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Call of Chernobyl mod (Official Thread)
10 Months in the Zone: Part Eleven ( Conclusion )
As I do in typical fashion, I share screenshots of my statistics and my
Rostok stashes that I haven't been able to do since 7 Months in the Zone
since I was away up north in all the passing time. Here's my PDA stats
shown with my previously listed stats for a 3 month period to compare:
7 Months in the Zone - Last time I was in Rostok
Emissions survived: 133
Tasks completed: 1,382
Mutants killed: 3,567
Stalker killed: 2,387
Artifacts found: 320
Stashes found: 918
8 Months in the Zone - After being in Zaton only one week
Emissions survived: 151
Tasks completed: 1,516
Mutants killed: 4,161
Stalker killed: 2,893
Artifacts found: 363
Stashes found: 975
9 Months in the Zone - After being in Zaton for 5 weeks
Emissions survived: 172
Tasks completed: 1,611
Mutants killed: 4,786
Stalker killed: 3,610
Artifacts found: 419
Stashes found: 975
10 Months in the Zone - Having left Zaton just 6 days earlier
Emissions survived: 192
Tasks completed: 1,736
Mutants killed: 5,505
Stalker killed: 4,126
Artifacts found: 470
Stashes found: 1,014
A typical loadout ( short on 12x70 ) and my 19,209,606 rubles:
My weapons repair and looted weapons stash:
My upgraded and rare weapons stash:
My Tools ( now with Expert Tools set ) Ammo & other supplies stash:
My Armor stash ( All from activated stashes except the Mercenary and
Regular SEVA I upgraded and the Stalker or "Sunrise" suit I started with )
My prize armors are the rare Bandit Mercenary Suit & the SKAT-9 "Bulat"
My Artifact & Guitar stash. I've never sold a single Artifact in my Game
so if you count every one plus what's on me should account for all of them.
I temporarily keep mutants parts here for a bulk items trip to Yantar:
I can tell Garik is happy to see me from the look on his face:
Rostok was probably one of the safest places in the Zone and they knew it:
The sun was going down and I thought it was going to be a quiet evening:
Then I heard the sound of a PKM firing at the southern checkpoint area:
Sadly a lone Dutyer ventured too far away from the northern checkpoint
and the mutants got him. The Zone was not a safe place to go out alone:
I hoped you enjoyed my little tale of events from about March 15th through
March 27th of my time traveling in 9 of the many levels of Call of Chernobyl.
10 Months in the Zone: Part Ten
Yantar is just one of those levels you can't relax in for more than a few minutes:
3:27 in the morning my Companions and I arrived back in the Wild Territory:
I parked them in the Merc Camp Trailer and went out emptying stashes:
I had 4 stashes left to go on my way out back to Rostok:
Getting a Basic Tools set was probably the most common item I would get:
We made our way back to Rostok without an major incidents. I parked
my Companions inside the building at the entrance to the 100 Rads Bar
and hearing gunfire at the southern checkpoint went to go help. As I was
walking by them, I took a look at the two stretched out hanging Zombies:
I took a peek at the activated stashes awaiting me in the Truck Cemetery:
Sometimes the Bar Patrons needed some fresh air:
I had previously donated ( I couldn't sell ) 285 Basic Tool sets to Barkeep.
I decided to get rid of another 15 more bringing my total donated to 300:
I checked my PDA and looked at all the activated stashes I had earned
while in Zaton for 2 months in the lower Zone. I needed to take a week
long trip sweeping through multiple levels to go empty them all very soon:
I still had the Brain Scorcher task to do and an Assassin job in the Dark Valley:
The northern checkpoint needed some help from another Boar attack:
The 100 Rads Bar was a busy place but most everyone had no money:
I liked to leave items out in the open to make the place seem more homey:
It was the afternoon of March 27th and I had reached 10 Months in the Zone:
To be continued...
