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Szczekus
Szczekus May 17 2014, 6:22pm replied:

It won`t be left. I`ll just delete it :)

0 votes   mod: Killing Time
Szczekus
Szczekus May 14 2014, 8:43pm replied:

RIP English

0 votes   mod: Killing Time
Szczekus
Szczekus May 12 2014, 9:35am says:

That looks sick!

Can`t wait to see it in action ^^

+2 votes   media: guess
Szczekus
Szczekus May 11 2014, 12:20pm replied:

Almost 99% of the ideas in the mod weren`t mine, also all the level design isn`t done by me. So with that i can`t release something without the permission from Wicher.

Also I would rather work on it until i die instead of releasing in unfinished.

+2 votes   mod: Killing Time
Szczekus
Szczekus May 11 2014, 11:56am replied:

There you go.
Now it`s officially dead :)

You can go now and stalk other mods that are actually going to be released, because the developers aren`t lazy, retarded idiots who can`t manage their own project and keep adding new stuff, so they`ll never be able to finish it.

Have a nice day ^^

+2 votes   mod: Killing Time
Szczekus
Szczekus May 11 2014, 11:55am says:

I want to delete the mod, but it just hurts so much ;_;

0 votes   mod: Killing Time
Szczekus
Szczekus May 5 2014, 7:34am says:

The Barkeep has no pda upgrade for me... Can i get it somewhere else?

+1 vote   download: S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED
Szczekus
Szczekus Jan 6 2014, 6:21am says:

More working, less comment spamming :P

+3 votes   mod: FC: Unfinished business
Szczekus
Szczekus Jan 6 2014, 6:20am replied:

Did you paint them on the X and Y axis instead of Z? If not then that`s the problem.

+1 vote   media: Official Wallpaper
Szczekus
Szczekus Sep 9 2013, 3:39am says:

Yo!

I see the mod is going well :)

+3 votes   mod: FarCry 2010
Szczekus
Szczekus Aug 12 2013, 2:38pm says:

A must play for me!

+1 vote   media: Test video of gamelpay
Szczekus
Szczekus May 26 2013, 5:30am says:

Really looking forward to play this. Keep it up!

+3 votes   mod: Onirica
Szczekus
Szczekus May 18 2013, 5:15pm replied:

No, not really. For the last few months I`ve been watching anime[4.5k eps] and drawing manga. Also work takes the rest of the time. Wicher is away for school for 6 months anyway...

+2 votes   mod: Killing Time
Szczekus
Szczekus Sep 14 2012, 8:03am says:

The second one is better.
A small tip also...if you`re posting animations, always try to loop every single one two or three times.

+2 votes   media: Tactical Battle Rifle Animation choice, which one?
Szczekus
Szczekus Aug 31 2012, 8:57am says:

I would love to play this already :3

+1 vote   mod: Adventures of a volleyball
Szczekus
Szczekus Aug 25 2012, 7:13pm replied:

Normal maps on terrain are very random for out maps. It`s like sometimes they work, sometimes not.

Example:
The second map, which you can see above, is split into 4 pieces. In 2-3 of them adding a normal map causes a random detail texture to disappear from the terrain[ like a painted rock on the x axis ].

Also I`m afraid that the amount of stuff we put into the maps is a bit too much to handle for the old fart Cryengine. It`s better too keep things safe as they are.

And yes, let`s hope the rocks will be fixed ;) .

+1 vote   media: More preview from Chapter 1
Szczekus
Szczekus Aug 25 2012, 7:00pm replied:

No, sorry.

We care about performance too much to include that. Also it doesn`t look that good with the FC physics...

+1 vote   media: More preview from Chapter 1
Szczekus
Szczekus Aug 24 2012, 4:26pm says:

Like stated in the latest news post, we`re now preparing all of your work for the KT:Chapter One release!

New screenshots on the way! :)

+2 votes   mod: Killing Time
Szczekus
Szczekus Aug 24 2012, 12:44pm says:

So good...

0 votes   media: Some girl:)
Szczekus
Szczekus Aug 23 2012, 9:43am replied:

It`s also new, if that is what you wanted to ask ;) .

The map is just made for testing ect. Should have mentioned that in the description :/ .

+4 votes   media: A piece of the new vegetation
Szczekus
Szczekus Aug 18 2012, 12:20pm replied:

lol? ;p

About the mod obviously!

+1 vote   mod: Far Cry:Alternative
Szczekus
Szczekus Aug 16 2012, 12:05pm replied:

So be it! We`re working on the first two maps for the chapter and all the assets needed for it.

Can`t wait for the release ^^ ;P

+3 votes   article: Few seconds of patience.
Szczekus
Szczekus Aug 5 2012, 6:36pm replied:

To which "masses" are you referring too? ;P

Good joke!

+1 vote   mod: Killing Time
Szczekus
Szczekus Aug 4 2012, 8:26am says:

Looks good[ maybe a bit to bright ].

The beta is on it`s way, isn`t it? ;D

+1 vote   media: meanwhile
Szczekus
Szczekus Jul 13 2012, 9:26am says:

The trees need some size variation. As for the burning truck, use "fire.camp_fire.a" instead of that crappy fire[ looks more like yellow smoke ].

Nice start, keep it going!

+1 vote   media: Mutant Crisis II Demo Loop
Szczekus
Szczekus May 23 2012, 8:27pm replied:

There`s no point at this stage since it`s not yet final and optimized! :P

+1 vote   media: Refresh time!
Szczekus
Szczekus May 23 2012, 4:34pm replied:

Terrain: It`s because the engine renders the whole sector, not only visible triangles.

Also the polycount itself has rather low/medium influence of the FPS, shaders and physics do.

Water: Make sure your water tesselation variable is switched off. Also there`s no way to reduce the polycount as far as I know. Hardcoded probably.

+1 vote   media: Refresh time!
Szczekus
Szczekus May 23 2012, 5:57am replied:

He meant "water volume" ^^ .

+1 vote   media: Refresh time!
Szczekus
Szczekus May 22 2012, 12:47am replied:

The palm bark texture is changed. Also there will be a better ocean water shader[ also one for indoor, not sure about lakes ].

+1 vote   media: Refresh time!
Szczekus
Szczekus May 21 2012, 2:24pm says:

That`s a very impressive modeling/texturing work you have here.

+2 votes   member: D!RT
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