Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- (。ㅅ。)

Comment History  (150 - 180 of 1,086)
Tatsur0 Dec 27 2013, 9:12am says:

Congrats everyone! Especially our friends at NMRiH for 2nd place! Love that Brutal Doom is in there and Project Reality is still tearing the scene apart. Holy hell I've got to play me some JC2:MP :O

+4 votes   article: Mod of The Year 2013
Tatsur0 Dec 24 2013, 11:12pm says:

Great list IMHO :D

+1 vote   article: Indie Of The Year 2013 Editor Choice
Tatsur0 Sep 23 2012, 1:22am says:

AoC was a fun mod and Chivalry just takes that and seems to boost the experience well beyond expectations. Fantastic work guys, look forward to playing.

+1 vote   article: Chivalry: Medieval Warfare - Release Date Trailer + Preorder now!
Tatsur0 Jun 6 2012, 8:42pm says:

This video was meant to be informative and not represent the actual full work-flow and detail that does go into our modular zombies so I hope that alleviates any concerns.

+1 vote   article: Contagion - Modular Zombie Head Sculpt
Tatsur0 Sep 16 2011, 8:46am says:

Congratulations Herr_Alien on winning's Short Story Competition and winning a copy of Dead Island! To view their story, honorable mentions, and quotes from both Monochrome and visit -

+1 vote   article: Short Story Competition
Tatsur0 Aug 30 2011, 12:39am replied:

Heh just watchmaker goofing off :)

+2 votes   group: Zombie Panic: Source
Tatsur0 Aug 27 2011, 2:40am replied:

It was me vs zombie AI :)

+1 vote   article: Contagion - In-Game Alpha Footage
Tatsur0 Aug 26 2011, 9:50am replied:

There will be an option to keep the HUD displayed rather than fading out when not in use for those that prefer it but our goal was to avoid forcing those who would like to immerse themselves in the game while avoiding any complicated system that might hinder the experience. Another gameplay vs realism decision. We look forward to sharing more in the near future!

+3 votes   media: Contagion Early Alpha Game-Play Teaser Video
Tatsur0 Jul 5 2011, 12:27am says:

This makes playing mods easier and benefits the modding community. It in no way harms any of their existing customers and follows Valve's tradition to make games affordable with free weekends, special holiday/etc deals, and you could get the source sdk with HL2:DM which has been $5 for a very long time. I honestly can't see any reason anyone would complain but instead I see plenty of reason to once again cheer Valve on for their incredible support of their fans/customers/community. I'm more excited for the new Tools than the updated/new engine that's been rumored.

Also, nice work Riley. I know you don't like praise but you've got great work ethic and have proven to be an asset not only to us at ZPS for so many years but now NMRiH and the entire Source community. Cheers!

+9 votes   article: Source SDK is free
Tatsur0 Jun 15 2011, 5:38am says:

Impressive teaser trailer. Tracking

+2 votes   article: CANVAS Mod Launch
Tatsur0 May 19 2011, 6:42am says:

Love the choice, congrats to the winner.

+1 vote   article: The Witcher 2: Alternate Endings comp Winners!
Tatsur0 Mar 19 2011, 8:15am replied:

Actually it is in fact illegal for fictional children to be depicted in a sexual nature that is deemed obscene. The line was drawn before today and while I appreciate free speech, I believe we need to police ourselves and our community and keep crap like this from turning into something bigger than it is which is what you're attempting to do.

Lastly, ModDB/IndieDB is in no way abusing anyones freedom of speech but instead removing a profile which is their legal right and allowing you to scream, cry, and claim whatever you like repeatedly. Enjoy your freedom of speech when claiming it's being stripped.

Well done ModDB, it's about time it got pulled.

+4 votes   article: Why we removed the school shooter mod
Tatsur0 Mar 19 2011, 7:33am replied:

It's rather simple, there is freedom of speech and then there is crossing a line. If the mod were a virtual rape simulator or a filled with child pornography it would be taken down with little to no argument from the community. I understand more than most that these two topics don't come close to what this "mod" is but as I mentioned before we have lines that we know should not be crossed.

It's not a difficult conclusion to come to, though I admit that Intense attempting to assure us that free speech would not be harmed came across poorly but was meant well and should be taken for what it is, a concerned site owner trying to reassure his community that he has done what he could but in the end HAD to pull this "mod"

+4 votes   article: Why we removed the school shooter mod
Tatsur0 Feb 6 2011, 1:11am says:

Updated Changelog to reflect changes that we're overlooked when updating changelog like the ability to pick up your own planted IED, headbob(can be disabled in options), planted IEDs detaching when owner dies, and more.

+2 votes   article: ZPS 2.1 Released!
Tatsur0 Dec 15 2010, 5:04am replied:

Seriously Dave, good stuff. Things definitely feel a lot more organized this year as well. Crazy yo!

+6 votes   article: The end of the voting!
Tatsur0 Jul 22 2009, 7:50pm replied:

It's a running joke with me and my hate for Katanas. ZPS and KF are two totally different games.

+2 votes   article: KATANA!
Tatsur0 Jul 1 2009, 7:25pm says:

sweet update :D

+1 vote   article: Age of Chivalry, Update Released!
Tatsur0 Mar 3 2009, 5:32pm says:

Impressive work guys, by far the best MOTY so far. We the developers appreciate everything you do for us and hope that those who forget it's a privilege not something owed to us will not ruin it for the rest. Looking forward to another great year and the 2009 awards.

