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We finally are quiting using FPS Creator X10 and will be using leadwerks engine SDK. leadwerks is more advanced, no limits and most important very advanced...
we finally have some new modelers
we are glad to have them on the team,
New models, with LOD stages... and some new technology
Our game finnally has specular water with some bumpmapping and refraction!
More is yet to come!
Things are getting better not only with the game but also with the team,
Team Biohazard Wishes every student a very good exam period
We finally found some techniques to enable destruction, this will open a lot of doors (if you know what I mean)
nowadays a life without databases in unimaginable, because such many features and possibilities are here like:
It has been a while since we updated, since we are migrating to the update of our engine. Updating to LE3, enough of this... weapon customization systems...
since it has been an while, we are showing you our new heads up to you guys.
Here again, a new graphics and gameplay update, which will show about picking up objects.
this is our new video about new weapon integration, the weapons are animated and will be optimized as soon as possible
Since I'm back i haven't had much time. But I recently worked on a few things.
hi guys, it's been a while now. here's a small heads up for this time.
this time we are back with a new inventory and HUD.
It's been a while since I posted a last bulletin. but here I am with a fresh new showcase!
So new stuff has been added like:
It has been a while now but I recently finished some work...
Actually, alot of work!
Hi all, it is a short time after my last post, but I am glad to tell you all that I made another Progress in my game! first of all...