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At this rate around 2077, depending on the creator`s mood of course ;)
I`ll only code the RPG stuff.
If you have FarCry with a different language that polish and english, please send me your "menutable.xml" from the "your_language.pak" file.
"Read More" on the front page
There is the LRv2 for multiplayer now. They might use it.
Video is for pvcf, since he asked me for it.
You use this:
(width/height)*0.75 = YScale
to either multiply the height, or divide the width of the object on the screen. With this it attains it`s lost proportions.
With fullscreen textures, you need to do the first one, which needs the texture to be moved up by half of the gained texture height. At last you make the scope smaller, because it going beyond your monitor border.
This kind of eliminates the need to have the same texture loaded in different aspect ratios.
This crap is because the engine was never designed for widescreen monitors, and we don`t have access to the renderer, so crazy workarounds have to be made.
This solution is not perfect, and I`m thinking about something different now, but we`ll see.
ArnCarver is far more skilled than me.
*Mod preview image is subject to change
You went a bit too far into my dream world.
So, how do you guys like the mod front page look?
You got it, it`s about it being less deformed.
How doesn`t that bother anyone...?
Also, it`s 1024x1024 vs 1920x1080. Less blurry, sharper image.
I`ve got it all working right in from of my eyes.
1. BasicPlayer.lua not BaseHandGrenade.lua
2. remove the stats.underwater check
3. instead add self.theVehicle
= No grenades inside vehicles.
= Throw grenades underwater
Remove the Params.underwater check to be able to throw anything you want[ even in visareas below sea level ]. Additionally use stats:IsSwimming() to throw your glow stick thingy in water.
The vehicle part should be as easy as this, just don`t repeat my mistake and don`t check stats.theVehicle instead of self.theVehicle .
"this part is done by a not delivered code in c++, this is not part of the SDK"
<whispers> void CPlayer::FireGrenade @~2301 XPlayer.cpp :*
There is the water check that gets passed to both lua functions mentioned above. You could check for the vehicle too, but I know you prefer lua.
I <3 u 2 :3
Make sure you look up the FC demo. There should be a lot of leftovers from the earlier dev stage.
*hold my juice
I think it's the first time a situation like this occured, that's why no dev has ever released his source.
If the mod doesn't use a custom crygame.dll, for which they usually don't share the source code for, it's no problem to code the Minimap into it.
Blender is fine.
Look up on crymods.net , there all your questions will be answered.
Do you plan on implementing the Minimap into your mod?
I was going to do a weapon remastering mod, but I couldn`t find even 1 person with the needed skills to help me.
I was going to ask for suggestions, ideas for the next release( again... ), but since except 2 or 3 users no one actually cares to comment, I`ll just release stuff how I would like them personally.
No updates until then. See ya
I know my current mod is small and more of a "nice thing to play with for an hour or so, then go back to the good stuff" type of thing. It reflects very good in the amount of comments and views the mod receives.
That doesn`t change the fact that KT is dead and I think it should stay this way. It`s a left behind, closed chapter. The screens that were showing up on Wicher`s profile... yes, they were from KT. We just had to finish what was already done and release it as a " first chapter ".
What killed it again was the complete lack of motivation. Maybe it has dragged on for too long, who knows.
I might start something new on my own, but that a speculation at this point.
The video shows the player turning a few times left and right with lazy weapon on and off.
Great, but a bit too dark.
The lightning of the gun and hand model has always annoyed me in CE1...
Information technology (IT) with( I hope ) programming specialization. Those are extramural studies, but I`ll work almost every day in between the 2 weeks of school.
I`m also moving over 300km away from home, you could call it a fresh start, hehe :)
Anyway, thank you all for your support! It makes all the hours sitting in front of the screen worth it.
Thank you for reviewing my mod. I`m aware of the issues, especially that with the controls wipe which is on my top priority list.
I hope to improve it as much as I can, so stay tuned for the next update!