Hello, My name is Tanner. I'm a programmer, who likes to mod and build games in my spare time. You may know me as the lead developer on The Price of Freedom for Homeworld 2. I'm qualified in C++, PHP, and Java. I also have knowledge and skills in LUA and Python. I'm a big Sci-Fi fan, with my favorite works being anything Stargate, Homeworld, and of course, Firefly.

Comment History  (180 - 210 of 553)
T-Mckenney
T-Mckenney Jan 6 2010, 1:57pm replied:

Everytime I find the right one, I'll bitch about it 4 or 5 weeks later because I screwed something up, or it doesn't catch the right tone I want to communicate, or it's too gloomy, it's too "happy", etc, etc.

+1 vote   media: Tweaking the Menu
T-Mckenney
T-Mckenney Jan 6 2010, 3:57am replied:

A whole bunch of stuff. Check the out mod description. Mostly new weapons, new combat, new story, etc. Download it and give it a shot.

+1 vote   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Jan 3 2010, 11:02am replied:

We're still working on it.

+1 vote   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Dec 30 2009, 10:14am replied:

Nah. Mine worked out just fine. Although homeworld 2 ran crazy fast!

+1 vote   media: Testing out my Dual GTX 260's and 12 GB of RAM.
T-Mckenney
T-Mckenney Dec 29 2009, 9:47am replied:

Uh, with what I can do: We can have Star CLUSTERS.

+1 vote   media: Overhead Lighting
T-Mckenney
T-Mckenney Dec 28 2009, 5:14pm replied:

white screen after patch on the menu or on the actual game? Odds are it sounds like the animation somehow got screwed up.

+1 vote   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Dec 25 2009, 6:48pm replied:

I dont know yet.

+1 vote   media: Main Menu's Getting there...
T-Mckenney
T-Mckenney Dec 23 2009, 1:42pm replied:

Yep.

+1 vote   media: Main Menu's Getting there...
T-Mckenney
T-Mckenney Dec 22 2009, 8:20pm replied:

Yeah the lens flare is unlike any other homeworld 2 flare. It was hidden in the Flare directory.

+1 vote   media: *JAWDROP* EPIC.
T-Mckenney
T-Mckenney Dec 22 2009, 1:47pm replied: +1 vote   media: New background for Wastelands
T-Mckenney
T-Mckenney Dec 22 2009, 1:45pm replied:

This is in game.

+1 vote   media: New background for Wastelands
T-Mckenney
T-Mckenney Dec 21 2009, 10:26pm replied:

YA RLY.

+1 vote   media: New background for Wastelands
T-Mckenney
T-Mckenney Dec 21 2009, 8:46pm replied:

Full version. Makes sure this is in the data directory WITH tpofv2.5c.big

+1 vote   download: Slipstream: The Price of Freedom v2.5c
T-Mckenney
T-Mckenney Dec 20 2009, 4:27pm says:

awesome. However this will be the prototype battleship that will be in a specifc scenario *muhahahahah*

+1 vote   media: DSCG Mjolnir Superdreadnought
T-Mckenney
T-Mckenney Dec 19 2009, 11:12am replied:

and...

+1 vote   media: Something tells me I screwed something up...
T-Mckenney
T-Mckenney Dec 19 2009, 1:46am replied:

I accidentally used the star layout map with the planet. So, all the stars..we're planets and vise versa. I was able to get this fixed quick, but it's still funny.

+1 vote   media: Something tells me I screwed something up...
T-Mckenney
T-Mckenney Dec 13 2009, 11:10am says:

Yeah

+1 vote   media: Resourcing [Artwork]
T-Mckenney
T-Mckenney Dec 13 2009, 5:51am replied:

DOH!

+1 vote   media: Testing out the new Helios
T-Mckenney
T-Mckenney Dec 11 2009, 10:44pm replied:

Means I havent assigned an icon yet. Or it means an unknown subsystem...HMMMMM

+1 vote   media: Technology III Module
T-Mckenney
T-Mckenney Dec 11 2009, 10:43pm replied:

Yeah, I just got around to getting it in..lol

+1 vote   media: Testing out the new Helios
T-Mckenney
T-Mckenney Nov 30 2009, 3:51am replied:

Angle's might be wrong, I'll go back and check them again..

+1 vote   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Nov 24 2009, 5:13am replied:

Not to worry, it's WIP.

+1 vote   media: Campaign Selection Screen Concept
T-Mckenney
T-Mckenney Nov 23 2009, 11:26pm says:

ohhhh you have no idea. *laughs manically* in due time.

+1 vote   media: Supernova Clock
T-Mckenney
T-Mckenney Nov 23 2009, 12:39am replied:

Nah, Trust me, I have it covered. Just don't want to reveal it yet.

+1 vote   media: Main Menu & Loading Final Concepts
T-Mckenney
T-Mckenney Nov 22 2009, 9:55pm replied:

I'm working on that ;)

+1 vote   media: Main Menu & Loading Final Concepts
T-Mckenney
T-Mckenney Nov 22 2009, 11:04am replied:

Strange Bug is Strange. I actually haven't seen that one yet.

+1 vote   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Nov 20 2009, 8:32pm replied:

Oh boy, um, PM your system requirements to me, we'll sort it out.

+1 vote   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Nov 18 2009, 12:29pm replied:

I've played mass effect, yes. But these gates are very different from that. as for what it is used for...well, you'll find out soon ;)

+1 vote   media: Not All roads lead to the same path
T-Mckenney
T-Mckenney Nov 18 2009, 2:16am replied:

Ok, I'll say this: It's a Tsaraii symbol (the Ancient race that built the slipgate system. as for what the symbol is/does...time will tell)

+1 vote   media: Not All roads lead to the same path
T-Mckenney
T-Mckenney Nov 18 2009, 2:11am replied:

We're still working on the hyperspace asset.

+1 vote   mod: Slipstream: The Price of Freedom
Level
Avatar
Avatar
Offline Since
Apr 27, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
5
Games
1
Mods
223
Articles
39
Media
257
Downloads
48
Groups
5