Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- (。ㅅ。)

Comment History  (1050 - 1080 of 1,087)
Tatsur0
Tatsur0 May 19 2014, 2:26pm replied:

See a bit of it with Jessica, Eugene, and Marcus as well.

+1 vote   media: NEW Enhanced Contagion - SFM Launch Trailer
Tatsur0
Tatsur0 Apr 16 2014, 5:49pm replied:

We understand that to and will do our best to be patient, explain, and leave it to them to understand or not. Can't force ppl to understand.

+1 vote   article: Contagion - Full Release out now!
Tatsur0
Tatsur0 Apr 15 2014, 10:31am replied:

Contagion may be Full Released but we have our budget set aside to continue working on the game for a good long time while including our Free DLC (New characters, weapons, maps, and game-modes). This may or may not help - Steamcommunity.com

Animations are limited by the current system but we're working on a more advanced layer system for the 1000+ Player/AI Survivor and Zombie animations that we will continue to add in with our updates like the SDK for our modders this Sunday. We couldn't hide behind "Early Access" forever and are use to ppl ignoring the AAA bugs and forgetting we don't have their numbers or budget. Still I understand your view point and promise you won't feel that way for long. We're quite dedicated.

+5 votes   article: Contagion - Full Release out now!
Tatsur0
Tatsur0 Dec 18 2013, 7:26am says:

death: got you covered there too :)

+1 vote   article: Contagion - IndieDB IOTY Game-Play Trailer
Tatsur0
Tatsur0 Aug 26 2013, 6:02am replied:

Definitely not. We are confident that the price will definitely be accepted as both affordable and fitting.

+1 vote   article: Contagion Beta Teaser Trailer, Screens, and more!
Tatsur0
Tatsur0 Aug 26 2013, 5:35am says:

The Scope posed quite an issue with a number of shaders. We were determined to resolve this and Dec did a fantastic job working non-stop.

+2 votes   media: Contagion 2013 Beta Screens
Tatsur0
Tatsur0 Jul 5 2013, 9:59am says:

It was our pleasure. Was great seeing everyone's expression especially those that got the game they REALLY wanted by chance haha. We will of course be doing another one in the future as it's a bit of thing for us. We love Indies.

+2 votes   article: INDIEpendence Day Giveaway
Tatsur0
Tatsur0 May 18 2013, 8:50pm replied:

We agree and this won't be an issue on release.

+3 votes   article: Contagion's Steam Shop, Release Announcement, and Official Group!
Tatsur0
Tatsur0 Apr 30 2013, 9:03am replied:

A gutted and mostly rebuilt version of Source. The things you can do once tiers are available to you.

+4 votes   media: Suburbs Preview
Tatsur0
Tatsur0 Mar 11 2013, 6:06pm says:

Good stuff D

+4 votes   article: Developer Log - The First
Tatsur0
Tatsur0 Dec 25 2012, 3:51am says:

Great list. I really want to try Miasmata

+1 vote   article: IOTY Editors Choice 2012
Tatsur0
Tatsur0 Dec 11 2012, 2:11am replied:

Kickstarter is something we are still discussing but FPS's have had poor luck with it and unlike many others we want to be very clear what the funds would be used for and how they benefit those pledging. Appreciate your support!

+1 vote   article: Contagion - Sneak Peak New Trailer, Media, and More!
Tatsur0
Tatsur0 Aug 30 2012, 8:54pm says:

That it is, hope to hear some of you have a chance to visit our booth!

0 votes   article: Contagion at Pax Prime!
Tatsur0
Tatsur0 Aug 14 2012, 8:41am replied:

Drop unused ammo means ammo for any weapon not in your inventory.

+2 votes   article: ZPS 2.3 Update Live!
Tatsur0
Tatsur0 Jun 25 2012, 12:44am says:

Appreciate the positive responses and thank all those who have been patient with us as we focus heavily on getting all sorted for PAX and the playable demo.

0 votes   article: New Media and News!
Tatsur0
Tatsur0 Mar 7 2012, 11:59pm replied:

Can adjust settings in options if you feel that way, though obviously we prefer it as is. Scale wise and design wise they're nearly perfect and were redone repeatedly for accuracy alone. Glad you like!

