Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- （。ㅅ。）
Experienced players seem to do well with the game winning on average 1 out of 8 games or so during our playtests. We liked those odds and so we only adjusted things a little bit for release. We knew that once out in the public we may get a better chance to see where our initial ideas fail and where our balancing would begin. We still want to keep the helpless feeling but not take away the players hope. Always appreciate constructive criticism and will do our best to turn it into something the fans will enjoy.
Sorry but i'll pass on the CS copy cat mod. Zombie Panic on HL1 was exactly what it was suppose to be but lacked atmosphere, content, and needed more variety. Just because there were a few mods built around the idea of ZP1 doesn't mean the original creators should let poor replacements get in the way of our original idea. The game is a blast to play and survivors aren't meant to have it easy. It's true survival horror and that means chances are you're gonna lose. If it's not your type of game then you're wasting your time trying to change it into something other than "The" zombie mod :)
With the bugs soon out of the way, linux build here shortly, professional animations already 80% finished, 3 more character models (that 6 total if you count zombie counterpart) practically already in the game, and most everything HL2 almost phased out as it is with these coming patches, I'd hate to let down our loyal fans as well as those who are into the theme. There are very few zombie mods (released) and those that are coming like NMRiH dont need to hear the same ol bs. I say "more" zombie mods! If you don't like ZPS you'll like NMRiH and vice versa. They're different games with the same theme a theme we've rallied around.
lol. cause it has a few bugs its all of a sudden another cs zombie mod? We invented it first of all. It's a first release with a lot of quality content. Quit expecting a Beta to be a Commercial game and be more constructive with your crits or find something better to do with your time than troll.
Cause both are causing me trouble atm :P
Will be fixed with upcoming patch. Sorry for inconvenience.
indeed... I need sleep... almost
I'm still awake 22hours now. So you know the Installer is 654mb. Will update again soon.
Its still early morning on release day. Stop making a fool of yourself and spamming. It'll be released today on time and not "LATE" if its late for you... go to bed :P
Well considering Zombie Panic was the first MP Zombie mod. Was quite popular on HL1 and has averaged over 3000 unique visitors a day for over 2 years. It's doing ok.
I live in Japan it's 23:54PM here in Kyoto so release will be the 29th for me heh. Meaning I'm not sleeping until it releases. Lets just say I'll hurt more than anyone else.
It's only 6:51am on the 28th. lol taking awhile is 9pm :P Remember timezone is PST. So quit looking at 'your' clock :)
I edited the profile so that we are still an Upcoming mod for ModDB's 2007 Mod Awards. Dont' worry we're still releasing Dec 28th, 2009 (heh)
Guys be patient its still early morning for all. Mod isn't released yet. But I promise I will make a post and edit our profile when it is.
lol we don't follow everyones timezone it's 7:38pm on the 28th for me... We are working under PST. You'll have the mod today. Don't ask for a time or where it is till the 29th :P heh
No bother at all. You'll notice a lot of vehicles look similar in games but we went with the impala because not only is it a civilian vehicle it is also a taxi and police car in the real world. So it fits and makes it easier for us to add variety. The base is the same but in game it's not something you're gonna notice unless you're just being anal.
Actually I hadn't thought of that at all (serious) We chose the 28th for the day it's on (Friday) and our own timeframe. But that's cool none the less.
Check out Moddb.com Zombie Panic: Source and educate yourself :)
Horror/Zombies vote Zombie Panic!
Word is ZPS will be announcing something soon :)
Vote ZP:S and visit us at Zombiepanic.org
Wow not sure how that happened. Thanks for catching that. Nah at this time we only support windows.
I find it funny that you insist on knowing the level of progress involved in ZP:S and yet... I don't remember hiring you on the team. Or is it I declined your application and now your bitter? As for experience both coders on the team are very experienced. But honestly your immaturity and insults will handle this issue for me.
Thats the spirit heh
Ah, the good old Quake/HL1 modding days, when people were a lot less impatient and understanding heh (mind you it was a lot easier to get the work done too). Guys, I can't wait to play so keep up the good work and don't burn yourself out.
