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- apparently, frontal armor angle of IS-4 was nerfed (unintentionally), Storm will investigate

- Storm admits that matchmaker possibly doesn’t work properly after the artillery introduction, it’s being fixed, slowly

- Q: “If all the scientists in the world confirm that the end of the
world will come within a month, would you release Type 59 into the shop
again?” A: “The end of the world was supposed to happen, but it was
cancelled by Wargaming, because it’s bad for business”

- theoretically it’s possible to leak replays of yet unreleased tanks with the permission of the producers

- during early WoT development it was considered for one vehicle to be
able to switch classes by switching modules (for example, SU-85 is a TD,
but if it installs the 122mm gun, it becomes an arty), but it was
decided not to do it, because it would just confuse players

- apparently, ramming damage was not nerfed (SS: a player complains he is consistently getting low ramming damage in 8.6)

- alternative turret for E-100 (SS: apparently, the Maus II turret) –
“when it’s done it’s done”, E-100 however will not recieve additional
guns with it

- the fact that E-50 and E-50M have only medium spall liner, despite being heavier than some heavy tanks, is intentional

- win/loss XP gain mechanism was not changed in 8.6

- SerB states that the graphic level of the Xbox WoT is (SS: roughly) equal to maximum PC graphic settings

- track armor is not always 20mm, for example Maus has 70mm thick track armor

- the thickness of the gap between tracks (that act like spaced armor)
for the purposes of defeating HEAT penetration is calculated from their
outer edge. In other words: the thicker the tracks, the more they are
effective against HEAT

- out of the “paper” tanks, SerB considers the Borgward Leopard
(Prototyp der Arbeitsgruppe C) to be the most original, as it is a
“hellish wheeled/tracked autoloader tank”:

- SerB states that there was a prototype tank, based on IS-7 with a
152mm gun (based on BL-10) in the turret. As for the regular IS/IS-2,
SerB is not sure whether there were any projects with 152mm guns in
their turrets, but he wouldn’t be surprised if they were

- universal crews (that would fit all nations and tanks) won’t be implemented

- both the HESH and HE have the same damage mechanism, after they
penetrate the armor, they create a sphere within of a certain diameter
and any modules touched by that sphere will be hit

- in 8.6, light tanks still kept their permanent camo bonus

- hit decals (SS: those “holes” that appear on your tank when it is hit)
disappear over time, the reason for this is engine optimization, this
applies to all tank models and won’t be changed

- the system, that would allow you after the battle to inspect your tank
as for damage (who hit you, where exactly and for how much HP) won’t be

- it’s too early to say, how roaming will exactly work, devs are still
undecided (whether it will apply for random battles too, or “only” for

- crew transfer between nations is not planned
And some more info from developer blog (and its comments):
- The new Chinese premium T8 medium tank will apparently be the “T-34-3″, something like Type 59, but less armored

- The MT-25 will have a T-34M turret

- the names of the British arties are: Loyd Gun Carriage, Birch Gun,
Bishop, Crusader 5.5in SP, FV3805, Conqueror Gun Carriage, FV304, FV207


Today, we have some very interesting stuff going on, as there are multiple sources of answers. First, Vallter (a Russian developer) was so kind as to answer some questions of EU players on his blog. Here’s a summary of his answers (including the Quasar fail, see previous article):
- woman crewmembers and kill barrel rings are unlikely to be ever implemented

- as mentioned in earlier posts, Superpershing rebalance is still being
discussed, at this moment there is no plan for SP penetration buff

- premium consumable price will likely stay as it is now, that 10k on test server is for test purpose only

- 8.8 will not bring US vehicle branch (SS: as it was speculated earlier), but there will be something interesting in it

- Waffenträger E-100 gun being 150mm L/68? “No comment, but you will
like it” (SS: earlier, it was confirmed it won’t be the 210mm gun, so
there are various options, including 150mm L/68 or 128mm FlaK 45)

- Firefly will be implemented after other tanks, that were promised earlier

- Garage battles most likely won’t come in 2013

- Superpershing historically had a GAF V8 engine (450-500hp), it’s not
SP that is underpowered, it’s M26 that is unhistorically buffed

