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We finally are quiting using FPS Creator X10 and will be using leadwerks engine SDK. leadwerks is more advanced, no limits and most important very advanced...
we finally have some new modelers
we are glad to have them on the team,
New models, with LOD stages... and some new technology
Our game finnally has specular water with some bumpmapping and refraction!
More is yet to come!
Things are getting better not only with the game but also with the team,
Team Biohazard Wishes every student a very good exam period
We finally found some techniques to enable destruction, this will open a lot of doors (if you know what I mean)
nowadays a life without databases in unimaginable, because such many features and possibilities are here like:
It has been a while since we updated, since we are migrating to the update of our engine. Updating to LE3, enough of this... weapon customization systems...