Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- （。ㅅ。）
See a bit of it with Jessica, Eugene, and Marcus as well.
We understand that to and will do our best to be patient, explain, and leave it to them to understand or not. Can't force ppl to understand.
Contagion may be Full Released but we have our budget set aside to continue working on the game for a good long time while including our Free DLC (New characters, weapons, maps, and game-modes). This may or may not help - Steamcommunity.com
Animations are limited by the current system but we're working on a more advanced layer system for the 1000+ Player/AI Survivor and Zombie animations that we will continue to add in with our updates like the SDK for our modders this Sunday. We couldn't hide behind "Early Access" forever and are use to ppl ignoring the AAA bugs and forgetting we don't have their numbers or budget. Still I understand your view point and promise you won't feel that way for long. We're quite dedicated.
Will be doing so :)
death: got you covered there too :)
Definitely not. We are confident that the price will definitely be accepted as both affordable and fitting.
The Scope posed quite an issue with a number of shaders. We were determined to resolve this and Dec did a fantastic job working non-stop.
It was our pleasure. Was great seeing everyone's expression especially those that got the game they REALLY wanted by chance haha. We will of course be doing another one in the future as it's a bit of thing for us. We love Indies.
We agree and this won't be an issue on release.
A gutted and mostly rebuilt version of Source. The things you can do once tiers are available to you.
Good stuff D
Great list. I really want to try Miasmata
Kickstarter is something we are still discussing but FPS's have had poor luck with it and unlike many others we want to be very clear what the funds would be used for and how they benefit those pledging. Appreciate your support!
That it is, hope to hear some of you have a chance to visit our booth!
Drop unused ammo means ammo for any weapon not in your inventory.
Appreciate the positive responses and thank all those who have been patient with us as we focus heavily on getting all sorted for PAX and the playable demo.
Can adjust settings in options if you feel that way, though obviously we prefer it as is. Scale wise and design wise they're nearly perfect and were redone repeatedly for accuracy alone. Glad you like!
The team is looking forward to seeing you guys at GDC as well as revealing the media prepared for our attendance later this week on IndieDB!
I'm happy to say I own most of these and those I don't I'm very interested in checking out. Great list and congrats to all of those in the Top10 as you bloody well deserve it!
We do not currently have a release date but when we have one it'll be hard to miss and listed on our profile. It is an Indie game and not a mod. As for the AI I'm sure you'd feel differently if you had a chance to play but we're still in Alpha so the final product should feel just about right for most.
Yes they 'can' :)
Can't argue that, but won't stop us from getting caught up in this years awards and sharing content through the month of December. Looking forward to seeing much more from other Indie Developers and Modders myself.
It doesn't resemble any part of ZPO_Subway with the exception of stairs but I agree it resembles it more than it does L4D
do not listen to this man! Next thing you know we'll have zombie sharks with with shark tooth knives and lasers (major points deducted!)
As we stated in the description everything you see has been updated, as for the number of zombies I set a limit through our unique spawning system for sake of convenience and again not to reveal too much. As for damage while it's still being tweaked zombies are quite tough but you'll notice I aim for the head which we felt was important when every bullet will count and you won't have all that ammo sitting around. Though that being said again we do have an Ideas & Suggestions thread Monochrome-games.com for exactly this sort of post so it doesn't get lost in traffic. We look forward to revealing more soon.
Best of luck guys, you really seem to be giving it your all and as fellow Indie I would love to hear an awesome success story with both titles.
You can view some of the sculpting done on this character in our videos section but I will also ask Josh our Lead Character Artist when he has a free moment (we rarely do but we try :D) to possibly go into a bit more detail in explaining the process.
Same here, nice work guys. I like how FF is leaning a lot more in their own direction.
Keep up the good work guys.
The donations and aid (not aids Awesome_ninja) is appreciated. Doing what we can from Kyoto ourselves. A few friends lost theirs places but they're safe and with family.
Was a big fan of the mod Age of Chivalry and this definitely looks like a much more attractive version. Will definitely keeping an eye out for a demo/free weekend *hint hint* to see what else is new. Congrats and keep up the great work.
We did this to both support Desura and for those who prefer it. We will continue to update both Steam and Desura with future patches, it's up to you which to use. I think Desura is a great application and appreciate it's goals and honestly don't see the harm.
Glad to hear it as that sounds quite a bit more interesting and appreciate the clarification in regards to whether or not a card game heh. Would be interesting to learn more about the team, goals, and what you're looking for in regards to development. It also helps if you post whether it's a paid position or not (though I assume like my own Corporation our initial game is out of pocket and not yet funded like so many Indies). Tracking and loooking forward to more.
