Hello, My name is Tanner. I'm a programmer, who likes to mod and build games in my spare time. You may know me as the lead developer on The Price of Freedom for Homeworld 2. I'm qualified in C++, PHP, and Java. I also have knowledge and skills in LUA and Python. I'm a big Sci-Fi fan, with my favorite works being anything Stargate, Homeworld, and of course, Firefly.

Comment History  (0 - 30 of 553)
T-Mckenney
T-Mckenney Sep 27 2014, 11:10pm says:

Indeed. I've used this many of times. Still have it. You can also find it here: Hw2wiki.net

+1 vote   download: KarosGraveyard.chm
T-Mckenney
T-Mckenney May 18 2013, 3:40am replied:

Thanks man!

+1 vote   member: T-Mckenney
T-Mckenney
T-Mckenney Feb 9 2013, 8:10pm replied:

Download the repo and find out.

+1 vote   media: Work In Progress (Feb. 5, 2013)
T-Mckenney
T-Mckenney Feb 9 2013, 8:10pm replied:

Indeed :P

+1 vote   media: Work In Progress (Feb. 5, 2013)
T-Mckenney
T-Mckenney Feb 9 2013, 8:09pm replied:

A lot of this stuff is tuning, there's a changelog in the REPO. If you're looking for new and exciting features, i'd wait til Phase I is released.

+1 vote   media: Work In Progress (Feb. 5, 2013)
T-Mckenney
T-Mckenney Jan 27 2013, 5:26pm replied:

Youtu.be Black Hawk Down Soundtrack -> Leave No Man Behind ... took me forever to figure it out.

+1 vote   mod: Homeworld 2: Dustwars TC
T-Mckenney
T-Mckenney Jan 10 2013, 12:54pm replied:

Yeah i'll take a look at it. I remember a while back someone told me it was a blur function that isn't set right. Idk, I only made a few of the maps, the rest are from a guy that hasn't been around in years.

+1 vote   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Jan 5 2013, 2:55am replied:

You know, I was thinking about that the other day. Going to try to get a UI working for it later on down the road, but the code for the backend stuff is up on GitHub.

+1 vote   news: The Framework Mod
T-Mckenney
T-Mckenney Jan 5 2013, 2:53am replied:

Yeah it's something with the included maps. It never seems to bother my machine no matter where or how I run it, so its hard to debug. Try loading the GitHub version and select a stock map. It will probably work.

+1 vote   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Dec 24 2012, 7:00pm replied:

Well, its actually quite difficult because the ships have to be modeled, textured, and imported into the game. I can't do the modelling and texturing unfortunately. At the moment, I'm not doing any backing story, just game play. But thanks for your help! :)

+1 vote   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Dec 8 2012, 12:59am replied:

Roger that, I'll see what I can do to fix that.

+1 vote   media: A little Work in Progress
T-Mckenney
T-Mckenney Nov 29 2012, 9:17pm says:

Basically guys, I want to focus on the fun and the ability for you guys to take it and change it if you want.

+1 vote   media: Framework
T-Mckenney
T-Mckenney Nov 29 2012, 8:31pm says:

They were indeed...

+2 votes   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Oct 6 2011, 11:48pm replied:

lol yeah...can't seem to make up my mind. This is getting close to a final incarnation because im tired of working on the hyperspace effect.

+1 vote   media: Hyperspace
T-Mckenney
T-Mckenney Oct 1 2011, 12:18pm replied:

You'd have to ask Aquemnun about that.

+2 votes   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Sep 7 2011, 9:23am replied:

You need a fully functioning homeworld 2 install for the mod to work.

+2 votes   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Sep 6 2011, 6:17pm replied:

Odd bug, eh? It only shows up on certain systems. It never shows up on any test system I have :/ Ok, so I will definitely force glare intensity from now on. Thanks, man.

+1 vote   download: The Price of Freedom v3.1
T-Mckenney
T-Mckenney Sep 6 2011, 8:18am replied:

Excellent!

+1 vote   download: The Price of Freedom v3.1
T-Mckenney
T-Mckenney Jun 20 2011, 1:19am says:

Yeah the new TPOF is being slowly built, but I learned a lot from the first game so we should be good this time around.

+1 vote   news: Mods for HW2
T-Mckenney
T-Mckenney Jun 8 2011, 1:44pm says:

Awesome!

+3 votes   news: Desura Linux Development - We have UI!
T-Mckenney
T-Mckenney Jun 2 2011, 12:44pm replied:

Indeed lol.

+1 vote   media: Nebulous Background!
T-Mckenney
T-Mckenney Jun 2 2011, 12:43pm replied:

HW2BgTool. The GUI, not the Command Line. Works like a charm.

+1 vote   media: Nebulous Background!
T-Mckenney
T-Mckenney Jun 1 2011, 2:01pm replied:

I'm working on it, still not sure what exactly it is yet.

+2 votes   mod: Slipstream: The Price of Freedom
T-Mckenney
T-Mckenney Jun 1 2011, 5:16am replied:

Thought out thoughts like your above post.

+1 vote   media: Nebulous Background!
T-Mckenney
T-Mckenney Jun 1 2011, 5:15am replied:

Thats what I was going for. This was to experiment the high quality and detail levels that the mesh maker was capable of churning out. Before, it wouldn't churn out anything high in detail, now we can. I'm now working with nebula's with a more limited color pallet, along with a more broad pattern, such as a balance of warm and cool.

+1 vote   media: Nebulous Background!
T-Mckenney
T-Mckenney May 27 2011, 3:32am replied:

Thanks!

+1 vote   media: Nebulous Background!
T-Mckenney
T-Mckenney May 27 2011, 3:32am replied:

Read: Experiment.

+1 vote   media: Nebulous Background!
T-Mckenney
T-Mckenney May 27 2011, 3:32am replied:

Read: Experiment.

+1 vote   media: Nebulous Background!
T-Mckenney
T-Mckenney May 23 2011, 9:55am replied:

Genesis Mod, if you can find it.

+1 vote   media: A picture is worth 1000 words...
T-Mckenney
T-Mckenney May 23 2011, 2:43am says:

Looks awesome dude, keep up the good work!

+1 vote   media: ITOG Gameplay
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