"In landing operations, retreat is impossible, to surrender is as ignoble as it is foolish. above all else remember that we as attackers have the initiative, we know exactly what we are going to do, while the enemy is ignorant of our intentions and can only parry our blows. We must retain this tremendous advantage by always attacking rapidly, ruthlessly, viciously, and without rest." - General George S. Patton, Jr.

Comment History  (180 - 210 of 5,028)
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 28 2014, 4:24pm replied:

Isn't the aircraft carrier mobile in Revolution?

+1 vote     media: Chinese Amphibious Transport
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 28 2014, 4:23pm says:

Because it is only natural, Rubeenia :D

+1 vote     member: ruby92
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 28 2014, 4:02pm says:

This isn't anything, Toxin General sends really big waves of tanks now.

+2 votes     media: And fresh from the scrapyard...
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 28 2014, 3:59pm says:

Tank General uses his airforce now, though I'm still tweaking it.

+2 votes     media: Finally...
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 27 2014, 11:00pm says:

Huehuehue.

+1 vote     member: ruby92
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 27 2014, 10:57pm replied:

I always see the "Sorry for my English" statement, and yet usually you guys type it just fine.

Your antivirus is stupid, there is no trojan.

+2 votes     mod: C&C: ShockWave
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 27 2014, 10:53pm says:

Breh.

+1 vote     member: Wanga
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 27 2014, 9:11pm replied:

Can't get over that Kurt Russell avatar. Campaign will be released eventually, time is of the essence.

+3 votes     mod: Rise of the Reds
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 27 2014, 4:41pm replied:

Nope, though I've been on their website. Hue.

+4 votes     media: What have I done...
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 27 2014, 4:38pm replied:

Pretty much, without all of the fancy pregame options. You use either the regular or quickstart launcher, and it doesn't conflict with other mods.

+1 vote     mod: Command & Conquer: Untitled
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 26 2014, 10:16pm replied:

Play Rise of the Reds then.

+1 vote     mod: Earth Conflict
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 26 2014, 5:26pm says:

Np mate :)

+1 vote     member: Sgt_6adoel
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 26 2014, 4:08pm says:

I am eye candy deprived, but I know that no matter what, I will be promised with quality stuff in the future. Either way, keep up the good work.

+1 vote     mod: Deep Impact
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 25 2014, 4:55pm says:

Sato, come back soon, your exceptional talent at skinning/modelling mustn't go to waste.

+3 votes     mod: Command and Conquer: Condition Zero
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 25 2014, 4:35pm says:

Love it. Also, I'm glad China will now have a "Light", "Intermediate" and "Heavy artillery" units all at their disposal.

+5 votes     media: China Redone Nuke Cannon
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 11:45pm says:

Don't unleash Avenger upon the world while you are absent :D
Safe travels!

+2 votes     media: Keep calm in my abscence!
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 11:44pm says:

Tell her I said Happy Birthday.

+3 votes     media: Happy Birthday Loveys <3
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 11:28pm says:

Kiwi :/

+1 vote     member: KiwiWarrior
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 1:31pm replied:

Historical battles, time to test them out.

+2 votes     member: ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 1:11pm says:

Looks like my base will be comfy with these.

+3 votes     media: China Gattling Cannon
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 6:41am replied:

Any mods with launchers will work without breaking eachother.

+1 vote     mod: Command & Conquer: Untitled
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 6:40am replied:

Indeed. Need biggar Paladins that can run over buildings, fire laz0rs from their headlights and shoot lightning bolts out of their exhaust pipes.

This mod has always ran so fluidly, the optimization level of this masterpiece makes Wargaming look foolhardy.

+1 vote     article: C&C Untitled - March Update 2014
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 6:38am replied:

Well it handles quite awkwardly, and has laughable range.

+1 vote     media: C&C Untitled 2.1 patch preview
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 6:10am replied:

Ah. Makes sense, and is different.

Hopefully the ai will be able to use these structures then, having an exceptionally solid modification in every way other than the ai, which is definitely still improved, but without the ability to use new upgrades and the majority of new units. I started experimenting with scripting recently, it's been interesting.

I do have a question: Has the Super Weapon General's ai been tweaked, so that she can build her aircraft and use her Particle Cannons? I haven't found a way to tweak the code so that she uses these again. However, I have allowed the Lazer General to build the Hammer Tank, the Stealth General with his Jagdpanther's and such.

+1 vote     article: C&C Untitled - March Update 2014
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 23 2014, 6:09am says:

I swear I remember you creating this a couple years back, good to see it revived and in this awesome mod.

+1 vote     media: GLA Fortress of Punishment
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 22 2014, 6:32pm replied:

Perhaps now you need to gain ranks in order to have access to advanced units and buildings.

Keep up the good work guys, this mod gets better looking every update.

+2 votes     article: C&C Untitled - March Update 2014
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 21 2014, 9:18pm replied:

I've had my gender set to female for over a year now, huehuehuehueu.

+4 votes     member: ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 21 2014, 9:17pm says:

Hue, what's new? Been too long since we last chatted, and as your first moddb comrade, tell me, how goes Enhanced?

+1 vote     member: VectorIV
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 21 2014, 8:23pm replied:

It isn't hard to do, just look at the Nuke Cannon. Modify the Inferno Cannon's ini code so that it deploys, sets up then fires without moving.

+1 vote     mod: C&C: ShockWave
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 21 2014, 8:21pm replied:

The leftover files are probably still in your game folder.

+1 vote     download: ShockWave 1.1 Release
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