1ST Generation Gamers
Hardware & Tech group with 68 members, must apply to joinThis is a Group for all peole into really old school games, people who love the games that started it all such as pong, spacewar, Computer space, life...
"In landing operations, retreat is impossible, to surrender is as ignoble as it is foolish. above all else remember that we as attackers have the initiative, we know exactly what we are going to do, while the enemy is ignorant of our intentions and can only parry our blows. We must retain this tremendous advantage by always attacking rapidly, ruthlessly, viciously, and without rest." - General George S. Patton, Jr.
1 comment by ʇɐuʞɐʇǝp on Jun 10th, 2013
Today, we have some very interesting stuff going on, as there are multiple sources of answers. First, Vallter (a Russian developer) was so kind as to answer some questions of EU players on his blog. Here’s a summary of his answers (including the Quasar fail, see previous article):
- woman crewmembers and kill barrel rings are unlikely to be ever implemented
- as mentioned in earlier posts, Superpershing rebalance is still being
discussed, at this moment there is no plan for SP penetration buff
- premium consumable price will likely stay as it is now, that 10k on test server is for test purpose only
- 8.8 will not bring US vehicle branch (SS: as it was speculated earlier), but there will be something interesting in it
- Waffenträger E-100 gun being 150mm L/68? “No comment, but you will
like it” (SS: earlier, it was confirmed it won’t be the 210mm gun, so
there are various options, including 150mm L/68 or 128mm FlaK 45)
- Firefly will be implemented after other tanks, that were promised earlier
- Garage battles most likely won’t come in 2013
- Superpershing historically had a GAF V8 engine (450-500hp), it’s not
SP that is underpowered, it’s M26 that is unhistorically buffed
- you will be able to sell Superpershing for gold after it gets changed, so players have the opportunity to try it out
- at this moment, the visual camo system (you can buy only one of each type) will stay as it is
-
Vallter explains camouflage:
Camouflage bonus as a result of using camo net and camouflage was
multiplied on the camouflage value of the given tank. This resulted in
the situation when the tank with good camouflage (i.e. tanks of average
size) enjoyed more advantages – for instance, if camouflageof the tank
was 30% (relative value) and together with the camo net it made the
following 30% * 1.25 = 37.5% – 7.5% difference. At the same time tanks
with bad camouflage (i.e. tanks of a big size) this effect was very
insignificant. – when the tank had 5% camouflage, together with camo net
it made 5% * 1.25 = 6.25% – 1.25% difference. The coefficient from camo
net and camouflage itself was equal for all vehicles – 1.25 and 1.05
respectively.
Bonus to camouflage from camo net and camouflage will now (starting
from 8.6) be added to the camoflage value of that tank. In other words,
camouflage and camo net use will provide a fixed bonus to the vehicle’s
camouflage, which doesn’t depend on tank’s parameter but depending on
the type of the vehicle. Due to the fact that during summarizing, old
camo net and camouflage coefficients (+25% and +5%) would have
influenced more – for instance, for the tank with 30Êmouflage and camo
net the overall rate would have been 30% + 25% = 55%, their value has
been degraded and distinguished by types of vehicles – SPG and HT
acquire a small bonus, LT and MT – average bonus, and TDs – a big bonus
(the camo net bonus is still bigger than simply a bonus from camouflage –
i.e. bonus from camo net for SPGs and HT is greater than bonus from
camouflage for TDs).
Regular Q&A:
- tracks have various armor thickness, which doesn’t directly depend on vehicle weight and type of the vehicle
- toughness of tracks (SS: and it’s not clear, whether hitpoints, armor,
or simply module thickness are meant here, even to the player asking)
is 3 times bigger in the center of the tracks module than on its edges,
it’s connected with the fact that a loss of one supporting wheel is not
as critical as a loss of a roadwheel)
- the reason of 50 meter automatic detection distance is somewhat
realistic: at this distance, the infantry supporting the tanks can hear
another tank and warn the tank crew. However, as SerB states: “want
realism? join the army”
- there will be no infantry in WoT, because it would raise the game age restriction
- apparently (SS: and this is based on one Russian blog post),
chat rules are practically not enforced on test server. A player tried
to report some other players for advertising some botting or fake gold
seller, got told that Support doesn’t deal with tickets regarding test
server, SerB stated only that developers don’t deal with this
- developers, even the big boss (V.Kisly) pay for gold
- the purpose of test server is not for players to test all the vehicles
(SS: SerB replies on whine that other vehicles than arties are
practically impossible to test)
- SerB states that stats such as these are possible even without botting (102k battles, 48 W/R)
- apparently, there were cases, where some developers were banned from the game and forums too, for breaking the rules
- there is a theory on RU forums that in the 2nd German TD line, the
tier 10 TD will be the Jpz E-100, in the first line it will be replaced
by Jagdmaus. SerB: “No comment” (SS: that would be truly retarded, as
performance-wise, those vehicles were very close to each other. And yes,
there was a Jagdmaus project.)
- will some high-caliber guns be nerfed somehow in connection with their increased accuracy in 0.8.6? “If needed.”
There was a KWG post from Storm too, I’ll get back to that in a separate article.
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I hate your computer Iskandar!!
I miss you :(
Victory!
Battle: Steppes 16 June 2013 23:22:44
Vehicle: T26E4 Super Pershing
Experience received: 2,598 (x2 for the first victory each day)
Credits received: 82,278
Battle Achievements: Confederate, Master Gunner, Sharpshooter, Mastery Badge: "2nd Class"
Pleeeeeeeease, nerf me more.
Victory!
Battle: Serene Coast 24 February 2013 22:50:08
Vehicle: PzKpfw B2 740 (F)
Experience received: 2,026
Credits received: 47,794
Battle Achievements: Pascucci's Medal, Steel Wall, Top Gun
Just saying, when my B2 goes out it wins.
Victory!
Battle: Murovanka Friday, 14 June 2013 3:38:36 p.m.
Vehicle: Churchill VII
Experience received: 1,003
Credits received: 28,628
Battle Achievements: Radley-Walters's Medal, Top Gun
8 kills
Defeat
Battle: Live Oaks 09 June 2013 19:19:30
Vehicle: E-100
Experience received: 416
Credits received: 37,501(56,251ish if it was premium)
Battle Achievements: Master Gunner
Come back when you can lift to the might of Germany.
That's a really low amount of credits for the kills.
I don't use Premium.
Even then, really low.
Well that's brutal.
Be warned ted, there's something fishy going on in that poem.
I only right poems from deep with in my heart . Is Sakura a Dark person? I think I'm quite nice.