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tacodaninja
tacodaninja Dec 6 2013, 6:05pm replied:

if it started form dark crusade and they change the system stuff that means they would have to re code everything for soulstorm and stuff thus kinda making it only been working on for 5 lol

+1 vote   mod: Dawn of Coalescence
tacodaninja
tacodaninja Nov 30 2013, 1:30am replied:

soulstorm hasn't been out for 10 years XD but i think they said 5 years lol

+1 vote   mod: Dawn of Coalescence
tacodaninja
tacodaninja Nov 6 2013, 7:41pm replied:

idk if you ever played the codex mod but that is 6 gigs when extracted and thats what 9 or so including the base game races and this one there are a total of 59 races and other things so that i guess answers your question :D

+1 vote   media: Attention.....
tacodaninja
tacodaninja Nov 5 2013, 4:06pm replied:

i dont know what freearc is but 7zip is just fine for me.

+4 votes   mod: Dawn of Coalescence
tacodaninja
tacodaninja Oct 9 2013, 9:48pm says:

So i probably sound dumb but does this only work for the opposing fronts or can it be used with CoH new steam version?

+1 vote   mod: Europe at War
tacodaninja
tacodaninja Oct 3 2013, 12:46pm replied:

lol i dont fully understand most of what you said i just got that it might work with capture wincondition

+2 votes   mod: Genestealers Cult: - Infection is coming!
tacodaninja
tacodaninja Oct 1 2013, 7:07pm replied:

yea that didnt work it would be awesome if you would try to get it to work if not oh well still a super fun mod :D

+2 votes   mod: Genestealers Cult: - Infection is coming!
tacodaninja
tacodaninja Sep 27 2013, 11:27pm replied:

Yep every time i get into a skirmish its fatal pause error or whatever and all i have installed is Codex 3.5, DA and winconditions are just destroy hq. i completely uninstalled every thing and with a new Soulstorm. so if you know something i have to do special please tell me.

+2 votes   mod: Dark Angels: - Repent! For tomorrow you die!
tacodaninja
tacodaninja Sep 27 2013, 12:01am replied:

Yes those are exactly the mods i have installed along with tyranids and the winconditions are just heros, destroy hq game timer.

+5 votes   mod: Dark Angels: - Repent! For tomorrow you die!
tacodaninja
tacodaninja Sep 26 2013, 10:48pm replied:

No every other mod i put in like Black Templar, Deamon hunters, etc worked it just gives a fatal scar error when the match loads.

+4 votes   mod: Dark Angels: - Repent! For tomorrow you die!
tacodaninja
tacodaninja Sep 26 2013, 9:43pm says:

this mod doesnt work with codex sadly but i love this mod :D

+5 votes   mod: Dark Angels: - Repent! For tomorrow you die!
tacodaninja
tacodaninja Sep 26 2013, 8:41pm says:

so does this work with codex?

+2 votes   mod: White Scars: - Revenge of Khan
tacodaninja
tacodaninja Aug 25 2013, 3:38pm replied:

Thanks ill try this

+4 votes   mod: ZMS Mod
tacodaninja
tacodaninja Aug 25 2013, 1:02pm replied:

yea thats all i was doing it was a 8 player free for all and i had just destroy hq and game timer on there and only orks and necrons attacked i was next to a space marine and they didnt do anything but send a scout every now and then and didnt even have a army.

+3 votes   mod: ZMS Mod
tacodaninja
tacodaninja Aug 24 2013, 9:37pm says:

im just going to throw this out there the nukes or global booming thing is very very op for the tau at least the rail gun one that can hit any where insta kills a base. and i was playing on hard and the ai doesn't seem to work very well they didn't attack or move from their bases besides the necrons.

+2 votes   mod: ZMS Mod
tacodaninja
tacodaninja Feb 23 2013, 7:26pm says:

I dont fully understand how to get the dead space monsters onto sandbox mode. can some one help?

+1 vote   mod: KF Dead Space
tacodaninja
tacodaninja Dec 23 2012, 11:58am replied:

Moddb.com that is a Triolith my friend lol

+1 vote   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 22 2012, 11:59pm says:

Are you guys going to add the dreadknight? i was hoping on it in this release

+4 votes   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 21 2012, 4:07pm replied:

When playing destroy HQ win condition will versing the Necrons causes a fatal scar error and pauses the game thats all i found so far

+1 vote   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 21 2012, 3:55pm says:

Every time i verse a necron ai it crashes with a fatal scar error is there any way to fix this or no?

+1 vote   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 21 2012, 7:46am says:

I dont know who i should talk to about this but on the new grand release of UA when versing the Necrons i get a fatal scar error

+1 vote   member: Lord_Cylarne
tacodaninja
tacodaninja Dec 20 2012, 9:08pm replied:

lol Awesome cant wait for the link :D

+2 votes   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 20 2012, 8:55pm replied:

Hopefully there will be a torrent up tomorrow thanks for the effort tho :D

+3 votes   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 20 2012, 8:49pm replied:

How much longer now kind sir?

+2 votes   mod: Warhammer 40k: Black Crusade
tacodaninja
tacodaninja Dec 20 2012, 8:01pm replied:

Thank you man thank you

+2 votes   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 20 2012, 7:05pm replied:

I sat there and click on that for the past 10 minutes it doesnt allow me to download in less i buy account

+2 votes   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 20 2012, 6:58pm says:

Well thats really disappointing wait all day for nothing thanks........

+3 votes   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 20 2012, 6:53pm replied:

So we have to buy a account to download and play this mod?

+3 votes   mod: Ultimate Apocalypse mod
tacodaninja
tacodaninja Dec 2 2012, 8:45pm says:

Can you build the triolth in this mod?
i saw a picture but i dont know how to build it

+2 votes   mod: ZMS Mod
tacodaninja
tacodaninja Nov 22 2012, 9:05pm says:

any chance that you could maybe make the Black Templar and Dark Angels(when it comes out) work with your mod like daemon hunters?

+3 votes   mod: Ultimate Apocalypse mod
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