Hello, My name is Tanner. I'm a programmer, who likes to mod and build games in my spare time. You may know me as the lead developer on The Price of Freedom for Homeworld 2. I'm qualified in C++, PHP, and Java. I also have knowledge and skills in LUA and Python. I'm a big Sci-Fi fan, with my favorite works being anything Stargate, Homeworld, and of course, Firefly.

Comment History  (210 - 240 of 553)
T-Mckenney
T-Mckenney Nov 17 2009, 11:25am replied:

Well, To be honest this was done in Photoshop, but I could get the homeworld 2 engine to do it. :P

+1 vote     media: Not All roads lead to the same path
T-Mckenney
T-Mckenney Nov 16 2009, 7:43pm replied:

LOL.

+1 vote     media: Know The Truth.
T-Mckenney
T-Mckenney Nov 16 2009, 3:17pm replied:

Matt: I think he meant like the Normal homeworld 2 backgrounds, not our custom skybox's we did.

+1 vote     media: Well, it's close. W.I.P.
T-Mckenney
T-Mckenney Nov 16 2009, 2:46am replied:

You'll know soon.

+1 vote     media: Know The Truth.
T-Mckenney
T-Mckenney Nov 11 2009, 2:05pm replied:

We already tried this back in v0.4. It prevents ships from using it's own weapon systems. And it's UNCG. :P

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Nov 9 2009, 3:45pm says:

Nick? Dude? where are you?

+1 vote     member: NSWMaps
T-Mckenney
T-Mckenney Nov 7 2009, 2:48pm replied:

PM me your system stats, including RAM, Processor, GPU, OS, and Resolution.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Nov 6 2009, 2:46pm replied:

Patch is up! hopefully this fixes your problem :P

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Nov 2 2009, 11:16am replied:

Still working on it.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Oct 31 2009, 1:33pm replied:

We're working on that.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Oct 27 2009, 1:24pm replied:

10,876,603.

+1 vote     media: 10 = 8;
T-Mckenney
T-Mckenney Oct 27 2009, 1:12pm replied:

Thats...very strange, lets continue this in a PM.

+1 vote     download: Slipstream: The Price of Freedom v2.5c
T-Mckenney
T-Mckenney Oct 27 2009, 9:19am replied:

It's actually a normal homeworld 2 background..I'm still working on it, but it cranked out rather well!

+1 vote     media: Well, it's close. W.I.P.
T-Mckenney
T-Mckenney Oct 27 2009, 4:06am replied:

Mah bad.

+1 vote     media: Slipstreaming Process
T-Mckenney
T-Mckenney Oct 27 2009, 3:52am says:

and no, that's not a skybox.

+1 vote     media: Well, it's close. W.I.P.
T-Mckenney
T-Mckenney Oct 26 2009, 11:18pm replied:

This is a very strange bug.. I can never figure it out. did you try other maps?

+1 vote     download: Slipstream: The Price of Freedom v2.5c
T-Mckenney
T-Mckenney Oct 26 2009, 6:00pm replied:

Oh. Yeah that's a bug, thanks! I thought we had already fixed this, must have been when we merged our Dev lanes.

+1 vote     download: Slipstream: The Price of Freedom v2.5c
T-Mckenney
T-Mckenney Oct 26 2009, 3:16pm replied:

Turn up the Unit Caps in the game settings screen before you start.

+1 vote     download: Slipstream: The Price of Freedom v2.5c
T-Mckenney
T-Mckenney Oct 26 2009, 3:15pm replied:

It's suppose to be boxes, lol.

+1 vote     download: Slipstream: The Price of Freedom v2.5c
T-Mckenney
T-Mckenney Oct 26 2009, 3:54am says:

..and when I meet my shadow, I see Gravity! I love that ******* song. Too bad Embassy (Mayday) doesn't go mainstream.

+2 votes     media: TPOF 2.6 gameplay teaser
T-Mckenney
T-Mckenney Oct 25 2009, 6:56pm replied:

We tuned the weapons a lot, and the way ships handle tactics. The nukes are still kind of bright, we actually didn't get around to that yet, because we havent made a release since july, so we decided to go ahead and push out this version. In 2.6 we should have everything ironed out. Yes, the ships still kind of dance a little. lol.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Oct 25 2009, 11:07am replied:

Indeed.

+1 vote     media: 10 = 8;
T-Mckenney
T-Mckenney Oct 24 2009, 7:17pm replied:

Gravity - Embassy (music Video Version)

+3 votes     media: TPOF 2.6 gameplay teaser
T-Mckenney
T-Mckenney Oct 24 2009, 6:32pm says:

hmm, wonder who got a hold of the of the decimal to octal translator...

+1 vote     media: 10 = 8;
T-Mckenney
T-Mckenney Oct 24 2009, 12:04am replied:

What I ment by e-brake maneuver is that the ship makes an emergency turn around and fires on its target.

+1 vote     media: E-Brake Maneuver + Beam Test
T-Mckenney
T-Mckenney Oct 16 2009, 8:21pm replied:

I'm working on that.

+1 vote     media: Now that's a slipgate!
T-Mckenney
T-Mckenney Oct 15 2009, 10:03pm replied:

hmm, I'll experiment with that.

+1 vote     media: Now that's a slipgate!
T-Mckenney
T-Mckenney Oct 13 2009, 2:30pm replied:

TPOF advanced uses TPOF's special libraries and the like. Could be that your setup/machine doesn't like how TPOF handles them. When 2.5c comes together, try it then, if it still barks, then we'll try to work through it. (2.5c is almost here)

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Oct 12 2009, 11:09pm says:

LOL. Ok, that made my day.

+1 vote     media: Population Indicators Fixed
T-Mckenney
T-Mckenney Oct 9 2009, 7:27pm replied:

indeed you did. LOL! I forgot to disable it when I compiled it, and since it had already uploaded, I was like "meh, what the hell"

+1 vote     mod: Slipstream: The Price of Freedom
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