Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- (。ㅅ。)

Comment History  (1020 - 1050 of 1,087)
Tatsur0
Tatsur0 Dec 29 2007, 6:17am replied:

You obviously haven't played enough to know what you're talking about. Mind you palying as survivor is meant to be a struggle and anyone familiar with ZP1 will know thats sorta the point. Game would be pretty lame if it was balanced equally but survivors had the fun toys and the zombies didnt.

1. Survivors are always faster than Zombies except when you pick up weapons/ammo. Which introduces our weight system. Each bullet has its own weight and when you fire a round that bullet no longer adds to your weight. This is the purpose of the Panic button, so when you're being chased and your best bet is to ditch gear and run you can. Though Zombies have as (very short) lunge ability which lets em speed up and if used wisely jsut enough to take down that pestering survivor who's always running around you in circles.

2. Zombies are not fast unless using lunge. Most people complain about their speed as being too slow so I was a bit surprised at your comment. Zombies are slow but strong with a short reach. It's part of the balance and yes I believe its needs adjusting and we've still got our internal PT's going for just this purpose as well as following your guy's games. As for handling zombies any experienced survivor with a decen amount of ammo/weapons can easily handle 3 zombies less he gets rushed around a corner with no room to maneuver but thats the point of the game. With our random ammo/weapon/zombie spawns it forces players to relearn the map while always watching out for the enemy. It's about fear and helplessness not being Rambo (which we intentionally made suicidal). Again if you're not looking for a challenging zombie game or want just a spamfest. ZPS is not for you a lot more thought was put into this mod.

Tats...

+3 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 29 2007, 6:08am replied:

Sutsko,
Experienced players seem to do well with the game winning on average 1 out of 8 games or so during our playtests. We liked those odds and so we only adjusted things a little bit for release. We knew that once out in the public we may get a better chance to see where our initial ideas fail and where our balancing would begin. We still want to keep the helpless feeling but not take away the players hope. Always appreciate constructive criticism and will do our best to turn it into something the fans will enjoy.

Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 29 2007, 6:03am replied:

Sorry but i'll pass on the CS copy cat mod. Zombie Panic on HL1 was exactly what it was suppose to be but lacked atmosphere, content, and needed more variety. Just because there were a few mods built around the idea of ZP1 doesn't mean the original creators should let poor replacements get in the way of our original idea. The game is a blast to play and survivors aren't meant to have it easy. It's true survival horror and that means chances are you're gonna lose. If it's not your type of game then you're wasting your time trying to change it into something other than "The" zombie mod :)

With the bugs soon out of the way, linux build here shortly, professional animations already 80% finished, 3 more character models (that 6 total if you count zombie counterpart) practically already in the game, and most everything HL2 almost phased out as it is with these coming patches, I'd hate to let down our loyal fans as well as those who are into the theme. There are very few zombie mods (released) and those that are coming like NMRiH dont need to hear the same ol bs. I say "more" zombie mods! If you don't like ZPS you'll like NMRiH and vice versa. They're different games with the same theme a theme we've rallied around.

Cheers,
Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 29 2007, 5:11am replied:

lol. cause it has a few bugs its all of a sudden another cs zombie mod? We invented it first of all. It's a first release with a lot of quality content. Quit expecting a Beta to be a Commercial game and be more constructive with your crits or find something better to do with your time than troll.

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 29 2007, 3:38am replied:

Cause both are causing me trouble atm :P

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 29 2007, 3:03am replied:

Will be fixed with upcoming patch. Sorry for inconvenience.

0 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 28 2007, 9:26pm replied:

indeed... I need sleep... almost

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 28 2007, 8:27pm says:

I'm still awake 22hours now. So you know the Installer is 654mb. Will update again soon.

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 28 2007, 12:40pm says:

D_Cover,
Its still early morning on release day. Stop making a fool of yourself and spamming. It'll be released today on time and not "LATE" if its late for you... go to bed :P

Tats...