10 Months in the Zone: Part Nine
It felt good to arrive back in Rostok. I had left sometime around January
11th or 12th and had been away for at least 2 and a 1/2 Months now:
The first thing I needed to do was unload my Companion:
I know I've mentioned this NPC before but he is truly a miracle. He's a
Clear Sky member I had picked up my first month as a Companion and
had brought with me to Rostok where I unhired him. This was because
I knew Freedom would kill him if I took him north. Normally unattached
NPCs have the Game spawn them other Faction members to form a squad
and they disappear and are found dead later or are never seen again. In
his case he's been the lone Clear Sky in Rostok for just about 9 months now:
After getting all the stashes I could, it was time to depart for Yantar:
I found the WT Mercenaries fighting Bandits and Poltergeists:
The road south to Yantar had Boars coming north from it:
I parked my Companions inside the Mobile Lab and went outside to help:
Kruglov & Vasiliev had died on my first day in Yantar. However Assistant
Professor Semenov was still alive and was a lean, mean fighting machine:
One of the dead Mercenaries hired by the Ecologists. Dupol I think:
When this took place:
Call of Chernobyl - LA LA Land
One of the last remaining ones joined me inside the Mobile Lab during a Psi Storm:
I went up behind the Plant and spotted a Controller on the field below:
I went around on the outside of the perimeter fence:
Clearing out Zombies and mutants in the middle of the night:
A Burer attacked Semenov and I ran to help:
It was now March 27th. I told Semenov it was time for me to go again:
10 Months in the Zone: Part Eight
Even though Dead City had no stash activations, I could still do jobs:
I loved how Dead City had roving Mercenary patrols. Can you see all 3?
After a brief visit to Dead City, it was time to move on next to the Army
Warehouses once I saw how many activated stashes I had waiting for me:
The second stash I checked in the Bloodsucker Village had a rare prize:
It had taken me 6 months and 22 days to find my first set. Now my 2nd:
Another stash provided another free armor:
I parked my Companions inside the Freedom HQ and visited Skinflint:
Observing a firefight between Mercenaries & Freedom:
Fog rolls in at the Barrier:
An artifact beyond my reach:
After emptying 15 stashes, I looked at what awaited me in Rostok. I
had been stuck at 975 for 2 months and wanted to reach 1,000 stashes.
And I decided with 2 days to go, a quick trip through the Wild Territory
and down to Yantar to sell some Detectors and stashed mutant parts:
The Freedom Base was one of my favorite places to hang out in all the Zone:
And even though all my main stashes were in Rostok, the AW was home:
You had to be brave or stupid to stand a watch in the dark like this, I
thought as I was leaving the Army Warehouses headed south to Rostok:
10 Months in the Zone: Part Seven
I arrived in the Red Forest with my Companions but I had them stay at
the level changer as I went around the corner to Forester's building alone.
I climbed the tower and used the metal plates shrouding the elevator gears
as cover as I finished off the Military guarding the Red Forest gate below.
Once I did that, I called my Companions over from their safety to join me:
Going inside, I kept an eye on the gate for any late arriving soldiers:
Forester did some quick repairs and I parked my Companions inside:
I did some quick looting and killed a Bloodsucker waiting at the gate:
I went south directly to the broken wall and rushed inside the car tunnel:
Two Monolith were outside guarding the bridge going to Limansk:
Right before entering the Limansk tunnel I called my Companions to me:
This was the easiest passage through the Red Forest I've ever had:
We arrived in Limansk and I took a look at the Red Forest stashes I skipped:
I had created a main stash in Limansk in the old Bandit HQ house and I
had left a huge amount of looted weapons I needed to grab on my way out:
Found out my PDA was glitching displaying my Achievements that I
determined was due to lowering my graphics settings to jump levels:
As always I picked up some quick Faction jobs & stash activations:
We arrived in Dead City to the usual Bandit attack on the Mercenaries:
I had parked my Companions inside the 2nd floor Jail Cell for safety:
It was always good to see the Swede, possibly the best Trader in the Zone.
The 5 slot Mercenary SEVA & Exoskeleton were the finest armors in the Game.
To be continued...
10 Months in the Zone: Part Six
While in Jupiter I picked up a few mutant hunting jobs from the Huntsman:
The Cement Plant was a good location for having Faction vs. Faction activity:
An Emission at the Cement Plant always turned a few unlucky ones into Zombies:
Abandoned Farmhouses in northern Jupiter:
The lonely train signal a vivid blue color rarely found in the Game:
The crashed UAV that many people in CoP claim to have never found:
In CoP, this has a cover on it and if you take the mission to protect Morgan at the
Forestry in Zaton and he survives that, he leaves the level and shows up next at
Yanov Station. Depending on the conversation, he sends 2 Mercenary hit squads to
kill the Player. Survive that and at this location Morgan awaits with a 3rd squad of
Mercenaries to ambush the Player. Down this hatch is your reward if you defeat him:
Beneath the Volkhov AA Complex lies some tushkano and a Burer:
I found the Container Yard with 2 Bandit permabodies & live Zombies:
Yanov Station remains empty of patrons except for two Freedom at this table:
After a few rather mostly dull days in Jupiter it was time to head south.