Always looking for new talent. Check out our forums and apply with some sample work.
Always nice to be appreciated :)
Didn't NMRiH use the same mall? Think a few other potentials did the same over the years.
Yes, but Zombie Panic: Source has taken the time to resolve this issue (vets grabbing all the best weapons). As for head shots being the only means to killing a zombie, it may be the most popular way but isn't the only.
See a bit of it with Jessica, Eugene, and Marcus as well.
We understand that to and will do our best to be patient, explain, and leave it to them to understand or not. Can't force ppl to understand.
Contagion may be Full Released but we have our budget set aside to continue working on the game for a good long time while including our Free DLC (New characters, weapons, maps, and game-modes). This may or may not help - Steamcommunity.com
Animations are limited by the current system but we're working on a more advanced layer system for the 1000+ Player/AI Survivor and Zombie animations that we will continue to add in with our updates like the SDK for our modders this Sunday. We couldn't hide behind "Early Access" forever and are use to ppl ignoring the AAA bugs and forgetting we don't have their numbers or budget. Still I understand your view point and promise you won't feel that way for long. We're quite dedicated.
Will be doing so :)
death: got you covered there too :)
Definitely not. We are confident that the price will definitely be accepted as both affordable and fitting.
The Scope posed quite an issue with a number of shaders. We were determined to resolve this and Dec did a fantastic job working non-stop.
It was our pleasure. Was great seeing everyone's expression especially those that got the game they REALLY wanted by chance haha. We will of course be doing another one in the future as it's a bit of thing for us. We love Indies.
We agree and this won't be an issue on release.
A gutted and mostly rebuilt version of Source. The things you can do once tiers are available to you.
Good stuff D
Great list. I really want to try Miasmata
Kickstarter is something we are still discussing but FPS's have had poor luck with it and unlike many others we want to be very clear what the funds would be used for and how they benefit those pledging. Appreciate your support!
That it is, hope to hear some of you have a chance to visit our booth!
Drop unused ammo means ammo for any weapon not in your inventory.
Appreciate the positive responses and thank all those who have been patient with us as we focus heavily on getting all sorted for PAX and the playable demo.
Can adjust settings in options if you feel that way, though obviously we prefer it as is. Scale wise and design wise they're nearly perfect and were redone repeatedly for accuracy alone. Glad you like!
The team is looking forward to seeing you guys at GDC as well as revealing the media prepared for our attendance later this week on IndieDB!
I'm happy to say I own most of these and those I don't I'm very interested in checking out. Great list and congrats to all of those in the Top10 as you bloody well deserve it!
We do not currently have a release date but when we have one it'll be hard to miss and listed on our profile. It is an Indie game and not a mod. As for the AI I'm sure you'd feel differently if you had a chance to play but we're still in Alpha so the final product should feel just about right for most.
Yes they 'can' :)
Can't argue that, but won't stop us from getting caught up in this years awards and sharing content through the month of December. Looking forward to seeing much more from other Indie Developers and Modders myself.
It doesn't resemble any part of ZPO_Subway with the exception of stairs but I agree it resembles it more than it does L4D
do not listen to this man! Next thing you know we'll have zombie sharks with with shark tooth knives and lasers (major points deducted!)
As we stated in the description everything you see has been updated, as for the number of zombies I set a limit through our unique spawning system for sake of convenience and again not to reveal too much. As for damage while it's still being tweaked zombies are quite tough but you'll notice I aim for the head which we felt was important when every bullet will count and you won't have all that ammo sitting around. Though that being said again we do have an Ideas & Suggestions thread Monochrome-games.com for exactly this sort of post so it doesn't get lost in traffic. We look forward to revealing more soon.
Best of luck guys, you really seem to be giving it your all and as fellow Indie I would love to hear an awesome success story with both titles.
You can view some of the sculpting done on this character in our videos section but I will also ask Josh our Lead Character Artist when he has a free moment (we rarely do but we try :D) to possibly go into a bit more detail in explaining the process.
Same here, nice work guys. I like how FF is leaning a lot more in their own direction.
Keep up the good work guys.
