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I think it's the first time a situation like this occured, that's why no dev has ever released his source.
If the mod doesn't use a custom crygame.dll, for which they usually don't share the source code for, it's no problem to code the Minimap into it.
Blender is fine.
Look up on crymods.net , there all your questions will be answered.
Do you plan on implementing the Minimap into your mod?
I was going to do a weapon remastering mod, but I couldn`t find even 1 person with the needed skills to help me.
I was going to ask for suggestions, ideas for the next release( again... ), but since except 2 or 3 users no one actually cares to comment, I`ll just release stuff how I would like them personally.
No updates until then. See ya
I know my current mod is small and more of a "nice thing to play with for an hour or so, then go back to the good stuff" type of thing. It reflects very good in the amount of comments and views the mod receives.
That doesn`t change the fact that KT is dead and I think it should stay this way. It`s a left behind, closed chapter. The screens that were showing up on Wicher`s profile... yes, they were from KT. We just had to finish what was already done and release it as a " first chapter ".
What killed it again was the complete lack of motivation. Maybe it has dragged on for too long, who knows.
I might start something new on my own, but that a speculation at this point.
The video shows the player turning a few times left and right with lazy weapon on and off.
Great, but a bit too dark.
The lightning of the gun and hand model has always annoyed me in CE1...
Information technology (IT) with( I hope ) programming specialization. Those are extramural studies, but I`ll work almost every day in between the 2 weeks of school.
I`m also moving over 300km away from home, you could call it a fresh start, hehe :)
Anyway, thank you all for your support! It makes all the hours sitting in front of the screen worth it.
Thank you for reviewing my mod. I`m aware of the issues, especially that with the controls wipe which is on my top priority list.
I hope to improve it as much as I can, so stay tuned for the next update!
Make sure you`re using FC with patch 1.4
Thanks for the tips!
Waiting for the info ;)
Remember not to rework stuff too much. You'll loose interest and nothing new will get done.
I'm talking from my experience :/
Looks like the lightmap is being horribly downscaled.
Not enough time I suppose. A lot of things were unfinished, like global announcers for headshots, longshots in multiplayer ect. I've also found variables for what could be a dynamic fire system, which was later implented in Far Cry 2.
There are probably even more things to discover ;)
Funny how all the deactivate animations are present in the game already, they just weren`t used at all...
I have contacted a few animators. Waiting for a positive response.
1.4( you can see "fc_build[1.4] path in th image ;) )
I've dropped 1.33 half way through development for user convenience.
It is 120 ;)
I`m thinking about remastering all the weapons in the game. Looking for people with modeling/animation skills.
I`m glad that after so many years, I was able to fill that hole at least a bit :)
Long ago, there was no background, later I`ve made a black circle visible around the minimap. The newest background is extended on the right side below the health and stamina bar.
The old bg works well if you want to disable the hp i stm bars, for example.
My apology for making you guys wait :(
Release in 30min!
I can always implement both the vanilla and new ammo displaying method ;)
Then only numbers are displayed, just like in vanilla Far Cry.
It was a design decision, instead of making it like in all next FC titles by giving vehicles infinite ammo.