+5 votes   article: MOTY 2008 is in the books.
Tatsur0 Dec 27 2008, 8:33am replied:

That'd be the Orange Box SDK which is available with a purchase of a Steam game.

Enjoyed the banter, looking forward to the mod guys.

+4 votes   article: Developer Banter: Black Mesa Source
Tatsur0 Sep 10 2008, 3:08am says:

Gonna be fun watching teams attempt to get 8 developers together for these. May wanna reconsider and think 6v6.

+1 vote   article: Indie Rumble!
Tatsur0 Aug 1 2006, 7:21pm says:

It's hard to keep up with you people but the shoes were already tasked to be cleaned up. They aren't as bad as you make em out to be considering the style but due to complaints on the survivors matching shoes we decided last month to work on it. Should see an update soon.


+2 votes   media: Zombie02
Tatsur0 Sep 15 2012, 4:32am says:

Congratulations guys! It's great to see this released and only a few days before my birthday too :)

+2 votes   article: Black Mesa v1.0 released
Tatsur0 Sep 1 2012, 5:54am says:

Got my vote!

+3 votes   article: Steam Greenlight - NMRiH
Tatsur0 Aug 30 2012, 8:54pm says:

That it is, hope to hear some of you have a chance to visit our booth!

0 votes   article: Contagion at Pax Prime!
Tatsur0 Aug 18 2012, 12:31am replied:

It is something we are looking into.

+2 votes   game: Contagion
Tatsur0 Aug 18 2012, 12:30am replied:

No :) Sorry

+2 votes   game: Contagion
Tatsur0 Aug 18 2012, 12:30am replied:

Contagion is a commercial Indie Source based game and what we've shown so far is on the old 2007 Engine. We look forward to showing off our work on a more current engine soon. As for the songs we haven't created names for our music as each is created for a specific video. We will look into this in the future. Glad you like, as for media with David Meade taking on the position of PR Rep we hope to share more with the public since the rest of us are at our desks working when we're not at our jobs working and have be lax on updates but consistent work daily.

+3 votes   game: Contagion
Tatsur0 Aug 18 2012, 12:27am replied:

Jessica is already in game and playable :) Just been busy prep'ing for PAX Prime. Be sure to follow us on our facebook and twitter accts for more info.

+3 votes   game: Contagion
Tatsur0 Aug 14 2012, 8:46am replied:

We're always trying to improve the modification and we hope that with the release of 2.3 and quick hotfixes soon after shows that things are picking back up. The team is small but ambitious so keep smiling but with eyes peeled for our future updates :)

+3 votes   article: ZPS 2.3 Update Live!
Tatsur0 Aug 14 2012, 8:42am replied:

Sounds like you played zpS_ rather than zpO_ version of the map. In ZPO there are a number of objectives to progress and eventually find safety. Hope that helps :)

+2 votes   article: ZPS 2.3 Update Live!
Tatsur0 Aug 14 2012, 8:41am replied:

Drop unused ammo means ammo for any weapon not in your inventory.

+2 votes   article: ZPS 2.3 Update Live!
Tatsur0 Aug 14 2012, 8:14am replied:

If your parents would prefer that you did not play ZPS I'd fully support them.

+8 votes   article: ZPS 2.3 Update Live!
Tatsur0 Aug 2 2012, 4:08am says:

Have a blast guys :)

+6 votes   article: QuakeCon 2012 & No More Room in Hell
Tatsur0 Jul 30 2012, 11:00am says:

Happy MF'ing Bday :)

+2 votes   article: Celebrating 10 years of ModDB!
Tatsur0 Jul 27 2012, 8:06pm says:

Excellent Launch Trailer and what looks to be a very entertaining puzzler.

+1 vote   article: A Virus Named TOM Launch Trailer!
Tatsur0 Jun 26 2012, 12:22am replied:

We will be announcing Minimum and Recommended specs before release of course as to when that is still being worked on as we're still improving on our work and don't want to mislead one way or the other. Would love to release that information now, sorry.

+1 vote   article: New Media and News!
Tatsur0 Jun 26 2012, 12:19am replied:

Thank you! Unfortunately we're not yet ready to announce a date but have our production schedule leaning in a direction. We promise to announce a date as soon as we can.

+1 vote   game: Contagion
Tatsur0 Jun 26 2012, 12:17am replied:

Depends on what you consider different. Contagion focuses more on survival than the intended run and gun scenario of L4D, unique features, a whole different class of Zombies and AI inspired by the older generation of Zombies, player zombies that can instantly blend in with the AI zombies but obviously pose a higher risk, infection, and much more. It is a different game and one we hope that even L4D hardcore fans will agree can be played together with L4D. We are hard at work for PAX Prime and are looking to get a demo out to you guys soon.

+2 votes   game: Contagion
Tatsur0 Jun 25 2012, 12:48am replied:

exactly, but we were all born before early 80's action movies where they were common home invasion deterrents!

Marcus "I'm getting too black for this"

+3 votes   media: Media Release 6/22
Tatsur0 Jun 25 2012, 12:44am says:

Appreciate the positive responses and thank all those who have been patient with us as we focus heavily on getting all sorted for PAX and the playable demo.

0 votes   article: New Media and News!
Tatsur0 Jun 6 2012, 8:39pm replied:

We've made it clear it won't play like L4D and there will be a strong focus on survival. While we're not ready to reveal much right now in the hopes that our game will stay an original idea we promise a unique game-play experience. Speculating is fun though!