+3 votes   media: GDC2012 - Contagion Alpha Gameplay Trailer
Tatsur0
Tatsur0 Mar 5 2012, 8:35pm says:

The team is looking forward to seeing you guys at GDC as well as revealing the media prepared for our attendance later this week on IndieDB!

+3 votes   article: ModDB/IndieDB GDC Attendence
Tatsur0
Tatsur0 Dec 25 2011, 5:32am says:

I'm happy to say I own most of these and those I don't I'm very interested in checking out. Great list and congrats to all of those in the Top10 as you bloody well deserve it!

+8 votes   article: IOTY Players Choice - Indie of the Year
Tatsur0
Tatsur0 Dec 19 2011, 11:59pm replied:

We do not currently have a release date but when we have one it'll be hard to miss and listed on our profile. It is an Indie game and not a mod. As for the AI I'm sure you'd feel differently if you had a chance to play but we're still in Alpha so the final product should feel just about right for most.

+1 vote   article: Alpha Game-play, New Site, and more!
Tatsur0
Tatsur0 Dec 18 2011, 9:08am replied:

Yes they 'can' :)

+3 votes   media: Contagion - Alpha Game-play 2011
Tatsur0
Tatsur0 Dec 1 2011, 6:13pm replied:

Can't argue that, but won't stop us from getting caught up in this years awards and sharing content through the month of December. Looking forward to seeing much more from other Indie Developers and Modders myself.

+1 vote   article: Contagion - IOTY Phase One is only the beginning
Tatsur0
Tatsur0 Oct 30 2011, 7:12pm replied:

It doesn't resemble any part of ZPO_Subway with the exception of stairs but I agree it resembles it more than it does L4D

+3 votes   media: Contagion - Subway Concept Art
Tatsur0
Tatsur0 Aug 30 2011, 3:11pm replied:

do not listen to this man! Next thing you know we'll have zombie sharks with with shark tooth knives and lasers (major points deducted!)

+2 votes   article: Contagion-Fans.com Short Story Competition
Tatsur0
Tatsur0 Aug 26 2011, 10:30am replied:

As we stated in the description everything you see has been updated, as for the number of zombies I set a limit through our unique spawning system for sake of convenience and again not to reveal too much. As for damage while it's still being tweaked zombies are quite tough but you'll notice I aim for the head which we felt was important when every bullet will count and you won't have all that ammo sitting around. Though that being said again we do have an Ideas & Suggestions thread Monochrome-games.com for exactly this sort of post so it doesn't get lost in traffic. We look forward to revealing more soon.

+3 votes   media: Contagion Early Alpha Game-Play Teaser Video
Tatsur0
Tatsur0 Jul 3 2011, 7:13am says:

Best of luck guys, you really seem to be giving it your all and as fellow Indie I would love to hear an awesome success story with both titles.

+2 votes   article: Warm Gun - First Impressions - iOS Screens
Tatsur0
Tatsur0 Jun 10 2011, 8:14am replied:

You can view some of the sculpting done on this character in our videos section but I will also ask Josh our Lead Character Artist when he has a free moment (we rarely do but we try :D) to possibly go into a bit more detail in explaining the process.

+1 vote   media: Contagion - Police Chief Nick Wallpapers
Tatsur0
Tatsur0 May 17 2011, 4:55am says:

Same here, nice work guys. I like how FF is leaning a lot more in their own direction.

+4 votes   article: 2.42 Teaser
Tatsur0
Tatsur0 Apr 13 2011, 7:50pm says:

Keep up the good work guys.

+3 votes   article: Stone Rage - Media Teaser 1#
Tatsur0
Tatsur0 Mar 19 2011, 2:51pm says:

The donations and aid (not aids Awesome_ninja) is appreciated. Doing what we can from Kyoto ourselves. A few friends lost theirs places but they're safe and with family.

+5 votes   article: We're PHANs of Japan
Tatsur0
Tatsur0 Mar 16 2011, 2:40am says:

Was a big fan of the mod Age of Chivalry and this definitely looks like a much more attractive version. Will definitely keeping an eye out for a demo/free weekend *hint hint* to see what else is new. Congrats and keep up the great work.