My Companions and I loaded up and took the path going to the Red Forest:
It was March 24th ( 3 days before 10 months ) and here's my PDA stats:
The more complex you try to make something or try to fix some harmless exploit by creating more Game Code only sets you up for more bugs and more things to go wrong.
NPCs routinely sell things ( other than to the Player ) or give you money for rewards yet the money they carry does not change. Sure it's not a perfectly accurate system but you have to draw the line somewhere. You simply can't adjust every tiny, trivial mechanic for 100% accuracy because it's just a Game and not a scientific paper you're trying to get published.
The alternative is having Companions and all other NPCs have a limit like the Player. Imagine the entire Zone filled with frozen, immobile NPCs that suddenly picked up one gun too many and can never move again. But wait...let's give them greater AI to make them decide not to pick up one gun too many...and then they realize how being your Companion is a foolhardy venture and they decline your offer. All the other NPCs decide the Zone is too dangerous and go home to their wives. Suddenly there are no more Factions.
10 Months in the Zone: Part Five
I had quite a large stash of found artifacts, ammo & other stuff aboard the
Skadovsk. I transferred the best loot to one of my Companions to carry
south with us and did my best to sell off to Beard & Owl the excess items:
I had a nice collection of looted RPG-7, Vintars & Gauss Guns I decided to
leave behind. The extra weapons that I repaired I sold all of them to Owl:
I said goodbye to my friends and my 2 Companions and I went south:
Arriving in Jupiter was crazy. Bandits, Mercenaries, Monolith, Zombies
and Freedom were all at the level changer fighting with multiple mutants.
I had no choice but to run from the scene and lead my Companions over to
Yanov Station for their safety. Then I returned alone to the Cement Plant:
There was so much loot I had to place a temporary knapsack down to
store it and make a couple of trips back to Yanov Station with all the items:
I had previously sold Topol and his men all better weapons but they
would never get the better weapons and armor that they got in CoP:
I was happy to see Senka again:
Every single PKM that I looted, I repaired fully and gave to my Companion.
As you can see he was now carrying all the artifacts I found back to Rostok:
I found that the Checkpoint in CoC was not a Bandit hangout like in CoP:
Instead it seemed a place of constant fighting between Duty & Freedom:
Probably my favorite place to go in Jupiter was the top of the Cement Plant:
This was due to it being an excellent observation point day & night:
10 Months in the Zone: Part Four
On rare occasions mutants would spawn inside Noah's Barge or would
get inside of it, if I was in the upper tower coming down to meet them:
The Zaton Underground was always a great place to grab several artifacts:
In my Game, Beard paid great for mutant parts. I heard he doesn't anymore:
We all know NPCs will grab dropped weapons. Did you know that they will
pick up other items? I tested dropped ammo and vodka they grabbed too:
In 2 months this was the only time I saw an NPC go east of the Bridge:
The 5 Artifact Slot Mercenary Exoskeleton was the best armor in the Game:
Bandits & Bloodsucker at the Claw Anomaly:
Artifact Hunting at the Scar Anomaly:
Using the fence at the Gas Station to protect me from a Pseudogiant:
After 62 days it was March 21, 2016. It was time to leave Zaton:
10 Months in the Zone: Part Three
Sometimes on a very rare occasion I would see NPCs near the Saw Mill but
after the initial Zombie clearing, I found it was generally always empty:
Surprisingly the Preobrazhensky Bridge would have mutants under it:
An Emission or Psi Storm never seemed to harm the wildlife:
My attempts to communicate with them always failed:
The dynamic messages were helpful and sometimes even about me:
Only late in my Game did I realize Search & Rescue missions taken in
Zaton were located in the same level meaning I didn't have to leave unlike
all other S&R taken in the other levels that could mean multi-level travel:
I have to admit many times I was just in awe of the beauty of the Zone:
Noah's Barge was a great location to meet both friendly & enemy NPCs:
I would often take repaired weapons and sell them from there to others:
Sometimes enemy NPCs at the Docks would shoot at me at Noah's Barge:
I gave Spartacus and all his men better weapons than they started with:
There was one rare occasion where some neutral Bandits I had sold some
weapons to earlier, turned out to be activated hostage takers where I had
a Search & Rescue that only turned hostile once I talked to their prisoner:
Sometimes I felt like the hostage:
10 Months in the Zone: Part Two
One of the things I really loved about Zaton is that it had both enemy and
neutral Bandits & Mercenaries. This meant I could take jobs from Bandits
and I could get reward stash activations in the far south from them too:
Generally the neutral Bandits & enemy Mercenaries squads were traveling
alone meaning this unusual activity ( compared to all the other levels ) was
easy to acclimate to except for the rare occasion when they mixed camps.
