Thanks a million to all !
We did a hotfix yesterday and we re-uploaded at the both links (modDB and HighTail). Try to download it again. Starting issue and Science Station should be fixed.
Sorry for this update problems.
Hi guys,
We did a hotfix yesterday and we re-uploaded at the both links (modDB and HighTail). Try to download it again. Starting issue and Science Station should be fixed.
Sorry for this update problems.
This is not a mothership like Valhalla or Beliskner. It's just a transporter seen in Atlantis : Stargate.wikia.com
Did you run launcher as admin ?
Alternative link :
Yousendit.com
Alternative links :
Yousendit.com
Thx !
(concept was designed by Fëawen, our main 2D artist)
No because Assurans are just a copy of Ancients. No originality and unrelated with the SG-1 replicators.
just a bit ^^
Goa'ulds will be able to deal damage on the replicators. It's not exactly what happens in the series but that's necessary to don't make them OP.
^^
or like this building : Stargate-fusion.com
It's just an update not a full version setup.
You need 130114 version to apply this patch.
At some points yeah. We'll present it in further news.
Yeah, the rings move as perpetual motion.
When firing special powers, the rings accelerate, and the arch opens. We plan to add some visual effect.
Merci pour la vidéo, tu montres plein de choses intéressantes.
On fera par la suite des vidéos commentées pour résumer chaque civilisation.
Thanks for the link.
It could be useful to improve the graphics. We planned to work on it.
Tunnel Network : Only owned by player. All tunnels are connected to each other.
Cave Network : Only neutral. Only caves with same index are connected.Can use neutral script.
No, it's like Cave Contain + Scripts (unused in Generals or ZH).
Tunnel Network is used by Stargate (with some special adds and moficiations)
The mod with the SGC is developed by my team :
Moddb.com
About damage from the opening vortex ?
Not yet, but it is possible.
Try to run the launcher as admin or reinstall Mod in stand-alone and not combinate.
Yeah there is a problem of copyright but that's not the biggest one.
Take voices from series is hard. It's a huge research work and even if we found a good sentence for a unit action, it's diffcult to get clean voices without noise (music, sound effects, etc).
Record voices with the original played in the headphones could be nice for intonation, but how to find the person with the same voice tone?
Can you send us bug rapport to help us to fix it ?
You have a probleme when installing or when launching ?
Did you try to run as admin ?
Can you give us more details ?
You have a probleme with setup, launcher, starting mod, other ?
Did you read ReadMe.txt ?
Ok I understand you problem with this INI and Un_Nem is right for cohabitation version. But with separate mode it shouldn't happen . . .
Can you check if this INI is in "Syton Entertainment/CnC Stargate Universe/data/english"
Which trouble ?!
CommandMap.ini is about generic shorcuts.
The Ancients will be the last faction added with Wraiths. We are working on the Asgards and the next one is Replicators.
CnC Stargate Universe @ Comic Con' Paris 2012
Comic-con-france.com
Syrius_Märx
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