Hi My name is David. Currently together with my friends(Lightning Riders Team) we`re working on a mod for Far Cry. Check my profile for more informations about it ;) What else can I say...my favorite games are FPS like Far Cry( no1 should be surprised here :P ) and Half-Life. I started playing when I was 6, my first game was Duke Nukem 3D. Yes I know, this game is for 18+ but I`m not a killer or something like that now :) And that`s it, I have nothing interesting to say...besides no1 is reading this boring bio :P

Comment History  (0 - 30 of 172)
Szczekus Jan 6 2014, 6:21am says:

More working, less comment spamming :P

+2 votes     mod: FC: Unfinished business
Szczekus Jan 6 2014, 6:20am replied:

Did you paint them on the X and Y axis instead of Z? If not then that`s the problem.

+1 vote     media: Official Wallpaper
Szczekus Sep 9 2013, 3:39am says:


I see the mod is going well :)

+2 votes     mod: FarCry 2010
Szczekus Aug 12 2013, 2:38pm says:

A must play for me!

+1 vote     media: Test video of gamelpay
Szczekus May 26 2013, 5:30am says:

Really looking forward to play this. Keep it up!

+3 votes     mod: Onirica
Szczekus May 18 2013, 7:43pm replied:

Maybe, but even "if" I would like to work in silence. Which means there won`t be any updated here[at least not from me]. So probably the new update won`t be a news, but a release most likely.

Short: the work is suspended until...someday...

+1 vote     mod: Killing Time
Szczekus May 18 2013, 5:15pm replied:

No, not really. For the last few months I`ve been watching anime[4.5k eps] and drawing manga. Also work takes the rest of the time. Wicher is away for school for 6 months anyway...

+1 vote     mod: Killing Time
Szczekus Sep 14 2012, 8:03am says:

The second one is better.
A small tip also...if you`re posting animations, always try to loop every single one two or three times.

+2 votes     media: Tactical Battle Rifle Animation choice, which one?
Szczekus Aug 31 2012, 8:57am says:

I would love to play this already :3

+1 vote     mod: Adventures of a volleyball
Szczekus Aug 25 2012, 7:13pm replied:

Normal maps on terrain are very random for out maps. It`s like sometimes they work, sometimes not.

The second map, which you can see above, is split into 4 pieces. In 2-3 of them adding a normal map causes a random detail texture to disappear from the terrain[ like a painted rock on the x axis ].

Also I`m afraid that the amount of stuff we put into the maps is a bit too much to handle for the old fart Cryengine. It`s better too keep things safe as they are.

And yes, let`s hope the rocks will be fixed ;) .

+1 vote     media: More preview from Chapter 1
Szczekus Aug 25 2012, 7:00pm replied:

No, sorry.

We care about performance too much to include that. Also it doesn`t look that good with the FC physics...

+1 vote     media: More preview from Chapter 1
Szczekus Aug 24 2012, 4:26pm says:

Like stated in the latest news post, we`re now preparing all of your work for the KT:Chapter One release!

New screenshots on the way! :)

+2 votes     mod: Killing Time
Szczekus Aug 24 2012, 12:44pm says:

So good...

0 votes     media: Some girl:)
Szczekus Aug 23 2012, 9:43am replied:

It`s also new, if that is what you wanted to ask ;) .

The map is just made for testing ect. Should have mentioned that in the description :/ .

+3 votes     media: A piece of the new vegetation
Szczekus Aug 18 2012, 12:20pm replied:

lol? ;p

About the mod obviously!

+1 vote     mod: Far Cry:Alternative
Szczekus Aug 16 2012, 12:05pm replied:

So be it! We`re working on the first two maps for the chapter and all the assets needed for it.

Can`t wait for the release ^^ ;P

+3 votes     article: Few seconds of patience.
Szczekus Aug 5 2012, 6:36pm replied:

To which "masses" are you referring too? ;P

Good joke!

+1 vote     mod: Killing Time
Szczekus Aug 4 2012, 8:26am says:

Looks good[ maybe a bit to bright ].

The beta is on it`s way, isn`t it? ;D

+1 vote     media: meanwhile
Szczekus Jul 13 2012, 9:26am says:

The trees need some size variation. As for the burning truck, use "fire.camp_fire.a" instead of that crappy fire[ looks more like yellow smoke ].

Nice start, keep it going!

+1 vote     media: Mutant Crisis II Demo Loop
Szczekus May 23 2012, 8:27pm replied:

There`s no point at this stage since it`s not yet final and optimized! :P

+1 vote     media: Refresh time!
Szczekus May 23 2012, 4:34pm replied:

Terrain: It`s because the engine renders the whole sector, not only visible triangles.

Also the polycount itself has rather low/medium influence of the FPS, shaders and physics do.

Water: Make sure your water tesselation variable is switched off. Also there`s no way to reduce the polycount as far as I know. Hardcoded probably.

+1 vote     media: Refresh time!
Szczekus May 23 2012, 5:57am replied:

He meant "water volume" ^^ .

+1 vote     media: Refresh time!
Szczekus May 22 2012, 12:47am replied:

The palm bark texture is changed. Also there will be a better ocean water shader[ also one for indoor, not sure about lakes ].

+1 vote     media: Refresh time!
Szczekus May 21 2012, 2:24pm says:

That`s a very impressive modeling/texturing work you have here.

+2 votes     member: D!RT
Szczekus Apr 18 2012, 12:52pm replied:

Also. Yes.

+1 vote     article: Random stuff
Szczekus Apr 18 2012, 7:38am replied:

Better question is: HOW D:

+2 votes     member: MiniDude
Szczekus Apr 17 2012, 4:02am replied:

No, it`s called laziness :P

I do try to look at the shader code and try to learn it, but I wouldn`t expect any results for now.

+1 vote     article: Random stuff
Szczekus Apr 16 2012, 6:13pm replied:

It`s because there`s no self shadowing enabled in-game yet.

+1 vote     article: Random stuff
Szczekus Apr 9 2012, 6:00am says:

Just turn the ambient light inside the VisArea a bit down :) .

+2 votes     media: Prison
Szczekus Apr 3 2012, 3:27am says:

I love posting updates here. More than 150 views and not even 1 comment.

<3 you all...

+3 votes     mod: Killing Time
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Apr 5, 2014
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