Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- （。ㅅ。）
Great list. I really want to try Miasmata
Hahah transformice was sooooo much fun back in the day. Great list of indies here all a lot of fun to play. Congrats :)
There were only 3 CoH mods much fewer than years past when it was pretty much nothing but Source mods due to the popularity. I'm liking the variety this year. Congrats and looking forward to trying some of these out. Congrats NMRiH for another Honorable mention!
forma.8 looks quite promising.
Looks like a lot of work went into these. Congrats to all :D
Congrats to the top 5. Looks like we have a new trend! Looking forward to seeing these released.
Indiedb.com Upcoming is announced on the 24th. This is nothing new except DesuraNET seems to be a lot more organized this year. Cheers to the team and their hard work.
A fan of both games but I was happy with the runners up and winner in nearly every category. Mark of the Ninja is a blast but of course NS2 being a MP game has plenty of replay value as well once you've finished with your MotN unlocks.
Already got my votes :) Nice work guys!
This video shows work done for a promo piece and just happens to be our very first session in the studio. Yesterday we recorded the entire day and are now working on cleaning up animations for in-game.
Done. Keep in mind though with annotation you are pretty limited to what style/scale during timeline and youtube links so not every video is available but most are. Hope it helps track the work :)
Shrike, not a bad idea and one shared about another community member. Will get on it.
Kickstarter is something we are still discussing but FPS's have had poor luck with it and unlike many others we want to be very clear what the funds would be used for and how they benefit those pledging. Appreciate your support!
Have a MoCap studio and a couple of their experienced actors yes :) Trying to tackle the usual Indie issues the best we can on our out of pocket budget :)
Haha thank you! No, this is definitely not a triple A title though I'm sure most of the guys wish we had that kind of budget. All out of pocket Indie. We hope to get it out to you guys ASAP but are avoiding rushed work.
For me it's always been about the setting and a good modern day post apocalyptic setting has a good number of cars and with each environment taking place at a different point in time we get to do a lot of fun stuff with them. The time and work that goes into these assets make them something I love to share.
Still we thought we should share some of the MoCap & SFM this week to show that's not all we're working on. The game is coming along fantastically and we've got a lot of surprises to share throughout December and into the new year.
In other words, I'm selfish and posted what I like to see :D Will be sharing more of what we've been up to soon.
Contagion is a commercial Indie. We have not announced a price yet but like most Indies will be quite affordable. It is not a free mod or a f2p game. Hope that helps :)
Quite intrigued. Will definitely be tracking this game :D Really enjoyed the art and music and looking forward to more.
Man, the year goes by so fast.
Updated with livestream info
It's a render. No limbs were removed from the poor thing.
Which shotgun? If you mean in game, yeah we mentioned the 600+ new animations and while it would be easy to say "Well lets not name <insert triple AAA title>" we haven't even touched on the polish phase. If it was something in this post I'm drawing a blank, but mostly cause i'm taking care of an infection and am not sleeping well this week. Cheers.
Right back atcha from JPN!
Congrats! Will be keeping in mind when we release ty.
It has come up in discussions. We'll see :)
Computer wasn't the issue, the fact I just got out of the hospital and forgot to max out video settings before taking those screens is. So thanks for the heads up.
That you can. Contagion is a different game but there is definitely an influence that was intentional and the ZP fans that played the game at PAX agreed it had a similar feel but was a different game. Hope the answers your question without giving away too much heh :)
From these WIP screens of our Alpha build I'd agree. In-game feels different and of course once we finish implementing the new sound system, animations, and reveal the massive amount of new content (All the vehicles got a face lift) and polish we hope more will feel differently. On release however I have no doubt that this won't be the case. Ty for your support :)
We all eventually make room for others. But there is still plenty of content and fun to be had. The guys are working hard and more is to come.
Cheers! Would be there but doing my own zombie walk to my kids events out here in Kyoto or at least feels that way! Good luck!