Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- （。ㅅ。）
That would be Flatline a gamemode coming out in our first free DLC later this year :)
MaRiN3: It is due to your settings correct. If you go to advanced it should show why gore is not enabled with a note on how to resolve that. Atm your system doesn't meet min requirements however we are still optimizing the game and those who couldn't run gore before have pointed out they can now. So far we have not be asked to censor Contagion by the German government.
Thank you. Our full trailer should answer most questions.
We very much look forward to sharing with you our Melee system in the near future.
We built in the option to hide HUD and Fade out after use since early pre-alpha build.
Basic trolling. But yeah I would have linked definitions rather than provide names of games people were going to vote on/against even though they KNOW that wasn't the point.
We'd like to think so! :)
Congrats! Will be keeping in mind when we release ty.
It has come up in discussions. We'll see :)
That you can. Contagion is a different game but there is definitely an influence that was intentional and the ZP fans that played the game at PAX agreed it had a similar feel but was a different game. Hope the answers your question without giving away too much heh :)
From these WIP screens of our Alpha build I'd agree. In-game feels different and of course once we finish implementing the new sound system, animations, and reveal the massive amount of new content (All the vehicles got a face lift) and polish we hope more will feel differently. On release however I have no doubt that this won't be the case. Ty for your support :)
Sounds like you played zpS_ rather than zpO_ version of the map. In ZPO there are a number of objectives to progress and eventually find safety. Hope that helps :)
That we promise!
We're not looking at Valve time if that's what you're asking but we have a lot we want to complete but a good work flow so we're not concerned. Hard to say with the new Engine, features, polish, and marketing. Probably release sooner than most think and later than some are hoping for. A bit vague I know :/
Well the seagulls fed themselves on litter and trash until they could lift small animals and eventually... So I moved to Japan and started a NEW family.
Will definitely do so. We're located at GDC Play Kiosk #31 if you're interested in dropping by. Tell them Brian sent you (stayed here in Japan to finish work and the build of my new house as the kids were getting too big for the 1 bedroom apartment heh)
Fantastic trailer, the game looks great and I can't wait to play it. Well done guys.
Congrats to all the winners! Very well done NMRiH team :D
Congrats guys :)
We agree and the hud can be adjusted in options and the new rigging resolves numerous issues. Appreciate the alpha acknowledgement :)
Aquaria alone is easily worth $15+ imho (a great game reminiscent of other metroidvania games with an awesome environment and story as well as solid gameplay) other may agree that other games worth it for this bundle. Sweet deal :)
Yes it is :)
Well done addressing these issues so quicklyl :)
Remember to read the description which I think will help alleviate concerns. As for game-play features those will be revealed over time and on occasion during interviews. Thanks for the positive response guys :)
Yeah I grew up knowing mods were free and creating free mods. That's what it was about and the freedom behind it was great. Going indie you can take a lot of what you learned from both the industry and modding and have yourself a happy medium but in the end mods should stay free imho.
Mind you we have so much more done than we've shown since media means taking me and other devs off to prepare it instead of work, we just put out a bit when we can. Also we don't want to rush the game out but have a plan to get you guys in game sooner than we expected, hope all works out and we can go into more detail soon. But I will say this all of us are working crazy hours for our family's and for you.
Sorry about the lack of news guys. I usually run PR but working anywhere from 12-26 hour days and when I do take a break it's to vent at the bar :D Would love to share more about the development, but with all of us working on the project putting every free moment into actual development it's tough to keep up with the other indies who are doing an excellent job of showing off their hard work. Need to poach one of their PR guys heh.
If I recall the developer behind Curse built it up as a demo to feel out whether pursuing it as a commercial title would be feasible. I really liked the demo and would love to play a complete game with story and updated quality content. Industry term is called a "Vertical Slice" but we all know it as a demo.
You really feel that way about modders? I mean I started modding 15 years ago and dedicated a hug chunk of the last 7 years to a massive project in the hopes that one day I'd be able to use the knowledge I picked up working as a modder and in the industry to start my own Indie Studio in the hopes of having the freedom to create games that I and my community wanted to play. In the last 15 years I never once earned a dime from modding and when it was offered I refused it as did the rest of the team at the time. I myself started up Monochrome LLC and have been working on Contagion a new game that I'm excited to see released and hope does well so that I can continue to do what I love.