+2 votes   article: Chivalry: ALPHA INGAME TEASER
Tatsur0
Tatsur0 Feb 18 2011, 9:28am replied:

We did this to both support Desura and for those who prefer it. We will continue to update both Steam and Desura with future patches, it's up to you which to use. I think Desura is a great application and appreciate it's goals and honestly don't see the harm.

+2 votes   article: ZPS 2.1 Now On Desura!
Tatsur0
Tatsur0 Jan 3 2011, 5:39pm replied:

Glad to hear it as that sounds quite a bit more interesting and appreciate the clarification in regards to whether or not a card game heh. Would be interesting to learn more about the team, goals, and what you're looking for in regards to development. It also helps if you post whether it's a paid position or not (though I assume like my own Corporation our initial game is out of pocket and not yet funded like so many Indies). Tracking and loooking forward to more.

+1 vote   game: Bun Bun Strip 21
Tatsur0
Tatsur0 Jan 3 2011, 5:36pm replied:

Could be to feel the waters in an attempt to gauge interest, provoke curiosity in people like Moci so one may be talked in helping develop the project, or just creating a profile so it's there with the bare minimum and ready for when they put out proper announcements and/or media. Though I agree it does feel a bit early since a lot more could be done by a writer alone.

+2 votes   article: Bun Bun Hyper Kill, officially entering production.
Tatsur0
Tatsur0 Dec 2 2010, 9:48am says:

Very impressive. Definitely getting my vote for IOTY. Well done.

+3 votes   article: The Spire – 2010 Teaser Trailer
Tatsur0
Tatsur0 Dec 1 2010, 9:56am replied:

Quick, delete your reply before the spam! heh

+1 vote   article: Top 100 Indies of 2010
Tatsur0
Tatsur0 Dec 1 2010, 6:39am replied:

They've never shown how many votes a game or mod received. I'm not sure that'll change this year.

+1 vote   article: Top 100 Indies of 2010
Tatsur0
Tatsur0 Oct 19 2010, 5:43am says:

Looks great, i'm sure it'll be another hit for Tripwire and I look forward to seeing more from Teotl Studios.

+1 vote   article: Pre-Orders! Trailer!
Tatsur0
Tatsur0 Sep 3 2010, 4:25pm says:

Remember guys this is here as a resource and just to emphasize what others may be thinking there are other methods of rigging and in fact our in-game weapons were all rigged and animated by Swolf while this tutorial was done by Marks the man behind all our weapon models in the hope of helping those interested in learning. We hope that you find our tutorials insightful, for others enjoy the accent.

+1 vote   media: Contagion Mossberg Rigging Tutorial
Tatsur0
Tatsur0 Aug 20 2010, 11:55am says:

Guys, read the description. These are old WIP in-game vids. We aren't ready to reveal our current setup. Enjoy.

+1 vote   media: Contagion Mossberg 590 In-game (WIP)
Tatsur0
Tatsur0 Jan 30 2010, 7:11am says:

Dys...Eufloria would be my choice. Zeno Clash was attractive and definitely original but I lost interest fairly quickly. Eufloria is both unique and provides plenty of entertainment. Was a great idea.

+5 votes   article: Editors Choice - Best Indie Game
Tatsur0
Tatsur0 Jan 21 2010, 9:46pm says:

Awesome stuff Benn...

+2 votes   article: 21/01/10 Update!
Tatsur0
Tatsur0 Jan 13 2010, 8:47pm says:

The good ol days. I played way too much ZP:HL

+5 votes   download: Zombie Panic! v1.0
Tatsur0
Tatsur0 Oct 31 2009, 8:30am says:

Awesome list. Think this fits better than last years popularity contest :)

+8 votes   article: ModDB Halloween Extravaganza!
Tatsur0
Tatsur0 Oct 28 2009, 9:29pm replied:

He was asked to reskin (what you see is the reskin) so it didn't make it into this patch but will be available for v2.1 in maps. Will be hitting you up soon razor but now I must sleep x.x appreciate the compliment :D

+1 vote   article: ZPS v2.0 Available Now on Steam!
Tatsur0
Tatsur0 Oct 24 2009, 1:41am replied:

Total conversion on the ep1 engine.

