Hello, My name is Tanner. I'm a programmer, who likes to mod and build games in my spare time. You may know me as the lead developer on The Price of Freedom for Homeworld 2. I'm qualified in C++, PHP, and Java. I also have knowledge and skills in LUA and Python. I'm a big Sci-Fi fan, with my favorite works being anything Stargate, Homeworld, and of course, Firefly.

Comment History  (0 - 30 of 552)
T-Mckenney
T-Mckenney May 18 2013, 3:40am replied:

Thanks man!

+1 vote     member: T-Mckenney
T-Mckenney
T-Mckenney Feb 9 2013, 8:10pm replied:

Download the repo and find out.

+1 vote     media: Work In Progress (Feb. 5, 2013)
T-Mckenney
T-Mckenney Feb 9 2013, 8:10pm replied:

Indeed :P

+1 vote     media: Work In Progress (Feb. 5, 2013)
T-Mckenney
T-Mckenney Feb 9 2013, 8:09pm replied:

A lot of this stuff is tuning, there's a changelog in the REPO. If you're looking for new and exciting features, i'd wait til Phase I is released.

+1 vote     media: Work In Progress (Feb. 5, 2013)
T-Mckenney
T-Mckenney Jan 27 2013, 5:26pm replied:

Youtu.be Black Hawk Down Soundtrack -> Leave No Man Behind ... took me forever to figure it out.

+1 vote     mod: Homeworld 2: Dustwars TC
T-Mckenney
T-Mckenney Jan 10 2013, 12:54pm replied:

Yeah i'll take a look at it. I remember a while back someone told me it was a blur function that isn't set right. Idk, I only made a few of the maps, the rest are from a guy that hasn't been around in years.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Jan 5 2013, 2:55am replied:

You know, I was thinking about that the other day. Going to try to get a UI working for it later on down the road, but the code for the backend stuff is up on GitHub.

+1 vote     article: The Framework Mod
T-Mckenney
T-Mckenney Jan 5 2013, 2:53am replied:

Yeah it's something with the included maps. It never seems to bother my machine no matter where or how I run it, so its hard to debug. Try loading the GitHub version and select a stock map. It will probably work.

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Dec 24 2012, 7:00pm replied:

Well, its actually quite difficult because the ships have to be modeled, textured, and imported into the game. I can't do the modelling and texturing unfortunately. At the moment, I'm not doing any backing story, just game play. But thanks for your help! :)

+1 vote     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Dec 8 2012, 12:59am replied:

Roger that, I'll see what I can do to fix that.

+1 vote     media: A little Work in Progress
T-Mckenney
T-Mckenney Nov 29 2012, 9:17pm says:

Basically guys, I want to focus on the fun and the ability for you guys to take it and change it if you want.

+1 vote     media: Framework
T-Mckenney
T-Mckenney Nov 29 2012, 8:31pm says:

They were indeed...

+2 votes     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Oct 6 2011, 11:48pm replied:

lol yeah...can't seem to make up my mind. This is getting close to a final incarnation because im tired of working on the hyperspace effect.

+1 vote     media: Hyperspace
T-Mckenney
T-Mckenney Oct 1 2011, 12:18pm replied:

You'd have to ask Aquemnun about that.

+2 votes     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Sep 7 2011, 9:23am replied:

You need a fully functioning homeworld 2 install for the mod to work.

+2 votes     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Sep 6 2011, 6:17pm replied:

Odd bug, eh? It only shows up on certain systems. It never shows up on any test system I have :/ Ok, so I will definitely force glare intensity from now on. Thanks, man.

+1 vote     download: The Price of Freedom v3.1
T-Mckenney
T-Mckenney Sep 6 2011, 8:18am replied:

Excellent!

+1 vote     download: The Price of Freedom v3.1
T-Mckenney
T-Mckenney Jun 20 2011, 1:19am says:

Yeah the new TPOF is being slowly built, but I learned a lot from the first game so we should be good this time around.

+1 vote     article: Mods for HW2
T-Mckenney
T-Mckenney Jun 8 2011, 1:44pm says:

Awesome!

+3 votes     article: Desura Linux Development - We have UI!
T-Mckenney
T-Mckenney Jun 2 2011, 12:44pm replied:

Indeed lol.

+1 vote     media: Nebulous Background!
T-Mckenney
T-Mckenney Jun 2 2011, 12:43pm replied:

HW2BgTool. The GUI, not the Command Line. Works like a charm.

+1 vote     media: Nebulous Background!
T-Mckenney
T-Mckenney Jun 1 2011, 2:01pm replied:

I'm working on it, still not sure what exactly it is yet.

+2 votes     mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Jun 1 2011, 5:16am replied:

Thought out thoughts like your above post.

+1 vote     media: Nebulous Background!
T-Mckenney
T-Mckenney Jun 1 2011, 5:15am replied:

Thats what I was going for. This was to experiment the high quality and detail levels that the mesh maker was capable of churning out. Before, it wouldn't churn out anything high in detail, now we can. I'm now working with nebula's with a more limited color pallet, along with a more broad pattern, such as a balance of warm and cool.

+1 vote     media: Nebulous Background!
T-Mckenney
T-Mckenney May 27 2011, 3:32am replied:

Thanks!

+1 vote     media: Nebulous Background!
T-Mckenney
T-Mckenney May 27 2011, 3:32am replied:

Read: Experiment.

+1 vote     media: Nebulous Background!
T-Mckenney
T-Mckenney May 27 2011, 3:32am replied:

Read: Experiment.

+1 vote     media: Nebulous Background!
T-Mckenney
T-Mckenney May 23 2011, 9:55am replied:

Genesis Mod, if you can find it.

+1 vote     media: A picture is worth 1000 words...
T-Mckenney
T-Mckenney May 23 2011, 2:43am says:

Looks awesome dude, keep up the good work!

+1 vote     media: ITOG Gameplay
T-Mckenney
T-Mckenney May 23 2011, 2:26am replied:

Oh no, not to worry, it doesnt. You'll see that things are marked with height lines. Plus movement disks are colored vibrantly.

+1 vote     media: New Sensor Manager Progress
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