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"Its Nexuiz not GPL Nexuiz, thats just the idea from illfonic. its also for xbox 360 "
To be honest, I think the better idea would be a name change. It hurts, but is better than this "GPL Nexuiz" (I don't like the name).
Telejano is a eyecandy engine, with features for modders and advanced users.
Was the engine of a few comercial indie games, because the particle effects at the time where something special, fun.
The technology base of Telejano is TomazQuake, with patches and fixed and enhancements from several other engines. But is still a engine inferior to DarkPlaces, or others with realtime lighting. Still is a good engine to create interesting mods.
There has been a number of "Telejano only" mods, but like most Telejano things, mostly has been forgotten now. Telajano was popular in a way, mostly because the support from (and to) the amazing high resolution textures that where initially released for TomazQuake like engines. And because at the time, Telejano was eyecandy-rich, but much more smoother than Tenebrae.
If you want to know more about the engine, you can contact me, Tei, the author of it.
You sould add the Youtube.com video to moddb videos. Cos is amazing.
You are my new god!
Shadows is something I disable for multiplayer games because my hardware is not good enough. But here show how good is the artwork. I really like the arm skinning work and the overall "toon"-ish lighting of DarkPlaces. Good engine choice!.
I dont really like much the torch, but is enough good as is now. Great work! (models, maps, engine,etc.)
Can i re-post the news from nexuiz.com here?
I think this profile is like dead, I want to contribute somewhat :D
I hope more team finish sci-fi mods for Morrowind. I like sci-fi much more than the medievel thing. But looks likea amazing big job to make a sci-fi mod for morriwind. Neat and nice work team!
Sounds like a dev's upgrade, usefull for dedicated server and maybe for guys what need bot support.
Looking forward for next versions!
done, its real.
Nothing to see here!.. move along. Everyone go home. The work its done. This is true REAL.
its slighty disney on head, I like more the concept design.
po po poop
Established: 1,111 days ago
Happy Birthday Moddb!!!!!!111111111111!1111
4369 days on!!
Maybe this guy will know if BF2 its already out here or not. I guess its gold EONS ago because everybody and my dog its doing mods for this engine and even know insigts about the technology behind ( BFV, python, etc..).
What are these guys waiting? All Gore inventing Internet2?
AMD128? Bill Gates releasing a OS withouth ms-dos?
Its terrible because YOU and me know that BF-ONE its really hot, but lack of real flexibility to make ANY mod you can dream. BFV its slighty better, but still not-flexible. The new thing will be still cool, not much gameplay change, even better graphics, but will able ANYTHING. So I bet will be The Better engine for modding. And nowdays everybody and my dog its doing mods (except Valve that its doing mods ..of mods (CS:C) )
Maybe these nice guys can work on the BF2 engine to able run on nowdays computers and release NOW. I myself will buy my DVD of BF2 as posible :D
not my tea cup
not that amazing
not that good render
new gameplay style
good style of render
good story (?)
guys impresev by Splinter Cell requiered here, please fill the box below:
Why its not the download link on the new page? the bbcode dont support torrent links?
except the q3 alike shell.. I dont like much :D
Oh dawn ! thats lotsa hot!!!
Doom? Its you?
<i>Frantic fighting, gruesome zombies, interesting puzzles and spooky scenery, all on a standalone engine. What more could you ask for to keep you entertained on a lazy Sunday afternoon?</i>
Can I have girlfriend AND The Hunted cronicles?
Great work guys!
- good music
- good frags, imho
- good engine configuration
- great syncro animation/music
- no theme other than 'jawnmode' but that its a good theme :D
A good and fine, fun, movie.
nice website design.
This version its much much stable. So Its much easy to get a alive server with open slots.
The rocket launcher its now the favorite weapon for newbies and lammers. This whas a advancement because that avoid the spammming of before. BUT often result on lammers rpg-ing everything everywhere. Maybe can be removed the "FAST" mode, offline on my computer the fast mode its that fast that crash my computer!.
Heee... I see new maps everywhere, interesting new maps.
Hee.. Now with the ability to change player model whe have something!.. Its posible to put the player name on the player head?.. that will help a bit.
