Monochrome LLC Founder & CEO but probably best known as being the Founder and Lead Developer of the very popular HL2 Modification Zombie Panic: Source. --- （。ㅅ。）
I'm sorry you feel that way.
The animations were done in a large mocap studio with professional actors. The game-play is a bit higher paced, nothing like L4D and I'm not sure how AI zombies = NMRiH clone. I can say that those from NMRiH that have played it feel differently than you.
Rather than defend the teaser I can only hope you'll be patient enough to see what the game is about and how it really looks when we release our full trailer which was the point of the teaser to highlight.
There is no game like Contagion, we're confident that many will enjoy it and we hope to scratch that itch. But in the end we'll have to wait and see.
Thank you for the compliments, they're greatly appreciated.
We very much look forward to sharing with you our Melee system in the near future.
All very flattering comparisons. But again, you're seeing a teaser which is short lived and meant to grab some attention for the date listed. We almost certain you'll feel differently when we release our full trailer. I can only hope that will be the case as the game plays and feels nothing like the games you've listed.
I can't get into too many details but our pre-pre-prototype we had inmates that would run from zombies but assault players. We have quite a lot of plans post-release. Already have work done on game-modes as well we're certain will keep players happy. (All free of course so long as we can afford to move forward with it).
Game-play and missions are nothing like L4D. Objective mode which we call Escape-mode would be the closest but everything from spawning to pathing is randomly generated per round and the worlds aren't as linear. Also our zombies don't react the same. Valve wanted an action CS like experience for the general public and did a fantastic job. We want a more survival-horror feel that we will continue to tweak post-release. No heat seeking zombies AI.
This is indeed Source but we gutted quite a bit to build our own system we're confident players will appreciate. Quite a lot isn't shown in this teaser unfortunately but answers are coming :D
I'm quite the fan of NMRiH's hard work so please bring on the comparisons. This map however is inspired by locations we've lived in and a specific iconic location for us.
The Scope posed quite an issue with a number of shaders. We were determined to resolve this and Dec did a fantastic job working non-stop.
The Comic will continue soon. We're just focused on getting things released and Joe has been playing a major role in that not having the time to focus on the Comic at my request. He's eager to get back to it though.
I can only hope you're referring to quality and not game-play but again until we get the full trailer out there people will interpret what they see differently per individual.
NMRiH developers would disagree :) The games are completely different, in fact there is no game like Contagion currently available. We're confident you'll feel differently once we reveal our Official Contagion Full length trailer.
Also I wouldn't put it that way, the guys on NMRiH did a heck of a job. They just don't have full access to the latest Engines so they can gut it like we did and rebuild more than enough to nearly give it a new Engine name heh.
Started on doom then it really picked up on Quake and so on.
It was our pleasure. Was great seeing everyone's expression especially those that got the game they REALLY wanted by chance haha. We will of course be doing another one in the future as it's a bit of thing for us. We love Indies.
Quite a few ppl thought they were so we've reached out to those groups to clear it up. Still a full days worth of games being given out. Last game goes out midnight of the 4th of July (PST) So check every hour on the hour to see if you've been picked and have a free game waiting.
Some good news. Cause I haven't slept in 2 days I slipped up and started 12 hours early which means I just added another 12 games to my inventory for our INDIE-pendence Day Giveaway! So that we hit our target hour of Midnight July 5th! That's a total of 36 hours meaning 36 games (1 game given away per hour)
That's great! As for your community I'd probably post an announcement to introduce them to the game to see if they're interested but spreading the word is always appreciated and is the backbone of most indies. Thank you.
We will be releasing a set number of keys for a sample group. The number of keys will be limited and exclusive to the Steam Group as we're trying to better organizing our communication with the community.
We're also trying to grow the group through friends inviting friends rather than joining a large group and inviting strangers.
Requesting a key will not earn you a key no. But for those that don't receive one we are seriously considering early access.
Hope that helps.
There was a mixup and splitscreen is not something we currently support but after someone else (or you on Steam Discussion) brought it up we are looking into the possiblity while also looking to fix tags in the meantime.
We have not announced a price yet but as an Indie I'd expect a reasonable and affordable price and we're also looking into setting up Early Access on Steam. Once we've got a price in place we will let you all know immediately.
Thank you :) Hope things are going well with NOIRE!
To be clear why it's up as "Coming Soon" and not Early Access is that it's not ready for that but we had to have it live to enter into PAX10's Indie Competition. We'll be providing udpates showing major changes to the game shortly that are not yet available as well as gameplay and more media before/when we setup a method to pre-order/early access with reviews ready from reliable sources to help people decide on purchase.
We agree and this won't be an issue on release.
Sorry :/ Will let you know when it's available for Early Access/Pre-order as soon as we've sorted that out.
We're looking into Early Access and will let you know asap.
Very soon, we already have the next chapter ready to post we've been quite busy and it's my fault I haven't posted it up yet. Should be up within the week.
Each game is a unique experience and random avoiding linear game-play. So no it's not linear :)
We built in the option to hide HUD and Fade out after use since early pre-alpha build.
Well I tried :)
Each vehicle was done by the same artist and scaled to the reference vehicles and one another. Here are some images that should clear up concerns-
1. Ladder has the ability to reach roofs seen here:
2. Vehicle scale from an older image and a top down screen:
@CorporalHicks the car on the far right is clearly not as large or larger than the ambulance.
Hope this helps.
A gutted and mostly rebuilt version of Source. The things you can do once tiers are available to you.
April fools anyone? It's got to be, otherwise... yeah :/