"In landing operations, retreat is impossible, to surrender is as ignoble as it is foolish. above all else remember that we as attackers have the initiative, we know exactly what we are going to do, while the enemy is ignorant of our intentions and can only parry our blows. We must retain this tremendous advantage by always attacking rapidly, ruthlessly, viciously, and without rest." - General George S. Patton, Jr.

Posted by ʇɐuʞɐʇǝp on May 25th, 2013

Ftr-wot.blogspot.ca

- according to Storm, test server shouldn't be as overloaded as it was in 0.8.5

- 10 percent T10 profitability increase was SerB's idea

- Chinese WZ-111 premium heavy won't be introduced to EU server, because such a tank is already in the regular heavy branch

- if you have Object 212 unlocked from S-51, it doesn't mean you will have the SU-14 unlocked too in 0.8.6

- 0.8.6 camo net won't be tied to various vehicle types

- tracers are removed for re-work

- 0.8.6 won't bring other new vehicles, apart from the arties and the premium Excelsior

- the 10 percent T10 profitability buff is tied partially to the pen reduction


- Credit arty costs in 0.8.6 will be roughly equal to TD costs:


900k  - T6

1400k - T7

2500k - T8

3500k - T9

6100k - T10


- in 0.8.6 it is possible for tier 10 arty to end up as team's top vehicle

- according the SerB, the short guns from the thirties were short
because the engineers didn't know yet how to deal with recoil, and
because HE performance was more important anyway

- there will be no interplayer auction in the game

- in 0.8.6, Wargaming (!) fixed the Nvidia interface crash, after its
release even those who experience crashes can use latest Nvidia drivers

- it's not known whether post-battle statistics in replays and ingame reload timer will come in 2013

- it's possible a function will be implemented into the game to shoot as
soon as the gun is reloaded (there is a mod allowing that currently)

- new French tanks won't come by the time the French celebrate the Bastille day (SS: July 14th)

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