I like the new stuff you can spawn. I love to span oaks and characters and to something very evile with ropes. I also like the utility pole and trains. You can build something really big with combine trains! :D
I think for 0.7 will be a good idea to add trace_path and characters or something similar, to populate "home made building" or something. If finally spawning characters become stable and not crash servers.
Looks like Manhacks still crash servers, for some reason guys fear manhacks. I have not tried myself, but humm.. that.
too much smoothneess, but its a good start .
*cough* I see a dog here *cough*
Often very rich engines fail, and become vaporware. Please be reasonable and try to finish something as soon has posible, then try to add stuff.
No one write a 3 millions dolars engine from nowhere, nors the Cristal Space team, nors Valve, nors you.
Interesting. But the skybox its undetailed and the map its somewhat bussy. I suggest adding a vehicle burning and decals or blood. The map looks somewhat unrealistic clean.
Good Idea, Still Not That Good Images.
I have see impresive shots on steamforums, gbmod site and jbmod site.
Here its a enginecoder thats have fun coding his modification.
This whas modding whas about, having fun coding.
Good luck with your engine, Entar!
<B>Cheapalert's hard drive was formatted completely and the source code of the project was lost</b>
Nice mods, but you need a million dolars on manpower/hour to finish it. Maybe Its time to try doing smaller mods.
Other older "speedmods":
The "centerprint wars", resulting on fun ascii games that use the centerprint messages to play. The winner whas FrikaC with a nice version of Tetris. (maybe you can search the forums for it)
Yet older,... whas one around "The 8 ball", with mods that use this model, or something similar. I forget. The winner whas Coffee with a very nice 1vs1 footbal mod against very interesting bots (Coffee its our bot genius)
Looks that even more and more speedmodding contest whas in the past, originated on #qc at gamesurge, but I am not a irc boy, so I dont know much about.
Because I have that bad memory, most if not all the info here is unaccurate.
Good Luck Crytek!
Will this company continue with the FarCry engine? whas a good engine, imho, both on interiors and outdoors.
More modability on next productions willl be better. I see cool Battlefield 1942 mods, like Desert Combat, but not Farcry ones. Why?
Also the game browser whas somewhar mediocre. Nowdays the internet-thingye and multiplayer its very important because you can play the game from a pirate copy ALLWAYS, but with deathmachs and internet play its a problem not owning a legal copy. So people that play on interent buy box, while singleplayers somethimes can avoid that.
Again its important modability, and If this is not posible, at least a good SDK to generate maps.
Good Luck with your hirings. I hope you get fresh blood, but maybe not :/ its dificult always to hire the better people.
StandAlone mean a lot more work, but much more people can play the thing. You may also try to attract more people. Has your mod will run on DP only, and DP support md3, you can use 3ds models convert to md3, so you can ask help from modelers.
Anyway I think its better to avoid slide to a giganteous proyect that will never finish. Its better to start something small, finish, then restart to something much bigger.
If you ever need help, try asking here, on i3d, on quakesrc, or on quakeworld.nu.
nice models :D
I like glow effect, atts lots to athmosphera.
Great work on engine (congratulations LordHavoc!) and on artistic stuff. And of course leadership :D
Good work! :D
This game its incredible, and modders are freakin freaks!
I love this! :D
Good test! :D
Continue a new mod
dragoons are always cool :D
cool work, I like this proyect, and videos are always stunning :D
This has been done ok in 2 games:
The arcade way:
The strategy way:
This game its a failure to emulate Battlefield 1942.
Its crap because:
- No level editor
- No SDK
- Lots of bugs
- Need a Intel codec that intel as retired for free
- Inport limitations of console on pc
Of course, that can be fixed with:
- A decent map editor
- A SDK
- Fix the FATAL errors
- Provide another codec or a patch for the videos thing
- Provide BIGGER MAPS
- Provide a serius game browser
- Provide a dedicated server for linux
Of course NOTHING of this will occur. My suggestion its to avoid this game has posible and buy Battlefield 1942, Battlefield Vietname of Battlefield.. instead.
I to be happy want a truck
I to be happy want a truck
having the body tatoo
and eating tabacco
I to be happy want a truuuuck....
I to be happy want a truuuuck....
Spiting the police,
to the chicks sex ofender.
