Freelance 3D modeller and games artist. Commenced my games industry career over 10 years ago, starting out at Warthog on the sci-fi FPS Mace Griffin: Bounty Hunter, and a space shooter of Battlestar Galactica. Most recently worked in house for Sumo Digital on a Tennis release for Sega, Virtua Tennis 2009 for PS3, Xbox 360 & the Wii, and I also worked on Sonic & Sega All-Star Racing. I have recently begun to teach 3D modelling and how that relates to games at several educational institutions including the University of Bolton on a part-time basis. Mod work includes development team leader, lore advice and modelling work for the Battlefield 2142 Star Wars themed mod First Strike.

Report article RSS Feed Battlefield 3 Mod Tools: Will they or won't they?

Posted by TALON_UK on Aug 29th, 2011

Well here is some possibly very good news, Battlefield 3 Blog have just posted an article in which DICE's general manager Karl-Magnus Troedsson states...

“We have heard the community very loud and clear on this topic — that they want mod tools. We are considering it, back in the studio. The game won’t ship with mod tools, but we have heard it. I’m not saying that we’re going to do it, I’m saying that we are thinking about it.”

This could be great news, but obviously nothing is cast in stone, after all just prior to the release of BF:BC2 they released statements that mod tools were going to be available to help garner goodwill and an edge on their just released at the time main competitor COD: Modern Warfare 2 which was not going to have any mod tools, and we all know how that turned out, but still I'd like to have faith in DICE to believe that community pressure on this matter could make them about turn on this. It would at least show they do care about our opinion and desires, and are not just after our hard earned dollar.

Here's hoping that they have listened, heed our wishes and release those tools.

Check out the link below for the full article at BF3 Blog.

Bf3blog.com

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