+2 votes   game: Contagion
Tatsur0 Jun 6 2012, 8:37pm replied:

Far from it. We're currently working on a playable demo for our attendance at this year's PAX Prime showing off all new works. Not to mention all the other work we've yet to reveal just yet.

+3 votes   game: Contagion
Tatsur0 Apr 19 2012, 9:03am replied:

As Maxx has put it, it's not that we don't want to work on mods and in most cases it's a good chance to work on project we're interested in. For many that do work on mods it may be short lived once they realize that well... they miss their families trying to handle multiple games and knowing one isn't paying the bills but the team leads are still putting on pressure because they have to. Then there are professionals who are very limited to a specific job due to a number of reasons. I'd personally prefer an enthusiastic and motivated student with talent over an industry professional for my mod. Nice work NMRiH team. Game is looking quite interesting and I love where the mod is going.

+4 votes   article: NMRiH Beta 1.04 Download Live!
Tatsur0 Apr 13 2012, 1:24am says:

keep it up! :D

+1 vote   article: New update around the corner.
Tatsur0 Mar 28 2012, 8:54am replied:

The one who was dared to eat some hot chili peppers and has the bright red face for it.

+4 votes   media: GDC 2012 - Day 3 Team Dinner
Tatsur0 Mar 28 2012, 4:05am says:

Very nice

+2 votes   article: 1187 - Rogue Train : Reaching Final Destination
Tatsur0 Mar 22 2012, 9:02am says:

Trailer is looking good. Was a big fan of Age of Chivalry and looks like we're getting an upgraded version of that. Shame we couldn't meet at GDC but our experience was very much like yours with meetings with many of those mentioned above especially our friends over at Tripwire. We had 8 people running around with all the meeting on day 1 and everyone's legs killing them. Quite exciting and glad to hear we weren't the only ones suffering/enjoying ourselves.

+7 votes   article: Chivalry: Medieval Warfare New Trailer and GDC Experience
Tatsur0 Mar 15 2012, 8:44pm says:

For GDC the video was intentionally made to focus on Action and you're seeing an unscripted recording by someone who is very skilled and taking advantage of headshots. Unfortunately the player zombies charged straight into a group of survivors alone (I think we can all agree the Zombie who makes that mistake should pay for it).

Zombies are quite tough and hold enough HP to handle themselves fine but a proper headshot will do the trick. We look forward to showing off survival vs action as with the current balance you'd end up without ammo and dead and even those with weapons are more likely to get ambushed than have a zombie charge at them alone. Survival rate is incredibly low and while we won't force you to buy the game (don't expect people to want to buy an Alpha build anyhow) we suspect you'll have a change of opinion later with more updates. If not, we can't please everyone.

+2 votes   article: GDC2012 - Day 3 with another video!
Tatsur0 Mar 14 2012, 6:20am replied:

On release we promise this won't be much of a concern. They will pack the punch we all hope for in games vs the air pistols/rifles we often see in games.

+6 votes   media: GDC2012 - Contagion Alpha Gameplay Trailer
Tatsur0 Aug 10 2014, 4:13am says:

Nice score of 1 for Contagion without a review. Suppose it's no COF.

+1 vote   member: DeathPants
Tatsur0 May 14 2014, 4:35pm says:

Try again! Working fine for me and we just uploaded it. Quite large.

+2 votes   media: NEW Enhanced Contagion - SFM Launch Trailer
Tatsur0 May 13 2014, 4:24am says:

I hope you enjoy it as much as we! And remember all content (including DLCs this year) are free. We have a whole year of major updates for each month an minor updates to keep things interesting and a reminder of why we decided to go Indie. It's not about the money it's about doing what we love (though being able to keep doing it as our lives get more complicate with family and such isn't bad heh). Be sure to check out the videos and research before you buy!

+8 votes   article: Contagion - Workshop, New Game-Modes, Biotec Preview and more!
Tatsur0 Mar 19 2014, 6:03pm says:

All that green is gonna be worth something in those woods hiding from the horde!

+2 votes   media: "Early Access" Build 4872 Screens
Tatsur0 Mar 19 2014, 6:03pm says:

Thank you! We're still polishing it up to look better but we're very happy with the response so far from the community.

+2 votes   media: "Early Access" Build 4872 Screens
Tatsur0 Mar 19 2014, 6:00pm replied:

Depends on what you mean but melee works fine :)

+2 votes   article: Contagion - Update 4872 includes Barlowe Square "Extraction" and much more!
Tatsur0 Feb 27 2014, 10:47pm replied:

We've already set the ground work up for both Mac and Linux. While we don't have an ETA our focus on it will jump to the top of the list soon after release (have to have a playable and balanced game set to promised release date). We will be releasing Linux and Mac!

+3 votes   article: Contagion - Build 4366 Out Now, Release date announced, and more!
Tatsur0 Feb 20 2014, 9:10pm says:

Not on this engine no.

+1 vote   article: Contagion - Update Build 3918
Tatsur0 Dec 27 2013, 10:22am says:

Of course :)

+1 vote   article: Contagion - Holiday Update Build 3696
Tatsur0 Dec 17 2013, 8:08am says:

Working on it now :)

+3 votes   article: Contagion - IndieDB IOTY Game-Play Trailer
Tatsur0 Dec 16 2013, 8:09pm says:

New maps, weapons, characters, and game-modes planned for the future and thank you! For those voting remember that all votes were reset after the first phase :)

+4 votes   media: Contagion - IndieDB IOTY Game-play Trailer
Tatsur0 Dec 13 2013, 4:16am says:

Darkamo *brofist back* with the restructure we can easily update build and servers now so expect them more often!