+1 vote   article: NT° Client Patch 10.23.09 and more released!
Tatsur0
Tatsur0 Jul 11 2009, 12:02am replied:

Actually been putting time into Sourcemod support. Visit our IRC and/or Forums for more information.

+4 votes   article: NT° Server Patch
Tatsur0
Tatsur0 Mar 22 2009, 12:40am says:

Survival Horror is dead? That's just silly nonsense.

+2 votes   article: Survival horror is dead, but our love is not.
Tatsur0
Tatsur0 Feb 22 2009, 2:24am says:

Wow, really great list. I'm finding it very hard to pick one from any of these :/

I'm really looking forward to Curse the most though. But anyone of these I could see winning.

Looking forward to seeing the pick, good luck.

+3 votes   article: Editors' Choice: Best Upcoming Mod
Tatsur0
Tatsur0 Jan 19 2009, 9:29pm says:

Very interesting read. Definitely like to see more of these.

+8 votes   article: Pirates are customers too.
Tatsur0
Tatsur0 Nov 28 2008, 5:26am replied:

Far from it! :D

+5 votes   article: Developer Banter: Neotokyo
Tatsur0
Tatsur0 Nov 12 2008, 3:15pm replied:

Nope, when zombie died a lil cube would drop. You could pick it up and it would show up in first person as zombie hands. heh though it was fixed (broken) so it's no longer avail :)

+1 vote   article: Zombie Panic! Source v1.4 out now!
Tatsur0
Tatsur0 Nov 11 2008, 4:24pm replied:

Funny in early testing you could pick up the zombie arms when they died and use em as weapons heh

+1 vote   article: Zombie Panic! Source v1.4 out now!
Tatsur0
Tatsur0 Oct 3 2008, 5:25am replied:

No but seriously, talked to some of the other developers and i'm very very excited to try out their mods once released on steam.

Exceeded 5 mins and couldn't edit my previous post :P

+2 votes   poll: Which Steam-delivered mod will you play first?
Tatsur0
Tatsur0 Oct 3 2008, 5:07am says:

I'm personally gonna play _Not my mod_ first. Honestly I've missed 2 titles of the 5 only because I've spent all my time working, modding, or raising my kids. But will definitely be trying them all out this weekend.

+2 votes   poll: Which Steam-delivered mod will you play first?
Tatsur0
Tatsur0 Jul 30 2008, 12:36pm replied:

1.2 - 1.25

+1 vote   download: ZPS Windows Patch v1.25b
Tatsur0
Tatsur0 Jun 21 2008, 2:15pm replied:

Doom :)

+1 vote   article: Noesis Presents ModTV: Eternal Silence Interview
Tatsur0
Tatsur0 Mar 22 2008, 9:25am says:

Thanks guys :) and yes recently just found out.

Tats...

+1 vote   article: Gamefire Interview and details of upcoming patch
Tatsur0
Tatsur0 Feb 15 2008, 8:52am says:

Thought it interesting that this would rank #1 today on Valentines day. Exactly 1 month from V-day is White Day in Japan. I wonder if its the same in Korea. The mod looks great, could use some work on textures, level design, and sounds but the over all atmosphere is great and very creepy. I love the style and can't wait to see more soon.

Tats...

+2 votes   mod: Whiteday : Source ** Develop Canceled **
Tatsur0
Tatsur0 Jan 5 2008, 2:55pm replied:

I know there are a few "mods" imitating Zombie Panic for Half-Life. Including Zombie Survival. I was pointing out that I thought it funny that our Source version should be accused of imitating mods that imitated the mod that started it all which is ZP.

Tats...

+1 vote   mod: Zombie Survival
Tatsur0
Tatsur0 Nov 25 2007, 12:24pm replied:

Yes, but Zombie Panic: Source has taken the time to resolve this issue (vets grabbing all the best weapons). As for head shots being the only means to killing a zombie, it may be the most popular way but isn't the only.

Tats

+2 votes   mod: Viral Outbreak
Tatsur0
Tatsur0 Oct 1 2006, 6:48am says:

Yes it is a Kukri machete thus why I labeled a machete and not knife. But always a pleasure for those who try to educate.

