"In landing operations, retreat is impossible, to surrender is as ignoble as it is foolish. above all else remember that we as attackers have the initiative, we know exactly what we are going to do, while the enemy is ignorant of our intentions and can only parry our blows. We must retain this tremendous advantage by always attacking rapidly, ruthlessly, viciously, and without rest." - General George S. Patton, Jr.

Posted by ʇɐuʞɐʇǝp on Jul 2nd, 2013

Ftr.wot-news.com

Well, I am sure a lot of you have heard already, so… the 8.7 open test starts this Thursday (unless something happens that is)
- T57 Heavy nerf? “Will nerf, if needed. If not needed, I won’t nerf.”

- there is exactly one difference between Chinese tanks 111 and 112

- according to SerB, autoloader tanks didn’t break the battle balance

- Object 263 has subcaliber shells instead of HEAT shells, because the developers haven’t found historical HEAT shells.

- tier 8 heavies fighting too often in T9/10 battles? “How terrible…”

- SerB wants to have a close look at Churchill GC and reduce its tier by 1

- Japanese top arty will apparently have a short range 300mm caliber gun, Chinese top arty has not been found yet

- it’s possible that the VK4502 Ausf.A and B will be united as one tank
in the future (specifically, both will become hull options for the
VK4502), developers already started to work on this feature

- as a part of the aforementioned feature, it’s possible that the T-50-2
hull will return as a T-50 hull option, IS could recieve a streamlined
frontal armor as its second hull option and the US T23 medium might
appear as another tank’s hull option also

- removing of the top unhistorical Panther engines apparently does
concern other vehicles on their bases (Jagdpanther I and II), they might
get an improved terrain passability, “if needed”

- the fire damage is tied to the projectile it was caused with. In other
words, if someone sets an enemy on fire and that tank is spotted by
someone else, the fire damage that “ticks” while the vehicle is spotted
will not count towards spotter’s XP

- regarding the hull module impementation (as mentioned above),
Centurions and Panthers will most likely not be unified as one vehicle…
But…
Okay, you will like this:
- there is an idea (SerB emphasizes, just an idea) to actually push
the E-50 to tier 10 (and to unify its hull with E50M) and make the
“Turbopanther” a new tier 9 (SS: apparently a GT101-equipped Panther is
meant – for those who don’t know, GT101 is a JET turbine, hehe)
- one of the hull module variants for Panzer IV is one with additional side armor (“schürzen”)

- SerB is thinking about implementing visually different suspensions (for example narrower tracks)

- visual implementation of camo net is complicated, according to SerB,
the developers haven’t figured out how to implement that yet

- premium tier 8 Centurion is highly unlikely

- apparently, the leaked tier 7 T-44-122 will be a Soviet medium tank in the 8.8 second medium branch (SS: interesting)

- Panzer 38H (“Micromaus”) at the bottom of the team all the time? “How terrible…”

- SU-152 152mm gun has higher damage than the KV-2′s one, because “it uses different shells in the game”

- Q: “How much money would I have to bribe you with to return the 122mm gun to SU-26?” A: “For that you don’t have enough”

- Q: “And if all the SU-26 drivers pooled their money together?” A: “Even so it’s not enough”

- the camo factor in 8.6 still does depend on whether you move or not, no matter how little you move

- Q: “M48A1 is underperforming?” A: “Don’t see its pluses? Don’t play it.”

- limited MM spread is applied only to tanks with weak guns

- under equal conditions, fallen coniferous trees do not give better
camo bonus than fallen trees with leaves, but under some circumstances,
they might (if their silhouette is big enough)

- the developers considered a mode where each side would have more than
one base, but it was rejected, because it’s too complicated for players

- 15 vs 15 random format was selected, because it was considered optimal, when it comes to server load

- basically, if I understood this comment correctly, SerB thinks that
the Gaijin’s plan for War Thunder to unify ships, tanks and airplanes on
one map is BS.

- the beginning of the shell trajectory curve lies in the axis point of
the gun, the position of this axis can change, depending on the turret
rotation

- the shell accuracy is not influenced by the level of zoom in the sniper mode

- SerB states that in this situation,
there is no camo bonus difference between both cases, but if the tree
is small and has a complicated shape, it’s easier to be spotted because
one “tank visual checkpoint” (SS: for explanation, see wotwiki,
spotting) might not be covered by the tree

- the abovementioned mechanism was not changed for ages, but it might
change (not anytime soon), if the developers decide to implement bonuses
for only partial vehicle cover

- Foch 155 needs nerf? “Don’t play Foch 155. Or vice versa – play it, noone will mind”

- T-44 needs buff? “Don’t play T-44″

- PVE contant is not being worked on at this moment

- China is the only WoT region, in which it is required by law for the game to force players to take breaks (even by bans)

- if I understand this correctly, it’s theoretically possible to build a
Maus branch with VK4502P and Maus prototypes on tiers 7-10, VK100.01
would be typical tier 9

- premium tanks will not be rebalanced (as a whole category) and they won’t be hardcapped per battle

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