+3 votes   media: Contagion - 2013-12-12 Build 3591 Update Screens
Tatsur0 Sep 14 2013, 4:59am says:

<3 We just hit 10% and thank you and the rest of the community who have been incredibly supportive!

+9 votes   article: Contagion Kickstarter & Full Trailer!
Tatsur0 Aug 26 2013, 5:43am replied:

I can't get into too many details but our pre-pre-prototype we had inmates that would run from zombies but assault players. We have quite a lot of plans post-release. Already have work done on game-modes as well we're certain will keep players happy. (All free of course so long as we can afford to move forward with it).

Game-play and missions are nothing like L4D. Objective mode which we call Escape-mode would be the closest but everything from spawning to pathing is randomly generated per round and the worlds aren't as linear. Also our zombies don't react the same. Valve wanted an action CS like experience for the general public and did a fantastic job. We want a more survival-horror feel that we will continue to tweak post-release. No heat seeking zombies AI.

+3 votes   media: Contagion 2013 Beta Teaser Trailer
Tatsur0 Aug 23 2013, 8:05pm replied:

NMRiH developers would disagree :) The games are completely different, in fact there is no game like Contagion currently available. We're confident you'll feel differently once we reveal our Official Contagion Full length trailer.

Also I wouldn't put it that way, the guys on NMRiH did a heck of a job. They just don't have full access to the latest Engines so they can gut it like we did and rebuild more than enough to nearly give it a new Engine name heh.

+4 votes   article: Contagion Beta Teaser Trailer, Screens, and more!
Tatsur0 Jul 4 2013, 8:20am replied:

Quite a few ppl thought they were so we've reached out to those groups to clear it up. Still a full days worth of games being given out. Last game goes out midnight of the 4th of July (PST) So check every hour on the hour to see if you've been picked and have a free game waiting.

+1 vote   article: INDIEpendence Day Giveaway
Tatsur0 Jun 18 2013, 2:25pm replied:

That's great! As for your community I'd probably post an announcement to introduce them to the game to see if they're interested but spreading the word is always appreciated and is the backbone of most indies. Thank you.

+2 votes   article: Official Contagion Steam Group hits 1500!
Tatsur0 Jun 18 2013, 4:39am says:

We will be releasing a set number of keys for a sample group. The number of keys will be limited and exclusive to the Steam Group as we're trying to better organizing our communication with the community.

We're also trying to grow the group through friends inviting friends rather than joining a large group and inviting strangers.

Requesting a key will not earn you a key no. But for those that don't receive one we are seriously considering early access.

Hope that helps.

+2 votes   article: Official Contagion Steam Group hits 1500!
Tatsur0 May 18 2013, 8:49pm replied:

Sorry :/ Will let you know when it's available for Early Access/Pre-order as soon as we've sorted that out.

+1 vote   article: Contagion's Steam Shop, Release Announcement, and Official Group!
Tatsur0 Mar 6 2013, 3:26pm replied:

I think you completely missed the point. No one claimed EVERY single competitive gamer is a 12 year old racist severely lacking the vocabulary to communicate with anyone over the age of 50. That said, you're more likely to be insulted or called a racial slur than not whilst playing competitive games. Personally I prefer immersive (emergent?) games where I get lost for a week. Then again I'm loving the hell out of Trials Evolution atm.

+10 votes   poll: I prefer my mods to be...
Tatsur0 Mar 6 2013, 3:20pm replied:

Because of the sample mod/game names vs the style.

+5 votes   poll: I prefer my mods to be...
Tatsur0 Dec 25 2012, 3:49am says:

Hahah transformice was sooooo much fun back in the day. Great list of indies here all a lot of fun to play. Congrats :)

+4 votes   article: Indie of the Year 2012
Tatsur0 Dec 23 2012, 1:55am says:

Congrats to the top 5. Looks like we have a new trend! Looking forward to seeing these released.

+2 votes   article: IOTY Players Choice Upcoming 2012
Tatsur0 Dec 18 2012, 4:14am replied:

Done. Keep in mind though with annotation you are pretty limited to what style/scale during timeline and youtube links so not every video is available but most are. Hope it helps track the work :)

+1 vote   article: Contagion - 2012 End of Year Recap (Video)
Tatsur0 Dec 18 2012, 3:44am replied:

Shrike, not a bad idea and one shared about another community member. Will get on it.

+1 vote   article: Contagion - 2012 End of Year Recap (Video)
Tatsur0 Dec 9 2012, 9:46pm replied:

Haha thank you! No, this is definitely not a triple A title though I'm sure most of the guys wish we had that kind of budget. All out of pocket Indie. We hope to get it out to you guys ASAP but are avoiding rushed work.

+2 votes   article: Contagion - Sneak Peak New Trailer, Media, and More!
Tatsur0 Nov 18 2012, 12:13pm replied:

Right back atcha from JPN!

+3 votes   article: Contagion - Happy Thanksgiving Media, Comic, and Giveaway!
Tatsur0 Mar 7 2012, 11:31am replied:

This was just one video we have at GDC playing at our area. We will be releasing a gameplay trailer soon which is also currently playing at GDC atm.