Tats...

+2 votes   article: Zombie Panic:Source September Media
Tatsur0
Tatsur0 Nov 25 2007, 12:18pm says:

LeafyGreenz: Every Zombie Mod since Zombie Panic (HL1) has used the "Yes I know another Zombie mod but <insert confidence in releasing, suggesting others wont> and we're different because <insert features/items/etc borrowed from other zombie mods>" so before you go insinuating on other z-mod profiles that they're dead, dying, inactive, slow, or similar, I'd suggest releasing your mod first, cause right now you're just another zombie mod with nothing to show for yourself. With that said, there aren't enough zombie games/mods available and I wish you the best of luck and hope you don't fail like so many others have. There is enough room for Zombie Panic: Source and the few others that may release.

Tatsur0
Zombie Panic Lead Developer

+6 votes   member: LeafyGreenz
Tatsur0
Tatsur0 Nov 25 2007, 11:51am replied:

Says the wannabe :) I stick by 2007.

Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Nov 20 2007, 12:57am replied:

I completely agree with your father. However, suggest to him to try and play the games himself so he can make a more informed opinion. Game ratings these days are ridiculous and are rarely accurate. This means pg-13 would be viewed as rated R back when I was a kid but others would be rated pg-13 and are now rated M. Quite confusing.

Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Nov 19 2007, 1:44pm replied:

Lets just say, not a day goes by without their being progress on ZP:S :)

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Nov 1 2007, 8:49am says:

Welcome to planet Earth. If you're just now seeing a pattern between Holidays and themes that fit the day, I suggest getting out more :)

"Not only that but at least 25 children came to my door asking for candy!" *shock!*

Tats...

+2 votes   article: ZP:S Halloween Media Release
Tatsur0
Tatsur0 Oct 28 2007, 11:30am says:

The thing is-
1. Contributions while welcome may not always fit the style/quality of the mod they were donated to.
2. A zombie "skin" still requires someone to build a character model for it. Unless you suggest using HL2 models which is not acceptable :)
3. Don't worry you'll see some new stuff soon.

@Cololi
Still have active servers mind you not nearly as active as before and actually had a game today.

@Left4Dead comment
Personally the only thing I see in common with L4D and ZP:S is they stole my PipeBomb design (honored i'm sure) and Zombies. They may have taken ideas from many similar games and mods but it is a completely different game. We didn't even break a sweat *shrugs*

Keep your eyes open.

Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Oct 24 2007, 11:15am says:

Wraiyth,
Sorry to hear the sad news. I know you and the rest put a lot of hard work into it while still contributing to the community. Hit me up on MSN when you get a chance.

Tats...

+2 votes   article: RIP NightFall
Tatsur0
Tatsur0 Oct 17 2007, 8:29am says:

Sshhhhh it's a secret :P

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Sep 29 2007, 11:21pm says:

Actually just posted news informing those interested that for the most part we've been quite busy with ZPS and that patience is appreciated.

Tats

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Sep 28 2007, 3:52am says:

*Zombie Panic will be released late 2009 thanks to WhiteKnightz reminding the team of BF1942... We'll spend the next year flying stukas*

Kidding of course :P heh seems ppl are getting excited o.o

Tats

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Aug 29 2007, 3:16am says:

Hey guys,
Thanks for hanging in there. We've had a lot of new media but I keep holding off for specific stuff I want to show and that should be soon. We are nearing a release (said this before and still mean it now heh) so try and be patient with us. There hasn't been a single day where things weren't progressing.

Tatsur0

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Jul 23 2007, 12:38am says:

Crutchley29,
L4D is a mix of every popular Zombie Game/Mod. It reminds me more of Resident Evil than Zombie Panic. Like I said on many occasions it is not Zombie Panic and will play completely different. It would be stupid to rush things now just because both games have Zombies. I can however think of a few other mods that should be concerned but not Zombie Panic. With that said, expect some exciting new media soon.