- you will be able to sell Superpershing for gold after it gets changed, so players have the opportunity to try it out

- at this moment, the visual camo system (you can buy only one of each type) will stay as it is

Vallter explains camouflage:
Camouflage bonus as a result of using camo net and camouflage was
multiplied on the camouflage value of the given tank. This resulted in
the situation when the tank with good camouflage (i.e. tanks of average
size) enjoyed more advantages – for instance, if camouflageof the tank
was 30% (relative value) and together with the camo net it made the
following 30% * 1.25 = 37.5% – 7.5% difference. At the same time tanks
with bad camouflage (i.e. tanks of a big size) this effect was very
insignificant. – when the tank had 5% camouflage, together with camo net
it made 5% * 1.25 = 6.25% – 1.25% difference. The coefficient from camo
net and camouflage itself was equal for all vehicles – 1.25 and 1.05
Bonus to camouflage from camo net and camouflage will now (starting
from 8.6) be added to the camoflage value of that tank. In other words,
camouflage and camo net use will provide a fixed bonus to the vehicle’s
camouflage, which doesn’t depend on tank’s parameter but depending on
the type of the vehicle. Due to the fact that during summarizing, old
camo net and camouflage coefficients (+25% and +5%) would have
influenced more – for instance, for the tank with 30Êmouflage and camo
net the overall rate would have been 30% + 25% = 55%, their value has
been degraded and distinguished by types of vehicles – SPG and HT
acquire a small bonus, LT and MT – average bonus, and TDs – a big bonus
(the camo net bonus is still bigger than simply a bonus from camouflage –
i.e. bonus from camo net for SPGs and HT is greater than bonus from
camouflage for TDs).
Regular Q&A:
- tracks have various armor thickness, which doesn’t directly depend on vehicle weight and type of the vehicle

- toughness of tracks (SS: and it’s not clear, whether hitpoints, armor,
or simply module thickness are meant here, even to the player asking)
is 3 times bigger in the center of the tracks module than on its edges,
it’s connected with the fact that a loss of one supporting wheel is not
as critical as a loss of a roadwheel)

- the reason of 50 meter automatic detection distance is somewhat
realistic: at this distance, the infantry supporting the tanks can hear
another tank and warn the tank crew. However, as SerB states: “want
realism? join the army”

- there will be no infantry in WoT, because it would raise the game age restriction

- apparently (SS: and this is based on one Russian blog post),
chat rules are practically not enforced on test server. A player tried
to report some other players for advertising some botting or fake gold
seller, got told that Support doesn’t deal with tickets regarding test
server, SerB stated only that developers don’t deal with this

- developers, even the big boss (V.Kisly) pay for gold

- the purpose of test server is not for players to test all the vehicles
(SS: SerB replies on whine that other vehicles than arties are
practically impossible to test)

- SerB states that stats such as these are possible even without botting (102k battles, 48 W/R)

- apparently, there were cases, where some developers were banned from the game and forums too, for breaking the rules

- there is a theory on RU forums that in the 2nd German TD line, the
tier 10 TD will be the Jpz E-100, in the first line it will be replaced
by Jagdmaus. SerB: “No comment” (SS: that would be truly retarded, as
performance-wise, those vehicles were very close to each other. And yes,
there was a Jagdmaus project.)

- will some high-caliber guns be nerfed somehow in connection with their increased accuracy in 0.8.6? “If needed.”
There was a KWG post from Storm too, I’ll get back to that in a separate article.


- Q: “Is the T110E4 armor historical?” A: “Well, give us the data of the REAL E4, we’ll be happy to have a look at it”

- SerB on why can’t all the tanks have their maximum speed higher (the
way IS-7 was buffed): “Well, try it – if the hill is steep enough, any
tank can go really fast” (SS: the reason why the maximum speed is
probably not increased is the suspension/transmission/drivetrain
durability, which in real life would get torn to pieces)

- the source for T110E3, E4 and E5 tanks is the Hunnicutt: Firepower book

- from the player presented list of “Panzer 61, Panzer 68, Sheridan and
Walker Bulldog”, SerB says only one thing: Sheridan has the smallest
chance to appear in the game out of those four

