Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- (。ㅅ。)

Comment History  (150 - 180 of 1,088)
Tatsur0
Tatsur0 Sep 23 2012, 1:22am says:

AoC was a fun mod and Chivalry just takes that and seems to boost the experience well beyond expectations. Fantastic work guys, look forward to playing.

+1 vote     article: Chivalry: Medieval Warfare - Release Date Trailer + Preorder now!
Tatsur0
Tatsur0 Sep 15 2012, 4:32am says:

Congratulations guys! It's great to see this released and only a few days before my birthday too :)

+2 votes     article: Black Mesa v1.0 released
Tatsur0
Tatsur0 Sep 1 2012, 5:54am says:

Got my vote!

+3 votes     article: Steam Greenlight - NMRiH
Tatsur0
Tatsur0 Aug 30 2012, 8:54pm says:

That it is, hope to hear some of you have a chance to visit our booth!

0 votes     article: Contagion at Pax Prime!
Tatsur0
Tatsur0 Aug 18 2012, 12:31am replied:

It is something we are looking into.

+2 votes     game: Contagion
Tatsur0
Tatsur0 Aug 18 2012, 12:30am replied:

No :) Sorry

+2 votes     game: Contagion
Tatsur0
Tatsur0 Aug 18 2012, 12:30am replied:

Contagion is a commercial Indie Source based game and what we've shown so far is on the old 2007 Engine. We look forward to showing off our work on a more current engine soon. As for the songs we haven't created names for our music as each is created for a specific video. We will look into this in the future. Glad you like, as for media with David Meade taking on the position of PR Rep we hope to share more with the public since the rest of us are at our desks working when we're not at our jobs working and have be lax on updates but consistent work daily.

+3 votes     game: Contagion
Tatsur0
Tatsur0 Aug 18 2012, 12:27am replied:

Jessica is already in game and playable :) Just been busy prep'ing for PAX Prime. Be sure to follow us on our facebook and twitter accts for more info.

+3 votes     game: Contagion
Tatsur0
Tatsur0 Aug 14 2012, 8:46am replied:

We're always trying to improve the modification and we hope that with the release of 2.3 and quick hotfixes soon after shows that things are picking back up. The team is small but ambitious so keep smiling but with eyes peeled for our future updates :)

+3 votes     article: ZPS 2.3 Update Live!
Tatsur0
Tatsur0 Aug 14 2012, 8:42am replied:

Sounds like you played zpS_ rather than zpO_ version of the map. In ZPO there are a number of objectives to progress and eventually find safety. Hope that helps :)

+2 votes     article: ZPS 2.3 Update Live!
Tatsur0
Tatsur0 Aug 14 2012, 8:41am replied:

Drop unused ammo means ammo for any weapon not in your inventory.

+2 votes     article: ZPS 2.3 Update Live!
Tatsur0
Tatsur0 Aug 14 2012, 8:14am replied:

If your parents would prefer that you did not play ZPS I'd fully support them.

+8 votes     article: ZPS 2.3 Update Live!
Tatsur0
Tatsur0 Aug 2 2012, 4:08am says:

Have a blast guys :)

+6 votes     article: QuakeCon 2012 & No More Room in Hell
Tatsur0
Tatsur0 Jul 30 2012, 11:00am says:

Happy MF'ing Bday :)

+2 votes     article: Celebrating 10 years of ModDB!
Tatsur0
Tatsur0 Jul 27 2012, 8:06pm says:

Excellent Launch Trailer and what looks to be a very entertaining puzzler.

+1 vote     article: A Virus Named TOM Launch Trailer!
Tatsur0
Tatsur0 Jun 26 2012, 12:22am replied:

We will be announcing Minimum and Recommended specs before release of course as to when that is still being worked on as we're still improving on our work and don't want to mislead one way or the other. Would love to release that information now, sorry.

+1 vote     article: New Media and News!
Tatsur0
Tatsur0 Jun 26 2012, 12:19am replied:

Thank you! Unfortunately we're not yet ready to announce a date but have our production schedule leaning in a direction. We promise to announce a date as soon as we can.

+1 vote     game: Contagion
Tatsur0
Tatsur0 Jun 26 2012, 12:17am replied:

Depends on what you consider different. Contagion focuses more on survival than the intended run and gun scenario of L4D, unique features, a whole different class of Zombies and AI inspired by the older generation of Zombies, player zombies that can instantly blend in with the AI zombies but obviously pose a higher risk, infection, and much more. It is a different game and one we hope that even L4D hardcore fans will agree can be played together with L4D. We are hard at work for PAX Prime and are looking to get a demo out to you guys soon.