+3 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 28 2007, 10:03am replied:

Well considering Zombie Panic was the first MP Zombie mod. Was quite popular on HL1 and has averaged over 3000 unique visitors a day for over 2 years. It's doing ok.

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 28 2007, 9:55am replied:

I live in Japan it's 23:54PM here in Kyoto so release will be the 29th for me heh. Meaning I'm not sleeping until it releases. Lets just say I'll hurt more than anyone else.

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 28 2007, 9:52am replied:

It's only 6:51am on the 28th. lol taking awhile is 9pm :P Remember timezone is PST. So quit looking at 'your' clock :)

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 28 2007, 9:51am replied:

I edited the profile so that we are still an Upcoming mod for ModDB's 2007 Mod Awards. Dont' worry we're still releasing Dec 28th, 2009 (heh)

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 28 2007, 7:25am says:

Guys be patient its still early morning for all. Mod isn't released yet. But I promise I will make a post and edit our profile when it is.

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 28 2007, 5:38am replied:

lol we don't follow everyones timezone it's 7:38pm on the 28th for me... We are working under PST. You'll have the mod today. Don't ask for a time or where it is till the 29th :P heh

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 25 2007, 1:01am replied:

No bother at all. You'll notice a lot of vehicles look similar in games but we went with the impala because not only is it a civilian vehicle it is also a taxi and police car in the real world. So it fits and makes it easier for us to add variety. The base is the same but in game it's not something you're gonna notice unless you're just being anal.

Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 20 2007, 7:14am replied:

Actually I hadn't thought of that at all (serious) We chose the 28th for the day it's on (Friday) and our own timeframe. But that's cool none the less.

Tats...

+5 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Dec 10 2007, 11:41am says:

Check out Moddb.com Zombie Panic: Source and educate yourself :)

Tats...

+5 votes   group: 2007 Mod of the Year Awards
Tatsur0
Tatsur0 Dec 8 2007, 7:00pm says:

Horror/Zombies vote Zombie Panic!
http://www.moddb.com/mods/zombie-panic-source

-2 votes   group: 2007 Mod of the Year Awards
Tatsur0
Tatsur0 Dec 6 2007, 7:40am says:

Word is ZPS will be announcing something soon :)

Tats...

+2 votes   group: 2007 Mod of the Year Awards
Tatsur0
Tatsur0 Dec 3 2007, 2:24am says:

Vote ZP:S and visit us at Zombiepanic.org

Kielbasa!

Tats :)

+1 vote   group: 2007 Mod of the Year Awards
Tatsur0
Tatsur0 Dec 1 2007, 5:11am replied:

Dissonance,
Wow not sure how that happened. Thanks for catching that. Nah at this time we only support windows.

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Nov 29 2007, 12:17am replied:

I find it funny that you insist on knowing the level of progress involved in ZP:S and yet... I don't remember hiring you on the team. Or is it I declined your application and now your bitter? As for experience both coders on the team are very experienced. But honestly your immaturity and insults will handle this issue for me.

Tats...

+9 votes   member: Tatsur0
Tatsur0
Tatsur0 Nov 28 2007, 2:37am replied:

It's quite flattering I guess. A no named modder(?), attempting to slander a well respected mod because you feel us a threat. You don't even have a mod yet but you're 'trying' to bash others. Before you get laughed completely out of the community you'd be wise not to break the Terms of Use agreement on ModDB and actually do some real work on your mod.

Tats. :)

+3 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Nov 27 2007, 2:48am replied:

Thats the spirit heh

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Nov 26 2007, 2:19am says:

Ah, the good old Quake/HL1 modding days, when people were a lot less impatient and understanding heh (mind you it was a lot easier to get the work done too). Guys, I can't wait to play so keep up the good work and don't burn yourself out.

Tatsur0
ZP Lead

+1 vote   mod: Black Mesa
Tatsur0
Tatsur0 Nov 25 2007, 3:43pm replied:

Always looking for new talent. Check out our forums and apply with some sample work.

Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Nov 25 2007, 3:41pm replied:

Exciting huh?

Tats...

+2 votes   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Nov 25 2007, 3:38pm replied:

Always nice to be appreciated :)

Tats...

+1 vote   mod: Zombie Panic: Source
Tatsur0
Tatsur0 Nov 25 2007, 12:26pm replied:

Didn't NMRiH use the same mall? Think a few other potentials did the same over the years.

Tats...

+2 votes   mod: Viral Outbreak
Tatsur0
Tatsur0 Mar 8 2012, 11:59am replied:

Don't want anyone making assumptions one way or the other. But quite a bit more work is done than what Groupyl has led himself to believe and the release date is still TBD. We won't rush the game out but hope to get it to you guys as soon as we can without sacrificing quality.

+4 votes   media: GDC2012 - Contagion Alpha Gameplay Trailer
Tatsur0
Tatsur0 Nov 2 2011, 5:07am says:

Very impressive work.

+1 vote   article: Mineshaft Reveal
Tatsur0
Tatsur0 Sep 12 2011, 8:16pm says:

Alright the competition is closed and we're now reading through the stories. Any story that exceeds 550 words will automatically be disqualified as the rules and warnings to those who posted over were stated. Will announce this weekend (possibly earlier).

+1 vote   article: Contagion-Fans.com Short Story Competition
Tatsur0
Tatsur0 Apr 3 2011, 2:05am replied:

Any source sdk game (inluding hl2:dm) comes with the tools necessary to run total conversions on any 2006 or 2007 (OB mods), this wasn't always the case I know but is now.

+4 votes   article: Build 6: I love swords!
Tatsur0
Tatsur0 Dec 23 2010, 4:26pm says:

Congrats to Unknown Worlds and the rest up on that list. Hoping 2011 is going to be an awesome year for gaming.

+1 vote   article: Players Choice - Upcoming Indie
Tatsur0
Tatsur0 Dec 1 2010, 7:50am replied:

They've never announced or hinted how many votes a mod has received in the past and may likely keep it that way.

+2 votes   article: Top 100 mods of 2010
Tatsur0
Tatsur0 Aug 22 2010, 7:30am replied:

The description says it all. You're welcome to read it.

+2 votes   article: Guns, Artwork and a Devblog
Tatsur0
Tatsur0 Mar 20 2009, 9:57pm says:

Congrats guys. Wishing you the best of luck

+3 votes   article: Tripwire Interactive Announces Killing Floor
Tatsur0
Tatsur0 Feb 20 2009, 4:53am says:

For this category I'd have to say Smashball hands down as being the most innovative.

Though, I haven't played EiR and it sounds very interesting.

Good luck to the winners.

+2 votes   article: Editors' Choice: Most Innovative Multiplayer
Tatsur0
Tatsur0 Feb 10 2009, 9:50pm replied:

It's probably true :/

F U Ryan and Dave!

-2 votes   article: Modcast S02 E12
Tatsur0
Tatsur0 Feb 10 2009, 10:47am replied:

I'll be sure to go over it, thank you.

+2 votes   article: Modcast S02 E12
Tatsur0
Tatsur0 Dec 17 2008, 2:21am says:

Lots of fun, but with a ping over 100 (Living in Japan was at 120 on the best server I could find) ruined the experience considerably. Hopefully we'll see more servers but for the majority of players it's definitely worth the download. Nice work guys.

+1 vote   article: Smashball Beta Released!
Tatsur0
Tatsur0 Dec 1 2008, 7:16am says:

the NT:S team is a really big fan, your stuff is really well done.

+2 votes   article: 3 New Screenshots Released
Tatsur0
Tatsur0 Aug 11 2008, 12:05pm replied:

HL2 (the original game) and all source games give you access to the Source SDK Base - OB. We (ZP:S Team) had to test this awhile back when we moved over to the OB SDK. If regular HL2 owners couldn't play we'd never have upgraded.

Tats...

0 votes   article: Synergy (OB) on Friday
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