- SerB states that when it comes to models, first, they are going to
have a look at destructible model parts of various tanks under Havok and
then they might have a look at additional 5th vehicle customization
type (the 4 being visual camo, modules, equipment and consumables)

- additional archievements might be implemented, but they have low priority

- apparently no more Norse mythos inscriptions are planned on German tanks

- there was a suggestion to split KV-1S to tier 6 and 7 tanks and put IS-2 on tier 8, SerB said this won’t happen

- the game has no anti-archievements (SS: for 20 misses in a row for
example), because SerB thinks there would be always be a bunch of
retards, who would “collect” these on purpose, screwing up the gameplay.

- following patches according to SerB: British arty, cybersport, some
unnamed tanks, roaming, clanwars (SS: lovely, so many things that most
people would enjoy – if you wonder what roaming is, it’s the ability to
temporarily play on other servers with your original account, for
example with RU account on EU/US servers. It’s connected with upcoming
clanwars merge (RU vs EU vs US))

- devs are not planning to reduce the amount of polygons on tank hulls
and turrets in connection with the planned physics tank turning on their
back (SS: tank turns on its back – you need to model its bottom
properly = more polygons overall) – quite the contrary in fact

- SerB states that there are enough tanks for an Argentinian minibranch.
All would be based on one vehicle – the branch would be small, but
totally epic.

- the sound of turret turning is being developed

- the miniturret on top of the KV-4 turret doesn’t have its own minimantlet

- on one tank, various suspensions have various terrain passability factors

- SU-101 without M62 gun is doing fine

- 7/42 companies: “when it’s done it’s done”

- despite the fact Storm wrote that there will be no further nerfs of
arty in 0.8.6, their profitability has been lowered in test 2. Storm
states that what he meant was “combat characteristics”, among which the
profitability doesn’t count
Vallter also offered some insights into the Superpershing nerf on his blog,
worth reading. Amongst the stuff: Sexton I will most likely come in 8.7
with British arty (Excelsior is still scheduled for 8.6) – the way I
see it, British arty branch will have Sexton I as premium and Sexton II
as tier 3-4 (can’t remember) – nice :)
Make sure to also check out Vallter’s commented patchnotes (I earlier reposted them but that’s hardly fair, so I’ll just point them out here)


Thanks to Tengelsen for wonderful gold donation, much appreciated :) (sorry, noticed your gift too late)

- Q: "KV-1S with 122mm is not historical"

A: "Home-educated experts, huh?" (and SerB adds the picture of 122mm KV-1S)

- the vehicle on the above picture is KV-122 by the way. It's possible
that in time, KV-1S will move to tier 5 and will become a hull module
option for the KV-1 for more historicity

- SerB states that the "maps are being remade for arty to better hits tanks behind covers" is just a conspiracy theory

- SerB states that during war and post-war firing tests in Kubinka, no
side-effects of Zimmerit were ever confimed. Recently, very simple tests
were made with magnets and it was found out that Zimmerit has no effect
on magnetic mines. It's possible the whole Zimmerit project was made
for other reasons

SS: to explain this - there are various theories and hoaxes running
around about Zimmerit. The most common are that Zimmerit caused more
vehicle fires when shot - it didn't - and that Zimmerit caused enemy
shells to penetrate better - again, it didn't. Personally, from what I
could find out, in very thick layers (we are talking 5cm or so, which
noone applied on tanks), Zimmerit can probably disrupt magnetic mines
(just like a piece of wood of the same thickness would), but it doesn't
have any side effects and in the setup Germans used it was useless.
Nevertheless, some Allies (Americans I think) actually thought that
since Germans do it, it must have SOME use and therefore started using
captured stock at one point. I believe that the common WW2 author
consensus is that it useless. Looked good tho.