Could be to feel the waters in an attempt to gauge interest, provoke curiosity in people like Moci so one may be talked in helping develop the project, or just creating a profile so it's there with the bare minimum and ready for when they put out proper announcements and/or media. Though I agree it does feel a bit early since a lot more could be done by a writer alone.
Very impressive. Definitely getting my vote for IOTY. Well done.
Quick, delete your reply before the spam! heh
They've never shown how many votes a game or mod received. I'm not sure that'll change this year.
Looks great, i'm sure it'll be another hit for Tripwire and I look forward to seeing more from Teotl Studios.
Remember guys this is here as a resource and just to emphasize what others may be thinking there are other methods of rigging and in fact our in-game weapons were all rigged and animated by Swolf while this tutorial was done by Marks the man behind all our weapon models in the hope of helping those interested in learning. We hope that you find our tutorials insightful, for others enjoy the accent.
Guys, read the description. These are old WIP in-game vids. We aren't ready to reveal our current setup. Enjoy.
Dys...Eufloria would be my choice. Zeno Clash was attractive and definitely original but I lost interest fairly quickly. Eufloria is both unique and provides plenty of entertainment. Was a great idea.
Awesome stuff Benn...
The good ol days. I played way too much ZP:HL
Awesome list. Think this fits better than last years popularity contest :)
He was asked to reskin (what you see is the reskin) so it didn't make it into this patch but will be available for v2.1 in maps. Will be hitting you up soon razor but now I must sleep x.x appreciate the compliment :D
Total conversion on the ep1 engine.
Actually been putting time into Sourcemod support. Visit our IRC and/or Forums for more information.
Survival Horror is dead? That's just silly nonsense.
Wow, really great list. I'm finding it very hard to pick one from any of these :/
I'm really looking forward to Curse the most though. But anyone of these I could see winning.
Looking forward to seeing the pick, good luck.
Very interesting read. Definitely like to see more of these.
Far from it! :D
Nope, when zombie died a lil cube would drop. You could pick it up and it would show up in first person as zombie hands. heh though it was fixed (broken) so it's no longer avail :)
Funny in early testing you could pick up the zombie arms when they died and use em as weapons heh
No but seriously, talked to some of the other developers and i'm very very excited to try out their mods once released on steam.
Exceeded 5 mins and couldn't edit my previous post :P
I'm personally gonna play _Not my mod_ first. Honestly I've missed 2 titles of the 5 only because I've spent all my time working, modding, or raising my kids. But will definitely be trying them all out this weekend.
1.2 - 1.25
Thanks guys :) and yes recently just found out.
Thought it interesting that this would rank #1 today on Valentines day. Exactly 1 month from V-day is White Day in Japan. I wonder if its the same in Korea. The mod looks great, could use some work on textures, level design, and sounds but the over all atmosphere is great and very creepy. I love the style and can't wait to see more soon.
I know there are a few "mods" imitating Zombie Panic for Half-Life. Including Zombie Survival. I was pointing out that I thought it funny that our Source version should be accused of imitating mods that imitated the mod that started it all which is ZP.
Yes, but Zombie Panic: Source has taken the time to resolve this issue (vets grabbing all the best weapons). As for head shots being the only means to killing a zombie, it may be the most popular way but isn't the only.
Yes it is a Kukri machete thus why I labeled a machete and not knife. But always a pleasure for those who try to educate.
LeafyGreenz: Every Zombie Mod since Zombie Panic (HL1) has used the "Yes I know another Zombie mod but <insert confidence in releasing, suggesting others wont> and we're different because <insert features/items/etc borrowed from other zombie mods>" so before you go insinuating on other z-mod profiles that they're dead, dying, inactive, slow, or similar, I'd suggest releasing your mod first, cause right now you're just another zombie mod with nothing to show for yourself. With that said, there aren't enough zombie games/mods available and I wish you the best of luck and hope you don't fail like so many others have. There is enough room for Zombie Panic: Source and the few others that may release.
Zombie Panic Lead Developer
Says the wannabe :) I stick by 2007.
I completely agree with your father. However, suggest to him to try and play the games himself so he can make a more informed opinion. Game ratings these days are ridiculous and are rarely accurate. This means pg-13 would be viewed as rated R back when I was a kid but others would be rated pg-13 and are now rated M. Quite confusing.
Lets just say, not a day goes by without their being progress on ZP:S :)
Welcome to planet Earth. If you're just now seeing a pattern between Holidays and themes that fit the day, I suggest getting out more :)
"Not only that but at least 25 children came to my door asking for candy!" *shock!*
The thing is-
1. Contributions while welcome may not always fit the style/quality of the mod they were donated to.
2. A zombie "skin" still requires someone to build a character model for it. Unless you suggest using HL2 models which is not acceptable :)
3. Don't worry you'll see some new stuff soon.
Still have active servers mind you not nearly as active as before and actually had a game today.