When a developer decides to take the next step is he really betraying his community? Or those who would prefer that we just keep office jobs so we can afford to feed our family and work on mods in our free time. Who's betraying who?
I like to think that we're offering more to our community something that we can't offer as modders and any mod developer would know the limitations we're put under. I only say this because I believe it may help educate you to what some of us feel. Industry or Mod Developer, sometimes we just want to make games we love and not follow someone elses script and sometimes that requires we seek funding eventually to beef it up for ourselves and for our community.
ZP:HL was created by Twilight and Rhone and I had the opportunity to work with for a time and inspired me to take on ZP:S due to my love of their original work. Neotokyo was originally developed on UT2k4 by a very talented group of developers and based on a fictional future of Japan (where I currently live) and the artwork behind Akira and Ghost in the Shell. In both cases it was the developers and the game that lured me in. So in short, because I'm a huge fan of both myself. Appreciate the support and we're keeping at it. Don't forget to check out Contagion-game.com as well, the spiritual successor of ZPS.
I answered your first question above and disagree that it's useless as for our steam page unlike Desura we don't have direct access and must bother employees to change things there and have in fact brought it up twice before. They are busy people and it's understandable.
Waiting on remake, I'm assuming this is the original.
Both Limbo and Love really stand out from the rest in this category.
He's hardly too dark compared to the real thing, but I suppose we're all a few shades lighter from lack of sun and have lost touch heh. Though it's important to remember these are all in-game WIP assets. Will definitely keep everyone updated on any changes that may come to pass.
I love me some SciFi and good puzzles. Looking forward to some game-play videos.
This is awesome news. Wishing you guys the best.
And we're still developing ZPS as we speak.
Right, they've mentioned before that Overwatch was inspired by Zombie Master. Though they wanted to stick with the HL2 world and characters.
Nope, there was no lost code. I provided art assets that where linked to me during an earlier leak. I perused em, realized what they were and why said friend was getting a laugh out of it. I asked them not to spread the files further as we all know leaks can destroy a project. Then when I heard they were starting over, I loaded up my old HDD and just did a search to see if I still had em. Luckily I did and passed em on. So no lost code and hardly a dumb reason.
~c0dy~ I'm sure it's possible that this tutorial could get someone heading at the very least in the right direction especially with the comments but truth is you offered almost no real help in the development of a collision box. The tutorial was poorly written and started off cocky. I'm honestly surprised this post wasn't immediately archived. In the future I'd suggest making an effort and being more informative as well as accurate in your descriptions. The over all feel of this tut was that you were bored and decided to put together a 5min tutorial. Hope to see a stronger effort if you continue to provide tutorials.
Really digging the new weapons but some concerns that I have for the pistol. The slanted angle doesn't really pose a big enough problem to excuse the arm for shell ejection which is somewhat of an eye sore, would be easy to jam in numerous situations, and could pose serious harm to it's user. The angle also suggests that when held comfortably the barrel would always point up at an angle. The design is nice but even with the much love visible moving parts I think it might be best to go back over the design to blend game-play, visuals, and realism.
Awesome idea. Look forward to checking out Feb - Dec
Yeh, I can see it being hard for some. The game isn't something like CSS pick up and play. Hope the manual helps :)
Honestly, the only reason I agree is cause L4D wasn't worth the $50. Half the textures/props were from CSS heh. Congrats to how well it's doing and preference shouldn't count for anything but seriously... A $50 game recycling content? Still the boycott is silly *shrugs*.
I'll probably see you in-game then. I'll regular Japan/Korean servers.
Indeed. Push is both a friend and mentor. <3
[Edit]...for the right amount of $
I commend the developers for continuing development throughout the MOTY awards. It was an exhausting couple of months and the new releases look great. Keep up the hard work.
Map competitions are great fun. Good luck to all those that enter :)
Intro takes a song from the mod and lets it run a bit more as a sampling.
