Perhaps there is a universal, absolute truth. Perhaps it justifies every question. But that's beyond the reach of these small hands. - Yang Wen-li

Report RSS 25.5.2013

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- according to Storm, test server shouldn't be as overloaded as it was in 0.8.5

- 10 percent T10 profitability increase was SerB's idea

- Chinese WZ-111 premium heavy won't be introduced to EU server, because such a tank is already in the regular heavy branch

- if you have Object 212 unlocked from S-51, it doesn't mean you will have the SU-14 unlocked too in 0.8.6

- 0.8.6 camo net won't be tied to various vehicle types

- tracers are removed for re-work

- 0.8.6 won't bring other new vehicles, apart from the arties and the premium Excelsior

- the 10 percent T10 profitability buff is tied partially to the pen reduction

- Credit arty costs in 0.8.6 will be roughly equal to TD costs:

900k - T6

1400k - T7

2500k - T8

3500k - T9

6100k - T10

- in 0.8.6 it is possible for tier 10 arty to end up as team's top vehicle

- according the SerB, the short guns from the thirties were short
because the engineers didn't know yet how to deal with recoil, and
because HE performance was more important anyway

- there will be no interplayer auction in the game

- in 0.8.6, Wargaming (!) fixed the Nvidia interface crash, after its
release even those who experience crashes can use latest Nvidia drivers

- it's not known whether post-battle statistics in replays and ingame reload timer will come in 2013

- it's possible a function will be implemented into the game to shoot as
soon as the gun is reloaded (there is a mod allowing that currently)

- new French tanks won't come by the time the French celebrate the Bastille day (SS: July 14th)

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