This member has provided no bio about themself...
Hi all, it is a short time after my last post, but I am glad to tell you all that I made another Progress in my game! first of all...
It has been a while now but I recently finished some work...
Actually, alot of work!
It's been a while since I posted a last bulletin. but here I am with a fresh new showcase!
So new stuff has been added like:
this time we are back with a new inventory and HUD.
hi guys, it's been a while now. here's a small heads up for this time.
Since I'm back i haven't had much time. But I recently worked on a few things.
this is our new video about new weapon integration, the weapons are animated and will be optimized as soon as possible
Here again, a new graphics and gameplay update, which will show about picking up objects.
since it has been an while, we are showing you our new heads up to you guys.
It has been a while since we updated, since we are migrating to the update of our engine. Updating to LE3, enough of this... weapon customization systems...
nowadays a life without databases in unimaginable, because such many features and possibilities are here like:
We finally found some techniques to enable destruction, this will open a lot of doors (if you know what I mean)
Team Biohazard Wishes every student a very good exam period
Things are getting better not only with the game but also with the team,
Our game finnally has specular water with some bumpmapping and refraction!
More is yet to come!
New models, with LOD stages... and some new technology
we finally have some new modelers
we are glad to have them on the team,
We finally are quiting using FPS Creator X10 and will be using leadwerks engine SDK. leadwerks is more advanced, no limits and most important very advanced...