This member has provided no bio about themself...

Comment History
tankgunner12
tankgunner12 - - 14 comments @ A hidden feature in the latest release...

Would it be possible for a planet like Kuat to replace the occupation victory planet in the future?

Good karma+1 vote
tankgunner12
tankgunner12 - - 14 comments @ Battlegroup

I formed up this fleet in a Free For All match with my friends. Pretty cool to see it pop up here. UNSC for Life.

Good karma+9 votes
tankgunner12
tankgunner12 - - 14 comments @ Screenshot of the Day #7

Is this going to work differently from the Novalith in default Sins?

Good karma+1 vote
tankgunner12
tankgunner12 - - 14 comments @ Aircraft Lovers Group

Wow and aircraft lovers group. I take it you periodically have a war with the anti-aircraft lovers group here.

Good karma+3 votes
tankgunner12
tankgunner12 - - 14 comments @ Remains of Syrian Panzer IV's

He's probably right. The Russians captured a lot of German hardware.

Good karma+1 vote
tankgunner12
tankgunner12 - - 14 comments @ Lucrehulk

The Pentastar Alignment bought some old ones from the Corporate Sector Authority.

Good karma+1 vote
tankgunner12
tankgunner12 - - 14 comments @ Ram Demo

I don't think building a fleet just to ram it into things will work too well. You won't be able to hold any territory or keep up a fleet for long. I see it as a last resort measure similar to self destruct. I'm probably gonna use it to stop those annoying gravity well projectors. Eery late game match of SoaGE I get into with my friends gravity well projectors make battles all or nothing, because they are usually surrounded by 4 Golan IIIs.

Good karma+2 votes
tankgunner12
tankgunner12 - - 14 comments @ Imperial Remnant Unit List

It's like the sister ship to the Eclipse. Smaller but still pretty powerful. That dam R2 unit took them out with the rest of Byss during Operation Shadow Hand.

Good karma+1 vote
tankgunner12
tankgunner12 - - 14 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

I know a lot of people have asked about how many logistic slots we will get in this mod, but I was wondering if it would just be up to your fleet size setting. There are some days where I like to micromanage small fleets and other days where I just want a huge spam fleet.

Good karma+1 vote
tankgunner12
tankgunner12 - - 14 comments @ Immobilizer-418

Can I pull ships out of hyperspace with this? I really don't like the simple, ships just cannot jump away concept in the other starwars mod. I would like to be able to ambush fleets incomming to my planets. We all know that is what Thrawn would do. Is it posible for the game to support a function like that?

Good karma+2 votes
tankgunner12
tankgunner12 - - 14 comments @ Star Wars: The Old Republic's War

There is another mod with similar goals to this one, do you think you guys could try and work together? I'd rather not have a bunch of redundant mods like we have on the Clone wars era.

Good karma+3 votes
tankgunner12
tankgunner12 - - 14 comments @ Main Menu

In default sins the camera changed to different titans when you clicked menus.When you click them in this will different Star Dreadnaughts appear? Perhaps that is what the colors symbolize?

Good karma+1 vote
tankgunner12
tankgunner12 - - 14 comments @ PARANOIA: Source

HOLY CRAP THIS MOD WAS EPIC NOW ITS GOING SOURCE!

Good karma0 votes
tankgunner12
tankgunner12 - - 14 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Will it have any way of halting hyperspace travel that is incoming?For example the player wants the enemy ships to jump out of hyperspace between point A and point B, where your fleet is waiting, so you position your gravity well fields to force ships to have to drop out in the certain area. This brings up the question (sorry to get on a tangent) of if you can travel farther out of the grey "gravity well" than in default sins. But regardless I feel that could bring some more interesting uses to the 418.I really enjoy ICW and the current ideas that have been floating around about Ascendancy.

Good karma+2 votes