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Over 2 weeks after release and there hasn't been any bug reports. Glad it's working fine for you guys.
Or no1 plays the mod, one of those 2 things ;>
Waiting for the info ;)
Remember not to rework stuff too much. You'll loose interest and nothing new will get done.
I'm talking from my experience :/
Looks like the lightmap is being horribly downscaled.
Just give me an animator and I can make you everything you want ;D
Not enough time I suppose. A lot of things were unfinished, like global announcers for headshots, longshots in multiplayer ect. I've also found variables for what could be a dynamic fire system, which was later implented in Far Cry 2.
There are probably even more things to discover ;)
I was just curious how it would look with the same fov ;)
Funny how all the deactivate animations are present in the game already, they just weren`t used at all...
I have contacted a few animators. Waiting for a positive response.
1.4( you can see "fc_build[1.4] path in th image ;) )
I've dropped 1.33 half way through development for user convenience.
It is 120 ;)
I`m thinking about remastering all the weapons in the game. Looking for people with modeling/animation skills.
I`m glad that after so many years, I was able to fill that hole at least a bit :)
Long ago, there was no background, later I`ve made a black circle visible around the minimap. The newest background is extended on the right side below the health and stamina bar.
The old bg works well if you want to disable the hp i stm bars, for example.
My apology for making you guys wait :(
Release in 30min!
I can always implement both the vanilla and new ammo displaying method ;)
Then only numbers are displayed, just like in vanilla Far Cry.
It was a design decision, instead of making it like in all next FC titles by giving vehicles infinite ammo.
I would need the source code from FCAM`s CryGame.dll and compile it just for it.
In short terms: no :(
There is one for cars and boats ;)
It's 3ds max ;)
Those hands are unfortunately the stock ones from the sdk.
The goal with this rig is that animations can be made faster and better, but we'll see how it goes. :)
Might as well finish it after I`m done with the minimap.
BTW, distance indicator is back, for those who haven't noticed.
It now shows distance to the nearest main objective, if there is more than 1.
I dunno about the vehicle icon.
There are 2 options if it`s too big:
- make it scale with radar range
- or scale it with the distance on minimap
But like I`ve sad, I`m not sure about that. For now the size is changed from 20 to 17.
That moment after uploading the video, when you realize the minimap didn`t show because you `ve made a typo in level name ;_;
I`m planning to create a new tab in menu options. There you`ll be able to customize everything.
Testing out the new HUD
If I don`t get a response from SemiMono, I`ll implement iron sights into the mod myself. Not a fan of reinventing the wheel again, but there`s no other choice ;)
Of course, it`s going to be released after the initial release, more like a side project.
We don`t have the source code for the 64bit 1.32 patch
What made you dump the powerful CE1 for that outdated crap?