+2 votes   article: GDC2012 - Day 2 with Video
Tatsur0 Dec 20 2011, 9:57pm says:

A fun year that blew by quite fast. Cheers guys on all the hard work.

+5 votes   article: 2011 We Barely Knew Ye!
Tatsur0 Dec 19 2011, 5:20am says:

Thanks for the that guys :D Also good luck and as always you got my vote for MOTY!

+4 votes   article: MOTY 2011 and Beyond
Tatsur0 Dec 18 2011, 10:22pm replied:

I can see how the current generation of gamers may confuse "AI zombies" with recent games like L4D and while we'd like to hold back on revealing too much about the game. What you currently see is our multi-player in action. It supports more players and more zombies, infection, play controlled zombies, numerous objectives and items that at times play the part of weapon but are vital to unlocking areas to proceed or access items that may benefit you and your team. There are so many more features and game-play elements that are in-game now and more to come that we feel avoid that annoying "feature creep" that seems to overwhelm many players in some games today that set it aside from any game currently available. Still, we're in alpha and expect to that over time we will have proven this with future updates and so hope you'll stick around to see it.

Also in regards to playing as zombie amongst zombies we've put a lot of time in resolving issues that this might pose. As for turning on your friends we believe Zombie Panic: Source's (the mod that inspired this game) incredible success over the last 4 year proves that this is definitely not a large issue. Most people once turned are quite happy to turn on their friends.

+1 vote   article: Alpha Game-play, New Site, and more!
Tatsur0 Dec 16 2011, 6:02pm replied:

Eugene and Marcus are following the original concept first envisioned and personally we're quite happy with the results. Suppose that's why we're not calling this a sequel because while there are similarities there are more differences that follow the original game design we put together back in 05'

+4 votes   media: Cont_PT_Update_Wallpaper
Tatsur0 Oct 30 2011, 7:08pm replied:

"voice acting" I would assume so. :)

+1 vote   article: Happy Halloween with a video and more!
Tatsur0 Oct 30 2011, 4:30am says:

What ZPS actors? The team working on Contagion aren't the same people working on ZPS. We may do a recording in the studio of the voice actors in the future as we're trying to document the development of the game as we move forward but doubtful anything like that will be in the next update.

+1 vote   article: Happy Halloween with a video and more!
Tatsur0 Oct 29 2011, 5:15pm replied:

Slumber party?

+4 votes   media: Contagion - Subway Concept Art
Tatsur0 Oct 22 2011, 1:19am replied:

The idea is to view the costume. Image edits that don't hide the actual costume shouldn't be a problem. If you were to however add photoshopped images to your costume like gore, blood, etc that wouldn't count as a costume and would be disqualified.

+1 vote   article: Contagion Halloween Costume Contest & Media
Tatsur0 Oct 22 2011, 12:31am replied:

I lol'd

+4 votes   media: Contagion - Tony The Loan Shark Zombie Wallpaper
Tatsur0 Sep 27 2011, 6:02am says:

lol I didn't even know South Park got around to Lovecraft but not surprised since everyone's had a go for the last 30 years and seriously dude, you're still a kid heh :) Btw I think I just saw every old gen rpg environment ever made, but still looks pretty wicked. Very tempted to buy for nostalgia!

+1 vote   article: Cthulhu Saves the World on Desura!
Tatsur0 Sep 5 2011, 6:13am says:

Looks like it could be a lot of fun. Will definitely keep an eye on this :D

+1 vote   article: What is King Arthur's Gold?
Tatsur0 Aug 30 2011, 5:53am says:

I think #5 answers that question. You don't have to set the story within the world of Contagion but used it as an example considering we've not revealed any story. We don't want people borrowing an existing story or seeing plagiarism. Good luck :)

+1 vote   article: Short Story Competition
Tatsur0 Aug 28 2011, 6:05am replied:

The video was recorded awhile ago on 2007. We aren't confirming what Engine it will be released on just yet.

+1 vote   article: Contagion - In-Game Alpha Footage
Tatsur0 Aug 27 2011, 3:10am replied:

The item placement was tossed together for testing to spread out on the first floor. It has since been changed like the description says and even then it wasn't enough back then heh.

+1 vote   media: Contagion Early Alpha Game-Play Teaser Video
Tatsur0 Aug 27 2011, 3:03am replied:

We prefer the tactical approach vs run and gun. But would like to keep the answer at that for now but hordes play a tactical role as well if you think about it. I do not speak of L4D hordes which a totally different game. In the end we hope the design we're working towards will really pay off.

+1 vote   article: Contagion - In-Game Alpha Footage
Tatsur0 Aug 27 2011, 2:57am says:

I was incredibly lucky to have a fan out there who does this for a living. Ulrich has and is a life saver and I love his work.

+2 votes   poll: Your game soundtrack is made by or made of...
Tatsur0 Aug 26 2011, 2:31pm replied:

Reason we posted this was for the exactly such a reply "This is Alpha footage and only a teaser. I'm sure many of you are immediately picking apart the video but remember this is old footage and the textures, animations, rigs, speeds, effects, styles, decals, etc have all been updated since so enjoy and look forward to more in the future! Also to avoid any confusion this video was recorded not on the 2009 (L4D/L4D2 Engine) but on the publicly available tools and 2007 Engine!" As for the number of zombies I used our spawning system to set it low so that I could record just enough. There are plenty of hordes :)

+3 votes   article: Contagion - In-Game Alpha Footage
Tatsur0 Aug 22 2011, 5:38pm replied:

Send me a PM and i'll see what I can do to get you all setup on the forums.

