Hello, My name is Tanner. I'm a programmer, who likes to mod and build games in my spare time. You may know me as the lead developer on The Price of Freedom for Homeworld 2. I'm qualified in C++, PHP, and Java. I also have knowledge and skills in LUA and Python. I'm a big Sci-Fi fan, with my favorite works being anything Stargate, Homeworld, and of course, Firefly.

Comment History  (180 - 210 of 553)
T-Mckenney
T-Mckenney Jan 6 2010, 1:57pm replied:

Everytime I find the right one, I'll bitch about it 4 or 5 weeks later because I screwed something up, or it doesn't catch the right tone I want to communicate, or it's too gloomy, it's too "happy", etc, etc.

+1 vote     media: Tweaking the Menu
T-Mckenney
T-Mckenney Jan 6 2010, 3:57am replied:

A whole bunch of stuff. Check the out mod description. Mostly new weapons, new combat, new story, etc. Download it and give it a shot.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Jan 3 2010, 11:02am replied:

We're still working on it.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Dec 30 2009, 10:14am replied:

Nah. Mine worked out just fine. Although homeworld 2 ran crazy fast!

+1 vote     media: Testing out my Dual GTX 260's and 12 GB of RAM.
T-Mckenney
T-Mckenney Dec 29 2009, 9:47am replied:

Uh, with what I can do: We can have Star CLUSTERS.

+1 vote     media: Overhead Lighting
T-Mckenney
T-Mckenney Dec 28 2009, 5:14pm replied:

white screen after patch on the menu or on the actual game? Odds are it sounds like the animation somehow got screwed up.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Dec 25 2009, 6:48pm replied:

I dont know yet.

+1 vote     media: Main Menu's Getting there...
T-Mckenney
T-Mckenney Dec 23 2009, 1:42pm replied:

Yep.

+1 vote     media: Main Menu's Getting there...
T-Mckenney
T-Mckenney Dec 22 2009, 8:20pm replied:

Yeah the lens flare is unlike any other homeworld 2 flare. It was hidden in the Flare directory.

+1 vote     media: *JAWDROP* EPIC.
T-Mckenney
T-Mckenney Dec 22 2009, 1:47pm replied: +1 vote     media: New background for Wastelands
T-Mckenney
T-Mckenney Dec 22 2009, 1:45pm replied:

This is in game.

+1 vote     media: New background for Wastelands
T-Mckenney
T-Mckenney Dec 21 2009, 10:26pm replied:

YA RLY.

+1 vote     media: New background for Wastelands
T-Mckenney
T-Mckenney Dec 21 2009, 8:46pm replied:

Full version. Makes sure this is in the data directory WITH tpofv2.5c.big

+1 vote     download: Slipstream: The Price of Freedom v2.5c
T-Mckenney
T-Mckenney Dec 20 2009, 4:27pm says:

awesome. However this will be the prototype battleship that will be in a specifc scenario *muhahahahah*

+1 vote     media: DSCG Mjolnir Superdreadnought
T-Mckenney
T-Mckenney Dec 19 2009, 11:12am replied:

and...

+1 vote     media: Something tells me I screwed something up...
T-Mckenney
T-Mckenney Dec 19 2009, 1:46am replied:

I accidentally used the star layout map with the planet. So, all the stars..we're planets and vise versa. I was able to get this fixed quick, but it's still funny.

+1 vote     media: Something tells me I screwed something up...
T-Mckenney
T-Mckenney Dec 13 2009, 11:10am says:

Yeah

+1 vote     media: Resourcing [Artwork]
T-Mckenney
T-Mckenney Dec 13 2009, 5:51am replied:

DOH!

+1 vote     media: Testing out the new Helios
T-Mckenney
T-Mckenney Dec 11 2009, 10:44pm replied:

Means I havent assigned an icon yet. Or it means an unknown subsystem...HMMMMM

+1 vote     media: Technology III Module
T-Mckenney
T-Mckenney Dec 11 2009, 10:43pm replied:

Yeah, I just got around to getting it in..lol

+1 vote     media: Testing out the new Helios
T-Mckenney
T-Mckenney Nov 30 2009, 3:51am replied:

Angle's might be wrong, I'll go back and check them again..

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Nov 24 2009, 5:13am replied:

Not to worry, it's WIP.

+1 vote     media: Campaign Selection Screen Concept
T-Mckenney
T-Mckenney Nov 23 2009, 11:26pm says:

ohhhh you have no idea. *laughs manically* in due time.

+1 vote     media: Supernova Clock
T-Mckenney
T-Mckenney Nov 23 2009, 12:39am replied:

Nah, Trust me, I have it covered. Just don't want to reveal it yet.

+1 vote     media: Main Menu & Loading Final Concepts
T-Mckenney
T-Mckenney Nov 22 2009, 9:55pm replied:

I'm working on that ;)

+1 vote     media: Main Menu & Loading Final Concepts
T-Mckenney
T-Mckenney Nov 22 2009, 11:04am replied:

Strange Bug is Strange. I actually haven't seen that one yet.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Nov 20 2009, 8:32pm replied:

Oh boy, um, PM your system requirements to me, we'll sort it out.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Nov 18 2009, 12:29pm replied:

I've played mass effect, yes. But these gates are very different from that. as for what it is used for...well, you'll find out soon ;)

+1 vote     media: Not All roads lead to the same path
T-Mckenney
T-Mckenney Nov 18 2009, 2:16am replied:

Ok, I'll say this: It's a Tsaraii symbol (the Ancient race that built the slipgate system. as for what the symbol is/does...time will tell)

+1 vote     media: Not All roads lead to the same path
T-Mckenney
T-Mckenney Nov 18 2009, 2:11am replied:

We're still working on the hyperspace asset.

+1 vote     mod: Slipstream: The Price of Freedom
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