The donations and aid (not aids Awesome_ninja) is appreciated. Doing what we can from Kyoto ourselves. A few friends lost theirs places but they're safe and with family.
Was a big fan of the mod Age of Chivalry and this definitely looks like a much more attractive version. Will definitely keeping an eye out for a demo/free weekend *hint hint* to see what else is new. Congrats and keep up the great work.
We did this to both support Desura and for those who prefer it. We will continue to update both Steam and Desura with future patches, it's up to you which to use. I think Desura is a great application and appreciate it's goals and honestly don't see the harm.
Glad to hear it as that sounds quite a bit more interesting and appreciate the clarification in regards to whether or not a card game heh. Would be interesting to learn more about the team, goals, and what you're looking for in regards to development. It also helps if you post whether it's a paid position or not (though I assume like my own Corporation our initial game is out of pocket and not yet funded like so many Indies). Tracking and loooking forward to more.
Could be to feel the waters in an attempt to gauge interest, provoke curiosity in people like Moci so one may be talked in helping develop the project, or just creating a profile so it's there with the bare minimum and ready for when they put out proper announcements and/or media. Though I agree it does feel a bit early since a lot more could be done by a writer alone.
Very impressive. Definitely getting my vote for IOTY. Well done.
Quick, delete your reply before the spam! heh
They've never shown how many votes a game or mod received. I'm not sure that'll change this year.
Looks great, i'm sure it'll be another hit for Tripwire and I look forward to seeing more from Teotl Studios.
Remember guys this is here as a resource and just to emphasize what others may be thinking there are other methods of rigging and in fact our in-game weapons were all rigged and animated by Swolf while this tutorial was done by Marks the man behind all our weapon models in the hope of helping those interested in learning. We hope that you find our tutorials insightful, for others enjoy the accent.
Guys, read the description. These are old WIP in-game vids. We aren't ready to reveal our current setup. Enjoy.
Dys...Eufloria would be my choice. Zeno Clash was attractive and definitely original but I lost interest fairly quickly. Eufloria is both unique and provides plenty of entertainment. Was a great idea.
Awesome stuff Benn...
The good ol days. I played way too much ZP:HL
Awesome list. Think this fits better than last years popularity contest :)
He was asked to reskin (what you see is the reskin) so it didn't make it into this patch but will be available for v2.1 in maps. Will be hitting you up soon razor but now I must sleep x.x appreciate the compliment :D
Total conversion on the ep1 engine.
Actually been putting time into Sourcemod support. Visit our IRC and/or Forums for more information.
Survival Horror is dead? That's just silly nonsense.
Wow, really great list. I'm finding it very hard to pick one from any of these :/
I'm really looking forward to Curse the most though. But anyone of these I could see winning.
Looking forward to seeing the pick, good luck.
Very interesting read. Definitely like to see more of these.
Far from it! :D
Nope, when zombie died a lil cube would drop. You could pick it up and it would show up in first person as zombie hands. heh though it was fixed (broken) so it's no longer avail :)
Funny in early testing you could pick up the zombie arms when they died and use em as weapons heh
No but seriously, talked to some of the other developers and i'm very very excited to try out their mods once released on steam.
Exceeded 5 mins and couldn't edit my previous post :P
I'm personally gonna play _Not my mod_ first. Honestly I've missed 2 titles of the 5 only because I've spent all my time working, modding, or raising my kids. But will definitely be trying them all out this weekend.
1.2 - 1.25
Thanks guys :) and yes recently just found out.
Thought it interesting that this would rank #1 today on Valentines day. Exactly 1 month from V-day is White Day in Japan. I wonder if its the same in Korea. The mod looks great, could use some work on textures, level design, and sounds but the over all atmosphere is great and very creepy. I love the style and can't wait to see more soon.
I know there are a few "mods" imitating Zombie Panic for Half-Life. Including Zombie Survival. I was pointing out that I thought it funny that our Source version should be accused of imitating mods that imitated the mod that started it all which is ZP.
Yes it is a Kukri machete thus why I labeled a machete and not knife. But always a pleasure for those who try to educate.