+1 vote   article: Contagion - New Eugene & Much More!
Tatsur0 Jul 29 2011, 11:13am says:

Yeah, we're quite pleased with the new design.

+2 votes   media: New Monochrome Site
Tatsur0 Jul 29 2011, 11:11am says:

Mine too :D

+3 votes   media: Contagion - New Eugene Wallpaper
Tatsur0 Jul 28 2011, 6:40am says:

95% Contra 5% Some interesting additions. Nice work with the art guys (not being sarcastic). Nostalgia <3

+3 votes   article: 8-Bit Commando kicking it on Desura!
Tatsur0 Jul 10 2011, 1:12am replied:

A few members of Monochrome did in fact work on ZPS, I was the founder (along side Frikazoyd), Garrador, Marks, and Swolf worked to release and update ZPS for quite some time as well. We do have a separate team under me working on the next ZPS update so that we don't lose sight of our priorities and can continue to bring you an entertaining experience whether it be a free mod or our upcoming commercial title "Contagion" which I feel very confident will not only be better but quite unique to what is available today. Be sure to follow us on twitter and facebook for more updates.

+2 votes   group: Monochrome LLC
Tatsur0 Jun 10 2011, 8:34am replied:

This Marcus follows the original design we first set out for him. Remember this is a spiritual successor and both Eugene and Marcus have been redesigned. That said we hope to answer questions players had in ZPS on their favorite characters in the future. We're very happy with the new Marcus and I can't wait to show off the new Eugene (updated considerably).

+5 votes   media: Contagion - New Marcus Wallpaper
Tatsur0 Jun 9 2011, 11:57pm says:

With numerous props and a chance to view the actual work that went into it. Seriously.

+4 votes   media: DOTD - Jug & Sandwiches
Tatsur0 Apr 29 2011, 9:40am replied:

Correct 07:00PM = 19:00 in Norway that would be somewhere around 4am I believe though the (CST -6) is somewhat confusing. These guys recently brought it up to our attention and thus the Feature for numbers to help them out. Will hopefully have more information before the event begins.

+1 vote   article: ZPS Competition
Tatsur0 Apr 27 2011, 7:26am replied:

Some players like full access to the files and rather than compiled it's loaded directly into sourcemods meaning players have more freedom using Desura than they do steam. The fact that desura makes installations nearly as simple definitely appeals to many.

They're both great for digital distribution and have unique specials and deals and are willing to work with developers to get things done. I only use Steam and Desura and for good reason.

+2 votes   article: ZPS 2.2 Release available on Desura!
Tatsur0 Jan 8 2011, 1:06am says:

The Art is nice but would like to see what else is going on behind the scenes as well, got any other assets for a reveal?

+1 vote   media: bbClean Pose A
Tatsur0 Dec 1 2010, 12:58pm says:

Good luck all. Get Valve involved :D

+13 votes   article: Epic Games and UDK join the awards
Tatsur0 Sep 1 2010, 11:50am replied:

Yes, quite a few of us are self taught and even for those that aren't, it's always nice to peruse others techniques in the hopes of improving your own. I'm glad you appreciate it :)

+2 votes   article: Contagion Mossberg 590 UV Tutorial
Tatsur0 Aug 27 2010, 5:21am replied:

It's true, but in this case it's not a mod :)

+1 vote   media: Contagion Marcus Orthographic
Tatsur0 Aug 21 2010, 6:03am replied:

Thank you! Hope you had a chance to read over the Dev Blog as it goes into a bit more detail in regards to the process taken in the design of the Box Art.

+1 vote   article: Guns, Artwork and a Devblog
Tatsur0 Aug 20 2010, 11:57am says:

Yes, please read the description. These are old WIP In-game vids, we're not ready to show you what we've done for the finals. Hoping to show that off when we reveal gameplay. Appreciate the compliments :)

+1 vote   media: Contagion MP5K In-game (WIP)
Tatsur0 Aug 7 2010, 8:58am replied:

Wazanator means both SP and MP. As for L4D game-play it will be drastically different. Our focus is more on atmosphere and survival so you will need to be aware of your surroundings and won't be loaded up with ammo. Look forward to revealing more later.

We have no intention of directly competing with L4D but we do hope that fans can enjoy both.

+4 votes   article: Contagion Revealed
Tatsur0 Jun 9 2010, 12:41am says:

Knowing full well this is all still a WIP (but you never know if something mentioned will help).

I love the draw sound, fire sound, ejection sound, load sound, and cocking sound.

However, where are my footstep sounds?! (heh WIP) the ejection looks off, I can't tell where they're coming out from, it looks as if there is a slot on the front left thats a bit small and sometimes shells weren't ejected (WIP I know). Also while loading shells they seemed to just appear in the hand which again looked odd (again I'm assuming this is all a WIP)

Very nice work.

+5 votes   media: NS2 Shotgun
Tatsur0 Feb 13 2010, 4:36am replied:

Also have same problem but can join games with friends in them or from history (after the fact).

