Seems you're interested in my, huh? :P There's not much to say. I guess I'm a great person who love leave his imagination run away. My skills are related to: -Programming (both as a hobbie and profesionally). -Game/Level Design. -GFX (2D and 3D creations). -SFX (both audio, voice and sound tracks). -Animations for 3D Characters (both fixed and static) -Story's development. I love helping others too. If you need whatever you can feel free to contact me. I haven't so much time, but I'll manage it to help you. Regards and remember: Imagination is more important than knowledge.
3 comments by :SysOp: on Nov 6th, 2009 digg this super bookmark
It's a common question.
Full modification, map/model pack, total conversion. Mod.
Common sentences when it comes to modding. Sometimes it's hard to specify what a project is.
We understand that a "mod" is a short for "modification". A modification of a series of player models can be considered as a mod by some guys, a model pack by other guys.
A project that enhances the way the mapper works, known as Spirit of Half life, could be considered as a mod or as a few dlls that produces that.
But when it is a total conversion... it is a mod, or a game that uses certain engine? By how much it could be considered a "total coversion"?
Projects like Zeno Clash or Insurgency comes into my mind. Those can be considered as full games (regardless they bought engine licenses or not) and can be considered as modifications, total conversions.
Both sentences are right? Both sentences are wrong. Mod or games?
Please leave a comment of what do you think it fits better.
Later on,
SysOp