- SerB doesn't consider the Saukopfblende gun mantlet (Jagdpanzer IV for example) underpowered

- Jagdtiger hull thickness won't be buffed

- Mark IX Centurion turret is different from Mark 2,3,7

- theoretically the L7 could fit into Mark 2,3,7 Centurion turrets (won't be implemented)

- it's possible Centurion will have its speed increased to 48 km/h

- it's possible (and desired by SerB) that the Chieftain prototype will
be introduced into the game, they are looking for proper data for 6
months already, SerB promised to rush the search

- the FV215b 183 won't probably have its ammo capacity increased to 15 pieces

- SerB states that the fact that Himmelsdorf houses are so close to each other is historical and based on old German cities

- SerB doesn't consider the Sturmpanzer II with gold ammo overpowered in 8.6

- SerB admits that the 198 pen for 75mm L/70 was not historical, it will
also likely not be solved by using APCR shells for the gun as silver
ammo (also unrealistic for 1945)

- the new camo system rollback was caused by a great amount of bugs in camo

- when various models of one tank with different setups (turrets, guns)
historically had various numbers of crewmembers (KV-13, Hetzer), the
crew amount obviously remains the same. Developers know about this and
don't consider it too important, unlike errors in vehicle armor.

- SerB states that they are TRYING not to change premium vehicles, but they do have the possibility according to Terms of Use

- will teamkillers be punished more? "If necessery. We decide what's necessery."

- theoretically, some nations could have 2nd arty lines - but that won't be implemented for now

- on unhistorical E50M: "If you find us a more historical E50M, we will
immediately put it into the game" (SS: how did that Weserhütte E-75 go,
Zarax and Daigensui? Did anyone on Russian forums mention it?)

- currently, modelling works has begun on the Japanese branch (SS: the German TD's are allegedly already modelled)

- (as a sum of several SerB's posts) SerB basically doesn't care about
the Superpershing shitstorm, he mentioned that he developed immunity to

- the increased accuracy for guns is fine according to SerB

- the speed of sound (delays between shots and sound) might eventually be implemented into the game, but has a low priority

- the "invisible enemies" camo bug has been found and fixed

- it's not yet clear whether the British tier 8 premium tank will be a medium, or a heavy

- for now the Lowe will not be removed from the shop

- SerB states that it's normal for vehicles to be rebalanced after a
while when they come out on live server, test server is not enough to
balance them once and for all

- SerB confirms that the source for E50M was Spielberger's book, but
also states that the project from the book did not meet success and had
to be "further developed" by WG

Bonus: Vallter (one of the developers) on the new reward system

Hi all!

I've seen a lot of questions all over the forums regarding the following message on Public Test server:

In this post you may find some explanations to this.

The case is that in 8.6 we enable a new functional for automatic in-game
events - 'Missions'. Shortly, these are combat tasks, for completing
which players will receive certain award. There are lots of variants for
Mission conditions that allow us to create really interesting
challenges. In the same time there are a lot of awards, which may be
received for completing this missions. In future we will even add some
unique things....

You will be able to check them out on the live server in July (most
probably). Currently we are just testing the functional on Public Test
that's why no specific announcement was made. We want to test as much
parts of the functional as possible, that's why missions are quite easy,
different, and provide lots of rewards.

I would share more with you, but I cannot atm. Stay tuned and follow our
official portals in order to receive more information in future.

Thank you for reading and... What are your thoughts on this?

Best regards,



- currently, the spare tracks attached on the armor have no influence on
armor thickness, because theoretically after first hit they'd have to
fall off. The developers will first implement client physics (spare
tracks falling off after being hit) and then will rethink the whole

- Q: "I heard a rumor that you will change the Maus frontal turret armor
from 240mm to historical 250mm, is it true?" A: "The truth is that
historical frontal turret armor thickness was 210-240mm" and "You can go
to Kubinka and measure it yourself - simple as that :)"

- apparently, weakened armor zones after being hit by a shell to that spot won't be implemented

- Q: "Regarding the Superpershing issue, how many people would have to
lift their voices for developers to consider their opinion?" A: "Well, I
think 5 percent of active users would make us at least pay attention to
the issue. That's like - 500 thousand. As in: get 500 thousand

- SerB confirmed that new reward system is being tested (as in special
rewards for archievements), it won't be however active on regular basis

- SerB regarding the question, whether 112 (which is really good on
supertest) will be nerfed after it comes out: "If we make a mistake, we
fix it. If we don't, we don't. Simple as that."