+1 vote   article: PVKII 2.3 Released via Steam!
Tatsur0 Jan 9 2010, 1:38pm replied:

Yeh, comes across as "Furry" and not really my type of gameplay but impressed with the engine. I'm a SciFi buff and NS came close to what I was looking for in a SciFi FPS and i've been impressed with their media so far so my vote went to them but wish you guys the best of luck.

+1 vote   article: ModDB Overgrowth Alpha Trailer [Two HD Videos!]
Tatsur0 Dec 26 2009, 5:39am replied:

Scroll up and click features.

+2 votes   article: A Year in Review - June
Tatsur0 Oct 18 2009, 3:56pm replied:

We have received donations from our community. All of this has gone to paying for hosting and domain renewals. On occasion we also put money in and host a competition. NOESIS Interactive was very generous by offering Digital Tutorials for the winners as well. Everything cent put into ZPS we put back into the community. Hehe we have day jobs to feed ourselves :)

+4 votes   article: ZPS Release almost here and Halloween Contest coming to a close
Tatsur0 Oct 15 2009, 2:42pm says:

So this is Call of Duty: World at War for the PSP? The ray gun being the most obvious connection (besides Nazi Zombies) that and the mystery box heh.

+1 vote   article: Media Update 01
Tatsur0 Oct 7 2009, 3:48am says:

I found this to be very informative. Thanks for posting this, i'd have missed it otherwise.

+1 vote   article: Digital Distribution Summit
Tatsur0 Aug 5 2009, 9:57am says:

Congrats guys you deserve it. Looking forward to more The Haunted.

+3 votes   article: The Haunted: MSU Wins and v2.5 Announcement
Tatsur0 Jul 11 2009, 12:40am replied:

Sure thing.

+1 vote   article: NT° Server Patch
Tatsur0 Jul 11 2009, 12:01am replied:

Visit our forums under Tech Support and Bugs for possible fixes and a chance to post your issues in more detail if they're not being addressed.

+1 vote   article: NT° Server Patch
Tatsur0 Jun 21 2009, 7:27pm replied:

common sense would suggest the ability to delete advertisements, discussions completely off topic, and posts using language inappropriate for a majority of those that regular the site heh.

0 votes   article: L4D2 Boycott Continues
Tatsur0 Jun 21 2009, 11:16am replied:

Actually deleting comments would be breaking the rules and you'd received a warning (...heh learned that the hard way :D)

+5 votes   article: L4D2 Boycott Continues
Tatsur0 Jun 18 2009, 8:12am replied:

It's Ep1 but yeh OB SDK is available with any Source game purchase including HL2 and DM (purchased) so you can still play OB mods no problem. Looking forward to seeing you on the battlefield (missing a few limbs with a shocked look on your face of course).

+4 votes   article: Tell your friends (and enemies), Neotokyo is almost here!
Tatsur0 May 30 2009, 10:40am says:

I'd have to say 4 the rest either don't come across as ModDB or aren't as good.

+1 vote   article: Vote for your favorite Mod DB shirt design
Tatsur0 May 21 2009, 11:34am replied:

Didn't know that, thanks :D

+2 votes   article: Official ZPS "Mappers Remix" Competition comes to a close
Tatsur0 May 8 2009, 2:59am says:

Wow this is awesome :D If we weren't covered already, I'd definitely be interested as I can't imagine any team being able to get anything done otherwise.

+1 vote   article: Trac your game development
Tatsur0 Mar 14 2009, 7:48am replied:

We appreciate the support guys, but lets stay on topic :) The debate was ugly enough, lets not bring it here.

+5 votes   article: NEOTOKYO° - Official NT OST, March Media, and In-game Footage
Tatsur0 Mar 2 2009, 7:24am replied:

A bit of work but definitely an improvement on my idea.

+1 vote   article: Modcast S02 E15
Tatsur0 Feb 26 2009, 8:38am replied:

Being a father of 3 and living in a world where old children's stories are too gruesome to share with your kids anymore (regression?) I'd still be shocked if anyone took offense to the art style and themes currently presented for this title. I think you guys have done a wonderful job and hope to see more soon.

+1 vote   article: Encore an Explanation on Musical Combat
Tatsur0 Feb 24 2009, 4:32am says:

I'm somewhat split between Mount and Blade and Savage 2 but have to go with Savage 2: A Tortured Soul. Was impressed with the work that went into it and the quality.

+1 vote   article: Editors' Choice: Best Indie Game
Tatsur0 Feb 1 2009, 6:07am says:

Good stuff :D

+1 vote   article: Mod Video Spotlight - January 2009
Tatsur0 Jan 28 2009, 8:22pm replied:

ZP:S release date craze! (In regards to the date typo :P) heh. Awesome news though :)

-1 votes   article: Eternal Silence: Friday, January 30
Tatsur0 Jan 17 2009, 7:25am says:

LMAO A completely different "Cabin" but now that you mention it. Lets hope most forget about those horrid attempts at mapping now that this is coming out.

+2 votes   media: ZPO_Cabin - By SlimZ
Tatsur0 Jan 16 2009, 5:09am says:

Thank you for the break down of the games features, design, and tools. While I agreed with some things that were mentioned there was a lot of focus put on details of the game not being properly mentioned by the developers. The Jelly fish costume tells you what it does in the costume selection when you click on it, this is quite common in most RPGs and was in no way hard to figure out. Each item tells you what it does and this is quite important when it comes to the cooking, like when you're experimenting with foods and create a poison loaf. I enjoyed experimenting and liked that the developers didn't make the mistake of only allowing items of value whether it be poison foods, costumes for the sake of variety, or neat abilities that while they don't make/break the game are fun to figure out on your own. Today's games baby gamers and hold their hand far too long and give away most of the game in the first level.