Personally the only thing I see in common with L4D and ZP:S is they stole my PipeBomb design (honored i'm sure) and Zombies. They may have taken ideas from many similar games and mods but it is a completely different game. We didn't even break a sweat *shrugs*
Keep your eyes open.
Sorry to hear the sad news. I know you and the rest put a lot of hard work into it while still contributing to the community. Hit me up on MSN when you get a chance.
Sshhhhh it's a secret :P
Actually just posted news informing those interested that for the most part we've been quite busy with ZPS and that patience is appreciated.
*Zombie Panic will be released late 2009 thanks to WhiteKnightz reminding the team of BF1942... We'll spend the next year flying stukas*
Kidding of course :P heh seems ppl are getting excited o.o
Thanks for hanging in there. We've had a lot of new media but I keep holding off for specific stuff I want to show and that should be soon. We are nearing a release (said this before and still mean it now heh) so try and be patient with us. There hasn't been a single day where things weren't progressing.
L4D is a mix of every popular Zombie Game/Mod. It reminds me more of Resident Evil than Zombie Panic. Like I said on many occasions it is not Zombie Panic and will play completely different. It would be stupid to rush things now just because both games have Zombies. I can however think of a few other mods that should be concerned but not Zombie Panic. With that said, expect some exciting new media soon.
ZP Development Team
We've never once stated when we 'will' release the mod. Nor have we promised anyone anything. We did estimate an Early 2007 release and obviously did not release early 2007 but we are still confident in a 2007 release. Don't go putting words in our mouth or pretend to have knowledge that even we on the Development team do not. There is NO official release date nor has there ever been. You start paying my teams bills and I'll give you a definite release date, until then be quiet and wait patiently like everyone else.
All I can say is half a decade ago I felt the the same way as you do. We will do our best to release as soon as possible without sacrificing quality. Though honestly I'd rather make people wait than half their first/last impression a bad one :) But not to worry, I'm not saying it won't be released in the next few months but that we would do our best to get it out soon.
We posted a video awhile back. Mind you it was a testers sneak peak video but it was ingame. We have a complete team right now and everyone is working hard so you'll get a 2nd video soon enough when we are have time and feel the need for one. As for L4D and the other Zombie Mods. They are nothing like ZP:S so I'm not concerned. Different games with a similar theme.
ZP Dev Team
Sorry for the delay in response but been busy focusing on the site more than our ModDB profile. Just a lil update we will be posting a new media release soon.
Just recently we hired on
OkeiDo - PR (also handling new hires and doing a great job on that)
Sharzar - Animator (started work on a new rifle that will be posted soon)
Ree - Character Modeler (started work on a female survivor/zombie look forward to this)
A number of bugs have been resolve and features added.
We just added in a number of new weapons and cleaned up existing model issues.
Things are progressing very nicely but we still do not have a solid release date to give you. We will not make the mistake that so many other mods have done by releasing too early. The game is more than playable and looks great but you'll have to be patient.
ZP Development Team
Well we are too close to release to ever quit even if we wanted too so no one should be concerned (Yes believe the man behind the curtains). We've been focusing more on the work in house than the media this time as it always seemed to slow down work rather than boost it.
However be expecting new media soon as we feel we've been neglecting the community a bit.
ZP:S will definitely be released. Just have to be patient :)
Zombie Bots cannot hide in the dark. No bots.
As a matter of fact things are picking up. The lack of updates has been due to our PR guy (Myself) being extremely busy with a new kid on the way and a new job but development of Zombie Panic a HL2 Modification is still moving forward. Hope to show off some new animations, models, and screens here soon.
Thank you for your patience,
there was a problem with our host but it has been resolved and the site and forums are back up in working order. A few files are still being uploaded from our backup but shouldn't cause any issues. Look forward to updates on ZP:S development.
If we were dead why would we have posted media releases every month for the last couple months?
Zombie Panic Team Coordinator
They usually edit to fit front page news. But just wanted to say NightFall is looking great! Keep up the awesome work!
I'd just like to thank everyone for their support and others for their constructive critism. I'd like to answer some questions.
Q. When will ZP:S release?
A. We are very confident in a Q4 2006 release and are working on a date for announcement. You'll just have to be patient while we work on it. We would like to have our list of items done for the open beta release. Of course our work does not end there as we still have so much more to add but it will definately show the community the direction we are going and is already quite enjoyable and imho better then the original by far.
