"In landing operations, retreat is impossible, to surrender is as ignoble as it is foolish. above all else remember that we as attackers have the initiative, we know exactly what we are going to do, while the enemy is ignorant of our intentions and can only parry our blows. We must retain this tremendous advantage by always attacking rapidly, ruthlessly, viciously, and without rest." - General George S. Patton, Jr.
Posted by ʇɐuʞɐʇǝp on Apr 30th, 2013
Thanks to *anonymous guy* for showing me that livejournal.ru post - you
guys should really sign so I know who to thank occasionally :)
So, I think we do know another part of what will come in 0.8.6: equipment rebalance. See further.
- so, the Russian (yet another) World of Tanks ripoff is getting sued by Wargaming for plagiarism (SS: TBH, quite rightfully so)
- the devs did think about limiting the maximum amount of gold ammo carried by a tank, but decided not to do it in the end
- T32 and M46 are considered balanced
- when setting the landscape on minimum settings, you might get
glitches, such as shells flying into the ground because on higher
setting, there is some terrain mold or something, which is invisible in
lowest settings. The reason for it was that the developers discovered
that on some very weak computers, players modified the ingame settings
manually in game files to reach the same thing: a significant FPS
increase. That's why it was implemented officially, despite the fact it
can cause terrain bugs. Storm states that if this setting is too buggy
for you (despite the fact Wargming fixed the worst bugs), move the
landscape graphics setting up one point.
- an engine can catch fire on any damage (above some - small -
threshold, f.x. lowtier machineguns and autocannons), it doesn't have to
be yellow to catch fire
And now Storm's answers from the livejournal post:
- detailed armor scheme for each tank will eventually be implemented into the hangar
- breakable objects that cause vehicles to slow down a lot (fences, walls) will be fixed
- railways will be "sunk" into the ground so they don't limit tank movement in any way
- the base structure (SS: that crap in the middle of each base that blocks shells) won't be removed
- the mechanism for (AP/APCR) shells to actually punch thru soft cover
(fences, etc.) instead of being eaten by it will be implemented in
0.8.6, but the covers itself will be fixed in separate patches (SS: eg.
the mechanism will be only programmed, but not activated)
- spall liner will be re-made in 0.8.6 (it will be different for various
tanks, it will absorb from 15 to 30 percent HE/ramming damage)
- there will be "other options" for those who fear arty (artyphobes)
- the Chinese Type 100 tank destroyer is nothing else but a Soviet
SU-100, license-manufactured (or perhaps only imported to) in China
- some time ago, the game mechanics allowed the engine to burn after any
hit (regardless how small), it was changed (a threshold for needed
damage per hit was added) because lowtier vehicles burned too much after
being hit by rapidfire autocannons
- the Maus speed was set "according to the data coming from its developers"
Storm confirmed this is completely correct - a player called Crueldwarf explains how the mantlet works:
This post was related to the tier 8 medium tank mantlets (specifically
Indienpanzer mantlet thickness whine). Basically, all tanks have "empty
space" (a zone with very thin armor) behind their mantlet, as
demonstrated by the picture above. The difference is, Pershing has much
thicker mantlet than other tier 8 meds and T-44 has only a small "empty"
space behind the mantlet.
Basically, Pershing second turret has a 203mm thick mantlet in the
center and 57mm thick on the rims, but the rims overlap with the turret
armor that is 101mm thick, making the armor there 158mm thick in effect.
The thickest parts (where the mantlet center overlaps with the turret
armor - very thin), the armor is 304mm thick.
The T-44 (both turrets) has only a 120mm thick mantlet, but the "hole"
behind it is relatively small. Only the center of the mantlet is
completely penetrable. The rims that overlap with the turret armor make
the armor effectively 240mm thick - and that is difficult to break.
The Indienpanzer has a 130mm thick mantlet (in the center), but the hole
behind it is very large. Additionally, the mantlet rims are only 100mm
(inner rim) and 55mm (outer rim, as shown on the picture) thick. The
huge "hole" is the price to pay for very good elevation and depression.
In effect, only a very small part of the mantlet is cca 170mm thick, the
rest (notably the center) is 120-130mm thick. Generally, the mantlet of
the Indienpanzer is very thin for its size.