I to be happy want a truuuuck....
that model is classic :X
Preemptive Operations? so.. dead neutrals will be... colateral damage?
I hate war, and love wargames.
NO!.. I kill then ALL!, THE nightmare HAS STOP!
Congratulations to LordHavoc for this GREAT engine, and Vermeulen and all the Nexuiz team for this great stuff!
I am writting a similar Tutorial:
"Mastering Pimping", its less Moddb centric and give tips about ALL news sites.
This one, of course, Its better. I will try to enhance mine, as posible.
good work !
As usual, very elegant and highdetailed artwork: fantastic work.
But I feel mappers may have is own ideas, and you can work to generate mapmodels or something to negate topics:
- tigh metal corridors
- more crates
I myself, think can be cool adding flags here and there, with a vent near, and a animation. Also can be a good idea to think about the phisics interactions hl2 engine provide. Maybe you can have HUGE HUGE HUGE corridors with halffways on sides,... hallways that huge that defender robots can patrol it. Or something heerrr... something.
Again: your work is fantastic!
Heee!!.. that "weapon" from the screnshot is a nailgun :D
I know because I have one:
Its a informative interview, not really new stuff is revealed, but general info about the project.
Anyway having interviews here and there always help, because more people know about the project and can give help has needed. Even file hosting for beta tests is sometimes terrible helfull.
somehome has post the bomb :D
I hate that detail texture pcx.
Humm... I have played a lot Battlefield 1942: Galactic Conquest on space maps, and ...work, Its fun to drive or protect enormeous motherships. I have also play Star Wars: Battlefront with a much less enjoyable experience because maps where smaller, maybe by engine limitations.
I have strong positive feelings about this mod, but I am unsure about the engine decision. Good luck, anyway :D
Vehicles may save any engine to be another Tribes clone except the Unreal serie engines.
The problem with Unreal is the original default media set is too much scitfy and somewhat unealistic. Dont feel right.
Anyway I am a Quake fanboy so my opinions are heavily biased.
Humm... Cool work :D
excesive use of "shot behind a door" effect.
What is the engine? lack of stainmaps and good particles effects (but,..HELL,... the better engines have the worst particles ;D )
Please change the door sound, Its too much Counter-Strike-ish
Grenades? ...to much autoweapons, but.. hell.. I havent not played this mod, maybe its fun this way.
not much more.
Thanks for the video ;D
Good work guys!
What gamers what is wider support for features, and RAW speeds, AND good drivers. So the nVidea strategy choices (to write better drivers and wider support) its better. Bu I actually own a ATI because is cheaper and easy, and because the name system is consistent. A example: GeForce4 MX is lower card than GeForce 3, so its a FRAUD from nVidia to lie and convince some people to buy a fake GeForce4.
Demon lies in details.
Bill Gates promise me, personally, that SP3 will open the secret:
Windows NT is build around a Linux kernel.
Bill and Linux work as a team in high school, and all this stuff is a GIGANTEOUS joke ( I promise).
So, Do you think SP3 will make your computer safe and disable Active-X forever?
While this ocrurr,,.. you can try to disable Active-X with SP2 and....unsuscefully..
looks interesting, I have buy a cheap copy of DX, but ITs actually uninstalled, but If I reinstall DX, will get that map and test, also the other awards looks fun :D
Ground Control 1 its a good strategy title. Its a recommend download (full for free at fileplanet). I have buy Ground Control 2 its somewhat disapointing, because its too fast and the missions dont care. Why capture zones? its too much "Z - Soldiers" and 0% ground control, and you have to fight the camera ALL THE GAME!!!.. this is odd for some reason, I remenber Good and Evil game with a strange camera, but you learn fast, with GC2 the camera is bad forever. :(
I expect mods for this game ( I own original ) fix these problems, so the game return to strategy fun, and avoid mindless deathmachs.
X-Com 1/2 (destructible buildings) -> Ufo Aftermach :(
Ground Control 1 (destructive buildings) -> Ground Control 2 :(
You can actually build a 36 GHz virtual computer with 20 Athlon XP 1800+ to play Quake3 as Ray tracing :D
Hi!.. that has.. very pretty eyecandy. No the usual sci-fi alike designs, but somewhat real **new** stuff :D
Do you have a profesional *designer*?