- SerB can't promise, what the number of HAVOK patch will look like, whether it will be one of the 0.8.X series, or 0.9

- dynamic collision model will come hand in hand with its visual
respresentation (SS: As an example, if a part of original hitbox "falls
off" using Havok (for example a piece of box, or external tanks), the
hitbox will change too"

- tanks with shell ejectors won't have any special bonus for that, it will be counted in the vehicle's overall characteristics

- apparently, the ground resistance for hard, medium and soft soils (as
in: good, medium, bad terrain) is roughly (in ratio of) 1,2,5

- drowned tanks can't be shot at, because developers consider their full destruction (all modules gone) sufficient

- basically, SerB confirmed GW Tiger P is a fake - he confirmed they
basically used the development order for 210mm mortar Elefant and rough
dimensions of the vehicle to deduce it was an artillery vehicle (more on
that here).

- in connection with midtier derp nerf, midtier HE shells will not be buffed

- improved ventilation for M53/55? "Tests will show"

- regarding the aforementioned client physics implementation, it's being
worked on, it will work so that for example Schmalturm Panzer IV's mesh
side armor (Schurzen) will fly off after being hit, it's possible that
after its implementation, there will be additional armor implemented,
such as sandbags

- SerB on Superpershing nerf (if there will be any): "Tests will show" -
SerB also states that after the HEAT and APCR shell changes,
Superpershing's armor was actually increased (SS: and thus he implies
that armor nerf would actually bring it to pre-8.6 level of protection)

- US T71 was chosen for a number of reasons (SS: nothing specific), as for T92 implementation: "no comment"

- there are no plans to introduce the possibility to actually sell garage slots, for silver or for gold

- T23 to return? "no comment" (SS: a few days back there was an
interesting post on US forum: one of the players was ranting on how he
wants the T23 back as a premium vehicle, on which The_Chieftain (US
developer) replied: "I know something he doesn't know....
But I'm not allowed to tell")

British arty preview

Source: TheJoves' video

A short preview of British arty, that is somewhat confirmed to come in
8.7 (but it's also possible they will postpone it to 8.8, nothing is
confirmed totally).

Tier 2 unknown arty (SS: I think it's Universal Gun Carrier - a light howitzer on Universal Carrier chassis)

- the blogger speculates that it might have good horizontal arc and if I
understood this correctly, he said that the whole British arty branch
will be characterized by good traverse angles

- It's gun is a 76mm 13pdr, pen 42, damage 165

Tier 3 - Sexton (SS: I think this is the Sexton, basically a M7 Priest with a 25pdr )

- its gun has following gold shell: 87mm AP, 180 dam, 92 pen, regular shell: 180 dam, 71 pen AP

Tier 4 - Birch Gun (SS: very early SPG (which is odd), great traverse)

- this vehicle has a 180 degrees turret

- basically it has the same gun as tier 3, it also has a HE shell - 280 dam, 44 pen

Tier 5 - Bishop (SS: basically a Valentine chassis with a 25 pdr gun)

- historically the gun could traverse only 8 degrees

- 114mm gun will be available (450 dam, 57 pen HE)

Tier 7 - unknown arty (not yet textured, looks American)

- gun: 139mm 80pdr, 900 dam, 70 pen HE

Tier 8 - unknown arty (SS: "FVsomething" - experimental SPG?)

- gun is 152mm something, 1250 dam, 90 pen HE

Tier 9 - unknown arty (SS: is that the Centurion suspension?)

- the gun is 182mm, 1750 dam and 92 pen HE

Tier 10 - unknown arty (SS: It was supposed to be the FV4005 stage 1, this is not it. Definitely a Conqueror chassis tho)

- gun is 233mm, 2200 dam and 117 pen HE


- there will be more Soviet tanks implemented in general (SS: possibly one medium and one more heavy branch at least)

- the first game SerB ever played was "Skeet shooting" from 1974 on BESM-6

- eventually, shells will be able to penetrate a whole tank and damage targets behind it

- Prokhorovka in game doesn't have to resemble the real Prokhorovka: "There are many Prokhorovkas in the world"

- SerB doesn't care about the "In development" portal section

- SerB spends one hour or two per day on forums

- SerB answering, whether he saw the War Thunder tanks: "We've seen it. I'll see, what will exactly be in the game. And when."