I enjoy developing over playing but I am still a hardcore gamer at heart. I of course voted 'Developing' but I expect this poll will lean heavily on Gaming considering a large majority of the users aren't developers.
More of a personal mod for oneself and not really community. But I guess some can appreciate it.
It's not all that complicated. Either you have the time and interest or you don't. By applying and participating in the Try Outs you're saying you're willing to dedicate your time and attention and that if accepted as a playtester you'll bring that attitude to the team. Using this method we can determine who we think best suits our needs without holding the fact that they're new or not as well known against em. A chance for new/old fans to obtain PT status and help us improve the mod.
Speaking majority not all.
Indeed it does and will be fixed. My bad guys :) I had been up nearly todays due to release and when I put together final build and tested it (of course default location is where my folder is) I didn't catch it was forcing location. Also new patch coming very soon to fix a lot of stuff like Survivors missing animations on some servers, headshots not working like they're suppose to, and lots more.
LeafyGreenz: Every Zombie Mod since Zombie Panic (HL1) has used the "Yes I know another Zombie mod but <insert confidence in releasing, suggesting others wont> and we're different because <insert features/items/etc borrowed from other zombie mods>" so before you go insinuating on other z-mod profiles that they're dead, dying, inactive, slow, or similar, I'd suggest releasing your mod first, cause right now you're just another zombie mod with nothing to show for yourself. With that said, there aren't enough zombie games/mods available and I wish you the best of luck and hope you don't fail like so many others have. There is enough room for Zombie Panic: Source and the few others that may release.
Zombie Panic Lead Developer
Says the wannabe :) I stick by 2007.
I completely agree with your father. However, suggest to him to try and play the games himself so he can make a more informed opinion. Game ratings these days are ridiculous and are rarely accurate. This means pg-13 would be viewed as rated R back when I was a kid but others would be rated pg-13 and are now rated M. Quite confusing.
Lets just say, not a day goes by without their being progress on ZP:S :)
Welcome to planet Earth. If you're just now seeing a pattern between Holidays and themes that fit the day, I suggest getting out more :)
"Not only that but at least 25 children came to my door asking for candy!" *shock!*
The thing is-
1. Contributions while welcome may not always fit the style/quality of the mod they were donated to.
2. A zombie "skin" still requires someone to build a character model for it. Unless you suggest using HL2 models which is not acceptable :)
3. Don't worry you'll see some new stuff soon.
Still have active servers mind you not nearly as active as before and actually had a game today.
Personally the only thing I see in common with L4D and ZP:S is they stole my PipeBomb design (honored i'm sure) and Zombies. They may have taken ideas from many similar games and mods but it is a completely different game. We didn't even break a sweat *shrugs*
Keep your eyes open.
Sorry to hear the sad news. I know you and the rest put a lot of hard work into it while still contributing to the community. Hit me up on MSN when you get a chance.
Sshhhhh it's a secret :P
Actually just posted news informing those interested that for the most part we've been quite busy with ZPS and that patience is appreciated.
*Zombie Panic will be released late 2009 thanks to WhiteKnightz reminding the team of BF1942... We'll spend the next year flying stukas*
Kidding of course :P heh seems ppl are getting excited o.o
Thanks for hanging in there. We've had a lot of new media but I keep holding off for specific stuff I want to show and that should be soon. We are nearing a release (said this before and still mean it now heh) so try and be patient with us. There hasn't been a single day where things weren't progressing.
L4D is a mix of every popular Zombie Game/Mod. It reminds me more of Resident Evil than Zombie Panic. Like I said on many occasions it is not Zombie Panic and will play completely different. It would be stupid to rush things now just because both games have Zombies. I can however think of a few other mods that should be concerned but not Zombie Panic. With that said, expect some exciting new media soon.
ZP Development Team
We've never once stated when we 'will' release the mod. Nor have we promised anyone anything. We did estimate an Early 2007 release and obviously did not release early 2007 but we are still confident in a 2007 release. Don't go putting words in our mouth or pretend to have knowledge that even we on the Development team do not. There is NO official release date nor has there ever been. You start paying my teams bills and I'll give you a definite release date, until then be quiet and wait patiently like everyone else.