That meant if I fired on the enemy squad, both squads would be hostile:
Sometimes mutants would follow me during visits to the Taras Shevchenko:
The on-line, off-line range of traveling NPCs & mutants was fairly decent.
This is an example of standing at the lookout tower on Noah's Barge where
I had a rare and extremely far distance spawning 3 times the normal range:
I never slept a single hour in my 10 Month long game. This meant that I
went out at all times of the day and night and had some great circumstances:
A quiet moment with some Bandits northwest of the Gas Station:
There were plenty of relaxing moments of drinking and playing music:
My main paths of travel were from the Skadovsk north to the Northern
Lake and south to Noah's Barge and sometimes to the Recycling Plant:
The Skadovsk fluctuated from a minimum of 14 people up to 21 at most:
You could find every possible mutant type in Zaton for easy money:
The artifact hunting was quite possible the best in the entire Zone:
Unlike the Iron Forest Poltergeist, the one of the Circus Anomaly returned:
10 Months in the Zone: Part One
This has probably been my slowest progress in the Game since I last
posted my 9 Months in the Zone back in mid October. I admit I took a
break, caught up on several movies, played Gem Miner on my Android
Tablet and generally had several stretches of skipping a few weeks of
playing between my normal practice of playing every day. Maybe this
was due my lingering in Zaton for too long as I was there for 62 days.
I had arrived on January 19th, having spent only a few days in Jupiter,
and at first I was shooting for only a month. I did not expect it to be
such a fantastic level full of so much more action than Jupiter. I made
a lot of money in Zaton and I thought I would share some of the final
events and screenshots leading up to my leaving on March 21, 2016.
The Skadovsk was one of my most favorite locations and bases in the
entire Game. A great place to store my loot and even stand watch on
being able to survey the passage of men & mutants in the whole valley:
I had come across several 2 men squads of Monolith with RPG-7 & Gauss Gun:
As Monolith, Military, Mercenaries & Bandits could not seek shelter on the
Skadovsk during a Psi Storm, I found Myron's Cave great for ambushes:
I spent a lot of time helping roving Stalkers and selling them better weapons:
From the campfire next to the small Marsh you could see Joker's skeleton:
Once you killed the Iron Forest Poltergeist, the place sadly never had any
men or mutants go up there. It was still good for artifact hunting though:
Likewise only one time in 2 months did other NPCs explore the Krug Antenna:
Some mutants would spawn west of it and then travel eastward:
I would often prepare for our eventual meeting:
I did my best to keep those on the Skadovsk alive when they had topside
guard duty, especially the 3 Loners that were wearing the Bandit armor:
However once Stalker squads left the ship often their days were numbered:
Izumrudnoye or Emerald, was probably the most western location with
a steady occupation of mutants or passing NPCs for some loot & action:
Likewise to the east since the Forestry was almost always empty, the
Docks were a good location to engage passing mutants & camped NPCs:
Owl was one of the most worthless Traders in the Game. No 12x70
shotgun ammo ( I had to loot others for that ) and if it wasn't for him
selling 5.56, I would have had to go back to using my AN-94 sparingly:
Imagine Call of Chernobyl as the same as reaching free-play at the end of Call of Pripyat. The major difference being you have the opportunity to see it as 1 of 9 Factions and to return to all the levels of the previous 3 games with the added bonus of cut levels and a new one. There's no story needed because you already know the story.
It's open in my version. However what is disappointing is that while it is designated a safe place from Emissions and Psi Storms, it actually offers no protection and you die.
Call of Chernobyl - LA LA Land
I made it to Limansk before I noticed a strange bug on my PDA where the
pictures failed to display properly. Instead of showing 8 individual pictures
for each Achievement, my Game made them display as 2 individual pictures
with a composite view of 4 Achievements at once. When I went back to the
Red Forest I saw the same. I took a screenshot that was normal of the PDA
in Jupiter, but going back to my Manual Saves in Jupiter, the problem went
with me. The only thing I changed is reducing my Game settings from
Medium to Low so I could make the jump between levels. Otherwise my
Game gobbled up so much memory leaving one level and going to the next
I would get a crash. I think I'm now stuck with this bug. As I'm well
aware in CoC, in my 1.2 Game and now my 1.3 Game, if the PDA itself
bugs, you lose numerical amounts such as money, kills, emissions endured,
artifacts found, etc. but my numbers have not bugged and are working
properly meaning there was no loss of data between my Manual Saves.