- historical battles won't come anytime soon

- SerB on War Thunder: "We - unlike competition - actually heavily
prefer cybersport, that's already a done decision. And 'historical
battle mode' like the competition has - with MiG 15 over Stalingrad -
doesn't make us happy in particular. To do this right is very

- SerB on War Thunder realism: "The same damage system (as in WT) on
tanks - so that a tank will be detracked and won't move for another half
an hour? And if you get hit in the gun - that's it, you won't shoot
until it is fixed on the base? No, we don't need such a mess. Very few
people want it that way in fact - see how few players play the
"realistic battles" in War Thunder."

- SerB does drink tea and does smoke

- it's possible British arty will have HESH shells

- various nations don't have to have similiar light tank branches

- US full light tank line will most likely happen, Soviets don't have enough vehicles for a full line yet

- there is no plan to allow light tanks to be taken as "free slots" in
Clanwars (SS: as in each team would have a few extra slots exclusively
for light tank scouts)

- SerB expects that in 0.8.6 the scouts will remain roughly the same,
arty will have more hard time hitting them, so their number might rise

- Q: "Is this your reaction to the fact that Gamebox is countersuing
World of Tanks?" (SS: the Chinese company that made the WoT copy)

A: "No comment :)"

- not all the maps that were developed made it to the game, some didn't pass the tests

- according to SerB, the map rotation works okay

- the minor arty name changes (Object 212 to Object 212A) are apparently for historical reasons

- in 0.8.6, arty shell trajectory will remain the same despite arty velocity nerfs

- it's possible, but not yet sure, that arty might be the top tank of the team

- there will be new soundtrack implemented into the game, but not many tracks

- British artillery is practically ready

- Sexton I was delayed because the devs need to implement and balance the tier 10 arties first

- T71 model fix (SS: currently, T71 is not historical, it's a mashup of two various projects) doesn't have a priority atm

- special effects such as rain and snow will eventually come

- press-accounts can choose which map they want to play, they can also disable maps from rotation

- various times of the day during battles will be implemented (SS: dusk, dawn, noon etc...), but they won't be tied to real time

- there most likely won't be more maps for new players (tier 1-2), it would be too complicated for newbies

- arty shell velocity was nerfed, because the devs feel it's too easy to shoot moving and maneuvering targets

- the idea to reduce terrain passability when the tracks are damaged was never considered


- the reason why the new XL spall liner will be changed from large to XL
only after it gets removed from a tank and put to your depot is that
the XL one will be heavier and under certain circumstances (stock tank
for example), by leaving it on the vehicle it could actually overload
the suspension (eg. the vehicle weight would be bigger than suspension

- spall liner will be removed from tanks even if the suspension has enough capacity to allow it

- all the tanks of all the nations have the same shell distribution
within the aim circle (SS: well, apart from arties in 0.8.6 that is)

- France has a superheavy tank candidate, China doesn't

- French "monster" tanks á la TOG II will be implemented (SS: Char FCM etc.)

- SerB sees the possibility of tanks with twin-linked D-25T on tier 9 -
as for the issue that the pen is too low for such a tier, he states it's
possible for such a tank to fire HE, or to fight medium tanks

- additional equipment and consumables? "If there is such a thing planned, I will tell you"

- the MTLS tankette twin-linked 37mm doesn't work with a twin-linked gun
mechanism in game, it simply acts as a single gun firing very fast, in
the case of autocannons it doesn't matter according to SerB, but two big
guns would have to work differently

- the twin-linked guns are just an option at this point, there is no
guarantee such tanks will come, the main issue is to develop the recoil
mechanism, how the guns will fire (one at a time?) etc.

- the 0.8.6 shell velocity nerf doesn't mean the range will be nerfed too, devs will simply change the gravity acceleration

- crew skills for gold won't come

- tests will show, whether the E-25 will be on tier 7 or 6

- 0.8.6 test will last at least a few weeks

- balance weight of vehicle doesn't depend on its configuration (stock/elite)

- apparently, there are some references to GAZ-74b in the game files.
According to SerB, it's a Soviet self-propelled gun (tank destroyer),
basically not yet implemented, a predecessor (first version) of SU-85B,
its model was not yet implemented

- the tank damage model (client-side physics) will possibly include
equipment such as boxes, machineguns or logs getting ripped off by enemy
fire from the tank, devs are working on that

- Q: "Will we see realistic simulated environment like destructible
bridges?" A: "Yea, how about a 25kg heavy Wii joystick to simulate
reloading the IS-2 shells?"