All I can say is half a decade ago I felt the the same way as you do. We will do our best to release as soon as possible without sacrificing quality. Though honestly I'd rather make people wait than half their first/last impression a bad one :) But not to worry, I'm not saying it won't be released in the next few months but that we would do our best to get it out soon.
We posted a video awhile back. Mind you it was a testers sneak peak video but it was ingame. We have a complete team right now and everyone is working hard so you'll get a 2nd video soon enough when we are have time and feel the need for one. As for L4D and the other Zombie Mods. They are nothing like ZP:S so I'm not concerned. Different games with a similar theme.
ZP Dev Team
Sorry for the delay in response but been busy focusing on the site more than our ModDB profile. Just a lil update we will be posting a new media release soon.
Just recently we hired on
OkeiDo - PR (also handling new hires and doing a great job on that)
Sharzar - Animator (started work on a new rifle that will be posted soon)
Ree - Character Modeler (started work on a female survivor/zombie look forward to this)
A number of bugs have been resolve and features added.
We just added in a number of new weapons and cleaned up existing model issues.
Things are progressing very nicely but we still do not have a solid release date to give you. We will not make the mistake that so many other mods have done by releasing too early. The game is more than playable and looks great but you'll have to be patient.
ZP Development Team
Well we are too close to release to ever quit even if we wanted too so no one should be concerned (Yes believe the man behind the curtains). We've been focusing more on the work in house than the media this time as it always seemed to slow down work rather than boost it.
However be expecting new media soon as we feel we've been neglecting the community a bit.
ZP:S will definitely be released. Just have to be patient :)
Zombie Bots cannot hide in the dark. No bots.
As a matter of fact things are picking up. The lack of updates has been due to our PR guy (Myself) being extremely busy with a new kid on the way and a new job but development of Zombie Panic a HL2 Modification is still moving forward. Hope to show off some new animations, models, and screens here soon.
Thank you for your patience,
there was a problem with our host but it has been resolved and the site and forums are back up in working order. A few files are still being uploaded from our backup but shouldn't cause any issues. Look forward to updates on ZP:S development.
If we were dead why would we have posted media releases every month for the last couple months?
Zombie Panic Team Coordinator
They usually edit to fit front page news. But just wanted to say NightFall is looking great! Keep up the awesome work!
I'd just like to thank everyone for their support and others for their constructive critism. I'd like to answer some questions.
Q. When will ZP:S release?
A. We are very confident in a Q4 2006 release and are working on a date for announcement. You'll just have to be patient while we work on it. We would like to have our list of items done for the open beta release. Of course our work does not end there as we still have so much more to add but it will definately show the community the direction we are going and is already quite enjoyable and imho better then the original by far.
Q. Why so many Zombie Mods?
A. Well considering we are the original Zombie mod and that mod was experiement for Source it is only logical that we finish what we started. Hard to compare to other Zombie mods where most will never be released. However I am myself looking forward to a few of them as I am a big Zombie fan.
Q. Where are the coffee beans?
A/Q. What coffee beans?
Keep a look out on future news and media.
Well it most likely has to do with the fact that Zombie Horde was released for play. NMRiH is still busy working on a playable version for their testing team and until they turn out the proper AI have some of the same issues that Zombie Horde has (basic CS bots). NMRiH looks great when you look at the Media selection but until everything is in game and people are able to see it in play I doubt it will receive a better score or atleast i'd be suprised if it did. Same goes for all unreleased mods including my own Zombie Panic: Source :P
It's hard to keep up with you people but the shoes were already tasked to be cleaned up. They aren't as bad as you make em out to be considering the style but due to complaints on the survivors matching shoes we decided last month to work on it. Should see an update soon.
He's standing on a rail stuck in the default melee pose which while there is no crowbar would be for the crowbar. Animations are being replaced with custom work.
Replacing everything with custom content including animations and poses.
The shoes are already being worked on for both Survivor/Zombie.
Sent you an Email to your freefbo account.
ZP:Source Development Team
As do I. Great times during testing and after. Human bridges/ladders, goldsrc brilliance, and a great deal of nostalgia.
