There is no alibi
Great video :D I love the Freon game mode.
I'm really excited about the upcoming weapons. Can you show us some WIPs about them? Or any signal of progress, please?
Oh my gawd!! I really want that shotgun :D
Classic weapons will never die!
This pack includes the CYLO V models?
Someday, these Tau-like weapons will see the light in BW *-*
Using the Shield Gun concept to create a Seismic Cannon, that deals moderate damage and stun enemies (direct fire), and/or deals low damage in a huge area (indirect fire), scrambling the weapons' aiming and vehicles' manouverability.
Using the AVRiL heat?-seeking concept to create a weapon (mini-radioactive rocket launcher *-*) whose ammunition seeks enemies. Mid-range, low damage w/radiation poisoning over time.
The Link Gun inspires a Transit Ray Gun; the longer is shooting, greater the damage. Could be overheated.
A gun that shoots a stalagmite-like round of semitranslucent substance, as used by WH40k Dark Eldars.
We need MOAR weird weapons like this. Really cool design :D
What about a Crystal Gun? I've always wanna see one of those in BW.
What about the V10 Sgt. Kelly weapons? Can we play with them or they will be unavailable forever?
Which is the base-BW without the V10 to play with the Herr Doc, the CF, the Junk War Community Pack and your upcoming weapons?
If mod is back, this is the most happiest day of my life. Seriously :D
Mod is dead? forever?
Like Sgt. Kelly said, the BW packs was reformulated, in the Original Pack and the Expansion Pack; perhaps, the guys regrouped all the weapons and archives in two groups in order to ease installation.
Anyway, the BW project is the most fruitful of all UT mods.
BW Community, don't die, please! :3
These are awesome news! That sniper-pistol kicks ***!
I really would like to see an explosive-slugs semiautomatic shotgun (like the N64 Turok series) but w/ an interesting design, like a spiral cartridge or some unusual shotgun-like appearance.
Another thing: There's a lack of biological weaponry. Only the acid blaster, the toxic grenade and (soon) the tranquilizer dart pistol.
Idea: A rifle (resembling a FAL maybe) w/ neural rounds that drains life. If a player dies w/ this rounds, the corpse could be, for example, explode when another enemy player approaches it.
Or another more-elaborate program-challenging idea: a weapon that control the enemy when he dies, being a temporal ally (for 10 seconds, not affecting the victim's respawn).
Well, one more time, this mod will make me play UT2004 for 30 hours in a row :3
For those who cannot download from GF, here's a proxy:
Ethereal arrows, sounds good!
I would like to see heat-seeker and/or EMP 'ethereal' arrows, that temporally deactivate vehicles, launched by a steam-powered automatic crossbow :3
A marvelous Weapon Drop, great work!
I'd like to see in WD4:
the FGM-70 Shockwave, the Spectre and Mk.781 Combat Shotgun, or
the PUMA-77 SMG, the AT-40 STREAK and Conqueror
The new models are great, especially the Warlord.
I'd like to see the Officio Asassinorum organization, as a faction or some OA units. It'll be like a specialized army.
That model is amazing!
This is the most marvelous mod for UT2004, and I can't wait for the V10 for massive mayhem!
Some weapons that I would like to see in the future:
- A vortex cannon
- Models like FAL, SCAR-H, Pancor Jackhammer and/or M60
- A heavy harpoon gun and/or a large nail gun
- An assault rifle w/ depleted-uranium rounds
- A railgun like Mag-Charge from TimeSplitters 3
- A crystal gun, as used by Dark Eldar Scourgers of WH40k
- Radioactive grenades
- An explosive-rounds sniper rifle
- An ice gun, like the ice beam from Metroid Prime
- Some steampunk models! :D
- A slowdown field
- A crossbow, like the crossbow from GoW
- Disruption grenade launcher
- A parasite weapon that drains life
- A micro-rocket launcher minigun
- A low-frequency laser assault rifle
- A noise shockwave cannon
- A weapon like Death Spinner as used by Warp Spiders (WH40k too)
I know that these stuff already exists in another mods, but I mean to see them with the BW system.
None taken. Your response was very concise.
I understand the huge amount of work that the DoC team have done to bring to life this mod, but like other users have commented, the expectation increases and the interest decreases over time. Perhaps this can be solved with some suggestions: uploading gameplay videos or news, or paking some finished races/factions in download groups to test them. Thus, you'll receive the people's feedback and keep users interested and watchful.
I'm not going to question your politics. It's only an idea to keep the people attentive to your great work.
That bow idea is great, with some arrow types, like pierce, flammable, explosive, poisonous, etc.
I'd like to see some nailguns, with the impaling effect over walls or ceiling when I kill an enemy, or a high frequency weapon with sonar resonance, capable to shoot through walls.
A momentum mine that deflects the trajectory of some weapons like rockets (though I think it must be difficult to program)
An injector with tranquillizer darts that slow or stun enemies
I really like to see an ice gun; stalagmite-crystallized bursts of 'fire' would be great.
I would like to see a gameplay video of some factions, like Grey Knights v/s World Eaters or something similar. I can't wait for these colossal project
Will it be available a patch for another languages in the future?
That's marvelous :3 Great work!