- change of MM weight won't be displayed in official patchnotes

- Caernarvon won't recieve the Centurion 105mm, it would be too OP

- the system for more reward for potential damage will be implemented


A lots to translate today, but first, thanks to Cubayashi for gold donation :) Much appreciated.

The official 0.8.6 public test will start this Thursday (May 30th)

From player Taifuuni, a demonstration of how the new dispersion in 0.8.6 will look like:

Edit: to prevent confusion, disregard the "scales", they don't represent
the circle size, but sigma deviation. Unless you really want to bother
with statistics, consider them two same circles.



- SerB has roughly 50 vehicles in his garage and it takes him 5 seconds to sort thru it

- 5.1 sound is not yet implemented into the new sound engine, but it is planned, along with the 7.1 sound

- echoes from distant explosion/cannon fire (for example in valleys) will be implemented eventually

- better sorting of the archievements will be implemented eventually, but it has very low priority

- some vehicles have AAMG and some don't (resp. Type 58 doesn't have
it), because "machinegun model consists of too many model details (SS:
SerB said specifically "triangles", I am pretty sure there is an English
term for what he meant: is it "vectors"?)

- the E-100 turret was moved in 0.8.6 30cm forwards, because it's historical

- German E-10 ingame will be implemented as a TD, not LT

- SerB doesn't consider the "In development" section necessery

- arty won't recieve bigger firing angle than 45 degrees (SS: a player
was asking, whether it is possible to implement the arty to be able to
hit a certain target using two different trajectories - one for below 45
degrees and one for above 45 degrees elevation)

- according to SerB, the best account protection is using your brain, for example not using "password1234" as your password

- fog of war was considered for random battles, but it won't be implemented for now, same goes for companies

- Q: "SerB, how is it possible you have so many battles played, yet your
effectivity sucks?" A: "That's because I prefer to improve in real
world and to only have fun and relax in the virtual one. Which is
something I recommend to you too."

- according to SerB, there are no server-side cheats (SS: for example someone advertised a cheat for instant aiming)

- SerB was banned only once in WoT, it was a trolling from someone

- it's possible that the T69 gold ammo (300 pen) penetration will be
nerfed (despite the fact SerB claims that the 300 pen is historical)

- the crew national voices might still appear

- the E-100 turret move forward does not mean improved depression or elevation

- SerB is playing the VK4502 Ausf.B (30k XP left to Maus) and is happy with its gameplay

- historically, ST-I shouldn't even have the M62-T2 gun, eg. it's
pointless to compare its ROF to IS-8 (SerB is joking about replacing the
gun with the historical D-30)

- it's generally possible the ST-II (ST-I with twin-linked D-30) will be
introduced, because the twin-linked gun mechanism is easier to
introduce than for example multiturret mechanism. However don't think it
will simply have double ROF, that would be way too OP. Another
historical option would apparently be two D-10T guns.

- SerB is thinking (SS: but only thinking, no panic!) about removing the
top IS-4 gun (because it's unhistorical) and buffing the shells of the
other one.



- according to Storm, test server shouldn't be as overloaded as it was in 0.8.5

- 10 percent T10 profitability increase was SerB's idea

- Chinese WZ-111 premium heavy won't be introduced to EU server, because such a tank is already in the regular heavy branch

- if you have Object 212 unlocked from S-51, it doesn't mean you will have the SU-14 unlocked too in 0.8.6

- 0.8.6 camo net won't be tied to various vehicle types

- tracers are removed for re-work

- 0.8.6 won't bring other new vehicles, apart from the arties and the premium Excelsior

- the 10 percent T10 profitability buff is tied partially to the pen reduction

- Credit arty costs in 0.8.6 will be roughly equal to TD costs:

