Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- （。ㅅ。）
AoC was a fun mod and Chivalry just takes that and seems to boost the experience well beyond expectations. Fantastic work guys, look forward to playing.
Congratulations guys! It's great to see this released and only a few days before my birthday too :)
Got my vote!
That it is, hope to hear some of you have a chance to visit our booth!
It is something we are looking into.
No :) Sorry
Contagion is a commercial Indie Source based game and what we've shown so far is on the old 2007 Engine. We look forward to showing off our work on a more current engine soon. As for the songs we haven't created names for our music as each is created for a specific video. We will look into this in the future. Glad you like, as for media with David Meade taking on the position of PR Rep we hope to share more with the public since the rest of us are at our desks working when we're not at our jobs working and have be lax on updates but consistent work daily.
Jessica is already in game and playable :) Just been busy prep'ing for PAX Prime. Be sure to follow us on our facebook and twitter accts for more info.
We're always trying to improve the modification and we hope that with the release of 2.3 and quick hotfixes soon after shows that things are picking back up. The team is small but ambitious so keep smiling but with eyes peeled for our future updates :)
Sounds like you played zpS_ rather than zpO_ version of the map. In ZPO there are a number of objectives to progress and eventually find safety. Hope that helps :)
Drop unused ammo means ammo for any weapon not in your inventory.
If your parents would prefer that you did not play ZPS I'd fully support them.
Have a blast guys :)
Happy MF'ing Bday :)
Excellent Launch Trailer and what looks to be a very entertaining puzzler.
We will be announcing Minimum and Recommended specs before release of course as to when that is still being worked on as we're still improving on our work and don't want to mislead one way or the other. Would love to release that information now, sorry.
Thank you! Unfortunately we're not yet ready to announce a date but have our production schedule leaning in a direction. We promise to announce a date as soon as we can.
Depends on what you consider different. Contagion focuses more on survival than the intended run and gun scenario of L4D, unique features, a whole different class of Zombies and AI inspired by the older generation of Zombies, player zombies that can instantly blend in with the AI zombies but obviously pose a higher risk, infection, and much more. It is a different game and one we hope that even L4D hardcore fans will agree can be played together with L4D. We are hard at work for PAX Prime and are looking to get a demo out to you guys soon.
exactly, but we were all born before early 80's action movies where they were common home invasion deterrents!
Marcus "I'm getting too black for this"
Appreciate the positive responses and thank all those who have been patient with us as we focus heavily on getting all sorted for PAX and the playable demo.
This video was meant to be informative and not represent the actual full work-flow and detail that does go into our modular zombies so I hope that alleviates any concerns.
We've made it clear it won't play like L4D and there will be a strong focus on survival. While we're not ready to reveal much right now in the hopes that our game will stay an original idea we promise a unique game-play experience. Speculating is fun though!
Far from it. We're currently working on a playable demo for our attendance at this year's PAX Prime showing off all new works. Not to mention all the other work we've yet to reveal just yet.
As Maxx has put it, it's not that we don't want to work on mods and in most cases it's a good chance to work on project we're interested in. For many that do work on mods it may be short lived once they realize that well... they miss their families trying to handle multiple games and knowing one isn't paying the bills but the team leads are still putting on pressure because they have to. Then there are professionals who are very limited to a specific job due to a number of reasons. I'd personally prefer an enthusiastic and motivated student with talent over an industry professional for my mod. Nice work NMRiH team. Game is looking quite interesting and I love where the mod is going.
keep it up! :D
The one who was dared to eat some hot chili peppers and has the bright red face for it.
Trailer is looking good. Was a big fan of Age of Chivalry and looks like we're getting an upgraded version of that. Shame we couldn't meet at GDC but our experience was very much like yours with meetings with many of those mentioned above especially our friends over at Tripwire. We had 8 people running around with all the meeting on day 1 and everyone's legs killing them. Quite exciting and glad to hear we weren't the only ones suffering/enjoying ourselves.
For GDC the video was intentionally made to focus on Action and you're seeing an unscripted recording by someone who is very skilled and taking advantage of headshots. Unfortunately the player zombies charged straight into a group of survivors alone (I think we can all agree the Zombie who makes that mistake should pay for it).
Zombies are quite tough and hold enough HP to handle themselves fine but a proper headshot will do the trick. We look forward to showing off survival vs action as with the current balance you'd end up without ammo and dead and even those with weapons are more likely to get ambushed than have a zombie charge at them alone. Survival rate is incredibly low and while we won't force you to buy the game (don't expect people to want to buy an Alpha build anyhow) we suspect you'll have a change of opinion later with more updates. If not, we can't please everyone.
On release we promise this won't be much of a concern. They will pack the punch we all hope for in games vs the air pistols/rifles we often see in games.