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I work for mods, and the reason why I live is so I can draw or complete my Tekanako saga!
0 comments by Tekanako on Aug 28th, 2009 digg this super bookmark
Hi guys, you know when I mentioned the Covnir several times in my storyline... well I think you were left in a mystery about them, even I found them to be mysterious... and I'm the one that came up with them. Well now, here is a bit of the introduction for you guys, especially for Zerosignal (Dean), Violentcat (Eddie) and Eleanor (if you have read it). ohhh... there will be more!
Covnir Introduction
Alexander House, copyrighted under Tekanako©™ 26/08/2009
Early space travel
In the 3rd century AD or 1st CLDT (Covnir Long Distance Travel) the Covnir were able to finally able to launch a fleet of ships dedicated to fortifying rights to the surrounding systems and its resources. They relied upon their military ships to fortify Union laws upon these systems and they were able to successfully colonize and found a stable trade route from the Homeworld and to the other systems.
Their ships were installed with simple hyperspace drives and Kinetic turret technology to travel at short distances and to be prepared for anything.
Syono-Covnir war
40 years later (40 CLDT), the Covnir had set up successful colonies and a powerful navy which was yet to be challenged. In 189 CLDT they were finally challenged and invaded by a race as powerful as they were, called the Syono’kov. They relied upon the same type of hyperspace system but they used a deadly new weapon the Covnir had never seen before, called the Ion cannon.
The Covnir were able to rely upon there Kinetic weapons until it was necessary to take a Syono’kov Battlecruiser and research this new technology. The Covnir were able to ramp up production much faster than the Syono’kov, and they were able to beat back the invasion at a stable rate.
Syono’Kovnikz under siege
By the year 193 CLDT the Syono’kov had been beaten back to there homeworld. Syono’Kovnikz was tightly packed with the last of there ships, the rest that remained were under Covnir control.
Covnir fleets hyperspaced into the system and they forced back the Syono’kov fleets back to there homeworld. There were many Syono’kov fleets over the homeworld and many more waiting to launch from the city docks. The Covnir finally reached the homeworld and they opened fire upon the defending fleets.
Many more Covnir vessels arrived a month later to help with the bombardment of many strategic points on Syono’Kovnikz. Quite a few cities were leveled and the drop ships finally landed to fight Syono’kov troops. Syono’kov peoples and troops had retreated into the subterranean installations, and whatever was left of the cities to fight back the Covnir ground forces. On the 19th May 195 CLDT, after bloody fighting (Stalingrad level but 1000 time larger), the Syono’kov finally surrendered and they were forced to become citizen of the Covnir Confederation.
Rise of Greater Covnir
By 280 CLDT the Covnir had become an advanced civilization, they came across many new species of intelligent life. All of these races were either pre-hyperspace or weaker space civilizations, they got invaded by the Covnir or were forced into alliances that turned them into puppet states. Advancement and industry was what became of the Covnir confederation.
By 390 CLDT the Covnir was in possession of over 700 systems, after the large boom in population, they tried to expand even more. They immediately ran into the monolithic Sarsin Empire and the monolithic Gwazanii Empire.
After a few decades passed, the Covnir navy became ambitious, when it started to lead a series of skirmishes against small Sarsin garrisons and undefended shipyards. Most of these skirmishes came to nothing. The Sarsin were always going to have a larger production capability compared to the Covnir confederation.
Covnir-Sarsin war
By 410 CLDT the Covnir confederation’s navy and army had been leading a large number of skirmishes against unsuspecting Sarsin systems. On October 1st 411 CLDT the Covnir lead an official ambush against a Sarsin fleet. The Covnir fleet sustained heavy loses but the Sarsin fleet was defeated. The Covnir confederation launched all of its fleets and ramped up production to the extremes. In 3 months all of the Sarsin systems on the Covnir border had been taken and there was a faint hope of victory. But the Sarsin had been able to easily produce many more fleets and they were able to beat back the Covnir fleets. The Covnir fleets tried to hit every weak point in the Sarsin position but there was no effect.
On 1st May 412 CLDT, the Sarsin finally got tired of waiting they hyperspaced across the Covnir border and in seconds there were Sarsin fleets right over the Covnir homeworld blaring out “you have lost, surrender now or we will fire upon your homeworld”. The Covnir confederate council considered the demand, the Covnir had never once been defeated but it was forced to sign the Treaty of the Outer Sarsin systems. They were not allowed to display their fleets on the Sarsin border, nor could they attack any Sarsin resources or property.
The centuries of Covnir prosperity
It was resolved by the Covnir Confederate Council that they could not breach the Sarsin outer regions. Instead they would have to build up their civilization and create more military alliances.
In the year 425 CLDT a trade alliance was created in-between the Gwazanii Empire and the Covnir confederation, they were able to solidify there position as an important civilization in the North-eastern half of the Milky Way.
In the year 426 CLDT the Covnir came across a race of nomadic raiders up in the far reaches of the galaxy, these raiders were offered an alliance that included free passage into Covnir space. These raiders accepted the offer and in 426 CLDT they started to bring in loot from the many unwary of ships that passed near their space.
By the 5th century CLDT the Covnir were finally being forced to move people of their heavily populated planets and on to the many super stations that orbited the worlds. Due to the huge boom in population there was an ever stronger military and production. But they were forced to trade even further with surrounding civilizations and people were starting to worry that the food stocks may be exhausted so by the 6th century CLDT megalithic biosphere stations were built in orbit around the many planets in the Covnir confederation and by the end of the 6th CLDT these biospheres were producing a billion tons of food each day.
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Could I please have a link to your deviant art page please?
It's in my profile, tekanako-the-first.deviantart.com.
how do u make mods
!. You are going to need the game your modding.
2. It's critical to have programming experiance.
3. You need the ecuipment for the trade (Wings3D, Skinners, Pencil & Paper, A great Imagination)
4. You need a good script and you need to know how to wright it and it is esencial that your team members know what your talking about.