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Szczekus
Szczekus @ Minimap

I really want to. Maybe after all the coding is over.

Reply Good karma+2 votes
Szczekus
Szczekus @ FarCry0044

I though about implementing the selection wheel, but It would not fit imo.

Reply Good karma+3 votes
Szczekus
Szczekus @ Meh

Will do it today, so I won`t forget.

Reply Good karma+3 votes
Szczekus
Szczekus @ Meh

You mean the description during difficulty selection?

Reply Good karma+3 votes
Szczekus
Szczekus @ Meh

I`m back!

Reply Good karma+4 votes
Szczekus
Szczekus @ Minimap

That would be almost impossible form technical and design perspective, at least not without changing all the campaign maps and AI improvements.

We already have missions with Val in the campaign, and to be honest, they are really annoying to play because of the limited AI.

Reply Good karma+2 votes
Szczekus
Szczekus @ Minimap

No idea man, real life just keeps getting in my way all the time. But I`m still working on it, don`t worry.

From what I understood, you`re asking if there will be a collaboration with the Last Signal mod[?]. I doubt it ;)

Reply Good karma+1 vote
Szczekus
Szczekus @ Minimap

Unfortunately no, it`s not possible for now. The author didn`t include the source code, trying to contact him yeld no result.

It will take some time, but I plan to make my own iron sights mod and add it here. No idea when it`s going to happen, since I work alone.

Reply Good karma+1 vote
Szczekus
Szczekus @ ClassicMenu_test_0043

I`m in a weird spot where I don`t know what to do and in what direction the project should go. I`ll have to rethink the whole thing.

>? did you need a medipack ?
I was referring to the messed up menu widgets :P
They are now able to rotate, but the lock didn`t work, so instead of being script only , it`s possible to rotate them by mouse by accident.

Reply Good karma+3 votes
Szczekus
Szczekus @ Classic menu remake?

I've made this overnight. It took like 6h of ripping it from the PS3 farcry classic and coding.

Reply Good karma+4 votes
Szczekus
Szczekus @ Classic menu remake?

In FC Classic they`ve reused the book from FC2. It`s almost identical.

Reply Good karma+3 votes
Szczekus
Szczekus @ New LUA scripts for CryEngine Sandbox editor

Cool, but the absence of tabs in most of the code... ugh.

Reply Good karma+2 votes
Szczekus
Szczekus @ The old-styled Swamp

Looks good.
MOAR! :3

Reply Good karma+4 votes
Szczekus
Szczekus @ FarCry Modders

The community is getting smaller and smaller every day. It`s sad but true.
It`s already dead here, other places will follow in the near future.

Reply Good karma+2 votes
Szczekus
Szczekus @ The old-styled Swamp

Damn, I`ve been searching for FC`s concept arts for my new menu but I couldn`t find any, except for 2 popular ones.

Thanks a lot!

Reply Good karma+3 votes
Szczekus
Szczekus @ Cooler_d (More Difficult Cooler)

This actually got me.

Reply Good karma+3 votes
Szczekus
Szczekus @ Minimap v1 Release

Every Far Cry above the first one is very modding unfriendly. I don`t even think it`s possible.

Reply Good karma+1 vote
Szczekus
Szczekus @ Minimap v1 Release

I would have to make it compatible first. I`ll will look into it.

Reply Good karma+1 vote
Szczekus
Szczekus @ Update... I guess?

I`m getting allergic to this word ;)
Added to the list anyway.

Reply Good karma+1 vote
Szczekus
Szczekus @ Far Cry: Pyatakov nonsense

This is neither the place or way to handle this. No one cares about your personal drama with anyone, because let`s face it, it definitely looks like one.

"Steals content"? How do you even know he doesn`t have permission to use them? How does he even have access to OPCL files in the first place? There are 3 people I can think of who might have them, if not less. And I`m 100% sure none of them would leak anything intentionally.

I don`t even know what to say anymore, this looks like such pathetic attempt to discredit someone, that it`s insulting to your small modding community and all the people who play or mods.

Please leave.

Reply Good karma+8 votes
Szczekus
Szczekus @ Beta Restoration Project Menu redesign footage

It`s because the "over" button texture is rendered differently. You might want to change that in UISystem.cpp "CUISystem::DrawSkin".

Reply Good karma+2 votes
Szczekus
Szczekus @ 2017 05 01

At this rate around 2077, depending on the creator`s mood of course ;)

Reply Good karma+3 votes
Szczekus
Szczekus @ FarCry0740

I`ll only code the RPG stuff.

Reply Good karma+2 votes
Szczekus
Szczekus @ New front page

"Read More" on the front page

Reply Good karma+1 vote
Szczekus
Szczekus @ Game options page

There is the LRv2 for multiplayer now. They might use it.

Reply Good karma+1 vote
Szczekus
Szczekus @ SkillSystem proofOfConcept

Video is for pvcf, since he asked me for it.

Reply Good karma+1 vote
Szczekus
Szczekus @ WideScreen Comparison

You use this:
(width/height)*0.75 = YScale
to either multiply the height, or divide the width of the object on the screen. With this it attains it`s lost proportions.
With fullscreen textures, you need to do the first one, which needs the texture to be moved up by half of the gained texture height. At last you make the scope smaller, because it going beyond your monitor border.
This kind of eliminates the need to have the same texture loaded in different aspect ratios.

This crap is because the engine was never designed for widescreen monitors, and we don`t have access to the renderer, so crazy workarounds have to be made.

This solution is not perfect, and I`m thinking about something different now, but we`ll see.

Reply Good karma+2 votes
Szczekus
Szczekus @ WideScreen Comparison

ArnCarver is far more skilled than me.

Reply Good karma+1 vote
Szczekus
Szczekus @ Mods page

*Mod preview image is subject to change

Reply Good karma+2 votes
Szczekus
Szczekus @ WideScreen Comparison

What? :D

Reply Good karma+1 vote
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