Thank you :D
Can't wait for more mon....Mondays... love em :D
No this model is available to all. The reward was for the user who pledged this specific tier the chance to help us create a unique melee weapon based off their own ideas and/or designs. The pocket flashlight has reached it's timed exclusive and will be available to all (either already or in next patch haha).
Depends on the crash. Be sure to visit our Steam Group Troubleshooting Discussion and post your OS, System Specs, and detailed information regarding your issue so we can troubleshoot :)
Don't mind the immature down voters. We appreciate the kind words, purchase, and hope you'll enjoy what is to come :)
No, it's a full copy of hte game just early access discounted price
All very flattering comparisons. But again, you're seeing a teaser which is short lived and meant to grab some attention for the date listed. We almost certain you'll feel differently when we release our full trailer. I can only hope that will be the case as the game plays and feels nothing like the games you've listed.
I'm quite the fan of NMRiH's hard work so please bring on the comparisons. This map however is inspired by locations we've lived in and a specific iconic location for us.
Well I tried :)
Each vehicle was done by the same artist and scaled to the reference vehicles and one another. Here are some images that should clear up concerns-
1. Ladder has the ability to reach roofs seen here:
2. Vehicle scale from an older image and a top down screen:
@CorporalHicks the car on the far right is clearly not as large or larger than the ambulance.
Hope this helps.
Have a MoCap studio and a couple of their experienced actors yes :) Trying to tackle the usual Indie issues the best we can on our out of pocket budget :)
We all eventually make room for others. But there is still plenty of content and fun to be had. The guys are working hard and more is to come.
Cheers! Would be there but doing my own zombie walk to my kids events out here in Kyoto or at least feels that way! Good luck!
Have a blast guys :)
The one who was dared to eat some hot chili peppers and has the bright red face for it.
Trailer is looking good. Was a big fan of Age of Chivalry and looks like we're getting an upgraded version of that. Shame we couldn't meet at GDC but our experience was very much like yours with meetings with many of those mentioned above especially our friends over at Tripwire. We had 8 people running around with all the meeting on day 1 and everyone's legs killing them. Quite exciting and glad to hear we weren't the only ones suffering/enjoying ourselves.
We just took down the Kiosk as GDC Play is over. We'll still be on there for the last day of GDC tomorrow though. We did not have a playable demo of the game available at the Kiosk no but had one prepared for private meetings. What you find odd about the AR-15 could be the wire that leads to the flashlight. But we'll look into it as soon as GDC is over and we've had time to settle back in.
Congratulations and hoping all goes well!
I could be wrong but after reading the description I thought to myself, that can't be and yet I can't find a single FPTD game that is currently "Released" Do you have another game in mind (besides FPTD which came later)
If I gave that impression (which I honestly would be surprised anyone would think such a thing) I apologize. I was referring to NS2 and Overgrowth's ability to share the progression of their impressive Engines.
If we were to release something showcasing off our awesome Engine we made ourselves or a sequel (rather than spiritual successor with significant differences) of ZPS for example a system like NS2 or Overgrowth might work with pre-orders leading to access to the current build and updates. Unfortunately we've got a lot we want to keep behind closed doors so when we do release it we can blow your minds and enjoy a unique experience and then we can drop another bomb. I'm not saying we won't do pre-orders in the future but for now we think you'll all appreciate the wait and so long as I can afford it out of my own pocket we'll try to keep it that way.
Agreed, but we still want to celebrate and are grateful for the support we received thus far leading into Phase two.
We can't wait to show it off in game in action! Looks even better imho. Thanks for the compliments guys, Oyvind who developed this piece will be very pleased to hear it.
A few of us do. But we've also go full time jobs to pay the bills.
Honestly the lack of enthusiasm and motivation in your voice has me wanting to recommend against pursuing this. While it is your fanbase that helps fuel you it's up to you to have the drive and you don't sound as if that's the case. This is just my personal opinion but better than getting people excited and dropping the project later when there are hiccups (as there always are). If however you do continue I hope I'm wrong and wish you guys the best of luck.
How much are you asking for? (w00t 6 words!)
While I enjoy being part of a big triple A title I don't think I'd ever want to give up a small dedicated team motivated to make enjoyable games.
