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TDG
TDG Jun 9 2014, 2:17am says:

"With the sound of music"
Sorry couldn't resist :P

I didn't know that the Doom engine was actually capable of this.

+2 votes   media: "THE HILLS ARE ALIVE...!"
TDG
TDG May 30 2014, 3:45pm says:

I would really like to see this beast in action as I mentioned in another comment section.
Not seeing it move and fight seems like a waste of such a nice looking model.

+2 votes   media: Metal Gear TX-55
TDG
TDG May 29 2014, 5:40pm says:

I think it would be neat if we could actually claim these weapons from fallen bosses after you have defeated them.
(Machine gun from that boss, shotgun from that guard etc)

Might be a little game breaking but I always thought that would make a good progress system to acquire certain weapons during a Metal Gear game.

+3 votes   media: Fire Trooper's M2 Flamethrower & Fuel Tank
TDG
TDG May 15 2014, 8:08pm says:

I don't know how much your team will 'remake' Metal Gear as 'updating' the game to be perhaps more like Metal Gear 2 Solid Snake and Metal Gear Ghost Babel, but if you would want to put in an actual fight between the player and the TX-55 you would have my support for that decision.

I know the storyline is about preventing the Metal Gear from being finished and becoming operational but I found the actual confrontation with it a bit disappointing. (setting a series of C4 charges in sequence while avoiding laser armed cameras)

Would be a fun twist of the Metal Gear suddenly becoming active during your attempt to sabotage it, and after you have defeated it Big Boss emerging from the cockpit.

+3 votes   media: Metal Gear TX-55
TDG
TDG Dec 6 2013, 5:33am replied:

Oh that is a shame, I would have loved to help out coming up with a campaign involving most if not all of these civilizations/species in a similar way as Armada 1 and 2.

+1 vote   mod: Star Trek: Armada 3
TDG
TDG Dec 6 2013, 5:30am replied:

Yeah, I did have the idea that it was an 'older' class Klingon ship.
Seems like a new approach to the D7/K'tinga class starship from that era.

+1 vote   media: Multiplayer vs Borg
TDG
TDG Dec 2 2013, 12:13am says:

Out of curiosity, if you have the time and resources will you also add other major species/civilizations such as the Cardassians, the Dominion, and Species 8472, if only in multi player mode? (I don't expect a massive single player campaign with all these species)

+1 vote   mod: Star Trek: Armada 3
TDG
TDG Dec 2 2013, 12:11am says:

Is that a pulsar on the background? Looks very nice.
I hope you will add more spatial phenomenon to the backgrounds.

+1 vote   media: Multiplayer vs Borg
TDG
TDG Dec 2 2013, 12:10am says:

Is this a new design of Klingon starship?

+1 vote   media: Multiplayer vs Borg
TDG
TDG Jun 21 2013, 12:04pm replied:

It is not that the work the modder has done on the panel is bad, it is just the first thing that caught my eye.

+1 vote   media: Romulan / Borg Faction screen (updated)
TDG
TDG Jun 16 2013, 7:48pm says:

Don't take it wrong but please do redesign the Borg image/avatar, it should be more pale 'dead eyed' like without barely any hair.
Though this is probably a filler.

+3 votes   media: Romulan / Borg Faction screen (updated)
TDG
TDG May 28 2013, 2:59pm replied:

Ah ****, I was really looking forwards to this project. I even bought Crysis 2 so that I could play this.
Damn that I can't program or model myself as I would have been interested in taking it over.

+4 votes   mod: Star Trek: Enterprise - M.A.C.O.
TDG
TDG May 5 2013, 6:21pm says:

I remember this mod from years ago when it first came out with an issue of PC Gamer.
This was way before zombies were popular fodder in FPS games and I was so looking forwards to play this.
When the game ended with a cliffhanger I couldn't wait for the sequel.

After the release of half Life 2, They Hunger: Lost Souls seemed like a great follow up. Despite what the developers thought after the release of Left 4 Dead I think they should have finished Lost Souls.

Man, I wish I could help you with this mod.
I would love to make a spin off in which the player assumes the role of a State Police officer, sort of the 'Opposing Force' of They Hunger.

+2 votes   mod: They Hunger: Source
TDG
TDG Feb 17 2013, 5:35pm replied:

These explanations you are telling us about sound as idiotic and ridiculous as the whole scene itself was.
There is such a thing of being a fan of a movie and accepting plot holes, and sticking your head up your own ***, humming "I can't hear you" while ignoring obvious mistakes on the part of the movie producers.

+1 vote   mod: Prometheus DOOM 3 Movie Mod
TDG
TDG Nov 3 2012, 2:19am says:

I know its fictional but as a lover of cats I am really horrified that the Black Mesa scientists did this to lovable moggies.
I hope they got what they deserved when the creatures broke free from containment.

+5 votes   media: Cat... aw... you've been waiting for this one
TDG
TDG Oct 17 2012, 6:24pm replied:

Just wanting to try to help :D

I wish you luck with you and your friends' project.
Heh, do please consider putting in some of the ships of 2003 game that will not make it in the main campaign as an Easter egg.

I really liked the design of the Colonial Bomber and I would love to see that Cylon breach ship again.

