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I really want to. Maybe after all the coding is over.
I though about implementing the selection wheel, but It would not fit imo.
Will do it today, so I won`t forget.
You mean the description during difficulty selection?
That would be almost impossible form technical and design perspective, at least not without changing all the campaign maps and AI improvements.
We already have missions with Val in the campaign, and to be honest, they are really annoying to play because of the limited AI.
No idea man, real life just keeps getting in my way all the time. But I`m still working on it, don`t worry.
From what I understood, you`re asking if there will be a collaboration with the Last Signal mod[?]. I doubt it ;)
Unfortunately no, it`s not possible for now. The author didn`t include the source code, trying to contact him yeld no result.
It will take some time, but I plan to make my own iron sights mod and add it here. No idea when it`s going to happen, since I work alone.
I`m in a weird spot where I don`t know what to do and in what direction the project should go. I`ll have to rethink the whole thing.
>? did you need a medipack ?
I was referring to the messed up menu widgets :P
They are now able to rotate, but the lock didn`t work, so instead of being script only , it`s possible to rotate them by mouse by accident.
I've made this overnight. It took like 6h of ripping it from the PS3 farcry classic and coding.
In FC Classic they`ve reused the book from FC2. It`s almost identical.
Cool, but the absence of tabs in most of the code... ugh.
The community is getting smaller and smaller every day. It`s sad but true.
It`s already dead here, other places will follow in the near future.
Damn, I`ve been searching for FC`s concept arts for my new menu but I couldn`t find any, except for 2 popular ones.
Thanks a lot!
This actually got me.
Every Far Cry above the first one is very modding unfriendly. I don`t even think it`s possible.
I would have to make it compatible first. I`ll will look into it.
I`m getting allergic to this word ;)
Added to the list anyway.
This is neither the place or way to handle this. No one cares about your personal drama with anyone, because let`s face it, it definitely looks like one.
"Steals content"? How do you even know he doesn`t have permission to use them? How does he even have access to OPCL files in the first place? There are 3 people I can think of who might have them, if not less. And I`m 100% sure none of them would leak anything intentionally.
I don`t even know what to say anymore, this looks like such pathetic attempt to discredit someone, that it`s insulting to your small modding community and all the people who play or mods.
It`s because the "over" button texture is rendered differently. You might want to change that in UISystem.cpp "CUISystem::DrawSkin".
At this rate around 2077, depending on the creator`s mood of course ;)
I`ll only code the RPG stuff.
"Read More" on the front page
There is the LRv2 for multiplayer now. They might use it.
Video is for pvcf, since he asked me for it.
You use this:
(width/height)*0.75 = YScale
to either multiply the height, or divide the width of the object on the screen. With this it attains it`s lost proportions.
With fullscreen textures, you need to do the first one, which needs the texture to be moved up by half of the gained texture height. At last you make the scope smaller, because it going beyond your monitor border.
This kind of eliminates the need to have the same texture loaded in different aspect ratios.
This crap is because the engine was never designed for widescreen monitors, and we don`t have access to the renderer, so crazy workarounds have to be made.
This solution is not perfect, and I`m thinking about something different now, but we`ll see.
ArnCarver is far more skilled than me.
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