Comes to roughly a page and a half to two pages (School Textbooks/Manuals excluded) actually which is more than enough for the competition. I believe #9 explains the reasons behind this but waddlesticks also put it nicely.
A proper sequel? Or remake? If sequel then the same engine makes sense as not everyone who enjoyed the original will move over to a new engine but if the game is very dated then it might be a good move to promote the sequel on a new engine. If it's a remake then highly recommend a new Engine (again to promote the new version more than anything) but many assume that a new engine always means better. While there are some limitations on older engines it's really up to the developers on the quality of work in a lot of cases and no reason to switch engines especially if you consider the downsides to those new engines as well.
So I suppose it's all about your working knowledge, preference, and/or promotion.
I'm not a huge fan of mods turned indie unless there is a significant change or unless the mod was more of a demo to help evaluate a full game. But of course all of this is my own personal opinion.
My reply to Alex2the3gr8 should suffice :)
DLC = Downloadable Content. Same as an "Update" only a term that can be used for monetary gain or to express their generosity when free. The term usually refers to small additions to the story or content packs. Personally I agree anything that adds to the game in a significant way should be considered DLC (lets get over this p2p DLC crap heh)
By far one of my favorite renders (If anyone is curious, this is the low poly that is in-game).
We've been blessed with an incredible team who are both extremely talented and motivated. Couldn't ask for more (not that I don't heh).
Tweeted - Twitter.com
Awesome deal, if I didn't already own Trine I'd definitely pick it up off Desura! Man love for you guys!
Sounds interesting so will definitely be tracking. Looking forward to seeing more :)
I agree that's quite a generous move on Epic's part but not sure I understand what you mean in regards to Steam doing something similar? Steam being a digital distribution application (obviously quite a bit more) and not a game development kit. Do you mean Valve's Source Engine?
I'd say it's both a great and terrible thing. There are numerous indies and more so with the UDK out. I've seen small teams do great things (look at Uber Entertainment congrats again to them and Monday Night Combat) and larger teams take on too much. A virtual developer model is also quite difficult as it's very similar to a mod development team where it's easy for some to lose interest after a time and need to be replaced quickly or things can slow to a stop if you're not too careful. In other words it's the dream job but requires a lot of work even for the simplest projects. Good luck Spiral :)
I understand that, but by posting on IndieDB it posts on both. You don't have to post news in both IndieDB and ModDB which is why you had identical posts on front page. Someone took notice and removed one, which is why I apologized for the now confusing comment and asked it to be removed :) ModDB post's IndieDB posts on both because they're also trying to merge the two somewhat as IndieDB needs more attention and I only say this because developing "Zombie Panic: Source"'s spiritual successor "Contagion" I also learned this by making the same mistake :) Hope that helps.
Why are there two identical news posts? I can only assume it was posted in both moddb and indiedb. Might want to remove one? Congrats on the Devs vs Players :)
I still haven't had the pleasure to play Uncharted so can only tell you that both that character and Sean Connery were not influences in the design of Nick. But I suppose unconsciously we all love us some Connery :/
Yes! I'll add a link in this section to the download (slipped my mind).
Keep up the good work :)
Definitely leaning more towards ZP's realism over L4D's (intended) arcade like feel.
It's a bit of a teaser. I assure you we have quite a number of different zombies/inmates.
Actually it is on Youtube.com :)
Thanks for the positive feedback guys :D
Contagion is not a free game, but we promise it will be affordable and worth every penny once completed. We are not yet at the point to discuss pricing or release date but if you track us, we will be revealing more information over time.
We both know you're gonna love it Waz :D Ty again for your support. Will have more to show soon.
Awesome stuff Gar which is of course expected from you. Tracking
Even some ZP:S in thar
Heh caught crying on ZP:S profile as well.
It's still the #1 played HL2 mod.
Poor Henley :(
The Necrotroph looks straight out of Blade II
As you can see it doesn't really show off much. Just gives you the list. Which btw is described int he Objective list in game. So no real spoilers here. Was more of an intro to the map and something that was done out of love of the community and for fun obviously.