Tatsur0
ZP Development Team
Zombiepanic.org

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Jul 29 2007, 2:23pm says:

@ Dark_Gama

We've never once stated when we 'will' release the mod. Nor have we promised anyone anything. We did estimate an Early 2007 release and obviously did not release early 2007 but we are still confident in a 2007 release. Don't go putting words in our mouth or pretend to have knowledge that even we on the Development team do not. There is NO official release date nor has there ever been. You start paying my teams bills and I'll give you a definite release date, until then be quiet and wait patiently like everyone else.

Tatsur0
ZP Development Team
Zombiepanic.org

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Jul 30 2007, 11:02am says:

@Strength-In-Unity
All I can say is half a decade ago I felt the the same way as you do. We will do our best to release as soon as possible without sacrificing quality. Though honestly I'd rather make people wait than half their first/last impression a bad one :) But not to worry, I'm not saying it won't be released in the next few months but that we would do our best to get it out soon.

Tatsur0
ZP Development Team
Zombiepanic.org

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Jul 10 2007, 4:56pm says:

We posted a video awhile back. Mind you it was a testers sneak peak video but it was ingame. We have a complete team right now and everyone is working hard so you'll get a 2nd video soon enough when we are have time and feel the need for one. As for L4D and the other Zombie Mods. They are nothing like ZP:S so I'm not concerned. Different games with a similar theme.

Tatsur0
ZP Dev Team

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Jun 16 2007, 10:20am says:

Hey guys,
Sorry for the delay in response but been busy focusing on the site more than our ModDB profile. Just a lil update we will be posting a new media release soon.

Just recently we hired on

OkeiDo - PR (also handling new hires and doing a great job on that)
Sharzar - Animator (started work on a new rifle that will be posted soon)
Ree - Character Modeler (started work on a female survivor/zombie look forward to this)

A number of bugs have been resolve and features added.
We just added in a number of new weapons and cleaned up existing model issues.

Things are progressing very nicely but we still do not have a solid release date to give you. We will not make the mistake that so many other mods have done by releasing too early. The game is more than playable and looks great but you'll have to be patient.

Thanks,
Tatsur0
ZP Development Team
Zombiepanic.org

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Apr 12 2007, 9:40pm says:

Well we are too close to release to ever quit even if we wanted too so no one should be concerned (Yes believe the man behind the curtains). We've been focusing more on the work in house than the media this time as it always seemed to slow down work rather than boost it.

However be expecting new media soon as we feel we've been neglecting the community a bit.

Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Feb 14 2007, 2:13pm says:

ZP:S will definitely be released. Just have to be patient :)

Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Feb 10 2007, 12:35am says:

Zombie Bots cannot hide in the dark. No bots.

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Jan 30 2007, 3:52am says:

As a matter of fact things are picking up. The lack of updates has been due to our PR guy (Myself) being extremely busy with a new kid on the way and a new job but development of Zombie Panic a HL2 Modification is still moving forward. Hope to show off some new animations, models, and screens here soon.

Tatsur0

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Jan 7 2007, 4:52am says:

Thank you for your patience,
there was a problem with our host but it has been resolved and the site and forums are back up in working order. A few files are still being uploaded from our backup but shouldn't cause any issues. Look forward to updates on ZP:S development.

Tatsur0
Zombiepanic.org

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Oct 1 2006, 11:41pm says:

If we were dead why would we have posted media releases every month for the last couple months?

Tatsur0
Zombie Panic Team Coordinator
Zombiepanic.org

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Sep 5 2006, 8:11pm says:

Wraiyth,
They usually edit to fit front page news. But just wanted to say NightFall is looking great! Keep up the awesome work!

Tatsur0

+2 votes   article: NightFall Media Update
Tatsur0
Tatsur0 Sep 1 2006, 10:31pm says:

Hello all,
I'd just like to thank everyone for their support and others for their constructive critism. I'd like to answer some questions.

Q. When will ZP:S release?
A. We are very confident in a Q4 2006 release and are working on a date for announcement. You'll just have to be patient while we work on it. We would like to have our list of items done for the open beta release. Of course our work does not end there as we still have so much more to add but it will definately show the community the direction we are going and is already quite enjoyable and imho better then the original by far.