Anything worth knowing was explained, anything not explained was left for the user to figure out on their own like older generation of games did it. Though the new generation may not appreciate this which is unfortunate.

Aquaria takes the best of games like Metroid, Castlevania: SotN, and a bit of Ecco the dolphin (including the dark themes from all 3 games) and creates a new and interesting world. It's a shame more developers aren't being as creative and giving gamers a chance to play the game without the hand holding.

Aquaria is easily the best game of 2008 and the only thing it lacked was a challenge but compared to todays games is still far more challenging.

So again I may disagree with you, but with games for the last 10+ years getting more and more simplified/dumbed-down for the sake of pleasing a wider and impatient audience, I can see where you're coming from. I'm just glad not everyone sees it the same.

+2 votes   article: Wolfire Games Design Tour
Tatsur0 Dec 23 2008, 7:47pm replied:

"No one has the right to preach a design role."

Hypocrite lol

Also really what right do you have to state what rights others have, amirite?!

I enjoyed the article and would look forward to future articles. Like so many things there are number of right ways to go about doing things.


+1 vote   article: Characteristics of Successful Game Designers
Tatsur0 Dec 9 2008, 5:47pm says:

this is source version

+1 vote   media: Ragnarok Arena Remastered
Tatsur0 Oct 31 2008, 10:46am replied:

Nah this is a "Costume" contest. All you need is to dress up however you like (it being Halloween and all) and either take a picture of yourself or have someone take it for you then submit it.

+1 vote   article: ZPS Halloween Costume Contest!
Tatsur0 Oct 20 2008, 3:59pm says:

Nice update! dm_city looks awesome. Will see you in game asap!

+1 vote   article: A new deathmatch map for DIPRIP and an update coming today
Tatsur0 Oct 2 2008, 2:46am replied:

Looks great. Might want to paint over the uv seams though. Keep up the good work guys.

+1 vote   media: Scout WIP October 1st
Tatsur0 Sep 23 2008, 3:18pm replied:

Congrats Team Isotx. Enjoyed the show and look forward to future games.

+1 vote   article: Indie Rumble! Round Zero Recap..
Tatsur0 Aug 12 2008, 12:11pm replied:

No offense taken considering CSS ZM and Gmod zombie mod were both derived from our HL1 mod Zombie Panic which came out long before either of those you're speaking of. It's not something that bothers us, in fact we find it rather flattering :)


+7 votes   article: Mods + Steamworks : The story so far...
Tatsur0 Jul 30 2008, 8:53pm replied:

Was released today. Awesome mod too!

+1 vote   mod: Perfect Stride Continuum
Tatsur0 Jul 30 2008, 8:49pm says:

I have to admit when I saw the video for this mod I laughed and told all my buddies "check this ____ out!" and we all lol'd. Of course now after playing the mod, I have to say I had a great time. Thank you so much for a very fun challenging puzzle that reminded me of TFC conc maps. My only complaint would be is that once I figured out the controls each map took me 2-3mins and I finished the game in under 10mins total (took me a bit of practice to warm up).

I highly recommend everyone try this Mod it is both original and fun. It's like a 7mb download and well worth it. Will be promoting in ZPS community. I hope to see more effort and more maps in the near future!


+3 votes   article: Perfect Stride Continuum Version 1 Released
Tatsur0 Jun 2 2008, 12:54am says:

That's the 4th time you've reposted the same message after it was deleted. Not being very intelligent :)

+1 vote   member: TheAssassinator
Tatsur0 Apr 12 2008, 12:53am says:

Yeh, I remember seeing these 2 models floating around out there for some time. Nice to see they've finally found themselves a home, but the AK really feels misplaced with this mod. Always loved that transport.

+1 vote   article: Warm Gun Weekly Update No. 1
Tatsur0 Feb 26 2008, 8:06am says:

Personally all I'm seeing is reskinned Koreans (mildly reskinned, well can't even tell if they're actually reskinned), some custom (think custom) alien like sounds, and default anims where they sprint, stop, sprint, stop. AI seemed to ignore you completely for the others which just seemed odd. Crysis definitely needs a Zombie Mod cause I can see it going far. Only hope it's done right. Will check back periodically and see how things are going.


+1 vote   media: ACC Zombies WIP
Tatsur0 Feb 16 2008, 7:02pm replied:

Thank ya :)

+2 votes   download: ZPS Patch v1.2b
Tatsur0 Feb 4 2008, 10:44am replied:

"The list focuses on projects that have been pushed to the sidelines in a flood of constant media and news updates, yet merit some of their own time under the spotlight."

Nice selection. Looking forward to Infinity and The Hunted Chronicles!

Congrats guys :)


+2 votes   article: Editor's Choice Winners Showcase
Tatsur0 Aug 1 2006, 7:19pm says:

He's standing on a rail stuck in the default melee pose which while there is no crowbar would be for the crowbar. Animations are being replaced with custom work.


+3 votes   media: Ingame01
Tatsur0 Oct 31 2007, 7:06pm says:

Happy Halloween Guys!

Got to it before I could post... Nice heh

Check out our site at for a look at our progress, plans, and pie!

ZP Development Team

0 votes   mod: Zombie Panic: Source
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