Play both. ZPS and L4D2 are very very much apart as to gameplay. Of course l4d2 did add in melee weapons so maybe l4d3 will be kill off zps! OH NOES! heh It's halloween and everyones releasing. L4D1 didn't hurt ZPS so we'll see :) Already working on our next patch as well.
PushBAK works at WETA Workshop. You can see his name in the credits of District 9 the movie. But you'll have to guess which one is his :)
Right, I see you're borrowing features from the Nazi Zombie part of CoD:WaW like the electric rifle, mystery box, ray gun, and theme.
Heh wtf are you talking about? Who said anything about PR?
I have to say that I prefer the "No Katana" T-Shirt the best though.
heh you *insert male genitalia here* :P
Awesome, still need to get my sexed up copy.
Nah, he was just being a retard. There are better ways to express your opinion without acting like a ignorant *******.
one can hope :D
Love the podcasts. Between ModDB and Podcast17 getting a lot of insight and updates to our favorite mods and games. Also appreciate you discussing the ZP:S Media Release as it was sorta buried quickly heh. Just to clear some things up. NMRiH content includes the map Harvest which was donated by Darth_Brush and is being completed by the team. Cabin Fever which is still in development by SlimZ who is now completing it for ZP:S. But Darth_Brush also sent us the ZP:S map he was working on DeadCity which is also being completed by the ZP:S team. The Animations however were created by the incredibly talented Swolf who is a ZP Team member.
Looking forward to the next show.
This is in fact "Cabin Fever" a map that was being developed originally for NMRiH but is now being developed for Zombie Panic: Source by the very talented SlimZ
That it does and openly.
Game looks incredible. I'll try and grab this asap when some times frees up. Thanks for the reminder as i've been watching this title for a bit.
Correction- I'm not officially the PR guy for either Zombie Panic: Source or NeoTokyo: Source.
Zombie Panic: Source - I'm the Co-Founder/Lead Developer/Lead Artist
NeoTokyo: Source - I'm an environmental artist
Panic - Was always part of Zombie Panic (HL1) and Zombie Panic: Source (HL2)
Hehe really enjoyed the modcast and can't wait to try out Lugaru
It's available on the downloads page.
You'd be crying about Tat's sweaty v-ball sweat had I been playing with you guys :P.
Sorry I didn't mean to say ZP:S faded away. I was trying to say that it got locked in with Media releases and would have been better for us had we not put out so many.
On NeoTokyo we focused more on the development side and it was a lot less stressful. Lesson learned from both mods.
Think you misunderstand. What was said was a lot of mods would post untextured works (really in this case you shouldn't) and just fade away and never release. ZPS is a good example of this so of course some of us on the team can relate. Once you start giving people gifts of media they want more and more and if you don't satisfy them they often turn on you and so we chose not to do this and instead focus on the mod.
For others they need to attract other developers and releasing media is one way of doing this but has it's price.
Just to keep the ModDB community up to date. We stopped accepting entries and have been actively testing the maps we received before the deadline.
"5 digit number"
"IT'S OVER 9000!!!!"
Seriously... I hope you're counting change in that number otherwise I don't think it fair to tack on your "segway and faygo" budget :P And seriously... You have no problem spending "5 digit number" on a mod that shouldn't have cost you more than at most "very low low 4 digit number" ...is this all going to a lifetime supply of ramen?!
Of course it's getting harder but growing. It started out with simple mods like reskins and what not. Then mod teams built their own ideas which back then was a lot easier to manage than it is today. Of course modding is a lot more accepted and practiced and so there are tools developed for the purpose of modding but as a team the public demands quantity and quality and that means those of us who first got started over a decade ago have had a lot of studying to do heh.
Definitely harder than before but growing. I just assume anyone voting anything else is new to modding :)
I really like the style and art direction.
imperialguard: Um only similarity to Hidden: Source is the 1 hit kill with knife which isn't really considered stealing in any way. The only game this resembles closely (in which case I'm really not all that upset. was a neat game to play the week I gave it) is our mod Zombie Panic which we released on HL1 back in 2004. Funny how people think ZPS is imitating CSS:ZS lol.
ZPS Co-Founder/Lead Developer
Mind you the only complaints about stability are poorly setup Listen Servers. All dedicated servers run perfecly :)