Q. Why so many Zombie Mods?
A. Well considering we are the original Zombie mod and that mod was experiement for Source it is only logical that we finish what we started. Hard to compare to other Zombie mods where most will never be released. However I am myself looking forward to a few of them as I am a big Zombie fan.
Q. Where are the coffee beans?
A/Q. What coffee beans?
Keep a look out on future news and media.
Well it most likely has to do with the fact that Zombie Horde was released for play. NMRiH is still busy working on a playable version for their testing team and until they turn out the proper AI have some of the same issues that Zombie Horde has (basic CS bots). NMRiH looks great when you look at the Media selection but until everything is in game and people are able to see it in play I doubt it will receive a better score or atleast i'd be suprised if it did. Same goes for all unreleased mods including my own Zombie Panic: Source :P
It's hard to keep up with you people but the shoes were already tasked to be cleaned up. They aren't as bad as you make em out to be considering the style but due to complaints on the survivors matching shoes we decided last month to work on it. Should see an update soon.
He's standing on a rail stuck in the default melee pose which while there is no crowbar would be for the crowbar. Animations are being replaced with custom work.
Replacing everything with custom content including animations and poses.
The shoes are already being worked on for both Survivor/Zombie.
I think the comments say more than the poll.
It all depends on the experience, quality, and overall production and development of the title that seems to set a price gamers feel are realistic and fair.
In the end Free (without micro-transactions) will always be "bring it on!" but many will be wary if even the bandwidth is worth it. There are however numerous free mods available with years of work put into them and game-play that keeps bringing them back.
$1-5 works well for impulse purchases imho. Some people wait for the insane sales or humble bundles hoping their game falls into that list.
$10-20 I think gives the impression that the game better be worth the cost but still falls into the affordable so likely to purchase category if what is being delivered matches that or exceeds it through Hype, Demos, Previews, Reviews, Free weekends, and in vary rare cases those who stopped pirating and have decided to support developers not bring them down.
If an Indie can sell for more than $20 I can only hope it doesn't start a trend like our bigger brothers have done each year but some games just hit that sweet spot or have had a lot of work done including a custom Engine, etc.
In the end I'm for the $15-20 but recommend doing your research before purchasing any title or downloading a free one.
If you check the news post there are torrents available yes. Also available on Desura.
Probably personal preference like the OP.
Looks like a lot of work went into these. Congrats to all :D
1 Hour left to win Dead Island or another game of your choice! - Monochrome-games.com
Compiled a fix and shipped to Valve today. Waiting to confirm it's fixed :)
"earlier today we sent v2.1 of Zombie Panic: Source to Valve and are eagerly awaiting it's proper release"
We have to use steamworks to compile our patch (quite large) then ship it off to Valve who then needs to release it to the public. I would wager a guess that it may not actually be available till Monday but they've surprised us before.
I just once again finished Aquaria (having bought it like 3x now due to bundles or what not) and have to say I had a blast. I've not had the time to sift through the team news and what not but took notes during credits. I'd really like to thank Derek Yu and Alec Holowka for an incredible game that has gotten me through 2 weeks of quitting smoking (game was quite relaxing yet kept me good and focused) and to Naija's VA Jenna Sharpe who did an excellent job and would make a great fit in our own Indie project and will be looking to contact for that purpose when the time comes. To Jon Perry all I have to say is loved the Aquarian Language/Alphabet. While not overly complex it required you pay attention to quite a bit in the game like main menu transition to even begin to decipher right away. I use to do the same when I was a kid just to see if I could. Once again wanted to thank you all and anyone I may have missed for such an excellent game.
I'm looking forward to the results on this one and can't predict which will win but I'm quite a fan of Dear Esther and wish em luck.
Yeh, not buying till it releases for PC. But a beautiful looking game either way.
The idea is to have 3 categories of achievements
True Achievement - Gold (Requires practice and skill)
Good Achievement - Green
Bad Achievement - Red (Viewable to all)
We're still working these. As for the typo, we did catch it but then I returned to work putting it off for later. That's what I get.
This is why we pointed out these were old WIP animations in the description. Shells eject after pump as they should now and as for the rotation on pump it's for style > realism, remember this is a game and not the real world. Have to balance between gameplay and realism.
wilsonC: One of the first things fixed. But appreciate the keen eye and tip :)
Didn't you say the same thing when I fired you from ZPS after having done no work (before your stint on NMRiH)?
Nice work dave, liking the new spotlight.
Definitely digging the info that pops up on the bottom. Good to see another mod spotlight :D
Agree with the rest. Congrats.
Merry Xmas guys. Thanks for a productive year. Looking forward to 2010...
Think he was goofing off a bit :)
Nice work guys, looking forward to future updates.
Looking good guys. Will be keeping an eye out on progress.