+1 vote   mod: Colonial Revival Mod
TDG
TDG Oct 17 2012, 5:16pm replied:

Okay, I was looking online if I could find any screenshots of the ships but that won't be necessary anymore.

+1 vote   mod: Colonial Revival Mod
TDG
TDG Oct 17 2012, 4:52pm says:

Is this game solely based on the latest series or are you also including ideas/designs from the old series?

Also, do you know about the Battlestar Galactica game that appeared on the PS2(Xbox?) a couple of years ago?
It used models from the old series but also introduced new and more powerful variants of fighters and ships and also introduced Cylon boarding craft, Colonial and Cylon Bombers, tankers, Battlestars with unique weapon systems, and a new type of Basestar.

I wish I could point you out to a site where all this information is available but perhaps you already have it.
It could be a source for ideas.

+1 vote   mod: Colonial Revival Mod
TDG
TDG Aug 31 2012, 4:02pm replied:

What is wrong with Katarn?
I don't mind occasional spin off stuff like with Mara Jade or Jaden Kor but the Dark Forces/Jedi Knight series is about Kyle Katarn so he should play the main role in it.

Also Rosh really is a weak and boring character. Not everyone is interested in him.
New isn't always better.

+3 votes   mod: The Dark Pastime
TDG
TDG May 4 2012, 5:54pm says:

Doesn't the light sail ship kind of stand out? It would be really fragile and not really combat worthy.

+1 vote   media: Resistance vessels
TDG
TDG May 4 2012, 5:53pm says:

I definitely prefer the newer designs for construction and trader/transport ships as I found the standard ones ugly like hell.

Also like how you mix the various alliances of species, using canon ships as much as possible.

+1 vote   media: Federation Alliance vessels
TDG
TDG Aug 15 2011, 3:44pm replied:

>Coruscant makes a cameo actually, but no Tatooine this time. However there are a lot of alien species in DP.

Heh perhaps I was not clear but I actually find it a good thing that your project doesn't focus to much on already known worlds ;)

>And there are other enemies besides Imperial forces.

Nice, as you may know, the intro of Jedi Knight 2 mentioned that there were various armies now seeking to take control of the galaxy since the fall of the Galactic Empire, I was always curious what these other factions next to the New Republic and Empire were.
Introducing them brings in some new dynamics, will they for example also fight each other when they don't notice you?

Perhaps its best that the games are subtitled as I can not imagine another voice actor for Kyle Katarn than Jeff Bennett. (yes I know it were different actors before ;) )

How many people worked on the storyline for DP?

+1 vote   mod: The Dark Pastime
TDG
TDG Aug 15 2011, 12:37pm replied:

The imperial world reminds me of the Fortress Worlds mention in Wookieepedia Starwars.wikia.com
Is this such a world?

I also like it that we get to explore more alien cities and world that we haven't seen in much detail or are completely new. (its to easy to do Coruscant or Tantooine all the time)
But will we also get to explore imperial bases, stations and ships?

I like the New Republic/Jedi Knight era as it is a period of transition from the Galactic Empire to a new republic, with the Empire now basically forced in the role of the Galactic Alliance, desperate to get their control back.

I never cared for the Clone Wars era.

+1 vote   mod: The Dark Pastime
TDG
TDG Aug 14 2011, 3:12pm says:

A question, as your team seems to be Russian (apologies if I got it wrong), will there also be an English version or is that the initial goal of your project.

The work you and your team have done so far is very impressive and I really like the looks of the alien cities.

The New Republic/Jedi Knight games is one of my favorite eras in the SW setting.

+1 vote   mod: The Dark Pastime
TDG
TDG Aug 4 2011, 9:52pm says:

It must be said, this is one of the better mods.
Its impressive what was done with a game released in 1996 but most praise should go to the people who assembled this.

There are AAA titles sold for full price that offer less than this.

+1 vote   mod: Duke Nukem Eternity
TDG
TDG May 29 2011, 12:12pm replied:

Let us stick to the fact that tastes differ AudioGhostâ„¢.
As an old school Fallout fan I would have preferred Van Buren over Bethesda's Fallout 3, which IMO ruined the series with horrible ideas and content that appealed to people who never cared about Fallout otherwise.

I rather would have had it that Fallout had died rather than being zombie resurrected by Bethesda in order to appeal for the 'for lulz' crowd.

Fallout started as a hard PnP RPG for which Isometric Viewpoint is ideal before it was turned into a FPS/Stat hybrid (stats do not make a game an RPG), loosing many elements that made it good.

+19 votes   game: Van Buren (Fallout 3)
TDG
TDG Dec 2 2010, 8:37pm replied:

Its possible to cut the wasteland up in segments?
How would transition to the next region actually work?

I have been thinking of a similar system for some time now since the FO3 DLCs transition system, but my idea would involve a classic map and all locations having their own maps that are accessed from the travel map.

+1 vote   mod: Fallout 2161
TDG
TDG Jun 30 2010, 4:39pm replied:

I agree with this guy, I rather also have this mod to become a focused FPS game than some half baked action/adventure with stat building elements.

Linear in this case means mission focused, it would be nice though if there could be multiple paths to the same mission objective, when possible of course.

+1 vote   game: FPS Terminator
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