Q. Why so many Zombie Mods?
A. Well considering we are the original Zombie mod and that mod was experiement for Source it is only logical that we finish what we started. Hard to compare to other Zombie mods where most will never be released. However I am myself looking forward to a few of them as I am a big Zombie fan.

Q. Where are the coffee beans?
A/Q. What coffee beans?

Keep a look out on future news and media.

Tats...

+3 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Aug 27 2006, 4:26pm says:

Well it most likely has to do with the fact that Zombie Horde was released for play. NMRiH is still busy working on a playable version for their testing team and until they turn out the proper AI have some of the same issues that Zombie Horde has (basic CS bots). NMRiH looks great when you look at the Media selection but until everything is in game and people are able to see it in play I doubt it will receive a better score or atleast i'd be suprised if it did. Same goes for all unreleased mods including my own Zombie Panic: Source :P

Tatsur0

+2 votes   mod: Zombie Horde
Tatsur0
Tatsur0 Aug 1 2006, 7:21pm says:

It's hard to keep up with you people but the shoes were already tasked to be cleaned up. They aren't as bad as you make em out to be considering the style but due to complaints on the survivors matching shoes we decided last month to work on it. Should see an update soon.

Tats...

+2 votes   media: Zombie02
Tatsur0
Tatsur0 Aug 1 2006, 7:19pm says:

He's standing on a rail stuck in the default melee pose which while there is no crowbar would be for the crowbar. Animations are being replaced with custom work.

Tats...

+3 votes   media: Ingame01
Tatsur0
Tatsur0 Aug 1 2006, 7:17pm says:

Replacing everything with custom content including animations and poses.

Tats...

+4 votes   media: Ingame02
Tatsur0
Tatsur0 Aug 1 2006, 7:15pm says:

The shoes are already being worked on for both Survivor/Zombie.

Tats...

+2 votes   article: July Media Release
Tatsur0
Tatsur0 Sep 7 2013, 3:39am says:

I think the comments say more than the poll.

It all depends on the experience, quality, and overall production and development of the title that seems to set a price gamers feel are realistic and fair.

In the end Free (without micro-transactions) will always be "bring it on!" but many will be wary if even the bandwidth is worth it. There are however numerous free mods available with years of work put into them and game-play that keeps bringing them back.

$1-5 works well for impulse purchases imho. Some people wait for the insane sales or humble bundles hoping their game falls into that list.

$10-20 I think gives the impression that the game better be worth the cost but still falls into the affordable so likely to purchase category if what is being delivered matches that or exceeds it through Hype, Demos, Previews, Reviews, Free weekends, and in vary rare cases those who stopped pirating and have decided to support developers not bring them down.

If an Indie can sell for more than $20 I can only hope it doesn't start a trend like our bigger brothers have done each year but some games just hit that sweet spot or have had a lot of work done including a custom Engine, etc.

In the end I'm for the $15-20 but recommend doing your research before purchasing any title or downloading a free one.

+12 votes   poll: What price is the sweet spot for indies?
Tatsur0
Tatsur0 Jan 25 2013, 6:44pm replied:

If you check the news post there are torrents available yes. Also available on Desura.

+1 vote   download: NT° Full Installer 01.16.2013
Tatsur0
Tatsur0 Dec 25 2012, 5:43pm replied:

Probably personal preference like the OP.

+7 votes   article: Mod of the Year 2012
Tatsur0
Tatsur0 Dec 23 2012, 1:57am says:

Looks like a lot of work went into these. Congrats to all :D

+4 votes   article: MOTY Players Choice Upcoming 2012
Tatsur0
Tatsur0 Sep 12 2011, 6:59pm says:

1 Hour left to win Dead Island or another game of your choice! - Monochrome-games.com

+1 vote   article: Contagion-Fans.com Short Story Competition
Tatsur0
Tatsur0 Apr 26 2011, 7:00am replied:

Compiled a fix and shipped to Valve today. Waiting to confirm it's fixed :)

+1 vote   article: ZPS 2.2 Release!
Tatsur0
Tatsur0 Feb 6 2011, 1:02am replied:

"earlier today we sent v2.1 of Zombie Panic: Source to Valve and are eagerly awaiting it's proper release"

We have to use steamworks to compile our patch (quite large) then ship it off to Valve who then needs to release it to the public. I would wager a guess that it may not actually be available till Monday but they've surprised us before.