900k - T6

1400k - T7

2500k - T8

3500k - T9

6100k - T10

- in 0.8.6 it is possible for tier 10 arty to end up as team's top vehicle

- according the SerB, the short guns from the thirties were short
because the engineers didn't know yet how to deal with recoil, and
because HE performance was more important anyway

- there will be no interplayer auction in the game

- in 0.8.6, Wargaming (!) fixed the Nvidia interface crash, after its
release even those who experience crashes can use latest Nvidia drivers

- it's not known whether post-battle statistics in replays and ingame reload timer will come in 2013

- it's possible a function will be implemented into the game to shoot as
soon as the gun is reloaded (there is a mod allowing that currently)

- new French tanks won't come by the time the French celebrate the Bastille day (SS: July 14th)


- all the promo tanks have the same rules as the premium ones, when it comes to crew

- the AMX-13/Chaffee hybrid will go to the nation, "to which it is more convenient"

- whether it is introduced: "no comment"

- if Object 430 is ever introduced, it will be tier 10

- in the next patch, the HEAT mechanic won't be changed further, after that - "no comment"

- British tanks won't have HESH rounds replaced with HEAT

- the turret and hull hitpoint changes reason is better HP distribution when switching turrets

- 0.8.6 won't be the last 0.8.X series patch

- devs consider the "newly researched tanks get better MM" a proper thing

- T-43 lost the 100mm gun (long time ago), both because it wasn't historical and for balance reasons

- 100mm D-10T won't return to the Soviet medium tanks on tier 7

- T-43 won't get an alternative gun in the future

List of superheavy tanks (for the purpose of extra large spall liner):

USSR: KV-4, KV-5

Germany: GW E, JT88, Jagtiger, Jagdpanzer E-100, VK4502 Ausf.B, Maus, Lowe, E-75, E-100, VK7201

US: T95, T110E3

UK: Tortoise, FV215b, TOG II

- devs are permanently fighting illegal mods

- there will be no game mode without arties

- it's possible that Walker Bulldog will be implemented as the US light tank one tier higher than Chaffee

- if you have a spall liner on Maus or other superheavies installed, it
will be uninstalled automatically, changed to extra large and moved to

- 8.7 will apparently bring US rebalance + British arty (SS: earlier it
was said that 8.7 will come very soon after 8.6, possibly within 2

- 8.8 will not contain German TD's

- there is no plan to introduce decals for kills (SS: such as the German rings on barrel, or skulls like the fighter planes did)

- Storm explains the XP for detracks: "It will be only for XP, there
will be no credit bonus. The detrack bonus will be 25 percent at the
most (and not 50 percent like when lighting up).

- there will be more premium tier 8 tanks in 2013, they will be introduced gradually (not all at once)

Also, you might have noticed there are basically 0.8.6 changes out
already officially - allegedly, it's because the developers are certain
that by the time the "finished" 0.8.6 hits the last phase of supertest,
some supertester would leak the info anyway. In this sense, the leaks
worked to open the "WG kitchen" a bit more.

The EN translation is not exactly top notch either this time (for
example EN "flight velocity of shells for short mortars will be nerfed
by 50 percent" RU: "UP TO 50 percent") but it's okay. Big changes then.
Here's what Storm commented under his article.

Following changes were done to the economy - rebalance of gold shell prices:

- with each gold shell, its effectivity was considered (taking into
account its damage and penetration) and its price was changed to match
its effectivity

- subcaliber shells were sometimes made more expensive, sometimes cheaper

- HEAT shells were almost all made more expensive, because they proved
to be cheaper for the same performance of the subcaliber shells

- premium HE shells were practically not touched, apart from some exceptions

- dynamic camera does mean that the camera will stop that nasty twitching, when the tank is going over the railway

- there will be no special opportunity to buy new camos (camo reset + price refund)

- 0.8.6 will come in June

- the Korea map will use winter camo

- Storm has no info on the Nvidia crash bug yet

- France will (as seen on the previously released pictures) have more modern camos

- the E-100 armor nerf reason is "unification" (SS: with Jpz E-100 I think)

- railway tracks were not yet sunk into the ground (as Storm planned to do) in 0.8.6

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