourses from the asteroid belt.
. By the year 2103 Earth’s population was 50 billion meaning that
subterranean citys had to be built to support the population, luckily
the Hyperspace project was finished by then and a group of about
53,216,443,000 went aboard the colony ships and they left to colonize.
Pre-Civil War era
The year is 2150 and the colonization project was a success, all
colonies were prospering because resources were transported to them
easily and cities were based around the large colony ship. By now
Tekanako United Planets was under way on it’s military chassis project
to protect transports from possible unknown races. After the military
was set up the territory that was colonized and owned by Tekanako
United Planets was split into 3 states so governing was possible.
However this leads to each state having its own sense of Nationalism,
causing strife amongst the colonies.
In 2183 the government loses control of the southern state and there
are riots in the streets of the colonies. The military leaders are
afraid to cause massive panic with the large anti-riot forces. The
forces that are loyal to the southern state lead a violent revolution;
their leader was the infamous soldier Ryan Klaan. The new Cylin
military Dictatorship forces an Independence treaty from Tekanako,
threatening that if they do not comply their military forces will hunt
down any Tekanako civilian ships in their space and destroy them.
2188 was the year the both the party and President were assassinated
when the engines were sabotaged by a Cylin agent. Ryan Klaan suggested
to the main state of Tekanako United Planets that the south-western
state caused the assassination. While he then suggested to the
south-western province that the main state wanted to assassinate its
own government so they could take control of their state.
On April 22nd 2189 the south-western state rebelled into the Harino
Democratic Republic of Planets. For a year of the 2 waring factions
would flank each other costing both governments precious resources. The
beginning of the war was extremely fluent, the borders of the 2 nations
changed constantly.
Raider rebellion
In the year 2190 the great military mutiny of the far eastern Tekanako
forces occurred. The Ryan Klaan offered them all a higher pay if they
and there surrounding colonies became a client state, raided Tekanako
ships and colonies, destroyed Tekanako supply lines and captured any
Tekanako ships. This became a great crimp in Tekanako's war effort
against Harino.
The Cylin enter
Both sides had done what the Cylin dictatorship wanted, they were both
wearing each other down and keeping each others fleets busy. The Cylin
fleets took advantage of this, in 2191 the Cylin declared war on both
the Harino and the Tekanako. In a matter of months the 2 factions had
lost a fifth of their territories against the Cylin and the Raiders.
After a while battles were turning into 3 way fights, so on 4th
November 2191 the Tekanako United Planets and the Harino Democratic
Republic of Planets were forced to sign a peace treaty and fight back
the Cylin and Raider invasion.
Note: more detailed work is to be done on these facts, grammar will be cleaner soon.
Tekanako United Planets (TUP) information
Capital planet (or theoretical homeworld): Earth.
Other major planets: Tekanako (Tarsus system), Essar (Archine system), Proxima XII (Telthar system).
Government: Democratic parliament
Amount of Star systems: 214
Objectives:
. Resolve past disagreements with Harino, A peace treaty must be arranged
. Convince Harino to join a military entente.
. Annex Cylin and Raider supply lines and resources.
. Capture the Ryan Klaan dead or alive with his mothership.
. Research advanced fleet reform technology.
. Protect the eastern colonies from the Raiders.
. Save Earth from the Cylin siege.
Harino Democratic Republic of Planes (HDRP) information
Capital planet (or theoretical homeworld): Harin (Harino system)
Other major planets: Kasar (verta system), harsckolov (Harino system), Erashh (theros III system).
Government: Republican democracy
Amount of Star systems: 198
Objectives:
. Reclaim Harino colonies that have been taken by Cylin forces.
. Reclaim colonies for Tekanako.
. Defeat key Cylin fleets and armies.
. Collect important information on Cylin whereabouts.
. Support Tekanako with information, recourses, troops and fleets.
Cylin Military Dictatorship (CMD) information
Capital planet (or theoretical homeworld): Cylin (Silic system)
Other major planets: Faris (Jyan system), Es Mayar (Ryasna system), Smanantana (Hajiz system).
Amount of Star systems: 313
Government: Military Dictatorship
Objectives:
. Take over all other factions; impose the Cylin dictatorship upon the people.
. Destroy supply lines.
. Destroy enemy resource operations.
. Encourage Raider support of the war.
. Take the enemy factions homeworlds and other major planets to discourage an offensive.
. Create massive fleets and armies.
. This may sound silly but the Cylin are supposed to LOSE!!!
Raider information
Capital planet (or theoretical homeworld): This is a tribal culture, there is no homeworld
Tribes:
Turas
Siribaal
Dukas
Major planets: Kalar (Yametana system, Turas tribe), Jubalsim (Tanner
system, Siribaal tribe), Dukaat (Salijaan system, Dukas tribe).
Amount of Star systems: 159
Government: Tribal
Objectives:
. Raid weak colonies.
. Raid any convoys or lone cargo freighters.
. Get as much booty as demanded, give half of whatever you get to the Cylin.
. Board and take over as many ships as possible.
. Harass the Tekanako fleets.
for any designs of ships visit these sites:
Tekanako-the-first.deviantart.com
Profile.myspace.com (you need to become my friend on MySpace to view my profile)
Tekanako civil war carrier 1 by ~tekanako-the-first on deviantART
Tekanako SD Class Carrier by ~tekanako-the-first on deviantART