+2 votes     game: Contagion
Tatsur0
Tatsur0 Jun 25 2012, 12:48am replied:

exactly, but we were all born before early 80's action movies where they were common home invasion deterrents!

Marcus "I'm getting too black for this"

+3 votes     media: Media Release 6/22
Tatsur0
Tatsur0 Jun 25 2012, 12:44am says:

Appreciate the positive responses and thank all those who have been patient with us as we focus heavily on getting all sorted for PAX and the playable demo.

0 votes     article: New Media and News!
Tatsur0
Tatsur0 Jun 6 2012, 8:42pm says:

This video was meant to be informative and not represent the actual full work-flow and detail that does go into our modular zombies so I hope that alleviates any concerns.

+1 vote     article: Contagion - Modular Zombie Head Sculpt
Tatsur0
Tatsur0 Jun 6 2012, 8:39pm replied:

We've made it clear it won't play like L4D and there will be a strong focus on survival. While we're not ready to reveal much right now in the hopes that our game will stay an original idea we promise a unique game-play experience. Speculating is fun though!

+2 votes     game: Contagion
Tatsur0
Tatsur0 Jun 6 2012, 8:37pm replied:

Far from it. We're currently working on a playable demo for our attendance at this year's PAX Prime showing off all new works. Not to mention all the other work we've yet to reveal just yet.

+3 votes     game: Contagion
Tatsur0
Tatsur0 Apr 19 2012, 9:03am replied:

As Maxx has put it, it's not that we don't want to work on mods and in most cases it's a good chance to work on project we're interested in. For many that do work on mods it may be short lived once they realize that well... they miss their families trying to handle multiple games and knowing one isn't paying the bills but the team leads are still putting on pressure because they have to. Then there are professionals who are very limited to a specific job due to a number of reasons. I'd personally prefer an enthusiastic and motivated student with talent over an industry professional for my mod. Nice work NMRiH team. Game is looking quite interesting and I love where the mod is going.

+4 votes     article: NMRiH Beta 1.04 Download Live!
Tatsur0
Tatsur0 Apr 13 2012, 1:24am says:

keep it up! :D

+1 vote     article: New update around the corner.
Tatsur0
Tatsur0 Mar 28 2012, 8:54am replied:

The one who was dared to eat some hot chili peppers and has the bright red face for it.

+4 votes     media: GDC 2012 - Day 3 Team Dinner
Tatsur0
Tatsur0 Mar 28 2012, 4:05am says:

Very nice

+2 votes     article: 1187 - Rogue Train : Reaching Final Destination
Tatsur0
Tatsur0 Mar 22 2012, 9:02am says:

Trailer is looking good. Was a big fan of Age of Chivalry and looks like we're getting an upgraded version of that. Shame we couldn't meet at GDC but our experience was very much like yours with meetings with many of those mentioned above especially our friends over at Tripwire. We had 8 people running around with all the meeting on day 1 and everyone's legs killing them. Quite exciting and glad to hear we weren't the only ones suffering/enjoying ourselves.

+7 votes     article: Chivalry: Medieval Warfare New Trailer and GDC Experience
Tatsur0
Tatsur0 Mar 15 2012, 8:44pm says:

For GDC the video was intentionally made to focus on Action and you're seeing an unscripted recording by someone who is very skilled and taking advantage of headshots. Unfortunately the player zombies charged straight into a group of survivors alone (I think we can all agree the Zombie who makes that mistake should pay for it).

Zombies are quite tough and hold enough HP to handle themselves fine but a proper headshot will do the trick. We look forward to showing off survival vs action as with the current balance you'd end up without ammo and dead and even those with weapons are more likely to get ambushed than have a zombie charge at them alone. Survival rate is incredibly low and while we won't force you to buy the game (don't expect people to want to buy an Alpha build anyhow) we suspect you'll have a change of opinion later with more updates. If not, we can't please everyone.

+2 votes     article: GDC2012 - Day 3 with another video!
Tatsur0
Tatsur0 Mar 14 2012, 6:20am replied:

On release we promise this won't be much of a concern. They will pack the punch we all hope for in games vs the air pistols/rifles we often see in games.

+6 votes     media: GDC2012 - Contagion Alpha Gameplay Trailer
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