Hello, My name is Tanner. I'm a programmer, who likes to mod and build games in my spare time. You may know me as the lead developer on The Price of Freedom for Homeworld 2. I'm qualified in C++, PHP, and Java. I also have knowledge and skills in LUA and Python. I'm a big Sci-Fi fan, with my favorite works being anything Stargate, Homeworld, and of course, Firefly.

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T-Mckenney
T-Mckenney @ Broadside engagement

Hey, thanks Pouk!

Good karma+1 vote
T-Mckenney
T-Mckenney @ KarosGraveyard.chm

Indeed. I've used this many of times. Still have it. You can also find it here: Hw2wiki.net

Good karma+1 vote
T-Mckenney
T-Mckenney @ T-Mckenney

Thanks man!

Good karma+1 vote
T-Mckenney
T-Mckenney @ Work In Progress (Feb. 5, 2013)

Download the repo and find out.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Work In Progress (Feb. 5, 2013)

Indeed :P

Good karma+1 vote
T-Mckenney
T-Mckenney @ Work In Progress (Feb. 5, 2013)

A lot of this stuff is tuning, there's a changelog in the REPO. If you're looking for new and exciting features, i'd wait til Phase I is released.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Homeworld 2: Dustwars TC

Youtu.be Black Hawk Down Soundtrack -> Leave No Man Behind ... took me forever to figure it out.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Slipstream: The Price of Freedom

Yeah i'll take a look at it. I remember a while back someone told me it was a blur function that isn't set right. Idk, I only made a few of the maps, the rest are from a guy that hasn't been around in years.

Good karma+1 vote
T-Mckenney
T-Mckenney @ The Framework Mod

You know, I was thinking about that the other day. Going to try to get a UI working for it later on down the road, but the code for the backend stuff is up on GitHub.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Slipstream: The Price of Freedom

Yeah it's something with the included maps. It never seems to bother my machine no matter where or how I run it, so its hard to debug. Try loading the GitHub version and select a stock map. It will probably work.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Slipstream: The Price of Freedom

Well, its actually quite difficult because the ships have to be modeled, textured, and imported into the game. I can't do the modelling and texturing unfortunately. At the moment, I'm not doing any backing story, just game play. But thanks for your help! :)

Good karma+1 vote
T-Mckenney
T-Mckenney @ A little Work in Progress

Roger that, I'll see what I can do to fix that.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Framework

Basically guys, I want to focus on the fun and the ability for you guys to take it and change it if you want.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Slipstream: The Price of Freedom

They were indeed...

Good karma+2 votes
T-Mckenney
T-Mckenney @ Hyperspace

lol yeah...can't seem to make up my mind. This is getting close to a final incarnation because im tired of working on the hyperspace effect.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Slipstream: The Price of Freedom

You'd have to ask Aquemnun about that.

Good karma+2 votes
T-Mckenney
T-Mckenney @ Slipstream: The Price of Freedom

You need a fully functioning homeworld 2 install for the mod to work.

Good karma+2 votes
T-Mckenney
T-Mckenney @ The Price of Freedom v3.1

Odd bug, eh? It only shows up on certain systems. It never shows up on any test system I have :/ Ok, so I will definitely force glare intensity from now on. Thanks, man.

Good karma+1 vote
T-Mckenney
T-Mckenney @ The Price of Freedom v3.1

Excellent!

Good karma+1 vote
T-Mckenney
T-Mckenney @ Mods for HW2

Yeah the new TPOF is being slowly built, but I learned a lot from the first game so we should be good this time around.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Nebulous Background!

Indeed lol.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Nebulous Background!

HW2BgTool. The GUI, not the Command Line. Works like a charm.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Slipstream: The Price of Freedom

I'm working on it, still not sure what exactly it is yet.

Good karma+2 votes
T-Mckenney
T-Mckenney @ Nebulous Background!

Thought out thoughts like your above post.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Nebulous Background!

Thats what I was going for. This was to experiment the high quality and detail levels that the mesh maker was capable of churning out. Before, it wouldn't churn out anything high in detail, now we can. I'm now working with nebula's with a more limited color pallet, along with a more broad pattern, such as a balance of warm and cool.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Nebulous Background!

Thanks!

Good karma+1 vote
T-Mckenney
T-Mckenney @ Nebulous Background!

Read: Experiment.

Good karma+1 vote
T-Mckenney
T-Mckenney @ Nebulous Background!

Read: Experiment.

Good karma+1 vote
T-Mckenney
T-Mckenney @ A picture is worth 1000 words...

Genesis Mod, if you can find it.

Good karma+1 vote
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