This engine is true AMAZING.
Interesting. Scripting events in clientside can help to make some interesting RPG games and other stuff with complex reactions. Surprising most info. Bad that still the base is BSP, but I suppose the valve new stuff will make BSP really usefull nowdays. Interesting that about cvars. Surprising the control over rendering.. will able more and better Total Conversions.... I suppose for some reason the latest big engines block the ability of modder to make TC, or maybe Its because people is CounterStrike obsesed. I want to buy this game.
Check Industri, a cool Tenerbrea mod.
This explosion with a TNT2 slowdown the engine is explode near you?
this flare is bad placed, is correct location is 10 units up
I fear corporations actions. All the old modders here remenber Fox vs AlienQuake.
Anyway borg alike assimilation is better than foxing.
Humm.. for some reasons the heighfield code is faster somethimes than the main render. 172 FPS!, I sould have 35.
I like the flak cannon, anyway I admit I am a flakcannon fan from UT, and biorifle fan!
haha.. the KKK will catch you for this mod :D
Wellcome to C++
Try also C.. pure C, Think with C.
Learn too Perl, and maybe Python ("python includes batery" ).
Perl is sexy for huge sets of text data manipulation.
maybe you can analize the option to switch to a mature engine, good options can be:
* qFusion, quake2 engine with quake3 level techs
* Tenebrae, quake1 engine with quake3 level techs
* DarkPlaces, interesting quake 1 engine
Telejano support real heighfield maps with float scale (not practical size limits)
Cool!.. a new version!
After testing lots of horrrible Battlefield 1942 clones I can say:
**please not change the Bf1942 game**
Its superior gameplay and quality.
Of course, able modders to make different gamestyles can help.
This will push DarkPlaces developmment even more than Transfusion, Nexuiz, Nehara and other games :D so this is ultra-good news for both the standalone camp and the quake* camp.
This game REALLY need mods.
Or maybe I am wrong (as usual).. I suggest you to contact the openquartz guys about the question.
Harb its active! :D
Remember Carrier Command?
Yes, I own the Commodore 64 version, hehehehe...
<b>Kinda ironic EA being a sponsor for a modding award thing when they have never released an SDK for any of their games.</b>
I guess $$$ will force EA to change, because A LOT users buy **PC** games that has modability because.. HEE!!.. you love mods and new more better maps!.
Looks "Star Wars Battlefield", the default maps are CRAP, designed for console limits, so on PC are absurd, withouth a SDK its imposible to generate good maps that fix that problem. So less people will buy this game, and will buy other guys game.
If EA not get that money, other company will grown with that money.
1- Game developping as developped to a industry. And some creativity has been lost in the process. Releasing more titles, even pointless titles, its needed for this industry.
2- You dont need reasons to mod, but exist tons of reason. From fun, to get popularity, to get money, etc.. etc.. etc.
3- The problem with some games its not unfinished work, but not having Soul. You will mod for a engine popular (half-life), or for a engine with soul (Morrowind), but you will not mod for a engine withouth soul and unpopular. Except for fun, and for etc..etc.. etc...
Run Quake its a style of gameplay IMHO that important than TeamFortress and CTF. So ALL games and all engines sould have a Runes mod.
we may need to collect more people here to vote
maybe we can post news about this on a BIG website (yahoo? heee.. ?)
Its creative, but you need much more than creativity to make good videogames.
Yes enginecoder, because I can be creative but not original. I can make engine stuff, but not good mods :(
Whats about your new avatar? hand draw?
bronce medal in what discipline?
first posting olimpic
I think I can mod a Tomazquake engine to REALLY render flat textures. That may mean rewrite the render path to avoid all texture related code. Or, maybe better, use rscript files to set texture colors, and use that colors for flat textures.
Or even better, write a REAL wireframe engine and install 4D into it :D
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downloading new version!
Maybe its posible to overwrite the default css that moddb use with a global one, or somthing similar. Please, a css hacker in the theader?.
I doubt the mod will run with the demo. Buy the game, Its fun.
Humm... Interesting how "Gloom"-alike mods or TeamFortress mods where soo fun :D