Simply put this is a bug on how images display and not Game Data loss.
Properly displaying PDA Achievements:
Improperly displaying PDA Achievements:
Any thoughts or ideas? Anyone seen this in their Game?
January 14, 2016: I left the Red Forest to go to Jupiter & Zaton.
March 24, 2016: After 62 days in Zaton, I passed through Jupiter
spent a few days there and have just now entered the Red Forest
Not sure if this was posted here before:
Happy New Year from GSC Game World & Official S.T.A.L.K.E.R.
I don't know if this exists in the 1.4 version but in my 1.3 version when I am just in Jupiter and Zaton, I hear a Bloodsucker scream like every 90 seconds. Most annoying. I hope it's not there in 1.4
ModDB's MOD of the YEAR Competition 2016
As Official S.T.A.L.K.E.R. on Facebook, I posted over 200 of my personally
selected outstanding screenshots of CALL of CHERNOBYL during the Voting,
provided almost daily links to the ModDB Voting page and implored the
importance to the STALKER Community to vote for TEAM EPIC's outstanding
CALL of CHERNOBYL Mod and to send a message we want STALKER 2.
My thanking the Facebook STALKER Community:
My announcing how a STALKER Mod beat a SKYRIM Mod:
Letting the people know who count what TEAM EPIC did:
My personal congratulations to TEAM EPIC for all their hard work,
continued support and improvement for the best STALKER Mod ever!
As Official S.T.A.L.K.E.R. on Facebook, I posted over 200 of my personally selected outstanding screenshots of CALL of CHERNOBYL during the Voting, provided almost daily links to the ModDB Voting page and implored the importance to the STALKER Community to vote for TEAM EPIC's outstanding CALL of CHERNOBYL Mod and to send a message we want STALKER 2.
My thanking the Facebook STALKER Community:
My announcing how a STALKER Mod beat a SKYRIM Mod:
Letting the people know who count what TEAM EPIC did:
My personal congratulations to TEAM EPIC for all their hard work, continued support and improvement for the best STALKER Mod ever!
After 62 days in Zaton, I attempted to enter Jupiter with my two Companions. Apparently from the level changer the three consecutive Saves: (1) Leaving Zaton (2) Auto Save (3) Entering Jupiter ( not their exact descriptions but you get the idea ) gobbled up so much Memory that my Game repeatedly crashed upon arrival.
As I saw Bandits, Military, Monolith, Freedom, Zombies, 2 Chimera, 6 cats, tushkanos, a Controller, Boars and others were all waiting for me on the other side, there seemed to be a huge build up of the A-Life awaiting me from my long vacation in Zaton.
I finally figured out I could reduce the Game settings from Maximum down to Low, that used less memory to enable a successful Manual Save upon arrival. I got my 2 Companions to Yanov Station and returned to the Cement Plant to fight all those listed above. Now my Game crashes if I launch a Save and then follow it with a Manual Save to save my progress. I lowered my Game settings down to Medium and finally got a tiny bit of stability. I've been told the 1.4 version is better optimized and uses less memory.
I'm just glad to still be able to play. Trying to get to Rostok by March 27, 2016. It is now March 21st.
I'm not able to touch my ***** anymore in the Game. Can you help?
I'll run to the aid of any Neutral or Friendly Faction that is fighting my enemies or mutants. If a friendly/neutral Faction is fighting another friendly/neutral Faction, I will remain neutral but give medkits to both sides and loot the battlefield for gain.
When my Game started, I stayed in the Cordon and continuously did jobs for Wolf ( kill mutants ) fetch items ( squad leaders ) and gave tool kits to the Repair Tech until my own Faction went from Neutral ( Yellow ) to Friendly ( Green ) that took about 2 weeks.
From there straight to the Marshes where doing the 3 variable jobs for Cold ( Clear Sky Bartender ) turned that Faction green in one week. Next were the Ecologists in Yantar. Followed by Duty & Freedom and lastly the Mercenaries in Dead City.
Who needs a Story when there is so much to do? Turn Factions friendly, kill your enemies for loot, make money to upgrade your weapons and armor. Improve your relations to buy from all Traders and be able to hire Companions from all friendly Factions. Once you do that the goal is to go visit every level and defeat all enemy strongholds at least once.
I like to repair used weapons and sell higher quality weapons ( put ammo in them first ) and sell them to NPCs to better their chances or survival ( and take all their money ) but I will donate better weapons to NPCs that are broke.
I liked to do this in Call of Pripyat too: