There is no alibi
It worked! Thanks, 12!
Reload button? I press it, but nothing happens :c
How can I switch between weapon modes? (like shotgun normal/explosive modes or tactical/micro-missile modes in the machinegun) I'd tried all the keys and none of them switch the mode (I have all upgrades in the aforementioned weps so far).
Where I extract each folder?
Awesome! Just take your time ;) it'll be great
Re-uploaded. I sent you a PM with the link.
I have based BW 2.5 and "V10.044 UNSTABLE", downloaded from RS. What's the difference between this version and the other?
Finally I see some activity in this great mod. Would you resume its full development? :D
THB kicks ***!!! Conngratulations, you managed to overcorme yourselves! :D
1) Doomsday Ark and Ghost Ark are the same model? I see the same in the Army Painter
2) What about Eranthis' voices? Will be added soon?
Thank you! Thank you Master!
LOL, I have the same problem. My objective points are now purple boxes :C
Thanks! I lost all my map backups, time to redownload!
OMG! Necron Flying Vehicles!
I really want to see some new Necron vehicles, like Doomsday Arks, Blade Tombs or Annihilation Barges, or Canoptek Spyders too :D
Great video :D I love the Freon game mode.
I'm really excited about the upcoming weapons. Can you show us some WIPs about them? Or any signal of progress, please?
Oh my gawd!! I really want that shotgun :D
Classic weapons will never die!
This pack includes the CYLO V models?
Someday, these Tau-like weapons will see the light in BW *-*
Using the Shield Gun concept to create a Seismic Cannon, that deals moderate damage and stun enemies (direct fire), and/or deals low damage in a huge area (indirect fire), scrambling the weapons' aiming and vehicles' manouverability.
Using the AVRiL heat?-seeking concept to create a weapon (mini-radioactive rocket launcher *-*) whose ammunition seeks enemies. Mid-range, low damage w/radiation poisoning over time.
The Link Gun inspires a Transit Ray Gun; the longer is shooting, greater the damage. Could be overheated.
A gun that shoots a stalagmite-like round of semitranslucent substance, as used by WH40k Dark Eldars.
We need MOAR weird weapons like this. Really cool design :D
What about a Crystal Gun? I've always wanna see one of those in BW.
What about the V10 Sgt. Kelly weapons? Can we play with them or they will be unavailable forever?
Which is the base-BW without the V10 to play with the Herr Doc, the CF, the Junk War Community Pack and your upcoming weapons?
If mod is back, this is the most happiest day of my life. Seriously :D
Mod is dead? forever?
Like Sgt. Kelly said, the BW packs was reformulated, in the Original Pack and the Expansion Pack; perhaps, the guys regrouped all the weapons and archives in two groups in order to ease installation.
Anyway, the BW project is the most fruitful of all UT mods.
BW Community, don't die, please! :3
These are awesome news! That sniper-pistol kicks ***!
I really would like to see an explosive-slugs semiautomatic shotgun (like the N64 Turok series) but w/ an interesting design, like a spiral cartridge or some unusual shotgun-like appearance.
Another thing: There's a lack of biological weaponry. Only the acid blaster, the toxic grenade and (soon) the tranquilizer dart pistol.
Idea: A rifle (resembling a FAL maybe) w/ neural rounds that drains life. If a player dies w/ this rounds, the corpse could be, for example, explode when another enemy player approaches it.
Or another more-elaborate program-challenging idea: a weapon that control the enemy when he dies, being a temporal ally (for 10 seconds, not affecting the victim's respawn).
Well, one more time, this mod will make me play UT2004 for 30 hours in a row :3
For those who cannot download from GF, here's a proxy:
Ethereal arrows, sounds good!
I would like to see heat-seeker and/or EMP 'ethereal' arrows, that temporally deactivate vehicles, launched by a steam-powered automatic crossbow :3