+1 vote   article: ZPS 2.1 Released!
Tatsur0
Tatsur0 Jan 10 2011, 6:13pm says:

I just once again finished Aquaria (having bought it like 3x now due to bundles or what not) and have to say I had a blast. I've not had the time to sift through the team news and what not but took notes during credits. I'd really like to thank Derek Yu and Alec Holowka for an incredible game that has gotten me through 2 weeks of quitting smoking (game was quite relaxing yet kept me good and focused) and to Naija's VA Jenna Sharpe who did an excellent job and would make a great fit in our own Indie project and will be looking to contact for that purpose when the time comes. To Jon Perry all I have to say is loved the Aquarian Language/Alphabet. While not overly complex it required you pay attention to quite a bit in the game like main menu transition to even begin to decipher right away. I use to do the same when I was a kid just to see if I could. Once again wanted to thank you all and anyone I may have missed for such an excellent game.

+2 votes   game: Aquaria
Tatsur0
Tatsur0 Dec 19 2010, 1:24pm says:

I'm looking forward to the results on this one and can't predict which will win but I'm quite a fan of Dear Esther and wish em luck.

+4 votes   article: Editors Choice - Best Upcoming Mod
Tatsur0
Tatsur0 Dec 18 2010, 3:34pm replied:

Yeh, not buying till it releases for PC. But a beautiful looking game either way.

+2 votes   article: Editors Choice - Best Original Art
Tatsur0
Tatsur0 Dec 13 2010, 7:55pm says:

The idea is to have 3 categories of achievements

True Achievement - Gold (Requires practice and skill)

Good Achievement - Green

Bad Achievement - Red (Viewable to all)

We're still working these. As for the typo, we did catch it but then I returned to work putting it off for later. That's what I get.

+3 votes   article: ZPS - Last chance to vote!
Tatsur0
Tatsur0 Aug 21 2010, 7:35pm replied:

This is why we pointed out these were old WIP animations in the description. Shells eject after pump as they should now and as for the rotation on pump it's for style > realism, remember this is a game and not the real world. Have to balance between gameplay and realism.

+1 vote   article: Guns, Artwork and a Devblog
Tatsur0
Tatsur0 Aug 21 2010, 4:25pm replied:

wilsonC: One of the first things fixed. But appreciate the keen eye and tip :)

+1 vote   media: Contagion Mossberg 590 In-game (WIP)
Tatsur0
Tatsur0 Aug 18 2010, 11:38am replied:

Didn't you say the same thing when I fired you from ZPS after having done no work (before your stint on NMRiH)?

+1 vote   article: NMRiH (bi)Monthly Update - June/July 2010
Tatsur0
Tatsur0 Jul 3 2010, 2:53am says:

Nice work dave, liking the new spotlight.

+1 vote   article: ModDB Video Spotlight - June 2010
Tatsur0
Tatsur0 Jun 5 2010, 7:43am says:

Definitely digging the info that pops up on the bottom. Good to see another mod spotlight :D

+1 vote   article: ModDB Video Spotlight - May 2010
Tatsur0
Tatsur0 Feb 18 2010, 10:02pm says:

Agree with the rest. Congrats.

+1 vote   article: The Haunted wins Epic's Make Something Unreal Contest
Tatsur0
Tatsur0 Dec 25 2009, 8:43am says:

Merry Xmas guys. Thanks for a productive year. Looking forward to 2010...

+2 votes   article: ModDB Christmas Greetings
Tatsur0
Tatsur0 Mar 6 2009, 3:04pm replied:

Think he was goofing off a bit :)

+1 vote   article: Mod Video Spotlight - February 2009
Tatsur0
Tatsur0 Feb 8 2009, 12:38am says:

Nice work guys, looking forward to future updates.

+1 vote   article: Unknown Worlds Videocast #8
Tatsur0
Tatsur0 Oct 14 2008, 6:04pm says:

Looking good guys. Will be keeping an eye out on progress.

+1 vote   article: Unknown Worlds Videocast #5
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